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Posted
On 9/7/2023 at 10:55 AM, eflat01 said:

 

I hate Lucky... and reminds me, I been meaning to look into this whenever we do the Truce Offering quest is always at the same place.

 

In my game that happens to be among the most violent places in the commonwealth. Nearly all the eastern provisioners seem to cross that area with their escorts - two to four extra npcs a piece, all leveled armed and armored to the tee, also nearly always a vertibird in the air too... So, there's always at least a dozen and may be up to thirty-plus NPC's all hostile to raiders in that area. Always a fire-fight, just a brutal massacre going on when Lucky and the PC get there... So have to stand around for the fight and combat aggro to tapper off, good thing the boss is on top of the building gives them at least a chance they survive.

 

 



Omg fr and I have Real AI installed, so people aggress from way farther than normal! Which...yeah, I can't lmao. I just can't. I have to tcai and moveto player the crap out of him when that kicks off lol

Posted
32 minutes ago, LynErso666 said:



Omg fr and I have Real AI installed, so people aggress from way farther than normal! Which...yeah, I can't lmao. I just can't. I have to tcai and moveto player the crap out of him when that kicks off lol

Real Ai breaks more shite than it's worth.

Do not use it with any intent on doing anything but fighting. Period. It will break even vanilla stuff, let alone mods.

Posted
Just now, izzyknows said:

Real Ai breaks more shite than it's worth.

Do not use it with any intent on doing anything but fighting. Period. It will break even vanilla stuff, let alone mods.

I've done a few playthroughs with it now and never EVER encountered anything broken by it. That's hella wild. I'm using it with PANPC even!

Posted
37 minutes ago, LynErso666 said:

I've done a few playthroughs with it now and never EVER encountered anything broken by it.

Just the insane detection range can and will break quests/dialogue and events.

You even admit you have to use the console to get around it.  ;)

 

Posted
14 minutes ago, izzyknows said:

Just the insane detection range can and will break quests/dialogue and events.

You even admit you have to use the console to get around it.  ;)

 


O that's not breaking more shit than it's worth. That's like what half the best mods ever made do. And I've never seen *vanilla* quests broken by Real AI at all. Modded quests are paper macheeeee tho, and ANY breakage is worth that...horrendous vanilla AI to me

Posted (edited)

So I can't seem to do this without "Find Lucky, and return to camp" getting stuck in my pipgirl for the rest of my game no matter what I do. It seems to be a completely unnecessary stage too as you can just leave and he'll come with you. There's no dialogue or transition of any kind for that particular part of the raider truce quest that I can get to occur. What stage is that of what specific quest so I can remove it??? Because I looked all through the esp and I can't find that one. I thought using the "completequest" command would clear it, but it looks like I'm going to have to have the exact stage and manually set that stage anytime this pops up. It doesn't even seem to be related to the RaiderTruce quest in any way. I can't find a connection.

Edited by LynErso666
Posted
On 9/7/2023 at 6:13 PM, rubber_duck said:

I agree with you on SH. If your settings are close to defaults, there shouldn't be any quest-breaking issues. Except this...

 

I always switch SH off in RP.
It happens every now and then that my actress gets caught with DD or hinged handcuffs. When the “can you help me out of the devices” approach begins, the collar is also removed, even though I have activated slot 20 in SH as an exception.

 

Unfortunately, the recruiting approach is really annoying. It's a shame that there is no patch to deactivate it. When the tape beeps, I always have the recruitment and my actress dies.

Posted (edited)
12 hours ago, deathmorph said:

 

I always switch SH off in RP.
It happens every now and then that my actress gets caught with DD or hinged handcuffs. When the “can you help me out of the devices” approach begins, the collar is also removed, even though I have activated slot 20 in SH as an exception.

 

Unfortunately, the recruiting approach is really annoying. It's a shame that there is no patch to deactivate it. When the tape beeps, I always have the recruitment and my actress dies.


O yee no I definitely don't let DD approaches happen then, I just walk away and hit my toggle approaches hotkey so it cancels all approaches, then hit it again in a bit.

PS: Little thing I noticed, if I turn my SH approaches up like mad so they happen a lot (which is what I like doing when I'm stickin around a home town or something so wheneva Im chillin I can hit the approaches toggle) the really high rate of approaches make people approach u more right? And tell me if you see this next time ur messin with Raider Pet, right after an SH approach is when the Raider Pet dialogue happens the most and pushes past CAP. Since anyone that is selected for an SH approach immediately is available for Raider Pet dialogue, and sometimes the whole room full of raiders triggers only Raider Pet dialogue right after an SH approach I use SH to basically catapult me over CAP's barrier dialogue.

Edited by LynErso666
Posted (edited)
On 9/7/2023 at 10:55 AM, eflat01 said:

 

Nearly all the eastern provisioners seem to cross that area with their escorts

 

 


Whoa whoa whoa! What's this about escorts? lolz I can't believe this just clicked lol Escorts? My provisioners must have escorts! Where iz thiz mod?? I must experience this incredibly irritating situation you have gotten yourself into with your mod-setup! I must know it! lol

Edited by LynErso666
Posted

I think I have a bug, or my DD's are with problem... When I go to do Lucky's second quest, the one in which he will tell me to steal an electronic key with the bruiser, when I talk to him, he is removing my shock collar, and consequently, everyone attacks me... Has anyone ever had this problem? Is there a way to resolve it?

Posted
31 minutes ago, Moacir Jr said:

I think I have a bug, or my DD's are with problem... When I go to do Lucky's second quest, the one in which he will tell me to steal an electronic key with the bruiser, when I talk to him, he is removing my shock collar, and consequently, everyone attacks me... Has anyone ever had this problem? Is there a way to resolve it?

 

I got around the problem... as soon as Lucky took off the shock collar, I went into console mode, typed player.openactorcontainer 1, selected the shock collar and equipped it... that's it, it didn't come out anymore and I was able to complete the quest ...

Posted (edited)
6 hours ago, LynErso666 said:


Whoa whoa whoa! What's this about escorts? lolz I can't believe this just clicked lol Escorts? My provisioners must have escorts! Where iz thiz mod?? I must experience this incredibly irritating situation you have gotten yourself into with your mod-setup! I must know it! lol

 

Escorts in the sense of armed guards, not ladies of the night - those are at the brothels in the settlements.  

 

I'm playing on hard ... I got tired of finding dead provisioners along the road and having to replace them, so actually provisioners needed some kind of protection or they'd never make it back and forth on their routes.

 

I'm using a modified version of this the first version? of this - https://www.nexusmods.com/fallout4/mods/67617. Although the newer versions are nice.

 

I'll explain why I stuck with the older version. In the commonwealth it uses minutemen and in Far Harbor - Harbormen/Women. I removed some slight tweaks he had on the minutemen level list from his mod and use https://www.nexusmods.com/fallout4/mods/73113 to both level and equip them and I use this mod to control supply lines https://www.nexusmods.com/fallout4/mods/51245 -  with my PC now at lvl 217 pretty much my settlements can control the roads, well most the time.  

 

How it ends up with three or four escorts is I have aaf_prostition installed, sometimes an escort will use the brothels - if I visit a settlement, when they're done though they go home - which home for them happens to be on the road with the provisioner, but if the provisioner had gone so far away - nine girds - the escort mod may generate a new escort to replace them, then there are now three when the escort which used the brothel catches up, if that happens again will be four. I've never seen more than four, likely because of timing and of course escorts can die.

 

Edited by eflat01
Posted
22 hours ago, eflat01 said:

 

Escorts in the sense of armed guards, not ladies of the night - those are at the brothels in the settlements.  

 

I'm playing on hard ... I got tired of finding dead provisioners along the road and having to replace them, so actually provisioners needed some kind of protection or they'd never make it back and forth on their routes.

 

I'm using a modified version of this the first version? of this - https://www.nexusmods.com/fallout4/mods/67617. Although the newer versions are nice.

 

I'll explain why I stuck with the older version. In the commonwealth it uses minutemen and in Far Harbor - Harbormen/Women. I removed some slight tweaks he had on the minutemen level list from his mod and use https://www.nexusmods.com/fallout4/mods/73113 to both level and equip them and I use this mod to control supply lines https://www.nexusmods.com/fallout4/mods/51245 -  with my PC now at lvl 217 pretty much my settlements can control the roads, well most the time.  

 

How it ends up with three or four escorts is I have aaf_prostition installed, sometimes an escort will use the brothels - if I visit a settlement, when they're done though they go home - which home for them happens to be on the road with the provisioner, but if the provisioner had gone so far away - nine girds - the escort mod may generate a new escort to replace them, then there are now three when the escort which used the brothel catches up, if that happens again will be four. I've never seen more than four, likely because of timing and of course escorts can die.

 


I wasn't using escorts in the sexworker* sense of the word ? but now that you mention the brothel thing I'm wondering! lolz

But no that looks kewl and I'd definitely tweak the living crap out of it it soundz like! lol Thank youuuuu ☺️

  • 2 weeks later...
Posted (edited)
On 9/10/2023 at 6:12 PM, Moacir Jr said:

 

I got around the problem... as soon as Lucky took off the shock collar, I went into console mode, typed player.openactorcontainer 1, selected the shock collar and equipped it... that's it, it didn't come out anymore and I was able to complete the quest ...


Lemme tell ya! I wouldn't be able to handle these mods without the well-timed use of openactorcontainer 1 on a regular basis lol that command iz amazeballs. Iz the only way I can stop every friggin mod in the world (uselessly having their own strip system when AAF's is perfect and everyone needs to just FRIGGIN STOP) like omg, I'd go insane with all these ridiculous stripping systems associated with mods. None of them allow themselves to be turned off except Violate's. I can't believe only one Fallout 4 modder realized maybe someone doesn't need a hundred strip systems.

Edited by LynErso666
Posted

Thiz mod is so awesome, and I hope it continues someday, but those DC events definitely feel very unfinished. For example, there's no failing any of the speech checks involved. Your charisma can be negative 10 and the "Please No" or "Youve had Enough" answers always succeed no matter what, and when the "look what the cat dragged in" dialogue pops off, it always goes to a 5 person scene, and the only animation pack I know of that has such a scene is the "SC" pack, which is...o lord it's terribly outdated, it's stages aren't recognized by AAF and if an SC anim for a 5 person scene happens, it often locks AAF to only that one scene and using CTRL to change it doesn't work. Is there some way I can stop Raider Pet from using 5 person anims there??? Or is there some anim pack that is up to date with working stages?... But...that seems like a total pipedream. The Leito pack is the only anim pack for Fallout 4 that was ever released with full function, and it seems it's going to stay that way for a long time.

Posted
2 hours ago, Dasafox said:

is there any command to be able to wear clothes? raider pet ins conficting with commonwealth slavers 

there is a patch in CS to stop Pet.

 

I suggest to play 1 mod each time. cuz main venue are all in Covega Factory

Posted
4 hours ago, Dasafox said:

is there any command to be able to wear clothes? raider pet ins conficting with commonwealth slavers 

Also, turn off mods like Violate, RSE, Boston Devious Helper, Hardship and the like. Commonwealth Slavers is meant to be played through alone.

Posted
On 9/22/2023 at 8:30 AM, kupa11 said:

Is there any way to turn off diamond city guards abuse?

Well you are a Raider Pet and word travels fast in the Commonwealth.

Without editing the mod, no.

 

Posted (edited)
On 9/22/2023 at 8:30 AM, kupa11 said:

Is there any way to turn off diamond city guards abuse?

 

I think the only place it may actually matter, or be difficult to avoid,  is in the security dugout? Otherwise they may be verbal sometimes but you can ignore them and walk away.

 

Though is funny to see the split-personality, one minute abusive, then informative, then flirty (I've flirty commonwealth in the mix).  

Edited by eflat01
Posted
9 hours ago, izzyknows said:

Well you are a Raider Pet and word travels fast in the Commonwealth.

Without editing the mod, no.

 

 

Well yes, is the same as walking into DC with Cait - I know an ex-raider when I see one - or Hancock... they know what's going on they hear all the gossip... "Aren't you the one who walked that freedom trail?, good  ... go freedom."  What better way to pass the time while standing around? 

  • 3 weeks later...
Posted

I'm not sure if this topic has been covered here before. I can't find anything about it right now.
To the list of lacations I added Saugus Ironworks. With the settings I have set, the only option my actress has so far is to surrender. Although Raider Pet is listed as 100% in Violate, she is not handed over to Raider Pet, she does not receive a collar.
Doesn't Slag (I think that's what he was called) count as a "real" boss?

Posted (edited)
3 minutes ago, deathmorph said:

I'm not sure if this topic has been covered here before. I can't find anything about it right now.
To the list of lacations I added Saugus Ironworks. With the settings I have set, the only option my actress has so far is to surrender. Although Raider Pet is listed as 100% in Violate, she is not handed over to Raider Pet, she does not receive a collar.
Doesn't Slag (I think that's what he was called) count as a "real" boss?

 

Saugus won't work for similar reasons to DB Tech, the boss has a scripted scene to go aggro on your ass.

 

Also I think (it's been a while since I used RP) that The Forged don't use the same faction as normal raiders, so RP won't see them as viable captors anyway (like the Combat Zone raiders, Automatron's rust devils, NW's three raider clans, or FH's trappers).

Edited by vaultbait
Posted (edited)
34 minutes ago, vaultbait said:

Saugus won't work for similar reasons to DB Tech, the boss has a scripted scene to go aggro on your ass.

 

Okay thanks. Then I delete the location again and have to think of something different in terms of fighting style.
Thanks for the info.

 

Spoiler

Since I had no chance inside the room... I was able to escape back outside and then finish off the enemies there. Quest solved.

 

Edited by deathmorph

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