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Skyrim SE for Beginners - V 3.2.6 (Outdated)


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Posted
1 hour ago, jaeos said:

CC's HQ Dwemer Automatons is out of date and set hidden. new mod (remastered) is here https://www.nexusmods.com/skyrimspecialedition/mods/32267/

Hey jaeos smilywink.gif.c3d7d9d3aec296c01dbf71ce9c1786bd.gif

 

Thanks a lot for the info (when i find the time i got to recheck every single link ?).

 

Will update the link in the list. (Done - Still have to create a patch)

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Darn, this will be a 'little bit' more complicated than i thought... I might have to create a mini-patch to get this to work properly. Looks like i have to dig through every single file of three or more mods (thats soo much fun... NOT).

Posted
8 minutes ago, Aylis said:

Hey jaeos smilywink.gif.c3d7d9d3aec296c01dbf71ce9c1786bd.gif

 

Thanks a lot for the info (when i find the time i got to recheck every single link ?).

 

Will update the link in the list.

I'm about to go through and reinstall the entire thing (new computer) so i don't mind i waas trying to do it with my old files but said neva mind to many i had were removed :P like.. beehives.. clay deposits etc et al?

Posted
8 minutes ago, jaeos said:

I'm about to go through and reinstall the entire thing (new computer) so i don't mind i waas trying to do it with my old files but said neva mind to many i had were removed :P like.. beehives.. clay deposits etc et al?

I hear you. :)

 

Plus all the updates and tweaks i did. I guess i can expect to rewrite one or two descriptions again... ?

 

Happy to see you're back.  

Posted
35 minutes ago, Aylis said:

I hear you. :)

 

Plus all the updates and tweaks i did. I guess i can expect to rewrite one or two descriptions again... ?

 

Happy to see you're back.  

never left, just kept me mouth shut and checked in every few weeks 

Posted

?

Added 'Update required' (same old pattern... as predicted ?)

? Hmmm, was the same link or did i miss something?

?

Posted
26 minutes ago, Aylis said:

?

Added 'Update required' (same old pattern... as predicted ?)

? Hmmm, was the same link or did i miss something?

?

when i clicked the link for enb it went to the homepage, i dunno, maybe my computer did a matrix.

AREA is good as well. That's all i am messing with tonight. 4am alarm on the daily sucks. more tomorrow

Posted

This will be fun...

 

Patch for 'Dwemer Automatons'

Looks like easiest way is copying some textures into a mod and installing it further down. The OA wants to add more features in a release later on so i will play it simple and safe for now.

 

Uploaded File:

CC's HD DAR - Patch.7z

 

Added to post #1544 (Done) and to the list (Done)

 

 

Rudy 5.0

Starts interesting. One of the requirements got files in the wrong folder which have to be moved (aka i have to provide a fixed version). Then something around 50% of its functions won't work in first person and even the ones that do work might cause pop-ins.

 

I guess i have to test that for a few days. But it doesn't really sound encouraging...

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@Seijin8 helped a lot with the new eyes of Aylis (thanks again :)). Now i finally got the perfect eyecolor for my little Breton. Will update the preset soon (when i'm finished tweaking).

 

Preview:

Spoiler

Aylis.jpg.66db0b28151b51ad7f2381a3d4ca1f9b.jpg

 

Even if i now have to redo a lot of screenshots - it will be worth it. :)

 

New eyes:

Spoiler

eyeVikingLL.jpg.02a44916903b3e6045a7ffa72fcdad22.jpg

 

 

Posted

Area Expansions is clear, no bad links etc

Area Patches is good as well

down as far as the rudy hq lanterns and my brain did a emergency shut down.. i must be really tired. i'll work more on it later. so far no issues other than what looks like 20 gazzllion files from one mod page. i'm just tired and cranky i guess.

Posted

For those of you that already use my Aylis preset.

 

Here's the upgrade for the eyes (will later be integrated). Just install it below the preset and set the eyes to 'HumanEyes1' in the racemenu or the mirror in Breezehome (which will also be predone at a later date).

Aylis - Eyes.7z

 

Source for the eyes (Warning - Big picture)

Spoiler

Viking.thumb.jpg.94de80e23ab45c0fabd775d772048c01.jpg

 

Still have to find the optimal cubemap (thats why it takes longer than expected).

 

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Now its back to finally finish the companions - checking Solstheim - and then Rudy 5.0.

 

Posted
26 minutes ago, Aylis said:

For those of you that already use my Aylis preset.

 

i change her eyes and her race, she looks pretty good as a daughter of coldharbor (trykz mod)

 

 

Posted

@jaeos

And where's my screenshot? ?

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Crap! Script overflow?

Spoiler

ScreenShot606.png.4f7efb7c520bbc6ca8eac52d8798a44a.png

Got to reduce a few active mods from the test-list.

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Nope, broken savegame. Annoying but can happen... Especially if you add and remove mods all the time.

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Now i need a little bit help from you guys. Could someone make a screenshot of Vilkas and Farkas?

 

Both look 'a bit' different from what i remember...

Spoiler

Vilkas 'new'

ScreenShot607.png.4560b5ccdc03f6d8407ada21000c032b.png

 

Vilkas 'old'

vilkas.jpg.a7bf4dac7626d8513922583c3170e08a.jpg

 

Only those two seem to be affected (didn't notice anyone else) and i have to figure out 'why?' or if it is only me and my testbuild.

 

Although i do like the new look.

 

Purity is finished, now its only Aela and her artifacts from Hircine (plus getting rid of the Lycantrophy).

Posted

Nice! ?

 

Could you make one without the UI? Then i could add it to the first page (just had one of my crazy ideas... ?).

Posted
48 minutes ago, Aylis said:

Nice! ?

 

Could you make one without the UI? Then i could add it to the first page (just had one of my crazy ideas... ?).

Thats off of my old game. when i get done with rebuilding mods i will

 

Posted
11 minutes ago, jaeos said:

Textures are all fine.. whew thats a lot of textures ? 

There are fewer mods than before (but they got bigger). ;)

 

10 minutes ago, jaeos said:

Thats off of my old game. when i get done with rebuilding mods i will

 

Sounds great. ?

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Fixed a few more typos (i fear this will never end).

 

Posted
6 hours ago, Aylis said:

There are fewer mods than before (but they got bigger). ;)

Not really in my original load order (unless i find some at the bottom where all the unknown or unused files are) i only had 3 that were not on the list that i knew were textures (realistic horn candles being one of them) but when i get done i'll see the difference. i checked the links in PC and those are good as well.

EDIT creatures are all fine

Physics and FX are fine as well

Posted

@jaeos

?

?

?

Thanks for giving me informations about the status of the links. That is a huge help for me and i really appreciate it! :)

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'Go to bed' still seems to be the best option (even with its dressing issues). Tested another mod and that one looked good on the surface but is way worse...

 

Totally forgot that you have to do missions for Aela exclusively if you want to continue with 'Totems of Hircine'. This seems to be a bug of the game, but, as most seem to overlook/never trigger this questline, it never got fixed.

 

Still have to find out how to fix this:

Spoiler

ScreenShot611.png.c995419e2502ce30db05e3821e074afd.png

I got a very good idea what mod is causing this. The big question is if i only have to move or remove it.

 

'Morrowloot' can be harsh in the beginning. I could write something to have an easier start with an archer (other classes would better be done by someone else). Is something like that of interest to you guys?

Posted
29 minutes ago, Aylis said:

@jaeos

?

?

?

Thanks for giving me informations about the status of the links. That is a huge help for me and i really appreciate it! :)

_______________________________________________

 

 

no problem. 

i found an out of date Immersive Weapon Integration SE (Update) the main file was updated 10-22-19  (version .11) the newest patch is from the same date (ver .10). 

Posted
3 minutes ago, jaeos said:

i found an out of date Immersive Weapon Integration SE (Update) the main file was updated 10-22-19  (version .11) the newest patch is from the same date (ver .10). 

Just tell MO2 to ignore that. With all the separate versions (everything got its own number) and only one for the page MO2 throws out false positives.

Posted
32 minutes ago, Aylis said:

 

'Go to bed' still seems to be the best option (even with its dressing issues). Tested another mod and that one looked good on the surface but is way worse...

 

Totally forgot that you have to do missions for Aela exclusively if you want to continue with 'Totems of Hircine'. This seems to be a bug of the game, but, as most seem to overlook/never trigger this questline, it never got fixed.

 

'Morrowloot' can be harsh in the beginning. I could write something to have an easier start with an archer (other classes would better be done by someone else). Is something like that of interest to you guys?

As a (usually) archer there is a bow called "reaper" it's from one of the mods, i don't know which one, but it's a one shot even with iron arrows and when you hit, it jumps archery (and you) a level each strike until you get into the 40's then its 2 shots a level. even using a race like daughter of coldharbour (zero regen unless you use a spell) it's quite effective vs huge creatures (giants, dragons, some trolls). 

as a side note. i think you would like the daughter of coldharbour mod, you MUST kill to renew stam, health, magika. (or swim, get caught in rain for the magika. In my screenshot thats the blue glow around her) Massive Magika pool, very small health and stam pool but spells that would make a master envious. Group summoning (3 of a class, or one of each as a group) gargoyle, skeleton, and death hounds groups, 2 groups summoned at a time. and flight. not fast flight but you can fly up to high hrothgar etc. 

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