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Skyrim SE for Beginners - V 3.2.6 (Outdated)


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Posted

Updating status to '2.0.8'.

Who would have thought that fixing one bug would result in so many changes. One thing led to the next (and don't let me search something on Nexus. I always find something i like or use to improve stuff. ;)).

 

 

REMOVED mods:

Override:

Fort Takeovers Framework

Fort Takeovers - Duskwatch Tower

Atlas - Duskwatch Tower Compatibility Patch

Fort Takeovers - Fort Fellhammer

SRC for Fort Takeovers - Falkreath Watchtower 

SRC for Fort Takeovers - Valtheim Towers

Immersive World Encounters SE

 

Weather and Lighting:

Morning Fogs SSE                                                      Rudy got better fog.

 

LL:

Creature Schlongs

SLAL Animations by Leito                                          I get the feeling they get worse with every update...

 

 

ADDED mods:

Foundation:

Vanilla HD Tree Branches

 

Area Expansions:

Breezehome by Lupus                                              Will be added as an alternative for Elionora's Breezehome.

 

Textures:

Better Wine Labels

Hanging moss by Mari SE

Lavender by Mari SE

Meridia's Better Beacon

Rally's Lava

 

PC:

Chef Physics Outfit - Slider Fix 

 

Override:

Lawbringer                                                                Better than 'Fort Takeover'.
Tactical Valtheim SSE (Video)                                  Looks even better than i thought.

 

NPC:

Inofficial Dibella Sisterhood

Inofficial Dibella Sisterhood Sisters

Inofficial Dibella Sisterhood - Textures                    I assume the bugfix will be included with the official release.

Inofficial Dibella Sisterhood Bodyslides

 

Sound:

Enigma Series -All In One- 
Skyrim Music Supplement 

 

LL

Animated Beast Cocks 

Patch: ABC

 

 

Files:

 

Patch: ABC

This patch is only temporary as the OA is still working on his mod. It should fix the bears, falmer and werewolves. If you run into problems try the support thread of ABC first. No one knows a mod better than its author!

ABC - Patch.7z

 

Posted

Thanks all, I get now how to convert the overwrite.  Mostly I was just confused on the wording of "first run" since there are like 5 different programs one has to run to make all this work.  Now I just need to figure out which of the mods I added to this list that is causing SKSE to not launch...fun.

Posted
1 hour ago, Angelborn07 said:

Thanks all, I get now how to convert the overwrite.  Mostly I was just confused on the wording of "first run" since there are like 5 different programs one has to run to make all this work.  Now I just need to figure out which of the mods I added to this list that is causing SKSE to not launch...fun.

did you associate the skse .exe file to MO2? 

Spoiler

image.thumb.png.0ef1310b93f78b06048315cff67dfc9c.pngimage.thumb.png.371d2313fe502a618be6c313be87351d.pngimage.thumb.png.6e5281635430f8ae7d829cb34c36fac4.png

Posted
21 hours ago, Aylis said:

@matrxhasyou

It's a hit and miss with the bodyslides. Some are really old others made with 3BBB in mind. So it can work, not at all and everything between. As long as there are some that were not converted (i keep an eye on the conversions) we will always run into something like that.

_______________________________________________

 

Overview of the things i'm working on:

 

Done testing:

Vanilla HD Tree Branches                                            Is looking good and will be added.

Enigma Series -All In One-                                        Very nice option.
Skyrim Music Supplement                                          Will be added.
Rally's Lava                                                                  Will be added.

Lawbringer                                                                 Better than 'Fort Takeover'. Will be added.

Breezehome by Lupus                                                Will be added as an alternative for Elionora's Breezehome.

Tactical Valtheim SSE (Video)                                   Looks even better than i thought.

 

TBD:

Widget Addon - Bathing In Skyrim                             Still waiting for a response of the OA.

 

Not needed:

CleverCharff's Fort Dawnguard 4K 2K                        Luxor's textures fit perfectly to the ones for the mountains. 

Serenity - A Silent Moons Camp Overhaul                Overloaded. Too much too close to Whiterun.

 

Testing:

Convenient horses                                                      WIP

Animated Beast Cocks                                                Replacement for CS. WIP (Horse, dog, wolf, spider, chaurus = OK / Patch = Bears, falmer)

 

 

To be removed:

Immersive World Encounters                                    Random Dunmer get the 'Black Face' bug. Fix not possible... (and i tried for hours)

'Fort Takeover' and Add-Ons                                    Got a better solution.

Morning Fogs SSE                                                     Rudy 5.0 got its own fog.)

 

 

This was just 'Fort Takeovers'

Oo.png.5a8ab01bf8f4ce362e4c3ede9d8400b5.png

Probably why i didn't install fort takeovers, ok yeah.. the mods i added in to my setup slam me hard against the 255 esp limit and even had to turn a few off based on what i want to play to even get dyndolod to create textures. 

Posted

Thank you slough_monster, I indeed did down loaded the LE version of SLdialogs.

 

Also of note I tried the Bijin warmaidens se, npcs se and wifes se.  They looked good but no 3BBB and no inflation on the bodies while preggers. I used the Bijin skin in this mod list and haven't run across any brown of black faces yet. that might still be a thing. Then I found this mod.

 

Bijin - Your Bodyslide Mesh and Texture

 

Fixed the Body problems also has Seranaholic and Valerica separate files that be of note as they are on the mod list.

Didn't try any of the AOI stuff.

I put them in right after Pandorables and before HD skins for old female faces.

Make sure to put the mods and plugins in the right spots or you will have problems. (guess how I know....)

Posted

Is there a good way of adjusting animations? Most of mine are out of alignment (like not even close really).

This could be because I'm using the provided bodyslides posted in files. My character is nord so that shouldnt be an issue. Does anyone know an easy fix for this since it seems to be 10+ animations totally off right now. Also is there a way of doing bodyslide that isn't going through every armor and device in the game one by one and generating each by hand? New to bodyslide

Posted

So I must be doing something wrong with HDT/3BBB and the Predone bodyslides (they are right between FNIS output and DynDOLOD DLL) ... started new game, physics work on naked body (I do have wrong body) but they seem not to be working with clothing (right now I tested with prisoner garb and brown robes, both vanilla right?). Should I been doing the bodyslides myself?

Posted
3 hours ago, Masterpandabear said:

... but they seem not to be working with clothing (right now I tested with prisoner garb and brown robes, both vanilla right?). Should I been doing the bodyslides myself?

Take a look at the first part of the quote in post #1680.

 

€: Reworked the description of that section.

Posted
5 hours ago, jaeos said:

did you associate the skse .exe file to MO2? 

  Reveal hidden contents

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Yes, thanks but I did have that done almost from the get go.  I added a bunch of other mods that I have seen videos on, and now I just need to narrow down which it is and figure out a better place to put it.  Just a pain, but hopefully worth it in the end.

Posted
1 hour ago, Angelborn07 said:

Yes, thanks but I did have that done almost from the get go.  I added a bunch of other mods that I have seen videos on, and now I just need to narrow down which it is and figure out a better place to put it.  Just a pain, but hopefully worth it in the end.

I had similar bug (SKSE doesnt run) aaand...i simply forget to run an unmodded Skyrim first (execution scene is enough).

Posted
2 hours ago, jahrn said:

I had similar bug (SKSE doesnt run) aaand...i simply forget to run an unmodded Skyrim first (execution scene is enough).

A lot of people forget this part.

 

 

@Stupidfast

Animations will only align perfectly if you use exactly the same bodyslides the creator of those animations did. So simply redoing them won't help...

 

Also afaik there's no easy way to align them yourself. You have to do it manually for every single one of the animations.

 

 

'Lustmord Armor'

Lustmord.jpg.072cd095c70fee1b069dd1c22bca3a75.jpg

 

And i hit the limit for the screenshots. Looks like i have to remove screenshots to add new ones...

Posted
6 hours ago, Stupidfast said:

Is there a good way of adjusting animations? Most of mine are out of alignment (like not even close really).

This could be because I'm using the provided bodyslides posted in files. My character is nord so that shouldnt be an issue. Does anyone know an easy fix for this since it seems to be 10+ animations totally off right now. Also is there a way of doing bodyslide that isn't going through every armor and device in the game one by one and generating each by hand? New to bodyslide

2 different things. SLAL is "supposed" to get it close. In reality it's hit and miss. Some has to do with actual character height. It's a very good algorithm when it works, but when it doesn't.. well.. (example: i use a race called forest nymphs, total height of a forest nymph is about the size of a child, if i do not have the even actors heights check marked (i think it's in sexlab or SLAL) everything is off, (i also must turn off player size adjuster) but if i play a standard race it mostly lines up from the beginning. The upside is SLAL should remember what adjustments you made to each animation and apply those adjustments the next time that animation plays. (EDIT: If you were building some really really big bodies it might make the animations off, but the animations are using the "bones" not the skins, so it should be close, you might delete and re-run FNIS and see if that helps with alignment)

This has zero to do with bodyslide as far as building the body and outfits. for bodyslide there is a button on the bottom left called (batch build) check the box next to it that has "create morphs" next to it then click batch build, everything you have shown as a group (middle top) will be built using the selected body type (example Never Nude) that is in the second drop down at top left. So if you pick 3BBB armored and run (as a group) lustmord armor, all the pieces will be built using the 3BBB armored body, This is one of the parts it takes @Aylis a few hours because the "groups" are split differently than stock. all the heavy armored was put into one group, all the just plain cloth (mage robes, bar wench, chef, etc) were put into another and created using different body types (heavy armor wouldn't have swaying breasts so no physics and some type of binding for the breasts so they are higher up and kept in place. whereas plain cloth will have physics and swaying, so the breasts are a little lower and .. free. not as much as plain nude but closer. and then outfits like vamipre armor would be built using 3BBB cleavage along with the devious devices such as corsets. 

Posted

Thanks guys. If SLAL remembers adjustments then I should be fine after adjusting them all with hotkeys. Interesting about bodyslide, I've noticed the physics are hit or miss from clothing to armor (heavy/fully nude seems fine, light armor/clothes have crazy physics). That must be more of the bodyslide affects. Might play with it a bit with the batch function that you described. Thanks for all the help

Posted

@wollboi

Lawbringer is great. But go with the separate files (they are flagged as ESL and should work better in an existing gameplay).

 

Got no bodyslides, so it's a solid 'No' (for now). ;)

 

 

@jaeos

Make a guess what i am reworking right now...

Spoiler

armor.jpg.35bf6fa441f563e259792d2cc21af777.jpg

In the end it will be a smaller base-file and all the optional files separately. So if you don't want an armor you don't have to download its bodyslides. It also means i can be a bit more flexible with updates as the files are smaller.

 

 

Followers you guys might want to check out:

Caesia Follower - Borne of Magic - Revamped

Evangeline - the Custom Voice Breton Spellsword She's sometimes... uhm... difficult. But that makes her a good companion.

Livia Salvian - Daughter of the High Chancellor 

Slave Pack Riekling Porter                                       The voice actor definitely had fun with this. And you can use him with another companion.

M'rissi's Tails of Troubles SE and (3BBB)                  Cute with a good (but imho too short) storyline. Caution: i tested only the first one!

INIGO                                                                      The name should already tell you enough...

Posted
9 hours ago, jahrn said:

I had similar bug (SKSE doesnt run) aaand...i simply forget to run an unmodded Skyrim first (execution scene is enough).

I was also aware of this at the beginning and made sure to run the game (up until Riverwood) before even downloading the first mod.  Even after I started downloading some I would periodically run it just to see if it worked.  Then one day I got the bright idea to go balls to the wall and finish downloading the rest of the list and add a bunch of my own choosing, and not test along the way.  I am paying for my sins, that is all... 

Posted

Has anyone recently done a full install with ABC and see working creatures? I replaced Creature Schlongs with ABC and the patches, cleaned my saves and all animals/beasts never showed any equipment (even with arousal thresh set to 0) . I checked out the abc debug and apparently MNC is glitched right now so sometimes no beasts show penises despite having the arousal with a possible fix of downloading the old standalone CF. Tried this, (clean save, reinstalled in order, re FNIS) and nothing was fixed. Tried a new area and still no equipment and animals other than canines/horses are frozen and don't move at all. Creating a totally new character with all SL stuff reinstalled from scratch, verifying that the correct SE version is installed, and in the right order now. Wanted to double check to see if anyone's seen this work with ABC. Debating whether to do the MNC version or MNC + old standalone for the full reinstall. Also noticed the list of creatures for ABC is limited, is there anyway of getting the vastly improved version of ABC for the supported but also a basic version for other creatures? Or does ABC already support all those and its just the same no equipment bug I'm noticing?

 

Edit: Also something I noticed while redownloading, do we need HentaiCreatures from MNC? Or just the MNC 12.03?

Posted

Yay, it seems like I got it working!  At least SKSE launches and I can enter the game.  Now just need to test everything to ensure it all works.  Turns out I got Oldrim versions of Parasites and Dialogues.  On a COMPLETELY AND ABSOLUTELY UNRELATED TOPIC, it might be best not to download when tired.  But of course no one would be that dumb, right?  Right...?

Posted
20 minutes ago, Angelborn07 said:

Yay, it seems like I got it working!  At least SKSE launches and I can enter the game.  Now just need to test everything to ensure it all works.  Turns out I got Oldrim versions of Parasites and Dialogues.  On a COMPLETELY AND ABSOLUTELY UNRELATED TOPIC, it might be best not to download when tired.  But of course no one would be that dumb, right?  Right...?

i've done it.. and it drove me nuts for a week until it was mentioned that that particular mod wasn't in SE yet.

Posted
5 hours ago, Aylis said:

 

@jaeos

Make a guess what i am reworking right now...

  Hide contents

armor.jpg.35bf6fa441f563e259792d2cc21af777.jpg

In the end it will be a smaller base-file and all the optional files separately. So if you don't want an armor you don't have to download its bodyslides. It also means i can be a bit more flexible with updates as the files are smaller.

 

Are you trying to turn me into an alcoholic? ??

Posted
18 hours ago, Masterpandabear said:

So I must be doing something wrong with HDT/3BBB and the Predone bodyslides (they are right between FNIS output and DynDOLOD DLL) ... started new game, physics work on naked body (I do have wrong body) but they seem not to be working with clothing (right now I tested with prisoner garb and brown robes, both vanilla right?). Should I been doing the bodyslides myself?

I've always done my own bodyslides, (yes they are in the right spot or you could move them one slot higher and put FNIS next to dyndolod but it doesn't matter on them.) But a screenshot of what its actually doing in-game would be helpful if you don't mind

Posted

@Aylis Re: Lawbringer - Yeah. I went with the AIO and didn't have that much trouble until I got to the Rift. I don't know if there are more potential takeovers in that region or what, but I was getting CTDs after pausing the game, accessing the map or inventory, and sometimes after killing an enemy. Reinstalled Lawbringer and chose the individual installation files and the problem went away immediately. I think putting a note in the list about choosing the individual install would help somebody down the road.

Posted
On 2/10/2020 at 9:42 AM, asebw said:

As I said, you will probably run into the stretchy boob issue depending on which version of Skeleton_female.nif ends up loading. In the mod list as it is presented, that is in Animated Parasites. Sexlab and defeat have nothing to do with this problem. If you look at the CBBE advanced page, specifically the faq near the bottom, they mention the skeleton_female.nif issue. Not everyone is going to get it this problem, but people have gotten it. And no, building the morphs will not remove the problem either. I build EVERYTHING in bodyslide with morphs, and still got stretchy boobs. The stretchy boob issue is directly related to an out of date skeletal_female.nif file being loaded, nothing else. Looking at that section of the write up though, I might change the language of that line after this.

 

SMP is put as optional because it is not a hard requirement for 3BBB, but that might end up changing down the road. From what I've read, SMP is supposed to have finer control than CPBP, but not sure how it translates into the bounce. As I said in the post, I am still trying out the different settings, and I do not use CPBP alone right now. There's also a good comparison video of the different settings on the 3BBB advanced page you can look at to. I also use the B-cup instead of the D-cup, so that probably makes a difference as well. Once I finish my own testing, I will update the post. That will probably be later this week, once I am done with the FO4 beginner's guide.

It took me a while to find this post, but thanks for making it clear!  It was SD+ SE that caused it for me.

Posted

So... I'm kinda slow and a Idiot as such I have a few questions about followers.

 

Where in the load list would you recommend putting the followers?

 

Also the M'rissi  retexture just has the CBBE and said to replace the meshes to get 3BBB. 

To do this I would just extract the files and copy the femalebody nif's and femalefeet nif's from CBBE 3BB and replace them in the retextured M'rissi mod meshes? 

The retextured M'rissi also has femalebeasthands nif's, need to replace that with the femalehands nif's from CBBE 3BBB?

 

OR wrong body nif's?

 

OR am I totally off base and clueless?

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