jaeos Posted April 2, 2020 Posted April 2, 2020 @AylisCC's HQ Dwemer Automatons is out of date and set hidden. new mod (remastered) is here https://www.nexusmods.com/skyrimspecialedition/mods/32267/ and i see @asebw still has no bedside manner ?? 1
Aylis Posted April 2, 2020 Author Posted April 2, 2020 1 hour ago, jaeos said: CC's HQ Dwemer Automatons is out of date and set hidden. new mod (remastered) is here https://www.nexusmods.com/skyrimspecialedition/mods/32267/ Hey jaeos Thanks a lot for the info (when i find the time i got to recheck every single link ?). Will update the link in the list. (Done - Still have to create a patch) ________________________________________________ Darn, this will be a 'little bit' more complicated than i thought... I might have to create a mini-patch to get this to work properly. Looks like i have to dig through every single file of three or more mods (thats soo much fun... NOT).
jaeos Posted April 2, 2020 Posted April 2, 2020 8 minutes ago, Aylis said: Hey jaeos Thanks a lot for the info (when i find the time i got to recheck every single link ?). Will update the link in the list. I'm about to go through and reinstall the entire thing (new computer) so i don't mind i waas trying to do it with my old files but said neva mind to many i had were removed like.. beehives.. clay deposits etc et al? 1
Aylis Posted April 2, 2020 Author Posted April 2, 2020 8 minutes ago, jaeos said: I'm about to go through and reinstall the entire thing (new computer) so i don't mind i waas trying to do it with my old files but said neva mind to many i had were removed like.. beehives.. clay deposits etc et al? I hear you. Plus all the updates and tweaks i did. I guess i can expect to rewrite one or two descriptions again... ? Happy to see you're back.
jaeos Posted April 2, 2020 Posted April 2, 2020 35 minutes ago, Aylis said: I hear you. Plus all the updates and tweaks i did. I guess i can expect to rewrite one or two descriptions again... ? Happy to see you're back. never left, just kept me mouth shut and checked in every few weeks
jaeos Posted April 2, 2020 Posted April 2, 2020 @Aylis Foundation section is ok all links went to where they were supposed to and no closed mods. EDIT: SKSE Extensions is good as well. except for the red DEM EDIT2: link for ENB needs to be changed to http://enbdev.com/download_mod_tesskyrimse.htm UI is good as well. 1
Aylis Posted April 3, 2020 Author Posted April 3, 2020 ? Added 'Update required' (same old pattern... as predicted ?) ? Hmmm, was the same link or did i miss something? ?
jaeos Posted April 3, 2020 Posted April 3, 2020 26 minutes ago, Aylis said: ? Added 'Update required' (same old pattern... as predicted ?) ? Hmmm, was the same link or did i miss something? ? when i clicked the link for enb it went to the homepage, i dunno, maybe my computer did a matrix. AREA is good as well. That's all i am messing with tonight. 4am alarm on the daily sucks. more tomorrow 1
asebw Posted April 3, 2020 Posted April 3, 2020 5 hours ago, jaeos said: @AylisCC's HQ Dwemer Automatons is out of date and set hidden. new mod (remastered) is here https://www.nexusmods.com/skyrimspecialedition/mods/32267/ and i see @asebw still has no bedside manner ?? Meh, i've no sympathy or quarter for people who shit post.
Aylis Posted April 3, 2020 Author Posted April 3, 2020 This will be fun... Patch for 'Dwemer Automatons' Looks like easiest way is copying some textures into a mod and installing it further down. The OA wants to add more features in a release later on so i will play it simple and safe for now. Uploaded File: CC's HD DAR - Patch.7z Added to post #1544 (Done) and to the list (Done) Rudy 5.0 Starts interesting. One of the requirements got files in the wrong folder which have to be moved (aka i have to provide a fixed version). Then something around 50% of its functions won't work in first person and even the ones that do work might cause pop-ins. I guess i have to test that for a few days. But it doesn't really sound encouraging... _________________________________________________ @Seijin8 helped a lot with the new eyes of Aylis (thanks again :)). Now i finally got the perfect eyecolor for my little Breton. Will update the preset soon (when i'm finished tweaking). Preview: Spoiler Even if i now have to redo a lot of screenshots - it will be worth it. New eyes: Spoiler
jaeos Posted April 3, 2020 Posted April 3, 2020 Area Expansions is clear, no bad links etc Area Patches is good as well down as far as the rudy hq lanterns and my brain did a emergency shut down.. i must be really tired. i'll work more on it later. so far no issues other than what looks like 20 gazzllion files from one mod page. i'm just tired and cranky i guess. 1
Aylis Posted April 4, 2020 Author Posted April 4, 2020 For those of you that already use my Aylis preset. Here's the upgrade for the eyes (will later be integrated). Just install it below the preset and set the eyes to 'HumanEyes1' in the racemenu or the mirror in Breezehome (which will also be predone at a later date). Aylis - Eyes.7z Source for the eyes (Warning - Big picture) Spoiler Still have to find the optimal cubemap (thats why it takes longer than expected). _________________________________________________ Now its back to finally finish the companions - checking Solstheim - and then Rudy 5.0. 1
jaeos Posted April 4, 2020 Posted April 4, 2020 26 minutes ago, Aylis said: For those of you that already use my Aylis preset. i change her eyes and her race, she looks pretty good as a daughter of coldharbor (trykz mod)
Aylis Posted April 4, 2020 Author Posted April 4, 2020 @jaeos And where's my screenshot? ? _______________________________________________ Crap! Script overflow? Spoiler Got to reduce a few active mods from the test-list. _______________________________________________ Nope, broken savegame. Annoying but can happen... Especially if you add and remove mods all the time. _______________________________________________ Now i need a little bit help from you guys. Could someone make a screenshot of Vilkas and Farkas? Both look 'a bit' different from what i remember... Spoiler Vilkas 'new' Vilkas 'old' Only those two seem to be affected (didn't notice anyone else) and i have to figure out 'why?' or if it is only me and my testbuild. Although i do like the new look. Purity is finished, now its only Aela and her artifacts from Hircine (plus getting rid of the Lycantrophy).
jaeos Posted April 4, 2020 Posted April 4, 2020 6 hours ago, Aylis said: @jaeos And where's my screenshot? ? _______________________________________________ Spoiler 1
Aylis Posted April 4, 2020 Author Posted April 4, 2020 Nice! ? Could you make one without the UI? Then i could add it to the first page (just had one of my crazy ideas... ?).
jaeos Posted April 4, 2020 Posted April 4, 2020 Textures are all fine.. whew thats a lot of textures ? 1
jaeos Posted April 4, 2020 Posted April 4, 2020 48 minutes ago, Aylis said: Nice! ? Could you make one without the UI? Then i could add it to the first page (just had one of my crazy ideas... ?). Thats off of my old game. when i get done with rebuilding mods i will 1
Aylis Posted April 4, 2020 Author Posted April 4, 2020 11 minutes ago, jaeos said: Textures are all fine.. whew thats a lot of textures ? There are fewer mods than before (but they got bigger). 10 minutes ago, jaeos said: Thats off of my old game. when i get done with rebuilding mods i will Sounds great. ? ________________________________________________ Fixed a few more typos (i fear this will never end).
jaeos Posted April 4, 2020 Posted April 4, 2020 6 hours ago, Aylis said: There are fewer mods than before (but they got bigger). Not really in my original load order (unless i find some at the bottom where all the unknown or unused files are) i only had 3 that were not on the list that i knew were textures (realistic horn candles being one of them) but when i get done i'll see the difference. i checked the links in PC and those are good as well. EDIT creatures are all fine Physics and FX are fine as well 1
Aylis Posted April 4, 2020 Author Posted April 4, 2020 @jaeos ? ? ? Thanks for giving me informations about the status of the links. That is a huge help for me and i really appreciate it! _______________________________________________ 'Go to bed' still seems to be the best option (even with its dressing issues). Tested another mod and that one looked good on the surface but is way worse... Totally forgot that you have to do missions for Aela exclusively if you want to continue with 'Totems of Hircine'. This seems to be a bug of the game, but, as most seem to overlook/never trigger this questline, it never got fixed. Still have to find out how to fix this: Spoiler I got a very good idea what mod is causing this. The big question is if i only have to move or remove it. 'Morrowloot' can be harsh in the beginning. I could write something to have an easier start with an archer (other classes would better be done by someone else). Is something like that of interest to you guys?
jaeos Posted April 4, 2020 Posted April 4, 2020 29 minutes ago, Aylis said: @jaeos ? ? ? Thanks for giving me informations about the status of the links. That is a huge help for me and i really appreciate it! _______________________________________________ no problem. i found an out of date Immersive Weapon Integration SE (Update) the main file was updated 10-22-19 (version .11) the newest patch is from the same date (ver .10).
Aylis Posted April 4, 2020 Author Posted April 4, 2020 3 minutes ago, jaeos said: i found an out of date Immersive Weapon Integration SE (Update) the main file was updated 10-22-19 (version .11) the newest patch is from the same date (ver .10). Just tell MO2 to ignore that. With all the separate versions (everything got its own number) and only one for the page MO2 throws out false positives.
jaeos Posted April 4, 2020 Posted April 4, 2020 32 minutes ago, Aylis said: 'Go to bed' still seems to be the best option (even with its dressing issues). Tested another mod and that one looked good on the surface but is way worse... Totally forgot that you have to do missions for Aela exclusively if you want to continue with 'Totems of Hircine'. This seems to be a bug of the game, but, as most seem to overlook/never trigger this questline, it never got fixed. 'Morrowloot' can be harsh in the beginning. I could write something to have an easier start with an archer (other classes would better be done by someone else). Is something like that of interest to you guys? As a (usually) archer there is a bow called "reaper" it's from one of the mods, i don't know which one, but it's a one shot even with iron arrows and when you hit, it jumps archery (and you) a level each strike until you get into the 40's then its 2 shots a level. even using a race like daughter of coldharbour (zero regen unless you use a spell) it's quite effective vs huge creatures (giants, dragons, some trolls). as a side note. i think you would like the daughter of coldharbour mod, you MUST kill to renew stam, health, magika. (or swim, get caught in rain for the magika. In my screenshot thats the blue glow around her) Massive Magika pool, very small health and stam pool but spells that would make a master envious. Group summoning (3 of a class, or one of each as a group) gargoyle, skeleton, and death hounds groups, 2 groups summoned at a time. and flight. not fast flight but you can fly up to high hrothgar etc.
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