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Posted (edited)

How do you get the 4 digit code for the shock collars, I didn't see anything posted and can't seem to take the thing off.

 

It was put on by npc and they don't have the code.

Edited by CirnoNeuron
Posted
2 hours ago, CirnoNeuron said:

How do you get the 4 digit code for the shock collars, I didn't see anything posted and can't seem to take the thing off.

 

It was put on by npc and they don't have the code.

 

Real Handcuffs is a framework mod, it's up to the mod that puts a collar on you to supply a means of removal. If the collar is equipped by Violate then one of your attackers has a note in their inventory with the unlock code. If the collar is equipped by Harassment then you're expected to find an NPC in Diamond City who will remove it for a price. Other mods may have different expectations.

Posted
4 hours ago, CirnoNeuron said:

How do you get the 4 digit code for the shock collars, I didn't see anything posted and can't seem to take the thing off.

 

It was put on by npc and they don't have the code.

And if all else fails, use the debug menu in MCM.

Posted

I actually thought that was a function of this mod, so in that case I have no idea where it came from.   I try and stay out of the debugs as that takes the fun out but in this case, I may have to.   Ty for the response and sorry for the dumb question lol.

Posted
On 8/25/2023 at 8:01 PM, CirnoNeuron said:

I actually thought that was a function of this mod, so in that case I have no idea where it came from.   I try and stay out of the debugs as that takes the fun out but in this case, I may have to.   Ty for the response and sorry for the dumb question lol.

You could also get Boston devious helper this will make your companion your dom and you can ask her and others to remove it they'll deny or ask something in return. 

 

Sexual harassment gives a chance an npc will walk up and offer to remove them for a price. 

Posted
52 minutes ago, PervertInside said:

You could also get Boston devious helper this will make your companion your dom and you can ask her and others to remove it they'll deny or ask something in return. 

 

Though this can leave a stuck quest if Sexual Harassment has assigned a "collar master" to you through a collar approach, be careful if you use SH and BDH together.

 

54 minutes ago, PervertInside said:

Sexual harassment gives a chance an npc will walk up and offer to remove them for a price. 

 

For Devious Devices it does, but not for collars from the Real Handcuffs mod. SH puts a unique NPC in the Dugout Inn in Diamond City who will remove RH collars for a steep price, and expects you to go there to do it.

Posted

Hello,


when i'm equipped with the collar or the handcuffs, i have to restart the dialogues several times. Is there a way for the npc to ignore the necklace? 

Posted
6 hours ago, thijoss said:

Hello,


when i'm equipped with the collar or the handcuffs, i have to restart the dialogues several times. Is there a way for the npc to ignore the necklace? 

That's from another mod, like Hardship, Boston Devious Helper, Sexual Harassment... all of which have toggles to turn them off & on for just such cases.

Posted
2 minutes ago, M.BISON said:

I just got handcuffed! How are y'all doing this on survival lol, just spam the struggle any tips?

 

There are several different mods that allow eating/drinking "off the floor" so to speak (I have AN76 and the Hydrate and Eat Conveniently mod both of which have such a feature, but I turn it off for both of them in favor of the implementation in Grab and Eat).

 

If you can't find a handcuff key or pick the lock, you can cut it into separate "bracelets" at a settlement workshop. Also the DD Bench Unlock mod gives you the ability to escape by paying caps at unowned armor worbenches (or for free in your settlements). Then there are mods like Boston Devious Helper and Hardship where NPCs can be asked/paid to unlock them for you, or certain Sexual Harassment approaches may result in unlocking them.

Posted (edited)
1 hour ago, vaultbait said:

 

There are several different mods that allow eating/drinking "off the floor" so to speak (I have AN76 and the Hydrate and Eat Conveniently mod both of which have such a feature, but I turn it off for both of them in favor of the implementation in Grab and Eat).

 

If you can't find a handcuff key or pick the lock, you can cut it into separate "bracelets" at a settlement workshop. Also the DD Bench Unlock mod gives you the ability to escape by paying caps at unowned armor worbenches (or for free in your settlements). Then there are mods like Boston Devious Helper and Hardship where NPCs can be asked/paid to unlock them for you, or certain Sexual Harassment approaches may result in unlocking them.

 

Cool. Checking some of those mods out. Hydrate and Eat Conveniently looks good for my play style gonna install that.

 

I have Sexual Harassment installed and someone just freed me!

 

Oh didn't know you can make them into separate bracelets in settlement workshop. Is that a base feature? (Couldn't find that info on first page)

 

 

Edited by M.BISON
Posted
6 minutes ago, M.BISON said:

Hydrate and Eat Conveniently looks good gonna install that.

 

Yes, I use that for its favoritable activators so I can easily eat and drink random food and beverages from my inventory without having to go digging around in the Pip-Boy. As I mentioned, I turn off it's worldspace eating and drinking actions because Grab and Eat also includes features for using chems directly without having to pick them up either, and can also use things directly from other containers (though that requires a hotkey).

 

9 minutes ago, M.BISON said:

Oh didn't know you can make them into separate bracelets in settlement workshop. Is that a base feature?

 

Yes, if you're in handcuffs you'll get a prompt at settlement workshops (even unowned ones I think?) to attempt to cut your handcuffs. You may slip and cut yourself in the process (doing damage), but once you do you'll be left wearing two locked cuffs that are no longer chained together, which no longer hinders your ability to use your pip boy or take things from containers, and makes lockpicking the resulting bracelets much easier too.

Posted

Im having trouble at the begining of the game when the bindings that are put on you is their a command to get the bindings of

Posted
8 hours ago, Copr5 said:

Im having trouble at the begining of the game when the bindings that are put on you is their a command to get the bindings of

 

This mod doesn't put bindings on you, at the beginning of the game or any other time for that matter. It just supplies handcuffs and collars in the game world, and script routines so other mods can make use of them.

 

I suspect you're running with something like the Deviously Cursed Wasteland mod, but if so that binds you with things from Devious Devices (which is a totally different mod than Real Handcuffs).

Posted (edited)

Silly question, How do I create the collars? I know I can buy them but how do i get the Firmware?

 

Edit: I figured out how to create more collars

Edited by Keffka
  • 2 weeks later...
Posted
On 9/16/2023 at 1:04 AM, Insultedreference445 said:

Bound in Public has the chance of raiders slapping collars on you when using this mod. Unlike with AAF Violate, you can't get a paper with the unlock code. Is there a way to remove the collar?

 

Given it's by the same author, I expect the intent is that you have to get the collar unlocked by the NPC provided by Sexual Harassment (in Dugout Inn, Diamond City).

Posted (edited)
On 9/15/2023 at 9:04 PM, Insultedreference445 said:

Bound in Public has the chance of raiders slapping collars on you when using this mod. Unlike with AAF Violate, you can't get a paper with the unlock code. Is there a way to remove the collar?

Besides the hacker in the Dugout In, you can pick the lock with a Master level lock pick perk, other mods like Boston Devious helper, and probably others. Just can't think of the ones that also do collars atm.

Edited by izzyknows
  • 1 month later...
Posted

With AAF Violate, when the player gets collared by someone the enemy who collared them will be holding the remote trigger in their hands.  However, if a battle breaks out between the player and the enemy, the enemy just switched to their normal weapon rather than using the convenient shock trigger that was already in their hands.

 

I know AAF Violate is just making use of the Real Handcuffs framework so I wondered if someone here knows if there is a way to have the enemy utilize the shock trigger in combat.  I tried going in an editing the shock trigger to be "Playable" and removed Non-Hostile but still they just put it away during combat and not sure why.

Posted
2 hours ago, TrainWrecker5 said:

but still they just put it away during combat and not sure why.

Because it's not lethal. You'd have to make it have damage and then it would have to be higher than their current weapon. NPC's will always use the highest damage weapon, or pick one up that is better.

Even melee NPC's will pick up a gun if it's higher damage.

I see your point and it would be kind of neat. Also bloody annoying as hell unless the fire rate was slowed way down, since NPC's like to spam fire. Not to mention they could shock you even behind cover. Logical, but would make it so you had no chance of running away much less winning a fight.

Posted
20 minutes ago, izzyknows said:

Because it's not lethal. You'd have to make it have damage and then it would have to be higher than their current weapon. NPC's will always use the highest damage weapon, or pick one up that is better.

Even melee NPC's will pick up a gun if it's higher damage.

I see your point and it would be kind of neat. Also bloody annoying as hell unless the fire rate was slowed way down, since NPC's like to spam fire. Not to mention they could shock you even behind cover. Logical, but would make it so you had no chance of running away much less winning a fight.

 

Maybe with a quest alias filled by the trigger-holder that puts them in a special package where they hold and fire the trigger at a controlled rate, rather than relying on normal combat AI?

Posted (edited)
1 hour ago, vaultbait said:

 

Maybe with a quest alias filled by the trigger-holder that puts them in a special package where they hold and fire the trigger at a controlled rate, rather than relying on normal combat AI?

This should work, I've used the "useweapon" package in a quest scene with the trigger weapon without issue. It also actually triggers the collar. But in theory you could also trigger it by script on the end of the package/scene if it doesn't.

Edited by naaitsab
Posted
2 hours ago, vaultbait said:

 

Maybe with a quest alias filled by the trigger-holder that puts them in a special package where they hold and fire the trigger at a controlled rate, rather than relying on normal combat AI?

The package would have to totally override the combat AI, but use part of it like finding cover...

 

1 hour ago, naaitsab said:

This should work, I've used the "useweapon" package in a quest scene with the trigger weapon without issue.

Was that while the NPC's were aggroed? Getting NPC's to "target practice" isn't that hard. But as soon as they enter combat mode shite goes out the window. At least from what I've seen... back in the day... ?

Posted
2 hours ago, izzyknows said:

The package would have to totally override the combat AI, but use part of it like finding cover...

 

Was that while the NPC's were aggroed? Getting NPC's to "target practice" isn't that hard. But as soon as they enter combat mode shite goes out the window. At least from what I've seen... back in the day... ?

Nothing StopCombat() and StopCombatAlarm() can't fix :P If you want to be extra sure add the victim to the aggro faction (bandit, gunner etc) during the scenes.

Posted
23 hours ago, izzyknows said:

Because it's not lethal. You'd have to make it have damage and then it would have to be higher than their current weapon. NPC's will always use the highest damage weapon, or pick one up that is better.

Even melee NPC's will pick up a gun if it's higher damage.

I see your point and it would be kind of neat. Also bloody annoying as hell unless the fire rate was slowed way down, since NPC's like to spam fire. Not to mention they could shock you even behind cover. Logical, but would make it so you had no chance of running away much less winning a fight.

 

That gives me an idea.  So AAF Violate adds the shock trigger to the NPC's inventory.  There must be a way to remove all other weapons meaning that the only thing they have is the shock trigger, right?  I haven't done anything like this before but I'll see if I can figure it out.  Hoping that would work!


Just in case I can't figure it out, if anyone can offer me any help on how to do this I'd appreciate it!

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