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Posted
On 6/21/2023 at 2:35 AM, xxalinaxx said:

I followed the note "Raiders demands" Tried many different ways (Even using the commands) and it doesn't seem to work.

 

You'll have to be a lot more specific. What did they say/do? Did sex animations play afterward? Did your collar explode even right after initiating sex with this mod?

Posted
On 6/20/2023 at 10:35 PM, xxalinaxx said:

Tried many different ways

That's because you didn't try the correct way. Try that and you'll be in good shape. ;)

 

Posted
4 hours ago, NihilObsessed said:

Would you like to help, please? I faced an issue installing the mod - it just crushes my game. What can be a reason for this? I installed Raider Pet v1_1.7z. 

Try the latest version 1_4.

Posted

is there a way to change the time until the collar explodes? (i want it to be shorter. i couldnt find a MCM menu or an ini File. I have F4 Edit, but i dont have much experience with it.)

Posted
3 hours ago, Zyria1 said:

is there a way to change the time until the collar explodes? (i want it to be shorter. i couldnt find a MCM menu or an ini File. I have F4 Edit, but i dont have much experience with it.)

If I remember. it's in one of the scripts. You'll need to make the change in the source file, save it, then compile it.

Posted
On 6/22/2023 at 11:32 PM, vaultbait said:

 

You'll have to be a lot more specific. What did they say/do? Did sex animations play afterward? Did your collar explode even right after initiating sex with this mod?

Nothing happened at all only being shot at like normal, even if I used the commands stated or even had Weapons and  apparel in storage.

Posted
20 minutes ago, xxalinaxx said:

Nothing happened at all only being shot at like normal, even if I used the commands stated or even had Weapons and  apparel in storage.

Do you get an error using the console commands?

Also is your PC & Raiders/Gunners human?

 

When you store your weapons you then need to move to a named cell. The scripts only update when entering named cells.

Posted
On 6/28/2023 at 6:26 PM, izzyknows said:

Do you get an error using the console commands?

Also is your PC & Raiders/Gunners human?

 

When you store your weapons you then need to move to a named cell. The scripts only update when entering named cells.

it doesn't say anything at all. (example on picture)

 

As far as I know everyone is human 

 

I just tried to go into the assembly plant after making sure I wasn't spotted and all of that Nothing happens I just get close to a raider and they start shooting

`1.png

Posted
On 7/3/2023 at 10:58 PM, xxalinaxx said:

it doesn't say anything at all. (example on picture)

 

As far as I know everyone is human 

 

I just tried to go into the assembly plant after making sure I wasn't spotted and all of that Nothing happens I just get close to a raider and they start shooting

`1.png

Do you have any fusion cores in inventory?  I have a vague hint of a memory that those can hose raider pet.  And your weapon inventory screen should be completely empty, no guns, blades, explosives, etc.

 

Posted (edited)

I went in there without anything in the guns inventory or wearing anything, I am still in the early stages of fallout awhile doing this so No extra fusion cores and I'm saving the power Armor for a difficult mission.. So no problems there.

I also tried to do with dogmeat (making the dog sit way away from the raiders) and than reloaded the save to try without dogmeat (or any other followers) both times it did not work.

Edited by xxalinaxx
  • 2 weeks later...
Posted (edited)

Likely my game but "Cozy up to Bruiser" never ends. Lucky's not gonna be too lucky either 'cause he sent Hannah to him... 

Edited by eflat01
Posted
17 hours ago, eflat01 said:

Likely my game but "Cozy up to Bruiser" never ends. Lucky's not gonna be too lucky either 'cause he sent Hannah to him... 

Did you steal the key?  I think that's what moves the quest forward.  There's a brief few moments after "pleasing" Bruiser where you can pick pocket the key from him.

 

Posted (edited)
21 hours ago, tinkerbelle said:

Did you steal the key?  I think that's what moves the quest forward.  There's a brief few moments after "pleasing" Bruiser where you can pick pocket the key from him.

 

Thanks for the reply, but yes I stole the electronic key though did not advance after doing that.

 

I think it may be because right before doing that I ran out of Corvega to handle a couple settlements being attacked (Greygarden and Longfellow's Island), not sure? Anyway, I fixed it after looking up the stage in CK.

 

 

I'll state one thing, when Lucky took the PC to meet another boss it was in the middle of a fire-fight was funny as hell. Happened to be to a group of raiders on the buildings on the north side of the far eastern bridge crossing from Cambridge ... the boss could had been killed, but just the rest of the raiders died.

 

Numerous supply lines cross that bridge constantly, so is not a good place for the raiders in that area, settlement provisioner's are extremely well armed and armored enough to rival BOS knights and have a few lvl'd escorts. 

Edited by eflat01
Posted
26 minutes ago, eflat01 said:

Thanks for the reply, but yes I stole the electronic key though did not advance after doing that.

 

I think it may be because right before doing that I ran out of Corvega to handle a couple settlements being attacked (Greygarden and Longfellow's Island), not sure? Anyway, I fixed it after looking up the stage in CK.

 

 

I'll state one thing, when Lucky took the PC to meet another boss it was in the middle of a fire-fight was funny as hell. Happened to be to a group of raiders on the buildings on the north side of the far eastern bridge crossing from Cambridge ... the boss could had been killed, but just the rest of the raiders died.

 

Numerous supply lines cross that bridge constantly, so is not a good place for the raiders in that area, settlement provisioner's are extremely well armed and armored enough to rival BOS knights and have a few lvl'd escorts. 

Script lag could be the problem with stealing the key not advancing the quest.  Or worse, it could be scripts being overwritten.  If you play Raider Pet again, try moving it a bit to a higher priority in the mod list (lower as seen in the list or having a higher mod prefix).  Unfortunately, many script intensive mods want to be last, so use your best judgement for who gets to be last.

 

Posted
On 6/25/2023 at 10:20 PM, izzyknows said:

If I remember. it's in one of the scripts. You'll need to make the change in the source file, save it, then compile it.

I'm likely wrong but I think I saw that on timer event in the dialogue quest script when I was looking for that bruiser stage? Was set to 1 but counted down by .1 - essentially ten seconds. Oh and may be a random chance of misfire (dud). 

Posted
21 hours ago, tinkerbelle said:

Script lag could be the problem with stealing the key not advancing the quest.  Or worse, it could be scripts being overwritten.  If you play Raider Pet again, try moving it a bit to a higher priority in the mod list (lower as seen in the list or having a higher mod prefix).  Unfortunately, many script intensive mods want to be last, so use your best judgement for who gets to be last.

 

 

May had been lag - slowed thread or sometimes quick thread - or scripts getting ahead of themselves at times. I think when I was at Longfellow's I may had opened the settlement workbench to check for damages - those scripts will screw with a lot of crap due they're poor.  Come to think of it every settlement I visited in that time the population was off afterwards.

 

 

 

 

Posted
3 hours ago, eflat01 said:

I'm likely wrong but I think I saw that on timer event in the dialogue quest script when I was looking for that bruiser stage? Was set to 1 but counted down by .1 - essentially ten seconds. Oh and may be a random chance of misfire (dud). 

That sounds like the collar tick timer, the collar is actually set to 20 real time minutes by default.

Posted

I am following the note Jun found and walk up to Corvega unarmed, but the Infiltration thing doesn't seem to be working, I just get shot at. Is there a known conflict or problem I can try to fix this?

Posted
21 minutes ago, NotKinkyEnough said:

I am following the note Jun found and walk up to Corvega unarmed, but the Infiltration thing doesn't seem to be working, I just get shot at. Is there a known conflict or problem I can try to fix this?

Go to Starlight, put all you weapons in a container, strip naked, for good measure, run the command below and head over to Corvega.

Also if you have any mods that change the NPC behavior, like real ai which breaks a shite ton of stuff, disable it.

 

setpqv RaiderPetDialogueQuest forceDisarm true

Posted
5 minutes ago, izzyknows said:

Go to Starlight, put all you weapons in a container, strip naked, for good measure, run the command below and head over to Corvega.

Also if you have any mods that change the NPC behavior, like real ai which breaks a shite ton of stuff, disable it.

 

setpqv RaiderPetDialogueQuest forceDisarm true

Thanks, I will try this.

 

  • 2 weeks later...
Posted

Hello! I've been trying to get this mod to work but I keep running into a couple of issues. Firstly, Jun never hands me the note and only keeps trying to trade with me, following me around even after i fast-travel somewhere. I used the console command to get him to stop doing that and it worked. My second issue is that when I walk into a raider camp none of them even acknowledge my presence and don't interact with me even if I try talking to them. Im not sure what the issue is

Posted
2 hours ago, Tiego_Escrobar02 said:
This mod does not work the command raider pet quest dialogue is not recognized in the console and I searched for more than 5 hours, impossible to find what is not bug.
 

If the command is not recognized then the mod is not active, or you typed it in wrong. Assuming the latter, what was the exact command you used?

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