Karna5 Posted May 22, 2020 Posted May 22, 2020 54 minutes ago, Maion said: The ghoul thing can happen if the group that captured you is too small, eg random strays , this does not happen when you are caught in places where there are designated bosses like Jared in Corvega etc etc I think the mod does not find said boss and assigns the title to some random npc and that random npc is not necesarily closeby, there is no way to block it as far as I know, so try to only be caught by big gangs ? Good advice, Maion. Thanks 1
Malphias Posted May 22, 2020 Posted May 22, 2020 Well, this is fucked up. I started a new game and have loaded all these mods including Raider Pet. It shouldn't have, but it became activated during a CSA Abduction. I was taken to a site with Raiders and when I talked to one of them the bastard slapped the collar on me. Eventually, I killed them all. They are all fucking dead and NOT A ONE of them has they key to the collar. The chest did not have a key in it either. There is no fucking key! Now...I'm fucking screwed. Twenty minutes later my character is fucking dead when the collar blows. Is there a console command to remove the collar?
Karna5 Posted May 22, 2020 Posted May 22, 2020 22 minutes ago, Malphias said: Well, this is fucked up. I started a new game and have loaded all these mods including Raider Pet. It shouldn't have, but it became activated during a CSA Abduction. I was taken to a site with Raiders and when I talked to one of them the bastard slapped the collar on me. Eventually, I killed them all. They are all fucking dead and NOT A ONE of them has they key to the collar. The chest did not have a key in it either. There is no fucking key! Now...I'm fucking screwed. Twenty minutes later my character is fucking dead when the collar blows. Is there a console command to remove the collar? That's happened to me a couple of times (maybe twice out of 20 or so captures). I think usually I get out of it by finding the ID of the collar (player.inv) and then typing: player.drop [id of collar] 1 That'll drop the collar on the ground. I'm pretty sure that's what I do, though it's been a few weeks since it happened to me EDIT: I noticed the Crime and Punishment mod (on Nexus) has an option to use Willpower to get out of restraints. I haven't tried it on an exploding collar, but it worked on a devious device corset. That's probably worth trying if nothing else works EDIT #2: I think it was Crime and Punishment, though it might have been one of the sex stats or the like. Sorry I can't remember which mod has that option. It's buried in the MCM and not automatically activated.
Malphias Posted May 22, 2020 Posted May 22, 2020 6 minutes ago, Karna5 said: That's happened to me a couple of times (maybe twice out of 20 or so captures). I think usually I get out of it by finding the ID of the collar (player.inv) and then typing: player.drop [id of collar] 1 That'll drop the collar on the ground. I'm pretty sure that's what I do, though it's been a few weeks since it happened to me EDIT: I noticed the Crime and Punishment mod (on Nexus) has an option to use Willpower to get out of restraints. I haven't tried it on an exploding collar, but it worked on a devious device corset. That's probably worth trying if nothing else works EDIT #2: I think it was Crime and Punishment, though it might have been one of the sex stats or the like. Sorry I can't remember which mod has that option. It's buried in the MCM and not automatically activated. Thanks for the help but it didn't work. Even though there is a message saying it was dropped, it didn't actually get removed. Soon as the command was executed the pop up showed in game for me to pick lock, cut, etc...player.removeitem didn't work either.
izzyknows Posted May 22, 2020 Posted May 22, 2020 1 hour ago, Malphias said: Well, this is fucked up. I started a new game and have loaded all these mods including Raider Pet. It shouldn't have, but it became activated during a CSA Abduction. I was taken to a site with Raiders and when I talked to one of them the bastard slapped the collar on me. Eventually, I killed them all. They are all fucking dead and NOT A ONE of them has they key to the collar. The chest did not have a key in it either. There is no fucking key! Now...I'm fucking screwed. Twenty minutes later my character is fucking dead when the collar blows. Is there a console command to remove the collar? Open the MCM and turn On DeBug, then use it to force remove the collar. My bad! That was for Real Handcuffs. Console: help restraint 4 keyw player.additem xxxxxxxx xxxx being the restraints key. And one more thing. Never force remove a scripted item. Doing so doesn't trigger the items script which, as you've noticed, will still be running.
MrCruelJohn Posted May 22, 2020 Posted May 22, 2020 32 minutes ago, izzyknows said: Open the MCM and turn On DeBug, then use it to force remove the collar. My bad! That was for Real Handcuffs. Console: help restraint 4 keyw player.additem xxxxxxxx xxxx being the restraints key. And one more thing. Never force remove a scripted item. Doing so doesn't trigger the items script which, as you've noticed, will still be running. Just Adding to your list, @izzyknows Help (restraint/chastity/slave collar) 4 keym Also Help handcuffs 4 for the keys there as well if you have real handcuffs installed... But what is more fun, is simply run... run into you run into another raider - keep searching - run some more... It really isn't hopeless.... John
Malphias Posted May 22, 2020 Posted May 22, 2020 1 hour ago, izzyknows said: Open the MCM and turn On DeBug, then use it to force remove the collar. My bad! That was for Real Handcuffs. Console: help restraint 4 keyw player.additem xxxxxxxx xxxx being the restraints key. And one more thing. Never force remove a scripted item. Doing so doesn't trigger the items script which, as you've noticed, will still be running. Thank you very much. Now I can continue my game/testing. Somehow need to get all these mods to work together without screwing with each other. As I said, this started out via AAF Violate into a CSA Abduction but during my time as a playtoy somehow talking to a Raider fired off Raider Pet. This was problematic...the prisoner chest contained Raider Pet inventory AS WELL as CSA inventory. When I killed the boss and opened the chest, I got Raider Pet. The Abduction wasn't completing because I didn't get my inventory back. But, I dropped a ceramic cup into the chest and CSA triggered it's item retrieval. Raider Pet doesn't have an MCM? Too bad, I could deactivate it when a CSA is trigggered and vice versas.
Malphias Posted May 22, 2020 Posted May 22, 2020 47 minutes ago, MrCruelJohn said: Just Adding to your list, @izzyknows Help (restraint/chastity/slave collar) 4 keym Also Help handcuffs 4 for the keys there as well if you have real handcuffs installed... But what is more fun, is simply run... run into you run into another raider - keep searching - run some more... It really isn't hopeless.... John But...I don't want to run from one Raider group to another. That's not my game. For this play I am not Nora...Shawn isn't my son...he's my little brother. Shocking for her to see Sanctuary, and Codsworth says there are people in Concord so she goes to check it out, right after vomiting over the side of the bridge when she sees the body. In Concord she hears the gunfire and curious gets closer to see, only to be spotted by a Raider that chases her into an alley and abuses her. Very devastating event! Made worse because she's sold off to be a sex toy to an entire group of raiders. Eventually, she's had enough and gets up the nerve to break free or just die. She takes out the leader, and damned if she doesn't kill every raider there! (She doesn't know jack shit about player game bias LOL). She's in shock. Alone. And in unknown territory with no clue where to go. So...now that I got that damn collar off...I can wander the streets frightened and demoralized and hoping to find...some decent people. We all know that ain't happening but who knows who she runs into...maybe raiders...maybe Super Mutants which will totally freak her out...or ghouls...her wrecked mind just may shatter for good. That's were I am at...as long as these mods play nice with each other. 2
stobor Posted May 23, 2020 Author Posted May 23, 2020 On 5/22/2020 at 1:33 PM, Maion said: The ghoul thing can happen if the group that captured you is too small, eg random strays , this does not happen when you are caught in places where there are designated bosses like Jared in Corvega etc etc I think the mod does not find said boss and assigns the title to some random npc and that random npc is not necesarily closeby, there is no way to block it as far as I know, so try to only be caught by big gangs ? It's not really the mod pulling in the ghoul, it's the base game having a screwed up notion of how to fill the relevant alias. There are a few places the game identifies as 'raider camp', but the 'boss' reference is to a feral ghoul, hostile to the raiders. The one place I know this can happen is at one of the Mass Pike tunnels... but there may well be other examples. There's also a ghoul boss in Monsignor Pizza, but that one's not feral. So the mod still works.
remidove Posted May 24, 2020 Posted May 24, 2020 My apologies if someone has already answered the questions I have and I just didn't see it, but I'm having a few issues. First, Jun says his dialogue and such but never gives me the note. Second, when going to corvega unarmed, I'm still getting attacked. The quest is running and i have used the force disarm command, nothing i try seems to work. Any ideas?
Maion Posted May 24, 2020 Posted May 24, 2020 6 hours ago, remidove said: My apologies if someone has already answered the questions I have and I just didn't see it, but I'm having a few issues. First, Jun says his dialogue and such but never gives me the note. Second, when going to corvega unarmed, I'm still getting attacked. The quest is running and i have used the force disarm command, nothing i try seems to work. Any ideas? Don't know about the note, but it should have gotten the quest running anyways if Jun came to speak to you, when you go to the Raiders, you must be certain not to have ANY weapons in your Inventory, no guns, no knives, no grenades etc, if you just disarm but still have the weapons on you, they will still attack.
remidove Posted May 24, 2020 Posted May 24, 2020 10 hours ago, Maion said: Don't know about the note, but it should have gotten the quest running anyways if Jun came to speak to you, when you go to the Raiders, you must be certain not to have ANY weapons in your Inventory, no guns, no knives, no grenades etc, if you just disarm but still have the weapons on you, they will still attack. I'm absolutely sure there's no weapons in my inv. I emptied my inventory entirely (except for quest items I couldn't drop) and raiders are still hostile. I'm not sure what I'm missing here...
Maion Posted May 24, 2020 Posted May 24, 2020 odd, try this in console: "startquest RaiderPetDialogueQuest" , it should start the quest without the note anyways.
remidove Posted May 25, 2020 Posted May 25, 2020 19 hours ago, Maion said: odd, try this in console: "startquest RaiderPetDialogueQuest" , it should start the quest without the note anyways. See that's my issue. I've used that command multiple times and "sqv RaiderPetDialogueQuest" shows that the quest is running, but nothing changes, raiders still hostile.
remidove Posted May 25, 2020 Posted May 25, 2020 So after uninstalling and reinstalling Fallout 4 for an unrelated issue, and reinstalling all my mods, Raider Pet worked just fine. Not sure what the issue was in the first place but i guess it's fixed now. However i've come across another problem. After getting the mod working as it should and talking to Jared, my collar randomly started beeping and killed me. I'm still inside corvega so it shouldn't be like out of range or anything. Any ideas as to why this might happen? 1
Tanglin Posted May 30, 2020 Posted May 30, 2020 On 5/26/2020 at 5:40 AM, remidove said: So after uninstalling and reinstalling Fallout 4 for an unrelated issue, and reinstalling all my mods, Raider Pet worked just fine. Not sure what the issue was in the first place but i guess it's fixed now. However i've come across another problem. After getting the mod working as it should and talking to Jared, my collar randomly started beeping and killed me. I'm still inside corvega so it shouldn't be like out of range or anything. Any ideas as to why this might happen? Were you on a quest given by Lucky?
LL_Cass Posted May 31, 2020 Posted May 31, 2020 17 hours ago, Tanglin said: Were you on a quest given by Lucky? No I wasnt I only had the initial meeting with lucky no quest given I dont even know how to trigger the quests yet
Tanglin Posted May 31, 2020 Posted May 31, 2020 1 hour ago, LL_Cass said: No I wasnt I only had the initial meeting with lucky no quest given I dont even know how to trigger the quests yet Jared had already given you the quest to meet Lucky? Anyway, has the collar exploded since reloading your save?
stobor Posted May 31, 2020 Author Posted May 31, 2020 On 5/23/2020 at 11:56 PM, remidove said: My apologies if someone has already answered the questions I have and I just didn't see it, but I'm having a few issues. First, Jun says his dialogue and such but never gives me the note. Second, when going to corvega unarmed, I'm still getting attacked. The quest is running and i have used the force disarm command, nothing i try seems to work. Any ideas? 9 out of 10 times, that means your script environment is borked. The quest is running, or Jun wouldn't have any dialogue - but the handing over of the note is done by a script. Common causes are missing DD (while having 2 or more mods with 'soft' dependencies on it), or broken F4SE install (missing script files).
stobor Posted May 31, 2020 Author Posted May 31, 2020 On 5/25/2020 at 5:40 PM, remidove said: However i've come across another problem. After getting the mod working as it should and talking to Jared, my collar randomly started beeping and killed me Not servicing raiders often enough.
Arachidonate Posted June 1, 2020 Posted June 1, 2020 sorry if this has been asked before , the only quest i keep getting is dolled up , all the others don t seem to happen at all , i havn t had a single dance , gone dancing , truce offering and time out ( i have the poses mod) never happen
LL_Cass Posted June 12, 2020 Posted June 12, 2020 On 5/31/2020 at 12:59 AM, Tanglin said: Jared had already given you the quest to meet Lucky? Anyway, has the collar exploded since reloading your save? Yes Jared already told me to go see lucky I went and seen lucky but he did not give any quests for me to follow, no the collar has not exploded since my reload of the save so that helped,. Im currently trying again just to see if lucky gives a quest but this is the 3rd time trying and no quests from lucky in the past. Is there a way to trigger lucky into giving his quest via console command ??
Tanglin Posted June 12, 2020 Posted June 12, 2020 7 minutes ago, LL_Cass said: Yes Jared already told me to go see lucky I went and seen lucky but he did not give any quests for me to follow, no the collar has not exploded since my reload of the save so that helped,. Im currently trying again just to see if lucky gives a quest but this is the 3rd time trying and no quests from lucky in the past. Is there a way to trigger lucky into giving his quest via console command ?? I think you can trigger Lucky's quest through console commands, but I'm not 100% it won't lead to other unintended consequences. Stobor, the mod author, would be the one to help you with that, and the exact quest stage number. However, without using console commands, Lucky should give you a quest on his own. Talk to him, and if he has nothing, let the raiders have some fun with you, and then talk to him again.
FercPolo Posted July 18, 2020 Posted July 18, 2020 On 3/15/2020 at 10:44 PM, Acehunter1 said: Hi I’m really new in the whole modding thing, and this mod is the first that I have downloaded. I’ve downloaded all the requirements for it and all, I’m just not sure how the quest works. Is it supposed to be a marked quest or an unmarked quest? I’ve never seen it being marked, so I’ve always been a little lost as to what to do... Also, for me, talking to the raiders has been a real pain, because most of them stay unresponsive when I try to enter dialogue with them, and I often have to spam E on them for about 30 seconds before the right dialogue and sex trigger (I gave up on some that remained unresponsive for longer). Finally, last thing I did was that I entered a spanking session or something with one raider, and I got stuck on that screen... It said to press or or [Up and down] to choose options, but I was on freecam mode and pressing these keys were only moving my camera view (and no other keys were responsive so I was softlocked...). I think my main problem is not knowing how the infiltration quest works, and what I have to do. Is it supposed to be a marked quest, and I’ve been doing something wrong all along? If not, can someone help me figure out how to advance the quest? Thanks! Press Home to bring up the AAF overlay and the buttons will work as intended.
tim8867 Posted July 26, 2020 Posted July 26, 2020 Hello, I would like to know if there would be an addition for the other faction like the artillerymen, the supermutant, ... ? If so, when do you think it will be?
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