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Posted

'' Time Out (some time cuffed to a stool, given by the boss, requires S&M poses)''

 

Where can I find those poses to download? Can't find them anyhere.

Posted (edited)

Read the description and you'll find the link to Slave and Model Poses (Nexus). It's even got a fucking link.

 

ETA: Scroll to the bottom for Requirements and then Optional Extras...

Edited by jrag0921
  • 2 weeks later...
Posted (edited)

useful command to progress raiderpet list below hope everyone has a smooth run.

 

command to control what boss will tell you to do

sqv raiderpetdialoguequest nextmini quest 1 - 7 

Spoiler

0 : greeting with the boss

1 : doll up the girl

2 : meet lucky

3 : find duct tape 

4 : bell piercing

5 : 

6 : this is not for boss / this is for lucky conversation detail will include at below 

7 : sexy dance 

 

Luck quest id  raiderpetgetlucky

Spoiler

startquest raiderpetgetlucky - normall dont need to use this because it running already but if you dont find a lucky you need to use this one. it will assinged one of the raider to lucky

sqv raiderpetgetlucky you can see if lucky is properly signed

 

Luck escort quest id raiderpettrueoffering

Spoiler

startquest raiderpettrueoffering - normally dont need to use this because it is running already. But if you dont get lucky quest moveward you need to use it, 

it will assinged the rival gang you will go to. 

sqv raiderpettrueoffering you can see if all alias are properly signed and the quest is running or not.

if the quest cant start via command " startquest raiderpettruemeeting " either , and sqv raiderpettrueoffering" say the quest is stopped ", then probably something wrong within the capture senario, one of the problem is lucky or boss non human (this happen if you installed some mod like raider overhaul etc). This problem is identified through the quest condition via fo4edit. All alias must be human. If you find via startquest raiderpettruemeeting getrace =0. thats the problem the one of the alias (normally the boss) are non-human race so the quest cant probably start.

Or you can simply use the fo4edit to edit the esp to allow ghoul and super mutant also can be assigned to alias.

 

sqv raiderdialoguepet nextmini quest 6 if lucky dont say something like "so get down to business" after your first fuck with lucky. probably need to startquest raiderpettruemeeting first also. 

 

More useful command will provide if any new problems occur in my run

 

Just finish my run and dont counter any other problems.

 

If you have res: aduction and turn it on and set raider pet intergration on.

 

Spoiler

this is the way recommand to play Raider pet as at the end of normal raider pet it just only disarm the bomb collar then you can leave the raider camp freely which is not make sense as the boss actually does not free you. But with aducation you still need find a way to escape the raider camp or kill boss. Provide more immersive experience than just playing raider pet alone.

 

Edited by stin2pig
Posted (edited)
On 9/21/2022 at 9:56 AM, Jorklunds said:

I don't ever get the quest in the first place. Basically the only progression I make in the entire scenario is meeting Lucky. He tells me he may have further use for me, but nothing progresses from there.

 

see my newest post to see if it works out

Edited by stin2pig
Posted
58 minutes ago, deathmorph said:

 

Does this version run correctly? I tested it briefly yesterday, looks very good, but got stuck in the lucky quest. Lucky stopped moving on the way to the other boss and only wanted sex. However, due to lack of time, I could not continue at first.

I dont know, i didnt test it myself until yet. As the contributer left this forum and never officially released that version, i would consider it being experimental.

Posted
2 hours ago, deathmorph said:

 

Does this version run correctly? I tested it briefly yesterday, looks very good, but got stuck in the lucky quest. Lucky stopped moving on the way to the other boss and only wanted sex. However, due to lack of time, I could not continue at first.

It runs well i test the whole through already

Posted

Okay thanks. I'll try again today. There are a few surprises. I just haven't looked through it with the rat poison yet. Apparently you don't have to go to a stove. A message appears the first time you have sex with the poison in your inventory. But somehow I still don't see a system, sometimes it's used and removed from the inventory, sometimes not.

Posted (edited)

For me the Mod doesn't work. I get the demand letter and travel to Lexington with empty inventory but the Raiders are immediatly firering on me. sqv command shows that IsUnarmed still is false. The ForceDisarm command doesn't change anything. I have never cleared the location and started a new game for this mod with only the required mods.

Edited by amtgr3
  • 3 weeks later...
Posted

Hello. So I'm new in Fallout 4 modding, but I've modded Skyrim before. Anyway after I'm caught by the raiders (I kinda imagine it works as Sanguine Debauchery Skyrim mod) I think I should get an perticular animation. For some reason the only thing happening is I hear a whistle and nothing happens. Do i need another mod other than AAF, or did I install something wrong there?

Posted
2 hours ago, masterofgamespl said:

Hello. So I'm new in Fallout 4 modding, but I've modded Skyrim before. Anyway after I'm caught by the raiders (I kinda imagine it works as Sanguine Debauchery Skyrim mod) I think I should get an perticular animation. For some reason the only thing happening is I hear a whistle and nothing happens. Do i need another mod other than AAF, or did I install something wrong there?

 

You also need at least one animation pack (but you likely want more than just one), and Themes which adds queryable tags to animations so that mods are able to select appropriate scenes. You should probably take a look at The Fucking Manual (no really, that's the name) for an idea of what sorts of things you may want with AAF, but if nothing else it has links to all the available animation packs and Themes and other basic info, even if you don't want to install the whole enchilada.

Posted

Hi, sorry I'm not good with English.

I don't quite understand what Raider Pet is all about.

 

Basically what I understand is that you can be taken prisoner by the Raiders, they put an explosive collar on you, and that you can escape in a variety of ways.

 

What I didn't understand is what the Raiders do with Nora? Do they rape her? Or do they assign him various missions, such as killing someone, stealing something etc...?

Posted
1 hour ago, Balmung889 said:

What I didn't understand is what the Raiders do with Nora? Do they rape her?

 

Yes, or send her to find duct tape and then torment her by taping her mouth shut, or pierce her genitalia with a bell, or send her out to a rival raider camp as a peace offering. But there's also a running quest line where you work on figuring out how to free her, or you can slowly poison the raiders without them noticing.

Posted
7 hours ago, vaultbait said:

 

Yes, or send her to find duct tape and then torment her by taping her mouth shut, or pierce her genitalia with a bell, or send her out to a rival raider camp as a peace offering. But there's also a running quest line where you work on figuring out how to free her, or you can slowly poison the raiders without them noticing.

Thank you!
Regarding the missions to escape, are the objectives assigned by the mod or do you have to improvise?

Posted
6 hours ago, Balmung889 said:

Regarding the missions to escape, are the objectives assigned by the mod or do you have to improvise?

 

They will manifest through interactions with the raiders in the camp where you were initially captured. After you're told to accompany Lucky to a rival raider camp and then return, you'll be directed by the boss to talk to Lucky again and he'll give you another task to perform, which kicks off some of your options for gaining freedom.

Posted
8 hours ago, eglenn895 said:

how do i install this

 

Just download and import the "Raider Pet v1_4 Localized.7z" file into a mod manager like Vortex or MO2, then make sure the "Raider Pet.esp" plugin is enabled after installation if your mod manager doesn't do that automatically.

Posted
9 hours ago, vaultbait said:

 

They will manifest through interactions with the raiders in the camp where you were initially captured. After you're told to accompany Lucky to a rival raider camp and then return, you'll be directed by the boss to talk to Lucky again and he'll give you another task to perform, which kicks off some of your options for gaining freedom.

Thanks again

  • 2 weeks later...
Posted

Hi, during any sex scene the collar gets removed then put back on after scene has finished. Is this normal or do I need to set it up some where so it doesn't get removed . And if so could you point me in right direction, Thankyou

Loving the mod btw  

Posted
6 hours ago, chubjub said:

Hi, during any sex scene the collar gets removed then put back on after scene has finished. Is this normal or do I need to set it up some where so it doesn't get removed . And if so could you point me in right direction, Thankyou

Loving the mod btw  

 

This mod uses a collar from Devious Devices. If you're using the 2.0 version from the file page rather than the latest release candidate, you'll need to tell AAF not to remove DD's devices during scenes somehow (either with a protected equipment file or using something like Roggvir's No-Strip Items Manager). But at this point, upgrading to DD RC8 is probably the easiest solution. If you want to do the file addition instead, this  is what's in the DeviousDevices_protectedEquipmentData.xml RC8 installs:

 

<meta title="DeviousDevices_protectedEquipmentData.xml" version="1.0" dataSet="protectedEquipment"/>
<defaults />

<condition>
	<protectKeyword form="4C5C" source="Devious Devices.esm"/>
</condition>

 

Posted
1 hour ago, vaultbait said:

 

This mod uses a collar from Devious Devices. If you're using the 2.0 version from the file page rather than the latest release candidate, you'll need to tell AAF not to remove DD's devices during scenes somehow (either with a protected equipment file or using something like Roggvir's No-Strip Items Manager). But at this point, upgrading to DD RC8 is probably the easiest solution. If you want to do the file addition instead, this  is what's in the DeviousDevices_protectedEquipmentData.xml RC8 installs:

 

<meta title="DeviousDevices_protectedEquipmentData.xml" version="1.0" dataSet="protectedEquipment"/>
<defaults />

<condition>
	<protectKeyword form="4C5C" source="Devious Devices.esm"/>
</condition>

 

Thankyou, I haven't played around with   AFF properly but I'm making a start now I'll try the DD RC8 but looking at the xml each mod sets up its own keywords then tells AFF via an xml ? or do I have they that wrong.

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