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3 hours ago, izzyknows said:

The cool down timer is around 2 minutes... iir. So around 2 minutes. ;)

 

I might have problem then. All quest dialogues are taking ages. I started a new save and got the note from Jun and went to Corvega and had the Collar put on me but nothing about going to meet the boss and I've been waiting about an hour. I usually go straight to him myself and after a while get sent to Lucky, he says a unique dialogue and fool around and then his dialogue basically goes like all the other raiders. I return to Jared thinking I have to speak to him and after a while I'll get the duct tape quest and he puts it on my PC and then no more unique dialogue apart from something along the lines of being good. 

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3 hours ago, VaultBren said:

I might have problem then. All quest dialogues are taking ages. I started a new save and got the note from Jun and went to Corvega and had the Collar put on me but nothing about going to meet the boss and I've been waiting about an hour. I usually go straight to him myself and after a while get sent to Lucky, he says a unique dialogue and fool around and then his dialogue basically goes like all the other raiders. I return to Jared thinking I have to speak to him and after a while I'll get the duct tape quest and he puts it on my PC and then no more unique dialogue apart from something along the lines of being good. 

If its like it is with me, when im sent to Lucky he uses me then without going back to the boss ,maybe have to talk to lucky again, I have a misc quest to placate a rival gang boss and a map marker leading outside of corvega to the other boss. Lucky just follows me when I leave to go there.

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59 minutes ago, Raistlin_ said:

If its like it is with me, when im sent to Lucky he uses me then without going back to the boss ,maybe have to talk to lucky again, I have a misc quest to placate a rival gang boss and a map marker leading outside of corvega to the other boss. Lucky just follows me when I leave to go there.

I've tried speaking to Lucky for about 20 minutes and I don't get another quest after that. The only quest I've gotten is the find Duct tape and meet Lucky. After that all the dialogue is based around doing "something" to my PC. I've also seen people in the comments mention about how the raiders like sleeping with my PC but I don't get that.

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Can anyone help me with the quest not activating? I don't get the meet the boss quest but I do get the meet Lucky and find duct tape quest. After that they is nothing. Raiders will still use me but I don't get any other quest. And i'll only get the meet Lucky quest if I meet the boss on my own accord and it takes about 30 mins to get that. 

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2 hours ago, VaultBren said:

Can anyone help me with the quest not activating? I don't get the meet the boss quest but I do get the meet Lucky and find duct tape quest. After that they is nothing. Raiders will still use me but I don't get any other quest. And i'll only get the meet Lucky quest if I meet the boss on my own accord and it takes about 30 mins to get that. 

 

Not sure what's the problem here - from what I understand, RP works properly. The quest for meeting the boss usually takes the longest to trigger, and prior to that you have to satisfy Raiders and/or wait.

 

Be patient, the quest will trigger! Also, and in case you didn't know, you can spend more time by sleeping in a dungeon you're held as pet - just letting you know. Just don't overuse it, breaks the immersion.

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1 hour ago, rubber_duck said:

 

Not sure what's the problem here - from what I understand, RP works properly. The quest for meeting the boss usually takes the longest to trigger, and prior to that you have to satisfy Raiders and/or wait.

 

Be patient, the quest will trigger! Also, and in case you didn't know, you can spend more time by sleeping in a dungeon you're held as pet - just letting you know. Just don't overuse it, breaks the immersion.

It just seems like I'm waiting an hour irl satisfying raiders but getting no quests except the 2 I stated. I assumed it'd be like 10 minutes irl to get a quest and so on. Izzyknows said it'd takes like 2 minutes to get another quest so I thought I did something wrong like some other mod was preventing me from progressing. I'll just have to wait and see.

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Guys the first guest given was "meet the boss" but she just acts as a normal raider, the rape dialogue.
One time she said "get your claws off my man" and i said "which one" then the boss attacked me and everyone else attacked her.

How can i fix this ? She keeps acting like a regular raider.

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5 hours ago, KKSSL said:

One time she said "get your claws off my man"

So which boss are you talking to?

The only reason she'd have that dialogue is the alias didn't fill correctly and thus she is not the boss, according to the mod.

Easiest way to fix it is pickpocket the key, just leave and bang a raider every 20 minutes real time until you can get the collar off and start over at another Raider base.

You can also run the command addkeyword RaiderPetSkipGenericLinesKW on her.

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2 hours ago, izzyknows said:

So which boss are you talking to?

Ack-Ack at USAF Satellite.

 

but even in Corvega most of the quests were bugged (before i stopped playing, started Skyrim, came back(present day), so i guess a few years ago ?) when i tried

 

Here's the load order

Spoiler

#Mod_Priority,#Mod_Status,#Mod_Name
"0000","+","DLC: Wasteland Workshop"
"0001","+","DLC: Vault-Tec Workshop"
"0002","+","DLC: Nuka-World"
"0003","+","DLC: Far Harbor"
"0004","+","DLC: Contraptions Workshop"
"0005","+","DLC: Automatron"
"0006","+","BodySlide and Outfit Studio - v5.6.3"
"0007","+","LooksMenu v1-6-18"
"0008","+","Address Library for F4SE Plugins"
"0009","+","Buffout 4 NG with PDB support"
"0010","+","Vioxsis' Strap-On's of Fallout 4"
"0011","+","FusionGirl"
"0012","+","BodyTalk"
"0013","+","Mosin Nagant - Sniper Rifle - Script Reload v1.2"
"0014","+","M1 Garand"
"0015","+","TortureDevices 2.21"
"0016","+","Fallout 4 High Heels System"
"0017","+","Mod Configuration Menu 1.39"
"0018","+","Prisoner Shackles 4.0"
"0019","+","Devious Devices 2.0_RC9_Beta2_HotFix"
"0020","+","FG - Devious Devices RC"
"0021","+","Rogg DD Items Manager"
"0022","+","Devious Devices Face Morphs 0.2"
"0023","+","DD_LegAnimOverride"
"0024","+","Real Handcuffs"
"0025","+","RobCo Patcher"
"0026","+","HUDFramework 1.0f"
"0027","+","Armor and Weapon Keywords Community Resource (AWKCR)"
"0028","+","GET DIRTY (take a bath)"
"0029","+","Get Dirty Update Follower Script"
"0030","+","ZeX - ZaZ Extended Skeleton"
"0031","+","Plugs otC_DD"
"0032","+","dcc-potc-v112-slot57"
"0033","+","CRX-2.1beta"
"0034","+","lePiercings Fusion Girl 2.1.0"
"0035","+","Lighthouse Papyrus Extender"
"0036","-","Character Cust_separator"
"0037","+","KS Hairdos - Addon(s) with Physics"
"0038","+","Eye Liner Masks Deluxe"
"0039","+","Lip Liner Mask Deluxe"
"0040","+","Ponytail Hairstyles by Azar v2_5a - Loose files"
"0041","+","The Eyes of Beauty Fallout Kaleidoscope Edition - All-in-One"
"0042","+","HN66nXAZOMN_FO4_DistinctiveTeeth_V1"
"0043","+","Commonwealth Cuts - KS Hairdos - ApachiiSkyHair"
"0044","+","CCO_separator"
"0045","+","CCO Foxy Factions Outfit Replacer (Fusion Girl)"
"0046","+","CCO Silver Shroud Outfit Replacer (Fusion Girl)"
"0047","+","CCO Cheeky Casuals Outfit Replacer (Fusion Girl)"
"0048","+","CCO Saucy Settlers Outfit Replacer (Fusion Girl)"
"0049","+","CCO Vulgar Villains Outfit Replacer (Fusion Girl)"
"0050","+","Overlays_separator"
"0051","+","LooksMenu - Additional Pubic Hair Overlays"
"0052","+","LooksMenu - Pubes Forever (Fallout 4 Edition)"
"0053","+","LooksMenu Body Tattoos (CBBE) (EVB or vanilla)"
"0054","+","LooksMenu Body Tattoos ESL Version"
"0055","+","Rutah Tattoo Pack for LooksMenu (CBBE)"
"0056","+","ASO Astins Skin Overlay Cbbe (BLK Tribal tattoos)"
"0057","+","ASO Astins Skin Overlay Cbbe (Tribal Brands)"
"0058","+","ASO Astins Skin Overlay Cbbe (Tribal tattoos Color)"
"0059","+","SVB Tattoos 1.0b"
"0060","+","Porcoverlays_esl_02a"
"0061","+","PorcPubes_Esl_02a"
"0062","+","CBBE Pubic Hair Overlays"
"0063","+","Render Tattoos"
"0064","+","LewdMarks 1.4"
"0065","+","Body_ColorOverlays-75384-1-2-1697641784"
"0066","+","Captive Tattoos"
"0067","+","Random Overlay Framework"
"0068","+","Presets_separator"
"0069","+","Josie Body - A CBBE and Fusion Girl BodySlide Preset"
"0070","+","Lazman Fusion Girl BodySlide Preset"
"0071","+","BodySlide Presets"
"0072","+","Julia Looksmenu Character Preset"
"0073","+","AAF H Mods_separator"
"0074","+","AAF Violate"
"0075","+","AAF Violate Purgatory 1.2"
"0076","+","BoundInPublic1.3.3"
"0077","+","SexAttributes2.7.4"
"0078","+","SexAttributesHUD2.0.0"
"0079","+","Commonwealth Captives v1.00"
"0080","+","AAF Dirty Sex 1.0"
"0081","+","DangerousNights_V_0_38"
"0082","+","AAF_Vanilla_Fudge_v_1_6_4_3_resaved"
"0083","+","SexHarassment1.19.4"
"0084","+","TattooAfterRape1.1.2"
"0085","+","Raider Pet v1_4 Localized"
"0086","+","AAF Morning Sex With Lover v1.2.1"
"0087","+","AAF - Autonomy Enhanced Redux"
"0088","+","Commonwealth Moisturizer"
"0089","+","Wasteland Eggspansion 0.424"
"0090","+","AAF History v2.3"
"0091","+","High Heel Training 1.2"
"0092","+","HHT 1.2 Patch"
"0093","+","AAF_separator"
"0094","+","Advanced Animation Framework"
"0095","+","AAF Vanilla-Kinky-Creatures Sex Animation Themes"
"0096","+","AAF Anims_separator"
"0097","+","ZaZOut4"
"0098","+","Release_BadEnd_v01_05"
"0099","+","50 Shades of Fallout 4 Repacked"
"0100","+","FARELLE_ANIM_MOD_DEV_0.1.2"
"0101","+","FO4_AnimationsByLeito_v2.1b"
"0102","+","Vadermania[AAF]"
"0103","+","Four-Play Animations by Crazy 1.3"
"0104","+","Crazy Animations (NMM Gun Version) - 3-11-17"
"0105","+","Release_CreaturePack_v03_01"
"0106","+","Release_CreaturePackDLC_v01"
"0107","+","Atomic Lust"
"0108","+","AL - Rufgt's Old Animations"
"0109","+","Mutated Lust v1.4"
"0110","+","SavageCabbages Animation Pack v1.2.8"
"0111","+","BP70 Fallout 4 Sex Animations 2.3"
"0112","+","Brave's Animations"
"0113","+","RohZima F4_v1.61"
"0114","+","Slave and Model 100 poses"
"0115","+","Spicy Altered Creature Animations"
"0116","+","Release_NSFWsoundpack_03_01"
"0117","+","AAF Patch(es)_separator"
"0118","+","Ultimate AAF Patch"
"0119","+","New_separator"
"0120","+","Damn Apocalypse Core Resources"
"0121","+","Damn Apocalypse Loot Module"
"0122","+","Valdacil's Item Sorting"
"0123","+","OCBPC-0.3-ZeX4"
"0124","+","MTM 3B OCBP - OCBPC Physics and Collision Preset"
"0125","+","RaiderMissing"
"0126","+","Poster2.1.4"
"0127","+","DanksMagsV2"
"0128","+","Celebs Fakes Posters (FAC paintings)"
"0129","+","Unofficial Fallout 4 Patch - UFO4P"
"0130","+","Full Dialogue Interface"
"0131","+","Start Me Up Redux (FDI Dialogue)"
"0132","+","Weapon Debris Crash Fix"
"0133","+","Vault Girl Bobbleheads - Too Sexy For You - NO ESP"
"0134","+","3rd Person Behavior Fixes"
"0135","+","SUP F4SE Plugin"
"0136","+","Mutilated Dead Bodies"
"0137","+","Dead Bodies Plus (Vanilla replacement)"
"0138","+","2071387438_ProfessorAxolotlsBillboardRetextureLOOSE"
"0139","+","8K Realistic Skin Textures - CBBE - Fusion Girl - ABeauty - Unique Player Compatible-"
"0140","+","Immersive HUD - iHUD"
"0141","+","Enhanced Blood Textures"
"0142","+","Enhanced Blood - better performance"
"0143","+","See-Through-Scopes"
"0144","+","Lowered Weapons"
"0145","+","Darker Nights 1.11p6"
"0146","+","Vivid Weathers"
"0147","+","Better Settlers"
"0148","+","Longer Power Lines 3x"
"0149","+","Easy Hacking"
"0150","+","Reverb and Ambiance Overhaul - ALL DLC"
"0151","+","Enhanced Lights and FX"
"0152","+","Pip-Boy Flashlight"
"0153","+","TheKite's Vault-Tec Slave Suit"
"0154","+","TheKite's Vault-Tec Slave Suit - Conversion to Fusion Girl Bodyslide and HHS"
"0155","+","Harness Wardrobe - Craftable Variants and Replacers"
"0156","+","Fusion Girl BodySlide Files For Calyps' Daisynukes And Craftable Harness"
"0157","+","harness Minimal Chance Leveled List Patch - Thanks to RustyXXL"
"0158","+","Lee Enfield No.4 Mk.1 - Britain's Finest"
"0159","+","Lee Enfield No.4 Mk.1 - Britain's Finest vis and awkcr"
"0160","+","Project Reality Footsteps FO4 1.7 BA2"
"0161","+","Increased Settler Population 50"
"0162","+","RAW INPUT - The Ultimate Mouse Sensitivity Fix"
"0163","+","Idiot Savant to Idiot Slut"
"0164","+","Unlimited Survival Mode - F4SE"
"0165","+","RU556 - Assault Rifle v3.0 - 2K"
"0166","+","Heckler und Koch - MP5 Complex"
"0167","+","Beretta M9-FS Pistol (92FS)"
"0168","+","M3D - Sig Sauer P220"
"0169","+","Power Armor Animation Changes-1.0"
"0170","-","Survival Options"
"0171","+","Realistic Ragdoll Force action"
"0172","+","The M14 Standalone Rifle"
"0173","+","Classic Holstered Weapons System (CHW)"
"0174","+","No Negative Affinity and No Affinity Cooldown"
"0175","+","NPCs Travel"
"0176","+","Quieter Settlements"
"0177","+","High FPS Physics Fix"
"0178","+","Vivid Fallout - All in One"
"0179","+","Insignificant Object Remover"
"0180","+","Faster Terminal Displays (20x) Creation Kit Version"
"0181","+","PiP-Boy 2000"
"0182","+","FAR - Faraway Area Reform"
"0183","+","Settlement Of Unlimited Size"
"0184","+","Boston FPS Fix - PRP Edition"
"0185","+","Eli's Armour Compendium - CBBE and BodySlide 1.5"
"0186","+","eli AE and VIS patch"
"0187","+","Classy Chassis Outfits - Eli's Armour Replacer (CBBE)"
"0188","+","CCO - Eli's Armour Replacer - Fusion Girl-73133-1-0-1689942355"
"0189","+","Classy Chassis Outfits - Eli's Armour Replacer - Fusion Girl Bodyslide Files belt fix"
"0190","+","mcgFemaleWalk"
"0191","+","Deviously Cursed Wasteland V1.4"
"0192","+","Deviously Cursed Menu"
"0193","+","MCM Settings Manager"
"0194","+","MCM Booster"
"0195","+","BodySlide Output"
 

 

Edited by KKSSL
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1 hour ago, KKSSL said:

Ack-Ack at USAF Satellite.

 

but even in Corvega most of the quests were bugged

That's a list of mods not the load order as the game wont allow esp to be loaded before esm.

BTW, you don't need DD face morphs as it's already built in since RC8.

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9 hours ago, izzyknows said:

That's a list of mods not the load order

My bad, i meant it as in overwriting.

 

9 hours ago, izzyknows said:

you don't need DD face morphs

Okay, i'll remove it.

 

Well i don't know how to export the load order can you tell me how ?

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7 hours ago, KKSSL said:

Well i don't know how to export the load order can you tell me how ?

I think you're using MO2.. but I don't use it so not much help there. Sorry!

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As kewl as this mod is, when DC sec guards say "I heard you used to run with raiders" it's disappointing as hell because this mod ensures that's impossible by using that Captive faction to preserve the scenes and quests (which is a horrible idea btw) and ruins any hopes for "running" with a raider gang, ironically. 

 

I would really love to know how to remove the explosive checks, remove the quest failure upon simply equipping a grenade (which weirdly enuff also allows you to just complete the entire Raider Pet scenarios with no collar explosion simply by equipping) and give this mod user control in every aspect over...just being forced into a small space of Commonwealth with no real "run with raiders" scenarios. I'm better off using my bat that removes the player faction and adds the raider faction and just playing that way, which I guess is a good way of giving some closure to the raider Pet mod by completely ignoring its extremely narrow outcome, which there's only ever one of.

 

I don't even care how narrow this mods scope of possibilities is tho. I just want it to stop using the captive faction as a crutch altogether and move on to being more of a Raider Pet situation and less of a...broken frigging mannequin scenario, you know? Is that something you feel you can do? After months and months of working on this myself, I can't mess with the scripts, I just can't, but I have managed to remove some of these terrible quest failure situations by manipulating the base game factions and still allowing me to actually be seen as a raider by other NPCs. I'm still a long way from ensuring that I can engage in combat alongside my gang without the Black Widow perk suddenly being added to me and all the quests suddenly breaking.

 

Still, I'm bad at this. You're obviously not, so I'm begging you to ease up off the overly controlling nature of this mod a little and give the player more freedom for what they want to do! Lol either way, it's still a great mod and probably the only really cool facet of Fallout 4 Loverslab modding so whatever the hell u do with it, I'm here for it!

Edited by LynErso666
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On 2/2/2019 at 11:42 AM, stobor said:

-  If you check console, the relevant property is GangBossRef on the RaiderPetDialogueQuest IIRC.

 

 

 

Omg thanks for those tidbits about the aliasing! Setquestaliases has allowed me to force this mod back into gear after a premature cancelation and its just picking up right back where itt left off in every test now. This is perfect! At least now I have a console way of maintaining the mod so I can actually run with the gang! This is awesome. I can even carry weapons and force the mod to work. Every once and a while I gotta get them confiscated by the SCEN that checks you for being "RedHanded" but that's totally fine. Encourages me tto make private stashes lol 😂 I love it! Can't believe I didn't notice this before

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53 minutes ago, LynErso666 said:

Still, I'm bad at this. You're obviously not, so I'm begging you to ease up off the overly controlling nature of this mod a little and give the player more freedom for what they want to do! Lol either way, it's still a great mod and probably the only really cool facet of Fallout 4 Loverslab modding so whatever the hell u do with it, I'm here for it!

 

The last version of this mod was released almost 5 years ago, and the author's last forum post anywhere on LL was over a year ago now. While they didn't formally state development on this has ceased, I don't think anyone is expecting updates at this point.

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15 minutes ago, vaultbait said:

 

The last version of this mod was released almost 5 years ago, and the author's last forum post anywhere on LL was over a year ago now. While they didn't formally state development on this has ceased, I don't think anyone is expecting updates at this point.

O wow thaz too bad. Thanks for reminding me there's dates and times on here lol I'm so blonde. I will have to do it myself. Wit a lil help from my friends I gotta script that will keep aliases and quests active and a dummy for collar detonation, so with maybe a bit more work I can have the quest scenarios I want, and I did indeed remove the captive faction from usage and now it works completely perfectly without any captive faction being assigned except tthe very beginning of any Raider Pet scenario. I might just release a continuation patch some day if I can make it work without having to use the console. 

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Hey everybody,

is there an issue known,
that said first Raider to collar you simply removes your items?

For me, all carried weapons seem to be removed from the game.

Neither does that Raider have them in his inventory, nor do I...

Can I get back Kelloggs Revolver, please, Mr. Big Raider guy, pretty pretty please?

Edited by SirDuke
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29 minutes ago, SirDuke said:

Hey everybody,

is there an issue known,
that said first Raider to collar you simply removes your items?

For me, all carried weapons seem to be removed from the game.

Neither does that Raider have them in his inventory, nor do I...

Can I get back Kelloggs Revolver, please, Mr. Big Raider guy, pretty pretty please?

 

Once you get the "talk to the boss" quest objective, they should be transferred to the boss NPC's inventory I think? Or maybe they only get added to the corpse on death, I don't remember now.

 

Edit: Also, this question is probably only relevant to Violate's hand-off to RP. The normal way to use RP would require you to store all your weapons somewhere before entering raider territory anyway.

Edited by vaultbait
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31 minutes ago, vaultbait said:

 

Once you get the "talk to the boss" quest objective, they should be transferred to the boss NPC's inventory I think? Or maybe they only get added to the corpse on death, I don't remember now.

 

Edit: Also, this question is probably only relevant to Violate's hand-off to RP. The normal way to use RP would require you to store all your weapons somewhere before entering raider territory anyway.

Through Violate, the Raider that collars you will have your weapons. The Boss will have the key to the collar.

IF you get nailed by a random patrol spawn and not at a Raider camp, your shite is gone. It's a RP issue, not Violate.

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29 minutes ago, izzyknows said:

IF you get nailed by a random patrol spawn and not at a Raider camp, your shite is gone. It's a RP issue, not Violate.

 

I thought Violate wouldn't even hand off to RP unless you surrendered at a proper raider camp with a named boss (or their respawned replacement) present?

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10 minutes ago, vaultbait said:

I thought Violate wouldn't even hand off to RP unless you surrendered at a proper raider camp with a named boss (or their respawned replacement) present?

 

Nope. I've had that before too, at Abernathy over the stream up to the hill where the mast is.

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3 hours ago, SirDuke said:

Hey everybody,

is there an issue known,
that said first Raider to collar you simply removes your items?

For me, all carried weapons seem to be removed from the game.

Neither does that Raider have them in his inventory, nor do I...

Can I get back Kelloggs Revolver, please, Mr. Big Raider guy, pretty pretty please?

 

Yeah I have never seen Violate misplace any items. They are always in the inventory of whoever shows up when I showquestaliases on the Retrieve Your Gear quest, which triggers long before any RP handoff

Edited by LynErso666
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3 hours ago, vaultbait said:

 

I thought Violate wouldn't even hand off to RP unless you surrendered at a proper raider camp with a named boss (or their respawned replacement) present?

A glitch in the matrix. It happens, but is not consistently replicateable.

Edited by izzyknows
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