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4 hours ago, ieieieie said:

hey i cant find the sexbound config files to adjust stuff mind telling me where they are in the game folders?

 

They are in the mod folder, inside the mod. To reach such files, you need to have the unpacked version. The PAK file is not a ZIP and cannot be edited in Notepad, try as you may.

 

Download the "Source" version, unzip it into it's own folder inside your Starbound's "mods" folder, and from there, just open the folder and you'll see stuff like "sexbound.config" and so on.

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15 hours ago, red3dred said:

 

They are in the mod folder, inside the mod. To reach such files, you need to have the unpacked version. The PAK file is not a ZIP and cannot be edited in Notepad, try as you may.

 

Download the "Source" version, unzip it into it's own folder inside your Starbound's "mods" folder, and from there, just open the folder and you'll see stuff like "sexbound.config" and so on.

im assuming changing to the zip version from the pak version wont cause any issues correct?

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4 hours ago, ieieieie said:

im assuming changing to the zip version from the pak version wont cause any issues correct?

 

Shouldn't, but i've seen from several people having issues that, sometimes, you never know what Windows is gonna do. Just hope you don't get one of the accursed cases of it just taking over your mods folder and preventing it from being accessible.

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21 hours ago, red3dred said:

 

Shouldn't, but i've seen from several people having issues that, sometimes, you never know what Windows is gonna do. Just hope you don't get one of the accursed cases of it just taking over your mods folder and preventing it from being accessible.

Windows has done this to me, but instead of with this game, it was with the entirety of all my modpacks for Minecraft. Simplest fix is to just make sure your account is the admin account of the pc, and disable read only on literally *everything* in that directory. Usually fixes such ridiculous problems that get caused by Windows (usually Windows 10.) being a prick.

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On 12/3/2021 at 10:31 AM, ieieieie said:

does anyone know what i can use sexbucks for?

 

So far, they're used in crafting certain special furniture items from blueprints found in random treasure drops. I hope for other mods to make use of SexBux too.

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52 minutes ago, ieieieie said:

well as long as you keep answering ill keep asking, any mods that enable slavery for defeat? i want to capture some enemy npcs, and second how do i enable nipples i saw an option in the cnfig but i dont want to mess with it at random.


Nipples are tied to race supports;
Check the "species" folder, and you'll see in it's patches, it has values for enabling nipples.

As for the defeat question, used to be an option to "convert pregnant hostiles" but even then, that wouldn't allow you to "take them with you" by default. If that feature still worked, however, you'd probably be able to mix it with the "Job Offers" mod and "No Uniform" to essentially take them with you, into your crew, with their current outfit and everything. I remember there was a trick that could still work, but i am not sure... Giving them the job-offer pamphlet while they are stuck in the Sex-node?

Edited by red3dred
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22 hours ago, Locuturus said:

 

So far, they're used in crafting certain special furniture items from blueprints found in random treasure drops. I hope for other mods to make use of SexBux too.

One idea i had for it was a conversion to pixels, but not sure which crafting station to use (and for the hands, not sure how to make it so the player knows the recipe) (and if a custom one needs to be made, I am not a good sprite maker)

 

Also not sure the conversion rate, 1 sexbux to 1 pixel, 1 to 100, 100 to 1, 2 to 3, I have no idea.

 

There's also the duration, how long it takes each conversion (by default takes 1 second per transaction)

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23 hours ago, ieieieie said:

what kind of furniture can i turn into sexbound objects?

More or less any object you can get into. And that of which is from the base game. if you have Spawnable Item Pack, you can see all the items that do already have sexnode enabled versions already. Only downside? You can't up the amount of people on those typically and have to find the original vanilla prop that was used prior, and hope to god that it'll support a higher player count thingy. But basically, I'd say, don't worry much about it. As sometimes you can find props spawned in already as sexbound versions of the originals for some reason. Typically tables and avian alters and *sometimes* some of the beds too. It varies really, and it's weird as well how not all of them are like this, but some are.

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49 minutes ago, ieieieie said:

i cant find the option in the config to reduce the time it takes to give birth? what line should i be looking for?

 

sxb_plugin.pregnant.config, at the bottom;

/**
   * true  := Use operating system (real-life) time for pregnancies and determining birth time.
   * false := Use in-game world time instead. Faster birthing, but behaves weird when travelling at warp speed.
   */
  "useOSTimeForPregnancies": false,

  /**
   * Affects the chance to become pregnant for this entity (Default: 0.75 = 75% chance)
   */
  "fertility": 0.75,

  /**
   * There are three trimesters in a pregnancy, but you can set it to be more or less than 3.
   *
   * Note: This number is multiplied by the trimesterLength.
   */
  "trimesterCount": 3,

  /**
   * Each trimester lasts 2 - 3 days.
   */
  "trimesterLength": [2, 3]

 

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me and my friend have been having an issue in multiplayer. we use a mix of loverslab and steam mods but when either of os connect to the other we get an EOF exception. spent over 3 hours troubleshooting and discovered multiplayer works fine with just the workshop mods installed, and with just sexbound installed anyone know whats going on?

 

EDIT: okay so with just the .pak installed and no other mod he still cant connect really unsure where to go from here.

Edited by cbvbadlarry
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45 minutes ago, cbvbadlarry said:

me and my friend have been having an issue in multiplayer. we use a mix of loverslab and steam mods but when either of os connect to the other we get an EOF exception. spent over 3 hours troubleshooting and discovered multiplayer works fine with just the workshop mods installed, and with just sexbound installed anyone know whats going on?

 

EDIT: okay so with just the .pak installed and no other mod he still cant connect really unsure where to go from here.


It would help to elaborate, and preferably provide the logs from both sides. I assume you know where the logs are if you are messing with modpacks and such, but anyhow;

EoF usually means there is a mod-difference between client and host, usually meaning the person getting kicked for EoF is missing mods that the host has (I believe it means the server sent an information to the client, and the client reached the end of the file early, before the server agreed to the data? It's a strange thing that the game allows connections with differing mods but alas)

If you want to share both logs, i can give them a read, shouldn't be too hard to compare and tell why things aren't working the same. Beware that the API did get updated recently.

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8 minutes ago, red3dred said:


It would help to elaborate, and preferably provide the logs from both sides. I assume you know where the logs are if you are messing with modpacks and such, but anyhow;

EoF usually means there is a mod-difference between client and host, usually meaning the person getting kicked for EoF is missing mods that the host has (I believe it means the server sent an information to the client, and the client reached the end of the file early, before the server agreed to the data? It's a strange thing that the game allows connections with differing mods but alas)

If you want to share both logs, i can give them a read, shouldn't be too hard to compare and tell why things aren't working the same. Beware that the API did get updated recently.

okay so looks like his games is not generate a log file for some reason. The following is my latest as the host. Keep in mind we only tried with sexbound installed this time.

 

starbound.log.1

Edited by cbvbadlarry
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1 minute ago, cbvbadlarry said:

hes not felling well and has gone to  lay down, hopefully we dont need him to fix this...

 

Wish them well, but about that log;

 

6 minutes ago, cbvbadlarry said:

okay so looks like his games is not generate a log file for some reason. The following is my latest as the host. Keep in mind we only tried with sexbound installed this time.

 

That's not normal, the game should always generate a log. It may not be recognised as a log file, instead just being called "starbound", a text file, but it should always generate one, and rename the previous ones to starbound.log.1, 2, 3 and so on. For instance, you've shown a log.1, from when you launched the server with no mods at all. None.

I believe you've also missed which one's the log. I'll throw in this reminder just in case;

Quote

So, to better report issues, try providing a description of the issue and recreating the issue in-game, then providing a log file.

To find the log file, it should be within your Starbound installation directory, then the storage folder. You should see a text file named starbound.log (Or simply starbound, a plain text file). Paste it into your response as a attached file, or use PasteBin, whichever you prefer. Then users can look into your issues with the necessary information at hand.

 

<Just please don't post the whole thing as text here>

 

And for extra reference, i'll throw in a picture of my Starbound's testing client and it's storage folder;

image.png.869f2550004e5c32eeaa8a7d6874663f.png

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2 minutes ago, red3dred said:
Spoiler

 

Wish them well, but about that log;

 

Spoiler
Spoiler

 

 

That's not normal, the game

Spoiler
Spoiler

 

 

should always generate a log. It may not be recognised as a log file, instead just being called "starbound", a text file, but it should always generate one, and ren

Spoiler
Spoiler

 

 

ame the previous ones to starbound.log.1, 2, 3 and so on. For instance, you've shown a log.1, from when you launched the server with no mods at all. None.

Spoiler

 



I believe you've also missed which one's the log. I'll throw in this reminder just in case;

 

And for extra reference, i'll throw in a picture of my Starbound's testing client and it's storage folder;

image.png.869f2550004e5c32eeaa8a7d6874663f.png

I thought it was odd he didnt have any logs and had him share is screens in discord. he had no world or character saves in his storage either just the folders the would go in. I greatly appreciate your assistance with this when he gets back ill we if hes willing to do a fresh install, verifying intregrity earlier didnt help at all

 

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On 12/5/2021 at 9:30 PM, red3dred said:

 

sxb_plugin.pregnant.config, at the bottom;

/**
   * true  := Use operating system (real-life) time for pregnancies and determining birth time.
   * false := Use in-game world time instead. Faster birthing, but behaves weird when travelling at warp speed.
   */
  "useOSTimeForPregnancies": false,

  /**
   * Affects the chance to become pregnant for this entity (Default: 0.75 = 75% chance)
   */
  "fertility": 0.75,

  /**
   * There are three trimesters in a pregnancy, but you can set it to be more or less than 3.
   *
   * Note: This number is multiplied by the trimesterLength.
   */
  "trimesterCount": 3,

  /**
   * Each trimester lasts 2 - 3 days.
   */
  "trimesterLength": [2, 3]

 

Oh and as an addition to this, by default, least in older versions from what I've seen, the Use OS time for pregnancies option is usually set to true by default. Basically, if you have that on, turn it off if you want pregnancies to happen much quicker.

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Okay so my sprites are invisible for the sex animations. No idea what mod I installed to cause this issue, been trying to trouble shoot it on my own. Literally uninstalled every mod I had except for Frakin Universe, Sexbound, and EEB. Uninstalled and then Reinstalled Sexbound. Checked to make sure I installed it correctly. Still the sprites turn invisible. It was working perfectly fine before and now I can't seem to fix whatever it is I broke. Looking at the log something is definitely up, especially with all the errors popping up but I don't know what exactly. I'm stumped and could use some assistance. 

Here's my log file: Log File

Edited by pornopyro499
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32 minutes ago, pornopyro499 said:

Okay so my sprites are invisible for the sex animations. No idea what mod I installed to cause this issue, been trying to trouble shoot it on my own. Literally uninstalled every mod I had except for Frakin Universe, Sexbound, and EEB. Uninstalled and then Reinstalled Sexbound. Checked to make sure I installed it correctly. Still the sprites turn invisible. It was working perfectly fine before and now I can't seem to fix whatever it is I broke. Looking at the log something is definitely up, especially with all the errors popping up but I don't know what exactly. I'm stumped and could use some assistance. 

Here's my log file: Log File


Your installation appears to be broken. Every single Frames file is missing, apparently, and somehow.

 

Did your antivirus or something delete all .frames files or something...? If you install the .pak version of the mod that shouldn't be possible, so that's a last option, if reinstalling the folder still refuses to cooperate.

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