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[mod] Sexbound


Locuturus

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On 10/9/2021 at 12:15 PM, EaglePhntm said:

well, stuff began to not work for me for no reason mid play and now they just don't work. I become invisible and the node guy just stands as is... I tried only running sexbound with aphrodite's bow to test and nothing worked. Any way to solve this?

 

i think it was caused by armor adapt mod (not sure)

I talked to Red about this and we found the problem. I was using an outdated SxB in my testing, so the problem was missed.

Basically Armor Adapt modifies the images listed in the config of the item. Like normally in an item you would see

"femaleFrames" : "head.png"



This is what Armor Adapt does

"femaleFrames" : "/items/armors/armorAdapt/<species>/<itemName>/<bodyType>/headf.png"



SxB gets the images while in sex nodes by getting the path of the item and slapping what is inside the "frames" : "image.png" (The "image.png" specifically) onto the end of the path to have the images on the node. This is where the problem comes from because what the SxB scripts are doing is /items/armors/itemFolder//items/armors/armorAdapt/<species>/<itemname>/<bodyType>/headf.png

The double // and the fact that path doesn't exist is what is doing it.

Thankfully I know how to fix this, but I have to wait for Loc to return from the void so I can give them the fix to SxB. I've been waiting for compatibility talks to happen anyways to get the pregnancy effect update going.

Edit: I have a working fix ready, just have to wait on Loc

Edited by Zancuno
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Not sure if i'm doing this right, but there's something wrong with the line of lua code here in "/mods/sexbound/scripts/sexbound/util.lua" from the latest distribution of the mod that causes an error related to indexing a nil value at line 82. it is of course 

(81) Sexbound.Util.parseVersion = function(version)
(82)    version = version:gsub('[xX]', '0') -- Replace x with 0
(83)    return string.match(version, '^([<>=]*)(%d+).(%d+).(%d+)$')
(84) end

but it causes the error 

[06:22:05.379] [Error] [string "/scripts/sexbound/util.lua"]:82: attempt to index a nil value (local 'version')

 

this and some other issues (GFY Platform is broken in addition to this) have made Sexbound entirely unusable/broken even with just the stock avian race. haven't tried anything else yet.

 

it could possibly be an interaction between Frackin' Universe and some of the other mods i have installed. really this pack i have is a bit of a kitchen sink pack more than anything.

 

i'm actually in the process of trying some fixes and getting a clean sandbox save to run this with. i'll report back with a log upon request or when all else fails.

 

if you have any little nifty tricks i can use to work around the issues or diagnose the issue further, please do speak up. i don't have the patience to rummage through 150+ pages of replies to see if anyone else has had similar issues or have made certain repair/diagnostic techniques available for others.

 

Addendum 1:

(1) 47.280] [Error] [string "/scripts/sexbound/override/player.lua"]:31: attempt to index a nil value (field 'sb_player') (repeated several times over)
(2)[06:18:43.768] [Error] Failed to load Sexbound configuration: /sexbound.config
   [06:18:43.768] [Error] [string "/scripts/sexbound/override/common.lua"]:113: attempt to index a nil value (field '_config')
(3) [06:18:30.270] [Error] Failed to load Sexbound configuration: /sexbound.config

there's too much to harvest and list here, i'll need to post a full clean log soon. from boot, to loading onto a BYOS ship (as a human), then shutdown immediately.

 

Addendum 2: i have replicated the issue on a human female save. freshly entered into a BYOS ship, spawned a GFY platform (easy lounge object) and entered. then left it, and shutdown.

 

the log will be attached here. go nuts attacking it. i'll be tinkering...starbound.log

Edited by CuriosityRoast
Addendum #2 (i didn't even see this text field 'til now)
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4 hours ago, CuriosityRoast said:

Not sure if i'm doing this right, but there's something wrong with the line of lua code here in "/mods/sexbound/scripts/sexbound/util.lua" from the latest distribution of the mod that causes an error related to indexing a nil value at line 82. it is of course 

(81) Sexbound.Util.parseVersion = function(version)
(82)    version = version:gsub('[xX]', '0') -- Replace x with 0
(83)    return string.match(version, '^([<>=]*)(%d+).(%d+).(%d+)$')
(84) end

but it causes the error 

[06:22:05.379] [Error] [string "/scripts/sexbound/util.lua"]:82: attempt to index a nil value (local 'version')

 

this and some other issues (GFY Platform is broken in addition to this) have made Sexbound entirely unusable/broken even with just the stock avian race. haven't tried anything else yet.

 

it could possibly be an interaction between Frackin' Universe and some of the other mods i have installed. really this pack i have is a bit of a kitchen sink pack more than anything.

 

i'm actually in the process of trying some fixes and getting a clean sandbox save to run this with. i'll report back with a log upon request or when all else fails.

 

if you have any little nifty tricks i can use to work around the issues or diagnose the issue further, please do speak up. i don't have the patience to rummage through 150+ pages of replies to see if anyone else has had similar issues or have made certain repair/diagnostic techniques available for others.

 

Addendum 1:

(1) 47.280] [Error] [string "/scripts/sexbound/override/player.lua"]:31: attempt to index a nil value (field 'sb_player') (repeated several times over)
(2)[06:18:43.768] [Error] Failed to load Sexbound configuration: /sexbound.config
   [06:18:43.768] [Error] [string "/scripts/sexbound/override/common.lua"]:113: attempt to index a nil value (field '_config')
(3) [06:18:30.270] [Error] Failed to load Sexbound configuration: /sexbound.config

there's too much to harvest and list here, i'll need to post a full clean log soon. from boot, to loading onto a BYOS ship (as a human), then shutdown immediately.

 

Addendum 2: i have replicated the issue on a human female save. freshly entered into a BYOS ship, spawned a GFY platform (easy lounge object) and entered. then left it, and shutdown.

 

the log will be attached here. go nuts attacking it. i'll be tinkering...starbound.log

 

Sip... Okay, i'm already seeing i'm in for a battle and a half...

You seem to have overcomplicated the issue a bit, your mods folder is a warzone right now;
Any folder in your mods folder will get loaded as a mod. There are several mods that are either duplicates (Same mod, two files) or folders that seem like they contain mods, but no Metadata (The identifier inside of a mod, essentially. Game reads them as "Unidentified folders")
You also have some mods that are known to essentially brick Sexbound, so i'll try to pick 'em all out real quick out of the long list:
 

Spoiler
Detected asset source named 'SexboundFutanari' at '../mods/SexboundFutanari_v2.8.3.pak'
--This mod is heavily outdated and replaces several internal scripts to achieve it's function back in the day.
--Recommend you remove it.

--There also seems to be a mod folder called "Working" that is loading, not sure if it's meant to be loaded.


As for the issue you've mentioned, it seems your main Sexbound config file is borked;
It's harder to read the log because it's a Linux OS log, each OS has it different and honestly, Windows is the easier to read one when it has a bad error, but i won't judge, Power to the Penguin-- anyway, here's the issue:
 

Caused by: (JsonParsingException) Error parsing json: bad array, should be ',' or ']' at 59:7

 

Which, looking at my main Sexbound config... seems to be around here;

image.png.d1b1269f0485de03919212a7753e943f.png

 

This can be caused by a actual faulty edit to this file, either your own doing, or another support mod that is improperly patching it.

 

Other than that, i can't parse anythig else until the game gets past that point. Just a FYI, you have a lot of mods. Local and otherwise. There are duplicates that aren't loaded by default (Same mod, different files), and there are some that seem to be slipping by; Namely, lots of VoreMod objects and projectiles are defined twice, which means they got loaded twice, in the same mod structure (Basically, if two different mods defined the same item, in slightly different folders inside themselves, game instantly crashes, but if they have the same structure, usually meaning the same mod, they are fine and instead the game just informs you).

Edited by red3dred
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9 hours ago, red3dred said:

 

Sip... Okay, i'm already seeing i'm in for a battle and a half...

You seem to have overcomplicated the issue a bit, your mods folder is a warzone right now;
Any folder in your mods folder will get loaded as a mod. There are several mods that are either duplicates (Same mod, two files) or folders that seem like they contain mods, but no Metadata (The identifier inside of a mod, essentially. Game reads them as "Unidentified folders")
You also have some mods that are known to essentially brick Sexbound, so i'll try to pick 'em all out real quick out of the long list:
 

  Hide contents
Detected asset source named 'SexboundFutanari' at '../mods/SexboundFutanari_v2.8.3.pak'
--This mod is heavily outdated and replaces several internal scripts to achieve it's function back in the day.
--Recommend you remove it.

--There also seems to be a mod folder called "Working" that is loading, not sure if it's meant to be loaded.


As for the issue you've mentioned, it seems your main Sexbound config file is borked;
It's harder to read the log because it's a Linux OS log, each OS has it different and honestly, Windows is the easier to read one when it has a bad error, but i won't judge, Power to the Penguin-- anyway, here's the issue:
 

Caused by: (JsonParsingException) Error parsing json: bad array, should be ',' or ']' at 59:7

 

Which, looking at my main Sexbound config... seems to be around here;

image.png.d1b1269f0485de03919212a7753e943f.png

 

This can be caused by a actual faulty edit to this file, either your own doing, or another support mod that is improperly patching it.

 

Other than that, i can't parse anythig else until the game gets past that point. Just a FYI, you have a lot of mods. Local and otherwise. There are duplicates that aren't loaded by default (Same mod, different files), and there are some that seem to be slipping by; Namely, lots of VoreMod objects and projectiles are defined twice, which means they got loaded twice, in the same mod structure (Basically, if two different mods defined the same item, in slightly different folders inside themselves, game instantly crashes, but if they have the same structure, usually meaning the same mod, they are fine and instead the game just informs you).

 

 

Thanks for helping out. i've actually figured out ahead of time that the futanari mod is old and deprecated. didn't think it broke shit THAT hard, but it's been removed already as far as i'm aware.

 

as for the "Working" folder, it's literally empty and, to boil it down, i use it for essentially a nuclear detonation site in terms of mod tinkering.

 

and the config is my doing. it looks like this right now on those lines:

 

    /**
     * Specify supported entity species.
     */
    "supportedPlayerSpecies": [
      "apex",
      "avian",
      "fenerox",
      "floran",
      "glitch",
      "human",
      "hylotl",
      "novakid"
      "avali"
      "elduukhar"
    ],

 

i feel like a total moron... Time for further testing!

 

 

Addendum 1>
well, it still failed... gee i wonder why...

starbound.log

 

i'll check it myself if i can determine what it is. but i'm not well-versed in this stuff.

 

Addendum 2> turns out i am mentally inept because of that last line. it doesn't need a "," separator. i'm testing again.

 

 

Addendum 3> i believe the issue has now been Resolved!

so this might be the last of me for a while. thanks, red3dred for the assistance provided.

Edited by CuriosityRoast
Addendum 3 - Resolved???
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48 minutes ago, CuriosityRoast said:

 

 

Thanks for helping out. i've actually figured out ahead of time that the futanari mod is old and deprecated. didn't think it broke shit THAT hard, but it's been removed already as far as i'm aware.

 

as for the "Working" folder, it's literally empty and, to boil it down, i use it for essentially a nuclear detonation site in terms of mod tinkering.

 

and the config is my doing. it looks like this right now on those lines:

 

    /**
     * Specify supported entity species.
     */
    "supportedPlayerSpecies": [
      "apex",
      "avian",
      "fenerox",
      "floran",
      "glitch",
      "human",
      "hylotl",
      "novakid"
      "avali"
      "elduukhar"
    ],

 

i feel like a total moron... Time for further testing!

 

 

Addendum 1>
well, it still failed... gee i wonder why...
i'll check it myself if i can determine what it is. but i'm not well-versed in this stuff.

 

Addendum 2> turns out i am mentally inept because of that last line. it doesn't need a "," separator. i'm testing again.

 

 

Ah, i see why it'd be spitting errors. Here;
Separate entries with a comma in between them, like [ "apex", "avian" ]
which the entries after Novakid are missing. The final one shouldn't have a comma as it's the last entry. The one after the bracket, at the end, stays.
Plus, these entries shouldn't be necessary!

The support mods themselves should be adding these entries with a patch.

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8 hours ago, Aotobee said:

for some reason when I go to the weapon tab on the Anvil it doesn't work and it closes the game


While this one is a general interface crash, likely due to a broken/problematic recipe...

 

2 hours ago, Aotobee said:

the animations aren't loading


THIS one sounds like a Sexbound issue. We're no strangers to crashing. Well then, you know the drill, and so do i.

Quote

So, to better report issues, try providing a description of the issue and recreating the issue in-game, then providing a log file.

To find the log file, it should be within your Starbound installation directory, then the storage folder. You should see a text file named starbound.log (Or simply starbound, a plain text file). Paste it into your response as a attached file, or use PasteBin, whichever you prefer. Then users can look into your issues with the necessary information at hand.

 

<Just please don't post the whole thing as text here>

 

After you provide me with a little bit more than just inspiration to make a Rick Roll parody, like a log's worth of information, i can hopefully tell you why things that should work, aren't. Cya' until then!

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13 hours ago, red3dred said:


While this one is a general interface crash, likely due to a broken/problematic recipe...

 


THIS one sounds like a Sexbound issue. We're no strangers to crashing. Well then, you know the drill, and so do i.

 

After you provide me with a little bit more than just inspiration to make a Rick Roll parody, like a log's worth of information, i can hopefully tell you why things that should work, aren't. Cya' until then!

well when I try to activate the sex animations 

all I get is invisible characters also settings don't even come up either  

ada.PNG

whate.PNG

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image.png.03b5ad3d2458c1271f003a0ca7661932.pngnow I can't give birth.. 

 I actually did the time to go through stuff and look at things but I don't know what's wrong and I did remove the things you told me to 

things have been mostly going good until this no matter how many times I click now it won't let me

Edited by Aotobee
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18 minutes ago, Aotobee said:

image.png.03b5ad3d2458c1271f003a0ca7661932.pngnow I can't give birth.. 

 I actually did the time to go through stuff and look at things but I don't know what's wrong and I did remove the things you told me to 

things have been mostly going good until this no matter how many times I click now it won't let me


Yeah that probably will happen, because you had Sexbound tweaker when the "baby" was made, i imagine. I don't know if reinstalling it will help, but beware that your best option is using abortion pills. Though, if the issue is new, as in the pregnancy was made after the removal of those two mods, i'd need a new log to really tell what's up now. Yeah you gotta send a new log after every issue is fixed sadly. The game doesn't log all errors, only the first one that stopped stuff from working.

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16 minutes ago, Aotobee said:


Hmm, you still have the tweaker installed, i assume you tried it without?

At any rate, old pregnancies from when it was installed are likely not going to work. I recommend you try the "Abortion Pill" item to clear out the bugged pregnancy/ies, and hopefully that solves itself. Just remember to remove Tweaker before doing so.

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6 hours ago, _Nova_ said:

What exactly are the Sexbux for? Pretty sure you buy stuff in Lustia for pixels like with normal shops, so am I missing something?


Special Sexbound recipes cost Sexbux, like Sexbound-only versions of beds, the trampoline, and other forms of honestly kinda meme-ish Sexbound objects, but nothing special at the moment as far as i know. I don't even know how you unlock said recipes tbh.

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1 hour ago, red3dred said:


Special Sexbound recipes cost Sexbux, like Sexbound-only versions of beds, the trampoline, and other forms of honestly kinda meme-ish Sexbound objects, but nothing special at the moment as far as i know. I don't even know how you unlock said recipes tbh.

 

The beds you can find blueprints for at random

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14 minutes ago, red3dred said:


I haven't found a single one in my exploration of several planets, in my playthroughs, so good to know!

If you haven't really been traveling from star to star in super long distances, then you wouldn't really come across new stuff that quickly. (Due to how Starbound handles loot generation, it does it around as soon as a star is generated on the map. hence why you lag sometimes when moving around in the star chart before selecting a star to warp to if you move a decent distance in the start chat.) I however have mostly seen the conversion thingies for turning various props into sexbound enabled ones.

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1 hour ago, Timtee-CVHN said:

If you haven't really been traveling from star to star in super long distances, then you wouldn't really come across new stuff that quickly. (Due to how Starbound handles loot generation, it does it around as soon as a star is generated on the map. hence why you lag sometimes when moving around in the star chart before selecting a star to warp to if you move a decent distance in the start chat.) I however have mostly seen the conversion thingies for turning various props into sexbound enabled ones.


Yeah i've gotten a couple addons myself, but generally speaking, all the loot i expected to find coming from the lewd mods i have installed, haven't been as common.

I mean more so than just Sexbound, i do find a couple of Loungeable Addons T1's in chests, maybe a couple small piles of Sexbux, but i haven't seen any recipes and also haven't even gotten the Lewd Shotgun from Lewdbound, and believe me, i've added that one myself and tested it, haven't changed it since, it should be generating, so i think another mod is interfering with the basic pool of loot, but not messing with Sexbound's currency and Addon drop rates. I know how odd that sounds, but wouldn't surprise me. Either that or i just had shit luck on the accursed RNG machine.

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1 hour ago, red3dred said:


Yeah i've gotten a couple addons myself, but generally speaking, all the loot i expected to find coming from the lewd mods i have installed, haven't been as common.

I mean more so than just Sexbound, i do find a couple of Loungeable Addons T1's in chests, maybe a couple small piles of Sexbux, but i haven't seen any recipes and also haven't even gotten the Lewd Shotgun from Lewdbound, and believe me, i've added that one myself and tested it, haven't changed it since, it should be generating, so i think another mod is interfering with the basic pool of loot, but not messing with Sexbound's currency and Addon drop rates. I know how odd that sounds, but wouldn't surprise me. Either that or i just had shit luck on the accursed RNG machine.

Now that you mention it... I actually don't think I've ever seen any of the BPs or weapons tied to any of the lewd mods. Only the loungeables and sexbux like you've mentioned, that I've seen anyways. And that was a couple months back when things in sexbound started breaking from version 4 to 5. If my memory is correct anyways.

Edited by Timtee-CVHN
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6 hours ago, S0m3gu4 said:

Somebody put your mods on the steam workshop, other links are on the relevant mods' threads (in hindsight maybe I should have put them all together)
https://steamcommunity.com/sharedfiles/filedetails/?id=2639415183

Best thing to do is to report the mods from that person for having not only broken one of Steam's own rules with the workshop, but also having attempted to take things that of which are not theirs. (If they were claiming ownership over the mods as well. Not sure tho, either way... Also that person apparently has a rather old vac ban on their account. Strange... Anyways. Those mods are basically just in violation of Steam's rule for workshops to not contain any NSFW Content. (And I'm pretty sure Starbound's specific steam workshop is quite strict on that too.)

Also as a side note, If you ever come across any mods that are clearly from this website, that somehow winded up on Steam and that had gotten past Steam's checks. Just report those mods on steam since they don't belong there, just as a note for the future.

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Only good thing this person done, is crediting SxB crew, but still this person broke many rules. He/she didn't ask if he/she could repost mods to other website and straight up porn mod on Workshop arem't welcome there.

 

And SxB for a reason should stay there.

 

As I known always moderation on Workshop sux and you can pass there really crazy stuff. And you can easily exploit DMCA there too (for example FU team does it like crazy, even if they are known for stealing other mods or assets from other games. But they are also too big to fall)

Edited by x0101x
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