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Skyrim SE for Beginners - V 3.2.6 (Outdated)


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Posted
4 hours ago, jaeos said:

I've always done my own bodyslides, (yes they are in the right spot or you could move them one slot higher and put FNIS next to dyndolod but it doesn't matter on them.) But a screenshot of what its actually doing in-game would be helpful if you don't mind

Hard to do screenshots showing the lack of physics, I will try doing my own bodyslides see if that helps I think my past me did save the groups so it could go very fast (I do have some extra armor mods such as immersive armors that do not have physic support, maybe its those spoiling everything?). Thanks for the responses

 

EDIT: I did the bodyslides myself and everything seems to be working now, thanks again for your help.

Posted
6 hours ago, jaeos said:

Are you trying to turn me into an alcoholic? ??

Don't worry, a lot of the folders will be combined later. That chaos is there only for now to make sure everything is where it should be. ;)

 

3 hours ago, wollboi said:

I think putting a note in the list about choosing the individual install would help somebody down the road.

Will do that.

 

3 hours ago, sundog said:

It took me a while to find this post, but thanks for making it clear!  It was SD+ SE that caused it for me.

SD+ was a real nightmare that started after an upgrade. An old version worked absolutely fine, the next one caused CTD every time you entered the dreamworld. We tried for weeks to get it running but there were some textures or facegen files that caused the crashes.

 

In case you want to use it try this version.

 

In regards to the list it should be placed in 'NPC' just before 'Dibella Sisterhood' (so my patch fixes the (still faulty?) statues in it as well).  

 

3 hours ago, e27spd said:

Where in the load list would you recommend putting the followers?

 

Also the M'rissi  retexture just has the CBBE and said to replace the meshes to get 3BBB. 

To do this I would just extract the files and copy the femalebody nif's and femalefeet nif's from CBBE 3BB and replace them in the retextured M'rissi mod meshes? 

The retextured M'rissi also has femalebeasthands nif's, need to replace that with the femalehands nif's from CBBE 3BBB?

1. Put them into NPC. Somewhere below 'Pandorable NPC'.

2. I've only tested the first one here. I wanted to check the conversion for 3BBB later (its instructions are a bit wild). 

 

2 hours ago, Masterpandabear said:

I do have some extra armor mods such as immersive armors that do not have physic support, maybe its those spoiling everything?

The bodyslides are separate from each other and won't conflict. The frustrating thing is that some do work (barmaid), some partially (leather armor) and some only sometimes (prisoner garb) and those are all in the same CBBE package.

 

Especially the prisoner stuff is wonky. One run it works, the next run it doesn't, and i've never been able to really identify the problem with it.

 

 

Gigadeaux Armor Set (Hunter - Black)

ScreenShot698.jpg.af1cbd13f445e92aed66a05a9467e7b4.jpg

 

GAS-HS.jpg.3043cc11c1011c3c567ba1fb535e8548.jpg

Posted
7 hours ago, Masterpandabear said:

Hard to do screenshots showing the lack of physics, I will try doing my own bodyslides see if that helps I think my past me did save the groups so it could go very fast (I do have some extra armor mods such as immersive armors that do not have physic support, maybe its those spoiling everything?). Thanks for the responses

 

EDIT: I did the bodyslides myself and everything seems to be working now, thanks again for your help.

I've used IA in the past. Honestly it wasn't slooty enough for my taste, neither is most of the armor @Aylis puts in. Is mine even somewhat realistic? Not in the slightest. except the helmets. Lustmord is even pretty skimpy to most and yeah... still not slooty enough. i switched from IA to ct77 armor replacer for most of it, then sunjeoung has a couple of armors that are absolutely trashy (Black leather Thief armor) so i added one or two just for kicks since i am currently running around as a daughter of coldharbour (race mod by trykz) but i'm hitting my esp limit so if i want to play a forest nymph (again by trykz) i gotta switch off one race to play another. (plus a bug in one that activates scripts changing your friendship status with .. everything.. wolves and giants and mammoths are friendly.. everything else.. is not.. Better to just shut off the mod and not get attacked by everything in sight since i have no invisibility spell as a daughter.

Posted
8 hours ago, e27spd said:

 

 

Also the M'rissi  retexture just has the CBBE and said to replace the meshes to get 3BBB. 

To do this I would just extract the files and copy the femalebody nif's and femalefeet nif's from CBBE 3BB and replace them in the retextured M'rissi mod meshes? 

The retextured M'rissi also has femalebeasthands nif's, need to replace that with the femalehands nif's from CBBE 3BBB?

 

OR wrong body nif's?

 

OR am I totally off base and clueless?

If you replace femalebeasthands.nif with femalehands.nif you get your beast races (lizards and cat people) with human no claws on tips hands. If you want those as well you need to find the beast hands nif in 3bbb and replace like for like. (PSQ is the same way, mod provides none of the transform files so to transform into a succubus you must provide your own armor, body, wings, tail, horns, penis (if you want one) etc. so yeah, like nif for like nif.

Posted

Miniupdate (aka will be added to post #1677)

There isn't much to look out for. Just add them into your game and have a bit more eye-candy. Hopefully Mari will add more of the existing content to SE, those mods are really great.

 

ADDED Mods:

Textures:

Better Wine Labels

Hanging moss by Mari SE

Lavender by Mari SE

Meridia's Better Beacon

 

Down to 4 3 mods i have to check, then i can remove all the mods i don't want to use in my game and start a new char.

 

 

Update for the armors:

This file contains all the bodyslides for the armors.

WBody - Base V1.3.7z

 

Now the files for the optional armors and the mannequins (i already uploaded the rest).

WBody - Ciri.7z

WBody - Gigadeux.7z

WBody - Lustmord.7z

WBody - Mannequin.7z

WBody - Peacekeeper.7z

Posted
4 hours ago, wollboi said:

@Aylis Looks like you've got the Lavender link pointing to the Hanging moss page.

https://www.nexusmods.com/skyrimspecialedition/mods/34773

Yep, you're right. It shouldn't be 34772. (Fixed)

________________________________________________

 

Thats it! With the next update the creature stuff will be gone!

 

You spent countless hours to get it working and then, out of the blue, it breaks... For me it is a waste of time trying to fix that again and again (especially if you don't want to use it yourself). Sorry, but i've got way better things to do than spending countless hours on that. 

________________________________________________

 

Convenient Horses                                        Nope, no MCM, no easy way to configure it, you're hosed as an archer, etc.

Posted
5 hours ago, Aylis said:

Thats it! With the next update the creature stuff will be gone!

 

You spent countless hours to get it working and then, out of the blue, it breaks... For me it is a waste of time trying to fix that again and again (especially if you don't want to use it yourself). Sorry, but i've got way better things to do than spending countless hours on that. 

 

Ah, so it wasn't just me. It appears to be completely broken but no one has had any solutions/things to try after I listed out all the stuff I've done in the debug. Best I can get is 50% of the creatures functioning and most without any penises equiped. The rest are frozen, basically making them not part of the game. Tried basically everything (several reinstalls, new characters, FNIS de-install and reinstall of creatures, changing animation mods, Animal SOS vs ABC, its all 100% broken right now

Going remove from my game and then post in MNC for further debug, will report back

Posted
6 hours ago, Aylis said:

Yep, you're right. It shouldn't be 34772. (Fixed)

________________________________________________

 

Thats it! With the next update the creature stuff will be gone!

 

You spent countless hours to get it working and then, out of the blue, it breaks... For me it is a waste of time trying to fix that again and again (especially if you don't want to use it yourself). Sorry, but i've got way better things to do than spending countless hours on that. 

________________________________________________

 

Convenient Horses                                        Nope, no MCM, no easy way to configure it, you're hosed as an archer, etc.

and yet i have no issues with mine.. except for the animated parasites stuck in place nipple fiasco anyway...

Posted

So started up a new game to test out the new mods on the list and added the followers. 

 

Evangline follower mod did some really crazy stuff to the cart ride, Totally broke the game. it puts me in the driver seat of the cart, the other carts are empty, the gate doesn't open and the carts pile up on each other and one guard on the battlement looks like he had a bad FNIS install.....

Everything went back to normal with that mod uninstalled. 

 

Might be alright to add after you get out of helgen? or maybe if you have alternative start?  defiantly needs some testing on that one.

Posted

The cart ride into Helgen breaks with a lot of mods. For me it will usually send the cart into a barrel roll that doesn't end, even when I'm picking my character. Then it'll usually crash sometime before I get to the chopping block. Alternate Start fixes all of that. Dunno if you're results will be different if you bypass Helgen or not, but I'd try that.

Posted
6 hours ago, wollboi said:

The cart ride into Helgen breaks with a lot of mods.

Especially if you use better physics. With those installed everything can happen in that sequence.

 

Alternate start seems to fix that and i wouldn't start Skyrim without it.

 

 

A few more screenshots:

Spoiler

1284558847_Plaines-Dusk01.jpg.463c39d7cdfcd0d2df0e62d9e0848364.jpg

 

1130498943_Plaines-Dusk02.jpg.ed1f961f9c073cab7c20c5fb9f1ac336.jpg

 

1622924694_Plaines-Dusk03.jpg.4893dc3e4e2f355f7618619c73458793.jpg

 

700996709_Riften01.jpg.3776905c50976ca202260f3260c6afb0.jpg

 

396689949_Riften02.jpg.3ce199348fe57c1110e065c581a2be74.jpg

 

1657987012_Riften05.jpg.8e8f5897d398ae2523e9256618bd6cdb.jpg

 

1008826774_ViewtoSolitude.jpg.c541fd1ed64d1efa3a0b6eaa1b2fde41.jpg

I got so many screenshots i might end up doing my own slideshow for the loading screens...

 

 

Gavin and Karliene pulled of another miracle... ;)

Spoiler

 

 

 

Updated the link for comparisons between different ENB. This should make it easier for you to find the ENB you like.

Spoiler

 

 

 

Uploaded files:

These bodyslides should work for everyone (as long as you use 'Wrong Body').

 

NPC

WBody - Serana.7z

WBody - Velerica.7z

Posted

Alright so it's 2:50am where I live and I've been following this mod guide since 7:30pm lol.. I ran into a huge issue with the DynDOLOD tool. I've been reading threads about how to fix the issue and I'm pretty sure I've been through all of them about now.

 

The problem is, I'm getting an error when starting DynDOLOD from MO2 where the program will tell me I need to locate the core resource files to improve LOD.. I have this installed and have also added the "-sse" to the executable argument. I had also read that the Bathing mod conflicts with DynDOLOD so, as recommended, I unchecked the plugin. Then, after that didnt work, I reinstalled both resources and the standalone to no avail, but I did waste a hella amount of time lol.

 

Anyway, I've spent as much time as I could bear on this and I'm confident this is the only issue I'm having. I'll come back to it in a few days but damn I'm a bit bummed out having spent all that time and not being able to see all those hours of modding in action. Any help is appreciated. Thanks for making the guide!

Posted

@jesusonpan

Move the folder of DynDOLOD to a different location. Not on drive C and not on the same partition you got your Skyrim folder. And not into MO2 (i did make that mistake once and ran into a lot of issues).

Posted

The DynDOLOD-on-a-different-partition thing always confused me, so I just put it right under C:\ and it works fine. The fact that it's so picky is strange.

Posted

Upcoming changes:

 

Mods to remove:

Silky Spider Eggs SE

Sexlab Inflation Framework

More Nasty Creatures (Scriptheavy)

Texture Canine MNC 
Horse fix for MNC

ABC - Patch (File)

Horny creatures of Skyrim Special Edition

SexLab Aroused Creatures

 

 

Mods to add:

Ruins Clutter Improved

Spoiler

Final settings? Just a reminder for myself... ;)

RuinsClutter.jpg.c15ddd38d8227c09cda8c10f6eef510b.jpg

Aligned Arrows and Bolts SE                 Sort of a bugfix.

More Colorful Torchbug Lanterns         Nice option instead of torches.

PC Head Tracking and Voice Type SE    Works but has to be configured right. Looks strange otherwise...

Rally's Water Foam                                Looks better and improved waterfalls.

Spoiler

ScreenShot713.jpg.812f2896b577e2b8ca90c300605b564d.jpg

 

 

Testing atm:
RUSTIC RELIEFS                                     WIP...

Save the Icerunner                                ...

Kyne's Blessing                                      WIP...

Animated Beast Cocks                         (Might still be needed for 'Kyne's Blessing') TBD

 

 

Nope:

Rally's Candle Flames                            No improvement, and doesn't fix the flickering candles..

 

 

Recommendation:

Use the 'slow green' option in Skyland Watercolor. Works imo best with 'Rudy ENB'. (Added to the description)

Spoiler

ScreenShot714.jpg.0a2945e5eb26a4f62d9452d709be7331.jpg

 

Posted
1 hour ago, jaeos said:

@Aylis do some of your trees (most of them) look like cheap cardboard cutouts with heavy paint on them? 

No. I only wish the shadows on them were darker... But that should be configurable in the ini of Skyrim.

 

Did you run into an issue and did you use the ini for DynDOLOD i uploaded?

________________________________________________

 

Finally got the physics for the 'Ciri Armor' working. But now i now got holes in the armor (and sadly no clue how to fix them).

Spoiler

gaps.jpg.6fd37c486d7fb3b54c922fc719d34ca6.jpg

 

Posted
2 hours ago, Aylis said:

No. I only wish the shadows on them were darker... But that should be configurable in the ini of Skyrim.

 

Did you run into an issue and did you use the ini for DynDOLOD i uploaded?

________________________________________________

 

Finally got the physics for the 'Ciri Armor' working. But now i now got holes in the armor (and sadly no clue how to fix them).

  Hide contents

gaps.jpg.6fd37c486d7fb3b54c922fc719d34ca6.jpg

 

no no dyndolod ini. ( i suck at remembering where it goes)

Spoiler

ScreenShot23.png.96198c24fd5a599866235c1467ceef93.pngScreenShot24.png.1b87e4fdf86205c542633ec1e1c094c9.pngScreenShot25.png.7e72118d162c2bf6867f3081e4e13185.png

First and last are same tree. Last one is without one of 3 mods active. ( i am also getting a CTD that i was looking for, seems to be same mod)

load ciri armor into bodyslide outfit studio and puff the meshes. 

EDIT SRG enhanced trees activator was causing both the tree and CTD. now to go find and read the mod to see where i messed up. This mod is causing my CTD EVT ESP for SSE.

EDIT EDIT is that a conversion for Enhanced Vanilla Trees Oldrym version upgrade to sse?

They have a fomod conversion for EVT Enhanced Vanilla Trees

Posted

For EVT you have to follow the instructions in post #3 (large or small trees doesn't matter for the problem).

 

Exactly. The activator is required to make the Oldrim work in SE. Otherwise you'll get crashes.

 

They do, and that one is still broken... I already retested that one.

 

The trees should look like the ones in the spoilers of post #1717

_________________________________________________

 

It was a real PITA. But it looks like i got it (even if i'm not quite sure how) - now i need a vic... er... a tester for the file and feedback (i never did that stuff before).

WBody - Ciri V1.1.7z

 

Hopefully it works somewhere else so i can try to make more armors for the body we use.

Posted
12 minutes ago, Aylis said:

For EVT you have to follow the instructions in post #3 (large or small trees doesn't matter for the problem).

 

Exactly. The activator is required to make the Oldrim work in SE. Otherwise you'll get crashes.

 

They do, and that one is still broken... I already retested that one.

_________________________________________________

 

It was a real PITA. But it looks like i got it (even if i'm not quite sure how) - now i need a vic... er... a tester for the file and feedback (i never did that stuff before).

WBody - Ciri V1.1.7z 5.69 MB · 0 downloads

 

Hopefully it works somewhere else so i can try to make more armors for the body we use.

And where am i installing this to? install as mod, or unpack and put somewhere else?

Thats the only file i had to shut off, then they all look sooo pretty again, but i'll look in 3 and see whats up

Posted
8 minutes ago, jaeos said:

And where am i installing this to? install as mod, or unpack and put somewhere else?

Thats the only file i had to shut off, then they all look sooo pretty again, but i'll look in 3 and see whats up

Just install the slides like any other mod (you'll just need the mod for the armor too). The armor is easy to make and relatively cheap to craft.

Posted

That file is not for use in bodyslide studio. It is already finished and ready to use in the game.

Posted
22 minutes ago, Aylis said:

That file is not for use in bodyslide studio. It is already finished and ready to use in the game.

maybe so, but when it is pulled into bodyslide studio the pants are missing along with most of the cbbe body. but eh, i'll move it below the bodyslide output and see what happens.

Edit: still has some holes.

Spoiler

ScreenShot26.png.56756f0a9e7f58487ec6b92297002e6b.pngScreenShot27.png.4f3373eaaf6251ec2d150877e0785b7d.png

when it was first equipped (before i put the rest of the outfit on her) the pants had huge spaces of black leather looking stuff..

EDIT2: i use additem menu so crafting and testing stuff is pretty easy for me to find and equip just to see what it looks like.

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