izzyknows Posted January 1, 2023 Posted January 1, 2023 38 minutes ago, Agnot2014 said: I thank you for your valued input I will keep it all in mind when playing and wait till they approach me. After the cool down, start talking to them. Don't wait on them.. they're lazy bastards. As far as the quest line goes, you don't have to talk to/bang any Raider other than the Raider Boss's, Lucky and Bruiser. The rookie Raiders are just for slumming it. (speed run tip right there) Running around the Commonwealth with a live collar, talk to and bang any Raider once every 18 min. real time. (timer is 20 min. so 18 to be safe) If you're running a mod like Hardship, toggle off menacing Raiders while in a Raider camp.
Agnot2014 Posted January 2, 2023 Posted January 2, 2023 22 hours ago, izzyknows said: After the cool down, start talking to them. Don't wait on them.. they're lazy bastards. As far as the quest line goes, you don't have to talk to/bang any Raider other than the Raider Boss's, Lucky and Bruiser. The rookie Raiders are just for slumming it. (speed run tip right there) Running around the Commonwealth with a live collar, talk to and bang any Raider once every 18 min. real time. (timer is 20 min. so 18 to be safe) If you're running a mod like Hardship, toggle off menacing Raiders while in a Raider camp. Thank You. Can you tell me, does every raider camp have exactly the same story? Or have I not been to enough places to see any differences.
JonX67 Posted January 2, 2023 Posted January 2, 2023 (edited) 3 hours ago, Agnot2014 said: Thank You. Can you tell me, does every raider camp have exactly the same story? Or have I not been to enough places to see any differences. The structure of the story is always the same, more or less. And it only works with camps that have a dedicated boss (not sure if they need to be named, though). It also only works with raiders that belong to the normal raider-faction. Some pages back someone posted a list with those camps that work and those that dont work (Combat Zone, for instance, doesn't because the raiders there are their own faction) Edited January 2, 2023 by JonX67 typos
Agnot2014 Posted January 3, 2023 Posted January 3, 2023 20 hours ago, JonX67 said: The structure of the story is always the same, more or less. And it only works with camps that have a dedicated boss (not sure if they need to be named, though). It also only works with raiders that belong to the normal raider-faction. Some pages back someone posted a list with those camps that work and those that dont work (Combat Zone, for instance, doesn't because the raiders there are their own faction) Thank you all is clear now.
mickstupped Posted January 4, 2023 Posted January 4, 2023 ok for the life of me i cant get this mod to work, i can go up to a camp and they are non hostile and one walks up to me and gives me the please dont hurt me choices, puts a makeshift collar on, then rapes me, then nothing 80% of the raiders tell me to fuck off, no quest, no pet mode, nothing the collar doesnt expload if i go away, if i equip a weapon they become hostile, i checked if the quest was running and it was, and it wont start even with console command to start!
izzyknows Posted January 4, 2023 Posted January 4, 2023 (edited) 1 hour ago, mickstupped said: ok for the life of me i cant get this mod to work, i can go up to a camp and they are non hostile and one walks up to me and gives me the please dont hurt me choices, puts a makeshift collar on, then rapes me, then nothing 80% of the raiders tell me to fuck off, no quest, no pet mode, nothing the collar doesnt expload if i go away, if i equip a weapon they become hostile, i checked if the quest was running and it was, and it wont start even with console command to start! It wont start because it's already running. The problem is you, not the mod. You need to chill out, calm down and relax. Why you ask? Because there's a cool down timer between sex scenes. The collar has a 20 minute real time timer. If you're hell bent on speed running the mod, here's what ya do. Talk to and bang the Boss only until he gives you the Lucky quest... Run through the Lucky quest, return to base, bang only the Boss, agree to help Lucky, confess to the Boss (remove the gag before confessing), watch Lucky die, talk to the Boss, collar deactivated... end. Edited January 4, 2023 by izzyknows
mickstupped Posted January 4, 2023 Posted January 4, 2023 (edited) 13 minutes ago, izzyknows said: It wont start because it's already running. The problem is you, not the mod. You need to chill out, calm down and relax. Why you ask? Because there's a cool down timer between sex scenes. The collar has a 20 minute real time timer. If you're hell bent on speed running the mod, here's what ya do. Talk to and bang the Boss only until he gives you the Lucky quest... Run through the Lucky quest, return to base, bang only the Boss, agree to help Lucky, confess to the Boss (remove the gag before confessing), watch Lucky die, talk to the Boss, collar deactivated... end. ok for one im not rushing, 2. nothing starts, so let me put it this way, i start by putting my weapons away and going to lets say corvega, i walk up and i am greeted with options please dont hurt me etc, ok them i am raped, then after that NOTHING, i can walk around all day in corvega some raiders will have sex with me, others will tell me to fuck off, i go in and had sex with jared, then he tells me to fuck off, i did this for over a hour and never recieved a quest! i never become a raider pet, i never get sold, i never get threatend, nothing like in the description of the mod! theres no more dialogue nothing at all just the same stuff over and over again basically asking to be raped lol. see why im confused Edited January 4, 2023 by mickstupped
izzyknows Posted January 4, 2023 Posted January 4, 2023 34 minutes ago, mickstupped said: ok for one im not rushing, 2. nothing starts, so let me put it this way, i start by putting my weapons away and going to lets say corvega, i walk up and i am greeted with options please dont hurt me etc, ok them i am raped, then after that NOTHING, i can walk around all day in corvega some raiders will have sex with me, others will tell me to fuck off, i go in and had sex with jared, then he tells me to fuck off, i did this for over a hour and never recieved a quest! i never become a raider pet, i never get sold, i never get threatend, nothing like in the description of the mod! theres no more dialogue nothing at all just the same stuff over and over again basically asking to be raped lol. see why im confused Try this: Target the Boss in the console and run this command. You can copy & paste it. addkeyword RaiderPetSkipGenericLinesKW
mickstupped Posted January 4, 2023 Posted January 4, 2023 14 minutes ago, izzyknows said: Try this: Target the Boss in the console and run this command. You can copy & paste it. addkeyword RaiderPetSkipGenericLinesKW yea it didnt do anything but open the option to have sex with him again! then he tells me not to talk to him (jared) corvega
mickstupped Posted January 4, 2023 Posted January 4, 2023 2 hours ago, mickstupped said: yea it didnt do anything but open the option to have sex with him again! then he tells me not to talk to him (jared) corvega ok so i just tried to use only aaf and some animations with the mod and disabled everything else except like the devious devices n stuff and violtle and went to outpost zim and nothign happend they were friendly but no collar no quest nothing so idk whats wrong with it
mickstupped Posted January 5, 2023 Posted January 5, 2023 this mod is broken, ive tried ever wich way ive disabled all mods, reinstalled fallout, only used dependancies, ive been through mod conflicts and the mod just doesnt work. id say 1/4 of the mod works
vaultbait Posted January 5, 2023 Posted January 5, 2023 7 hours ago, mickstupped said: this mod is broken, ive tried ever wich way ive disabled all mods, reinstalled fallout, only used dependancies, ive been through mod conflicts and the mod just doesnt work. id say 1/4 of the mod works It works for at least some of us, so unless we also installed magic and didn't give you any, odds are there's some sort of conflict with other mods you're using or a problem in the save you're testing with (I don't see you mention whether you tried it on a new game or previously unmodded save, for example). This mod is definitely finicky though and does have some rough edges, so entirely understandable if you're at the end of your patience trying to work out what's wrong.
deathmorph Posted January 11, 2023 Posted January 11, 2023 RP is acting weird right now. Installed is RP latest version, RP Tweaks and in Violate the transfer to RP is set to 100. I started two new rounds. I get the letter normally. However, if I go to Corvega, I will be shot at. That's why I gave up the quest. On the first run, I got trapped on the Abernaty Farm hill and RP triggered. Then I started again. I got the letter again, I'm being shot at again in Corvega. Then in the paint shop with Demo - I get caught, RP doesn't trigger, although Demo and another raider are still alive. Played several variants, also with and without tweaks. What can be the reason that RP does not trigger?
vaultbait Posted January 11, 2023 Posted January 11, 2023 (edited) 18 hours ago, deathmorph said: RP is acting weird right now. Installed is RP latest version, RP Tweaks and in Violate the transfer to RP is set to 100. I started two new rounds. I get the letter normally. However, if I go to Corvega, I will be shot at. That's why I gave up the quest. On the first run, I got trapped on the Abernaty Farm hill and RP triggered. Then I started again. I got the letter again, I'm being shot at again in Corvega. Then in the paint shop with Demo - I get caught, RP doesn't trigger, although Demo and another raider are still alive. Played several variants, also with and without tweaks. What can be the reason that RP does not trigger? Most common causes people have isolated in the past are: mods equipping invisible weapons on the player when not wielding weapons (some martial arts mods do this), carrying mod clothing items which were created as weapons instead of armor, mods which change the raider or captive factions... Oh, and when you say "tweaks" do you mean StaticPhobia's Raider Pet Tweaks? That removes the default captive faction membership for being unarmed, so the only way to trigger RP if you're using that is through hand-off from Violate or the raiders already being passive for other reasons (RSE II: CSA for example). Also I'm not sure uninstalling RPTweaks mid-playthrough will properly undo its changes and may just break things, so be sure you're testing on a fresh playthrough. Oh, and Jun Long giving you the letter is fairly irrelevant. It essentially tells you that the mod is active, but it's neither necessary nor guaranteed (for example if you haven't visited the Museum of Freedom and saved him). Edit: One more thing, if you're relying on Violate's integration, make sure you keep equipment theft set to the default 100% chance, I'm pretty sure that's what transfers your inventory to your captors in that case, otherwise you're still armed and the raiders will just go back to attacking. Edited January 11, 2023 by vaultbait 1
deathmorph Posted January 11, 2023 Posted January 11, 2023 (edited) Thanks for the explanations. Yes, this tweaks I meant. That explains a lot. However, I did remember that the unarmed "takeover" of Corvega was also possible with tweaks, but I was probably wrong. I don't remember any invisible weapons or mods that make clothes look like weapons. And the mod "sneaky kills" shouldn't be, I've been using it for a while. I was just surprised that in this run Demo didn't donate a collar, in past runs he did. PS: Yes, the theft chance in Violate is 100% Edited January 11, 2023 by deathmorph
deathmorph Posted January 15, 2023 Posted January 15, 2023 After a failed raid on an SM base, I got a collar. The next time I visited a cooking station, my rat poison was used without the RP triggering. Does the poison affect every NPC I come into contact with from now on, or only once RP is triggered?
vaultbait Posted January 15, 2023 Posted January 15, 2023 5 minutes ago, deathmorph said: After a failed raid on an SM base, I got a collar. The next time I visited a cooking station, my rat poison was used without the RP triggering. Does the poison affect every NPC I come into contact with from now on, or only once RP is triggered? After an RP-initiated sex scene with a raider, that raider will take periodic poison damage and eventually drop dead. 1
CedricDnnersby Posted January 17, 2023 Posted January 17, 2023 Is it possible to make the mod equip the shock collar from real handcuffs instead of the one from DD? I'm not using DD and would love to have a patch for that.
vaultbait Posted January 17, 2023 Posted January 17, 2023 3 hours ago, CedricDnnersby said: Is it possible to make the mod equip the shock collar from real handcuffs instead of the one from DD? I'm not using DD and would love to have a patch for that. It would require a bit of scripting, but wouldn't be that hard (see RH's API documentation for details on the relevant function calls). This mod is no longer being actively developed though, or at least its author hasn't responded for years now, so you're probably on your own creating such a patch for personal use.
BiddinWar Posted February 16, 2023 Posted February 16, 2023 Is there some way for me to force Jun to shut the fuck up about the ransom note? He keeps mentioning it to me repeatedly and I have no clue how to resolve it
izzyknows Posted February 16, 2023 Posted February 16, 2023 56 minutes ago, ElementalWatcher said: Is there some way for me to force Jun to shut the fuck up about the ransom note? He keeps mentioning it to me repeatedly and I have no clue how to resolve it If you've already talked to him about the note, then you have something messing with him and the force greet package isn't being removed like it should. I forget the quest stage, since I removed that shite long ago, but a simple solution and the preferred method as it makes the game much nicer. setessential 19FDB 0 Blast his head off. Problems solved.
BiddinWar Posted February 16, 2023 Posted February 16, 2023 5 hours ago, izzyknows said: If you've already talked to him about the note, then you have something messing with him and the force greet package isn't being removed like it should. I forget the quest stage, since I removed that shite long ago, but a simple solution and the preferred method as it makes the game much nicer. setessential 19FDB 0 Blast his head off. Problems solved. Not sure if I can solve it that way x) As he might be part of some quests, idk I'll have to look but it still doesn't make sense that anything else is messing with him as AAF and all its mods etc are bottom in LO ?
izzyknows Posted February 16, 2023 Posted February 16, 2023 56 minutes ago, ElementalWatcher said: Not sure if I can solve it that way x) As he might be part of some quests, idk I'll have to look but it still doesn't make sense that anything else is messing with him as AAF and all its mods etc are bottom in LO ? Unless another mod is using him for something, he's totally pointless. Other than being a pathetic whipping boy for Marcy. The only ones of the 5 that are required for the game (after leaving the museum) are Preston and Sturges. I have Murphy & Jun set to die leaving the museum. Marcy usually gets used as a cum dump for the settlement. ?
kupa11 Posted February 17, 2023 Posted February 17, 2023 (edited) I don't know why but the mod stopped to work properly (Triggered with Violate) First dialogue occured, but after a while they started attacking me, and now there is no dialogue, nothing. EDIT:Nvm. I forgot that i removed dd cuz of armor keywords. I downloaded one that doesn't need it. Edited February 18, 2023 by kupa11
Ezio1 Posted February 24, 2023 Posted February 24, 2023 Hi there, I can't get this mod to work, well I suppose it is running but with no effect. I couldn't get the letter, no matter what, so I just used startquest, then I fast travelled to corvega, the raiders basically are ignoring me completely.
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