Tiego_Escrobar02 Posted August 16, 2023 Posted August 16, 2023 sorry I found my error I installed the mod incorrectly, but now it's the mod 'Real Handcuffs' that bugged me the aff animation.
izzyknows Posted August 16, 2023 Posted August 16, 2023 1 hour ago, Tiego_Escrobar02 said: sorry I found my error I installed the mod incorrectly, but now it's the mod 'Real Handcuffs' that bugged me the aff animation. I think I know what you mean. If you open the AAF menu using the Home key, you can then use the Page Up Page Down to change the animation and then your PC will then engage with the animation as it is intended.
fartmanloser Posted August 19, 2023 Posted August 19, 2023 whenever I try to load this mod through Vortex it just crashes my game even with latest version
UsernameTaken666 Posted August 19, 2023 Posted August 19, 2023 10 minutes ago, fartmanloser said: whenever I try to load this mod through Vortex it just crashes my game even with latest version Please post more info. Have all requirements? Check your load order?
vaultbait Posted August 19, 2023 Posted August 19, 2023 28 minutes ago, fartmanloser said: whenever I try to load this mod through Vortex it just crashes my game even with latest version Do you have Buffout 4 installed and if so did you check the crashlog it generates? 1
Moacir Jr Posted August 27, 2023 Posted August 27, 2023 I think I am are with a bug.... I was made a pet in Back Street Apparel. But there's no boss here... At least it doesn't exist... The NPC "LUCKY", for example, doesn't exist. They just use me, but they don't give me any quests. At least I didn't find any bosses here. Is there a way to start the quest, or do I put TGM, kill everyone and leave? hehehehe Thank You
izzyknows Posted August 28, 2023 Posted August 28, 2023 (edited) 2 hours ago, Moacir Jr said: I think I am are with a bug.... I was made a pet in Back Street Apparel. But there's no boss here... At least it doesn't exist... The NPC "LUCKY", for example, doesn't exist. They just use me, but they don't give me any quests. At least I didn't find any bosses here. Is there a way to start the quest, or do I put TGM, kill everyone and leave? hehehehe Thank You If they're using your PC & the collar beeps once in a while, then the quest is running. Apparently you cleared the place before, but there will be a generic vanilla Boss that takes Clutches place. Pick pocketing them might lead to some insight on who's the boss. Not the show, the Raider... You can also just leave and bang a Raider once every 20 minutes real time. Or get the collar removed. Edited August 28, 2023 by izzyknows
Moacir Jr Posted August 28, 2023 Posted August 28, 2023 (edited) 1 hour ago, izzyknows said: If they're using your PC & the collar beeps once in a while, then the quest is running. Apparently you cleared the place before, but there will be a generic vanilla Boss that takes Clutches place. Pick pocketing them might lead to some insight on who's the boss. Not the show, the Raider... You can also just leave and bang a Raider once every 20 minutes real time. Or get the collar removed. thanks for response.. no. i am not cleared the area yet... the Clutches still there But usually, I've been pet in other places, and it doesn't take long for the first quests to appear, but I spent some time there, I think more than 1 hour IRL, back and forth, being used and abused by raiders, and the quest didn't come... Edited August 28, 2023 by Moacir Jr
tinkerbelle Posted August 28, 2023 Posted August 28, 2023 18 hours ago, Moacir Jr said: thanks for response.. no. i am not cleared the area yet... the Clutches still there But usually, I've been pet in other places, and it doesn't take long for the first quests to appear, but I spent some time there, I think more than 1 hour IRL, back and forth, being used and abused by raiders, and the quest didn't come... I've had Raider Pet select a boss from far away at times. Even a ghoul a couple of times. But the quest marker has always shown the boss I needed to see. And these were outdoor raiders, I can't remember being caught inside and having a far away boss. 1
Moacir Jr Posted August 29, 2023 Posted August 29, 2023 (edited) On 8/28/2023 at 5:49 PM, tinkerbelle said: I've had Raider Pet select a boss from far away at times. Even a ghoul a couple of times. But the quest marker has always shown the boss I needed to see. And these were outdoor raiders, I can't remember being caught inside and having a far away boss. I have tried again, exit game, reboot computer, and again pet in Back Street Apparel .The boss still there, but lucky nothing... Have any command I can do to transform one of the NPC's raiders in lucky ? Because I think without lucky, the mod do not work fully... Thank you Edited August 29, 2023 by Moacir Jr
drunken toad Posted August 30, 2023 Posted August 30, 2023 On 8/9/2023 at 5:19 AM, Kassandra99 said: Hello! I've been trying to get this mod to work but I keep running into a couple of issues. Firstly, Jun never hands me the note and only keeps trying to trade with me, following me around even after i fast-travel somewhere. I used the console command to get him to stop doing that and it worked. My second issue is that when I walk into a raider camp none of them even acknowledge my presence and don't interact with me even if I try talking to them. Im not sure what the issue is Hey there, a little late here I know. But I just ran into this problem myself. Any chance you're using commonwealth slavers with the raider pet patch esp? That was what caused the issue for me. I'm guessing the patch disables approaches so you're not getting constantly getting approached from a different mod. Jun's approach must use the same function or something, that's why neither work I'd wager. Also if you clear Corvega factory, Jun will no longer approach you.
tinkerbelle Posted August 30, 2023 Posted August 30, 2023 17 hours ago, Moacir Jr said: I have tried again, exit game, reboot computer, and again pet in Back Street Apparel .The boss still there, but lucky nothing... Have any command I can do to transform one of the NPC's raiders in lucky ? Because I think without lucky, the mod do not work fully... Thank you I'm afraid I don't know any commands which would help you. You could try searching for Lucky, it will only give you the baseid, so you won't be able to move to him or have him move to you. Do you have the raider pet quests marked so the quest markers show up? One time raider pet decided to make a dead raider as Lucky and the subsequent quest marker pointed to the dead Lucky. Of course, the mod was hosed. Lucky had been dead for a while so trying to resurrect him didn't work. Back Street Apparel doesn't have many NPC raiders, so maybe the raider pet mod doesn't work correctly there.
rubber_duck Posted August 30, 2023 Posted August 30, 2023 Hello there! So... I definitely need some big help here. Before I start, I should point out that I use several NSFW mods that do all sorts of things - check the spoiler for the list: Spoiler - Crime and Punishment - RSE2 Framework, CSA, Wastelander's Rash, RSE - Real Handcuffs - Devious Devices RC8 - Violate - Hardship - Sex Attributes & Sex Harassment - Bound In Public - Provocative Perks ... and many more, but these are the key ones that combined with RP cause so much frustration. The biggest problem is that I simply don't understand what I'm supposed to do. The author says it's a quest, but I don't have any in my PipBoy; and nor do I have floating marks above Boss or 'Lucky' NPC. It's all just guesswork. Not having the floating markers is the least of my problems. Check these events what happened (spoiler to save space): Spoiler My PC and Companion got Violated by the gang in a dungeon. That dungeon, as it isn't cleared yet (the brewery where Travis gains confidence; but I wasn't doing that quest) is the correct location to be kept as a pet. Anyways, PC & Companion got Violated, and despite I've set the Raider Pet chance to 100% in Violate - it didn't trigger. However, RSE2: CSA did. So my PC got teleported to BADTFL offices (where raider boss Sparta is) and immediately upon loading, a generic raider equipped a RH collar on my PC. I know that was Raider Pet starting as I've never seen that dialogue. After collaring, I opened up RSE2: CSA MCM menu and enabled Raider Patch there. All this time I had difficulty talking to Raiders as Crime and Punishment would always interfere and shoot its own dialogue (where you can get hostile NPCs to your settlement). Parallel to that, I was constantly getting approaches from CSA (visitors), so it was a very heavy exercise having to please them all. I then proceeded to experience the different dialogues, but it didn't seem to work properly (or maybe it was working properly, I don't know). I'd approach a raider, and they'd start a dialogue where PC has to please them. Except Sparta, which is vanilla boss of that location - the only dialogue I had with her was to either a) sex, b) ask for food or c) ask for water. This has to be Raider Pet dialogue as I've never seen it in CSA. I tried to determine which of the NPCs present is the 'Lucky' NPC, but I just couldn't identify one. Maybe the NPC didn't spawn yet, or maybe it simply didn't exist; or, and I think this is the most likely, the Lucky was killed thanks to RSE2's Wastelander Rash (as my PC and other NPCs are infected). Never mind that, I proceeded to check for any valuables I could find and even engaged an AAF event through Sex Em Up in order to get some caps to unlock my RH handcuffs. After unlocking them, I continued to check for valuable loot. However, then a final nail in the coffin happened. I engaged in a dialogue with generic Raider NPC and one of the options suggested a gangbang which I, naturally, had to check out. The problem with it though is that just before starting an AAF animation, the player consumes either alcohol or a random chem, as far as I can tell. This becomes serious problem when it comes to playing with Provocative Perks as one of the perks it offers is Easy Prey which could engage at any given time after consuming either chems or alcohol. And it did trigger. Immediately, 10 AAF scenes followed, my PC lost a ton of HP, but the worst was yet to happen. Once N amount of Easy Prey AAF scenes happen, there's a chance to trigger Bound in Public quest (a quest which ties the player to a random torture device and plays a lot of AAF scenes). The problem is that once I teleported to BiP quest's random location, I was far away from the BADTFL offices, and there was very little chance I could get back there in 20 minutes. A few BIP scenes played, and then I received a popup notification from Raider Pet telling me that my collar has misfired. This should kill the player, but it didn't. Once all the BIP scenes finished and my character set free, I fast traveled to BADFL offices and once I entered... everything seemed to be perfectly normal. I was immediately greeted by an AAF scene, obviously, but nothing broke. Interacting with Sparta (the boss) still started Raider Pet dialogue where player asks for food and water, and it seems to work...? To sum up all this - I have no idea how to play Raider Pet. Is what I've experienced (written in that spoiler above) normal, and how it's supposed to be? Or is everything on my end so messed up that it's much better to revert the save and start over? I genuinely don't understand what I'm supposed to do. The author did write a detailed description, but they left out all the details. I bet that's intentional due to spoilers, but when it comes to Fallout 4, believe me, I don't mind spoilers at all. Partly because I just want to shoot at things and have some action, but mostly because in majority of the cases things break and/or are possibly conflicting with one another leaving you wandering in the dark. I'd seriously appreciate if anyone with more experience could clarify this mod as I'm really lost and don't know how to proceed (or should I proceed). By the way, one major issue also happened during my enslavement: Spoiler For some reason, my character's idle animation got messed up. I'm running SQR's New Idles and if PC is standing still, she'd stand with both her legs straight. However, before the initial collaring event in BADTFL offices I noticed her idle animation was different - identical to generic Female NPCs (which is wrong). This could very well be Raider Pet's fault, though my primary suspect is CSA (I have to get rid of that garbage) as I already experienced nearly identical issue about a year ago. Sorry for very long post, hopefully someone takes time to read it. And hey, I'd really, really appreciate the help as I'm completely on an unknown ground here. Thanks in advance, cheers if you've made it all the way up to here! Take care!
tinkerbelle Posted August 30, 2023 Posted August 30, 2023 21 minutes ago, rubber_duck said: Hello there! So... I definitely need some big help here. Before I start, I should point out that I use several NSFW mods that do all sorts of things - check the spoiler for the list: Reveal hidden contents - Crime and Punishment - RSE2 Framework, CSA, Wastelander's Rash, RSE - Real Handcuffs - Devious Devices RC8 - Violate - Hardship - Sex Attributes & Sex Harassment - Bound In Public - Provocative Perks ... and many more, but these are the key ones that combined with RP cause so much frustration. The biggest problem is that I simply don't understand what I'm supposed to do. The author says it's a quest, but I don't have any in my PipBoy; and nor do I have floating marks above Boss or 'Lucky' NPC. It's all just guesswork. Not having the floating markers is the least of my problems. Check these events what happened (spoiler to save space): Reveal hidden contents My PC and Companion got Violated by the gang in a dungeon. That dungeon, as it isn't cleared yet (the brewery where Travis gains confidence; but I wasn't doing that quest) is the correct location to be kept as a pet. Anyways, PC & Companion got Violated, and despite I've set the Raider Pet chance to 100% in Violate - it didn't trigger. However, RSE2: CSA did. So my PC got teleported to BADTFL offices (where raider boss Sparta is) and immediately upon loading, a generic raider equipped a RH collar on my PC. I know that was Raider Pet starting as I've never seen that dialogue. After collaring, I opened up RSE2: CSA MCM menu and enabled Raider Patch there. All this time I had difficulty talking to Raiders as Crime and Punishment would always interfere and shoot its own dialogue (where you can get hostile NPCs to your settlement). Parallel to that, I was constantly getting approaches from CSA (visitors), so it was a very heavy exercise having to please them all. I then proceeded to experience the different dialogues, but it didn't seem to work properly (or maybe it was working properly, I don't know). I'd approach a raider, and they'd start a dialogue where PC has to please them. Except Sparta, which is vanilla boss of that location - the only dialogue I had with her was to either a) sex, b) ask for food or c) ask for water. This has to be Raider Pet dialogue as I've never seen it in CSA. I tried to determine which of the NPCs present is the 'Lucky' NPC, but I just couldn't identify one. Maybe the NPC didn't spawn yet, or maybe it simply didn't exist; or, and I think this is the most likely, the Lucky was killed thanks to RSE2's Wastelander Rash (as my PC and other NPCs are infected). Never mind that, I proceeded to check for any valuables I could find and even engaged an AAF event through Sex Em Up in order to get some caps to unlock my RH handcuffs. After unlocking them, I continued to check for valuable loot. However, then a final nail in the coffin happened. I engaged in a dialogue with generic Raider NPC and one of the options suggested a gangbang which I, naturally, had to check out. The problem with it though is that just before starting an AAF animation, the player consumes either alcohol or a random chem, as far as I can tell. This becomes serious problem when it comes to playing with Provocative Perks as one of the perks it offers is Easy Prey which could engage at any given time after consuming either chems or alcohol. And it did trigger. Immediately, 10 AAF scenes followed, my PC lost a ton of HP, but the worst was yet to happen. Once N amount of Easy Prey AAF scenes happen, there's a chance to trigger Bound in Public quest (a quest which ties the player to a random torture device and plays a lot of AAF scenes). The problem is that once I teleported to BiP quest's random location, I was far away from the BADTFL offices, and there was very little chance I could get back there in 20 minutes. A few BIP scenes played, and then I received a popup notification from Raider Pet telling me that my collar has misfired. This should kill the player, but it didn't. Once all the BIP scenes finished and my character set free, I fast traveled to BADFL offices and once I entered... everything seemed to be perfectly normal. I was immediately greeted by an AAF scene, obviously, but nothing broke. Interacting with Sparta (the boss) still started Raider Pet dialogue where player asks for food and water, and it seems to work...? To sum up all this - I have no idea how to play Raider Pet. Is what I've experienced (written in that spoiler above) normal, and how it's supposed to be? Or is everything on my end so messed up that it's much better to revert the save and start over? I genuinely don't understand what I'm supposed to do. The author did write a detailed description, but they left out all the details. I bet that's intentional due to spoilers, but when it comes to Fallout 4, believe me, I don't mind spoilers at all. Partly because I just want to shoot at things and have some action, but mostly because in majority of the cases things break and/or are possibly conflicting with one another leaving you wandering in the dark. I'd seriously appreciate if anyone with more experience could clarify this mod as I'm really lost and don't know how to proceed (or should I proceed). By the way, one major issue also happened during my enslavement: Reveal hidden contents For some reason, my character's idle animation got messed up. I'm running SQR's New Idles and if PC is standing still, she'd stand with both her legs straight. However, before the initial collaring event in BADTFL offices I noticed her idle animation was different - identical to generic Female NPCs (which is wrong). This could very well be Raider Pet's fault, though my primary suspect is CSA (I have to get rid of that garbage) as I already experienced nearly identical issue about a year ago. Sorry for very long post, hopefully someone takes time to read it. And hey, I'd really, really appreciate the help as I'm completely on an unknown ground here. Thanks in advance, cheers if you've made it all the way up to here! Take care! Just a guess, but I'd say that Flashy's mods are interfering. In my opinion, he's not the wiz-bang modder he thinks he is. Even if he is, it's very easy for mods to interfere with each other and the more complicated they are the more they bump into each other. Try putting Raider Pet higher in number in your load order (lower on the list). If you don't want to disable Flashy's mods, then you can turn off parts of them, like abduction and CSA violate (which will allow AAF Violate to do its thing. 1
izzyknows Posted August 30, 2023 Posted August 30, 2023 32 minutes ago, rubber_duck said: Anyways, PC & Companion got Violated RP will not trigger when you have a companion/follower. You need to be alone. RSE is buggy as hell, and will corrupt your save, dump it. Any sex mod that has a toggle Off/On toggle them off. RP can be finicky and the less you have interfering the better. All Boss locations will have a generic Raider replace the named Boss, when you kill them, on the next cell reset. So don't worry about killing the Boss. 2
rubber_duck Posted August 30, 2023 Posted August 30, 2023 8 minutes ago, tinkerbelle said: Just a guess, but I'd say that Flashy's mods are interfering. In my opinion, he's not the wiz-bang modder he thinks he is. Even if he is, it's very easy for mods to interfere with each other and the more complicated they are the more they bump into each other. Try putting Raider Pet higher in number in your load order (lower on the list). If you don't want to disable Flashy's mods, then you can turn off parts of them, like abduction and CSA violate (which will allow AAF Violate to do its thing. I agree with you. His mods never worked 100% properly, at least from my experience. Flashy isn't a bad modder, but he isn't the best one either. His biggest advantage (when it comes to RSE2 and Crime and Punishment) is that he was the first there - say what you want, but you have to admit that we never had any mod as an alternative to CSA (I've been hoping someone'd create something similar/same for at least 3 years now). Thankfully, the damage done here is very minor as I keep a lot of saves just in case. I'll revert to the save before Violation in the brewery and try again. Removing CSA mid-game is not a good thing as it leaves nearly 60 unattached instances on my save (I tried that, checked with ReSaver), and who knows what else it does. Still though, I don't know how to play RP. I'd appreciate the help with it. In any case, thanks for replying! Cheers!
tinkerbelle Posted August 30, 2023 Posted August 30, 2023 5 minutes ago, rubber_duck said: I agree with you. His mods never worked 100% properly, at least from my experience. Flashy isn't a bad modder, but he isn't the best one either. His biggest advantage (when it comes to RSE2 and Crime and Punishment) is that he was the first there - say what you want, but you have to admit that we never had any mod as an alternative to CSA (I've been hoping someone'd create something similar/same for at least 3 years now). Thankfully, the damage done here is very minor as I keep a lot of saves just in case. I'll revert to the save before Violation in the brewery and try again. Removing CSA mid-game is not a good thing as it leaves nearly 60 unattached instances on my save (I tried that, checked with ReSaver), and who knows what else it does. Still though, I don't know how to play RP. I'd appreciate the help with it. In any case, thanks for replying! Cheers! You're right, he isn't a particularly bad modder and he did try to make some big mods. I guess I get irritated at all the "look what I made, I'm so great" statements and then have them not work well, then abandoned until the next big thing. That said, the companion thing I hadn't noted, you must be alone to be a pet. Starting the pet mod is usually done directly (walk into a raider base with no weapons including explosives and maybe no fusion cores), or started through AAF Violate. Once pet starts you'll be collared with a makeshift collar, sometimes also handcuffed, Then raiders will take advantage of you occassionally. The collar will explode after 20 minutes real time of no sex, so agree to sex occasionally (or every time, if that's your thing). After a while you'll be instructed to see the boss. A quest appears in the miscellaneous section to "See the boss". If all that happens, the mod is working and you'll find out what happens next.
rubber_duck Posted August 30, 2023 Posted August 30, 2023 23 minutes ago, tinkerbelle said: You're right, he isn't a particularly bad modder and he did try to make some big mods. I guess I get irritated at all the "look what I made, I'm so great" statements and then have them not work well, then abandoned until the next big thing. That said, the companion thing I hadn't noted, you must be alone to be a pet. Starting the pet mod is usually done directly (walk into a raider base with no weapons including explosives and maybe no fusion cores), or started through AAF Violate. Once pet starts you'll be collared with a makeshift collar, sometimes also handcuffed, Then raiders will take advantage of you occassionally. The collar will explode after 20 minutes real time of no sex, so agree to sex occasionally (or every time, if that's your thing). After a while you'll be instructed to see the boss. A quest appears in the miscellaneous section to "See the boss". If all that happens, the mod is working and you'll find out what happens next. This leads me to believe that the real culprit was indeed CSA. When I got abducted through Violate, I was placed in BADTFL offices alone, with no companion in sight (I think CSA automatically sends companions home, but I wouldn't be surprised if that feature is wonky as well). Anyways, I got there and I did play solid 10 scenes with raiders through (what I assume were) RP dialogues, but I've never gotten the miscellaneous quest to see the boss. I'll give it a shot once more, with CSA turned off (I won't disable the mod entirely yet as I want to play a bit more on my current save, but once I decide to start a new playthrough, I'll nuke it from my LO permanently). If the RP quests guide you throughout its span, then I shouldn't have any problems with it. Like I said, the biggest issue with RP is that I've never played it before and everything about it is relatively new to me; despite it being quite an old mod. Any other tips are much appreciated! Thank you so much for replying, do take care! Cheers!
vaultbait Posted August 30, 2023 Posted August 30, 2023 1 hour ago, rubber_duck said: Any other tips are much appreciated! Thank you so much for replying, do take care! Check your Pip-Boy for quests that RP has added (I haven't used it for a while now so I forget the names). Its quests may not be added active by default, so activating them will cause objective head markers to appear directing you to the NPCs you should speak with next. 1
rubber_duck Posted August 31, 2023 Posted August 31, 2023 19 hours ago, vaultbait said: Check your Pip-Boy for quests that RP has added (I haven't used it for a while now so I forget the names). Its quests may not be added active by default, so activating them will cause objective head markers to appear directing you to the NPCs you should speak with next. Yep, by disabling CSA, RP is working properly. The only (slight) inconvenience is that I play on survival difficulty and it really is hardcore, especially in my game where everything can kill me easily. I did some more research and found out that there was (or still is...?) Static's RP Patch which addresses certain issues with vanilla RP (which I'm running now). Should I install that patch or not? As far as I can tell, neither of those (RP and the patch for it) are supported any more, so there's always the risk of installing a bad plugin. Oh, and thank you all so much for replying; I really appreciate the help!
tinkerbelle Posted August 31, 2023 Posted August 31, 2023 21 hours ago, rubber_duck said: This leads me to believe that the real culprit was indeed CSA. When I got abducted through Violate, I was placed in BADTFL offices alone, with no companion in sight (I think CSA automatically sends companions home, but I wouldn't be surprised if that feature is wonky as well). Anyways, I got there and I did play solid 10 scenes with raiders through (what I assume were) RP dialogues, but I've never gotten the miscellaneous quest to see the boss. I'll give it a shot once more, with CSA turned off (I won't disable the mod entirely yet as I want to play a bit more on my current save, but once I decide to start a new playthrough, I'll nuke it from my LO permanently). If the RP quests guide you throughout its span, then I shouldn't have any problems with it. Like I said, the biggest issue with RP is that I've never played it before and everything about it is relatively new to me; despite it being quite an old mod. Any other tips are much appreciated! Thank you so much for replying, do take care! Cheers! Raider Pet doesn't relocate you to anywhere, you are Pet-ified right there. I believe that Raider Pet needs a raider who acts like a boss raider. If Raider Pet is started through Violate, one of the raiders says something on the order of: " We're going to keep you around for a while". The dialogue is a bit different for a voluntary walk into a camp without weapons. I don't believe there is a quest or quest marker for Raider Pet at first. As you move around a raider will make a comment suggesting you make yourself available for them. You'll need to respond to that raider. There is a miscellaneous quest and marker when you get the "Talk to the boss" message and miscellaneous quests and markers for subsequent stages. Pro tip: If Pet-ified via Violate, the raider who tells you they are keeping you will also keep your weapons. I suggest getting their refid in case you want to find them again. In outdoor locations raiders can come from all around and the weapon taker might be from a camp far away. 1
izzyknows Posted August 31, 2023 Posted August 31, 2023 1 hour ago, rubber_duck said: Should I install that patch or not? That's up to you. I ran it for a long time and had no issues. Other than the normal Bugthesda stuff. LOL 1
vaultbait Posted August 31, 2023 Posted August 31, 2023 2 hours ago, rubber_duck said: The only (slight) inconvenience is that I play on survival difficulty and it really is hardcore, especially in my game where everything can kill me easily. I did some more research and found out that there was (or still is...?) Static's RP Patch which addresses certain issues with vanilla RP (which I'm running now). If the concern is with finding enough food and water, keep in mind that you can go anywhere you like and do anything you want while you're a raider pet, as long as you engage a sex scene from RP with a raider at least every 20 minutes real time. I've traversed the entire map with an active RP bomb collar, no problem, just mapped out what raider camps I intended to stop off at for a poke. Scavenge in raider strongholds for ease of access to viable partners. Static's RP Tweaks force-feeds you a noodle cup every time you have sex with raiders through RP, so that you don't have to worry about finding your own food and water, but if you're strategic about it then that shouldn't necessarily be a problem. 2 hours ago, rubber_duck said: Should I install that patch or not? As far as I can tell, neither of those (RP and the patch for it) are supported any more, so there's always the risk of installing a bad plugin. I used it for quite a while. The biggest annoyance is that it hard-codes RP AAF scenes to 3 minutes, which is rather a long time to sit and watch toonsex in my opinion. It also disables the bit of RP that puts the player in the captive faction when not carrying weapons, meaning you can't voluntarily walk into a group of raiders and agree to becoming a pet, instead you have to rely on handoff from something else like Violate (and then your options are limited to locations and conditions Violate considers suitable, which is more strict than what RP itself requires). It makes a bunch of other adjustments to RP too, and even the author stated they couldn't remember what they changed, so the only way to spot differences is to first be intimately familiar with playing vanilla RP. For example, I think it tinkered with the chances for your collar to be a dud, so it's more likely it fizzles and does nothing rather than killing you when the timer expires.
rubber_duck Posted August 31, 2023 Posted August 31, 2023 3 hours ago, tinkerbelle said: Raider Pet doesn't relocate you to anywhere, you are Pet-ified right there. I believe that Raider Pet needs a raider who acts like a boss raider. If Raider Pet is started through Violate, one of the raiders says something on the order of: " We're going to keep you around for a while". The dialogue is a bit different for a voluntary walk into a camp without weapons. I don't believe there is a quest or quest marker for Raider Pet at first. As you move around a raider will make a comment suggesting you make yourself available for them. You'll need to respond to that raider. There is a miscellaneous quest and marker when you get the "Talk to the boss" message and miscellaneous quests and markers for subsequent stages. Pro tip: If Pet-ified via Violate, the raider who tells you they are keeping you will also keep your weapons. I suggest getting their refid in case you want to find them again. In outdoor locations raiders can come from all around and the weapon taker might be from a camp far away. I've finished the first run and it was quite refreshing for a change! The only issues I had were the resources (food and water) and CAP's dialogues - when interacting with any Raider NPC I'd start CAP dialogue rather than RP, but speaking to them immediately after again seems to be the only workaround (and it works!). As for Violate, yeah I kinda figured. However, something's confusing here... The raider who stole my gear (and started Violate's retrieval quest) also had a DD key to my collar. However, the boss NPC (Tower Tom, specifically) was, what I assume, identified as the right boss as he was the one giving me the quest to visit Lucky, dance and presents, also had a DD key. I looted Tower Tom's key first and it couldn't unlock the devices and collar, but the Bruiser's key worked. Not something usual, but I think it's because Violate also equipped some DD after all the scenes and before the initial collaring. 2 hours ago, izzyknows said: That's up to you. I ran it for a long time and had no issues. Other than the normal Bugthesda stuff. LOL 1 hour ago, vaultbait said: If the concern is with finding enough food and water, keep in mind that you can go anywhere you like and do anything you want while you're a raider pet, as long as you engage a sex scene from RP with a raider at least every 20 minutes real time. I've traversed the entire map with an active RP bomb collar, no problem, just mapped out what raider camps I intended to stop off at for a poke. Scavenge in raider strongholds for ease of access to viable partners. Static's RP Tweaks force-feeds you a noodle cup every time you have sex with raiders through RP, so that you don't have to worry about finding your own food and water, but if you're strategic about it then that shouldn't necessarily be a problem. Now hang on, hang on, hang on... You're telling me that within 20 minutes REAL LIFE time I have to constantly bang a Raider? As in, any Raider NPC; not just the ones where the Boss and Lucky NPCs are???? If that's the case, then I don't want to bother with patches as that surely gives me some more options! 1 hour ago, vaultbait said: I used it for quite a while. The biggest annoyance is that it hard-codes RP AAF scenes to 3 minutes, which is rather a long time to sit and watch toonsex in my opinion. It also disables the bit of RP that puts the player in the captive faction when not carrying weapons, meaning you can't voluntarily walk into a group of raiders and agree to becoming a pet, instead you have to rely on handoff from something else like Violate (and then your options are limited to locations and conditions Violate considers suitable, which is more strict than what RP itself requires). It makes a bunch of other adjustments to RP too, and even the author stated they couldn't remember what they changed, so the only way to spot differences is to first be intimately familiar with playing vanilla RP. For example, I think it tinkered with the chances for your collar to be a dud, so it's more likely it fizzles and does nothing rather than killing you when the timer expires. You had me until you mentioned those 3 minutes. From what I gather, RP scenes are very frequent, and even 60 seconds seems long if animation is boring. Plus, if even its author doesn't remember the changes he'd made, well... I wouldn't trust it entirely. Vanilla RP is okay, in my opinion. Once again, thank you all so much for help! I'll surely keep RP in my LO for a while, but I'm a bit disappointed as I'm only giving it a shot now! Oh, and regarding the RSE2: CSA... Well, let's just say that the best way to have it is to have disabled. Can't believe I've wasted so many hours on debugging it and keeping it active only because of author's reputation. Gonna remove that crap from my hard drive as soon as I start a new save. Thanks again, take care! Cheers!
vaultbait Posted August 31, 2023 Posted August 31, 2023 (edited) 34 minutes ago, rubber_duck said: Now hang on, hang on, hang on... You're telling me that within 20 minutes REAL LIFE time I have to constantly bang a Raider? As in, any Raider NPC; not just the ones where the Boss and Lucky NPCs are???? If that's the case, then I don't want to bother with patches as that surely gives me some more options! Yes, literally ANY normal raiders anywhere will work, you can go anywhere in the game you like so long as you keep getting fucked on schedule. The Forged don't work for this, nor do DLC raiders like the various factions from Nuka-World, Rust Devils from Automatron, nor the Trappers from Far Harbor. Also the raiders in the Combat Zone don't, because they have a special faction; they were supposed to be non-hostile, before Bethesda scrapped the original story for that location at the last minute and just made it "kill them all." Edited August 31, 2023 by vaultbait
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