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Posted
58 minutes ago, Tenri said:

I don't think that anything I changed in load order would affect SLD and I'm fairly sure I had BBB working with SLIF before, and I know raped worked before, I've never used denial so can't say if the problems with it are new to me or not.

This is all in a new game.

Have you looked at what SLD is telling you in the Debug menu?

Scroll down and inspect the results?

 

Also, on the main page, there is information on what SLD things you have in your various nodes.

 

 

If you have enabled morph support, you need to configure a lot more carefully for those values, and it sounds a bit like that is what you have done.

The SLD debug menu will let you inspect all your morphs, from different mod sources.

 

 

Of course it's possible that you had some stack dump somewhere, and now have a broken SLD. In that case, you might get some improvement from going in the debug menu and resetting everything, then shutting down SLD. Restart it. Shut it down. Then repeat. This ... might fix your SLD if it was broken by a crash. You can probably save your config to a slot before doing this, then restore afterwards - once you know the problem is fixed.

 

 

However, from this initial report, it sounds more like you have enabled morphs but your configuration of them is not doing what you expect.

That doesn't mean it's not working, but you may not have set the master scales, or have the wrong replacement mode, or something like that.

There are instructions on setting up morphs on the front page ... I think :) 

 

If you have morphs enabled, disable them and see what your node values look like without morphs involved.

Posted
2 minutes ago, Lupine00 said:

Have you looked at what SLD is telling you in the Debug menu?

Scroll down and inspect the results?

 

Also, on the main page, there is information on what SLD things you have in your various nodes.

 

 

If you have enabled morph support, you need to configure a lot more carefully for those values, and it sounds a bit like that is what you have done.

The SLD debug menu will let you inspect all your morphs, from different mod sources.

 

 

Of course it's possible that you had some stack dump somewhere, and now have a broken SLD. In that case, you might get some improvement from going in the debug menu and resetting everything, then shutting down SLD. Restart it. Shut it down. Then repeat. This ... might fix your SLD if it was broken by a crash. You can probably save your config to a slot before doing this, then restore afterwards - once you know the problem is fixed.

 

 

However, from this initial report, it sounds more like you have enabled morphs but your configuration of them is not doing what you expect.

That doesn't mean it's not working, but you may not have set the master scales, or have the wrong replacement mode, or something like that.

There are instructions on setting up morphs on the front page ... I think :) 

 

If you have morphs enabled, disable them and see what your node values look like without morphs involved.

I didn't active Morph support at least I dont think I did, I specifically avoid even looking at that page cause I don't feel like messing with that right now.

 

I make extensive use of the debug page both while testing it before posting, and just in general to see how much the mod is changing things incase something seemed off.

I also made sure to stand around for like 30 seconds between each change to give time for updates and using the clear effects debug button a couple times too.

 

I did try doing all the debug reset options once I can try multiple times.

 

If I have to restart again that's fine all I did was walk from my starting location in Whiterun to Winterhold with a brief stop at Nightgate Inn to pick up a follower there.

Posted
28 minutes ago, Tenri said:

I also made sure to stand around for like 30 seconds between each change to give time for updates and using the clear effects debug button a couple times too.

If you change something in the MCM, you always get a recalculation of effects when the next update runs.

 

As you are aware of the various inputs and outputs, can you ... for example ... set up so only Breast node is modifying anything...

Then look at the value you have for the node, and set your From ... To values so that your current value is half way between them.

 

Make sure you have a scale of 100%. Set updates to 1 second on the main page, just for testing.

 

Then pick something like Health, and set a bonus of +100. Don't set any other modifiers, don't set any other nodes to contribute. Just test this one thing.

You should have +50 health.

 

Remember that huge bonuses will be clamped out by your LIMITS unless you have modified them.

 

Close the MCM, and wait a couple of seconds. Then open the MCM, and go to debug. What does it say for Health modifier?

What do you see when you bring up your stats in SkyUI?

 

If it's not updated, something is probably wrong with your install.

 

If problems continue, please report actual values. A loose description of a general class of problem means I can only give loose and general advice.

If you save your config to a slot, you can upload the saved file so I can use it to accurately reproduce your setup.

 

Check that you have the SKSE plugin, and that there are no messages about problems with it in your log.

Check its own log (in your Skyrim root folder) and see if there is stuff in there.

A missing plugin will cause catastrophic failures in SLD. Scripts will crash and not restart.

 

A possibility (now that I removed the checks for it because it was blocking use by males) is that you have the wrong skeleton.

You need to have an up to date XMPSE female skeleton for that stuff to work.

 

Perhaps you have a skeleton override from some improperly overrriding mod that has put some rubbish old skeleton in there?

This would explain dysfunctional node-based modifiers.

 

Posted
2 hours ago, Lupine00 said:

If you change something in the MCM, you always get a recalculation of effects when the next update runs.

 

As you are aware of the various inputs and outputs, can you ... for example ... set up so only Breast node is modifying anything...

Then look at the value you have for the node, and set your From ... To values so that your current value is half way between them.

 

Make sure you have a scale of 100%. Set updates to 1 second on the main page, just for testing.

 

Then pick something like Health, and set a bonus of +100. Don't set any other modifiers, don't set any other nodes to contribute. Just test this one thing.

You should have +50 health.

 

Remember that huge bonuses will be clamped out by your LIMITS unless you have modified them.

 

Close the MCM, and wait a couple of seconds. Then open the MCM, and go to debug. What does it say for Health modifier?

What do you see when you bring up your stats in SkyUI?

 

If it's not updated, something is probably wrong with your install.

 

If problems continue, please report actual values. A loose description of a general class of problem means I can only give loose and general advice.

If you save your config to a slot, you can upload the saved file so I can use it to accurately reproduce your setup.

 

Check that you have the SKSE plugin, and that there are no messages about problems with it in your log.

Check its own log (in your Skyrim root folder) and see if there is stuff in there.

A missing plugin will cause catastrophic failures in SLD. Scripts will crash and not restart.

 

A possibility (now that I removed the checks for it because it was blocking use by males) is that you have the wrong skeleton.

You need to have an up to date XMPSE female skeleton for that stuff to work.

 

Perhaps you have a skeleton override from some improperly overrriding mod that has put some rubbish old skeleton in there?

This would explain dysfunctional node-based modifiers.

 

Had started testing before posting my previous post, I have managed to get body morphs to just barely affect me by playing around with morph modus stuff.

 

I have been only turning on the category I am testing at the time, or I have one thing increase health, one stamina, and one magicka. I know about the clamping I just use ridiculous values for testing so any change is noticeable.

 

I have the latest XPMSE skeleton at the bottom of MO left screen so it is overriding everything else, I am not seeing any issues regarding plugins in my SKSE logs. Is _fw_plugin.dll the SKSE plugin you mean?

 

From what I can tell through my testing for the BBB nodes on the Main page they have a X / Y value, the X is the SLIF node (with SLIF enabled) and the Y is the value used for buffs/debuffs? So my question is how do I set it up so that Y = X with no other alterations. That should fix my BBB problem. Right now the X values has always shown exactly the value I would expect it to show, but regardless of what X is if I don't enable the Morphs page and set some of the nodes my SLIF changes the Y = 1.0 always.

 

Going to do some testing for the raped and denial issues now.

 

quick edit: the appearance of my character changes as expected it is just the (de)buffs that aren't working.

Posted

Attempting to test Rape and Denial I can't get any change at all

I tried using the following 3 config setups, in a new game (just before I activate the LAL start) before any sex/rape, after a rape from SLAdventures and a Masturbation to orgasm, and finally after a massive gangrape inside The Bannered Mare triggered by SLD itself where even the PC orgasmed a couple times.

 

After each event there were no buffs or debuffs of any value from either Denial, or Rape.

The days since rape and days since orgasm both showed the expected values in the Debug page.

I even waited a few game days each time and still no change.

 

And as I said in my original report body weight, arousal, addiction, and milk  all work as expected, I used arousal to trigger the gangrape.

 

Edit: removed files as no longer needed

 

Posted
14 hours ago, Tenri said:

From what I can tell through my testing for the BBB nodes on the Main page they have a X / Y value, the X is the SLIF node (with SLIF enabled) and the Y is the value used for buffs/debuffs? So my question is how do I set it up so that Y = X with no other alterations. That should fix my BBB problem. Right now the X values has always shown exactly the value I would expect it to show, but regardless of what X is if I don't enable the Morphs page and set some of the nodes my SLIF changes the Y = 1.0 always.

Okay so I finished reading the Thing on Morphs on the Mod Post, Looks like I do have to figure out how to get the Morph nonsense working?

I was thrown off by it showing me the number I would want it to use, but having no way to actually use it?

 

Still no idea why Rape and Denial aren't doing anything though. I can live without denial I don't use it anyway, and the rape isn't necessary either just meant to be a temporary massive drawback and an eventual huge bonus, though getting any decent bonus at all would be hard since i set it to max at 100 days, and going even 6 the min would be unlikely.

 

I am going to bed now but here are my current SLIF and SLD configs that I am trying to use if you can get me something that would make it close to Y = X for the Morphs that would be great if not I will try tomorrow.

004_Main_Bodymorphs.json

Posted
4 hours ago, Tenri said:

Attempting to test Rape and Denial I can't get any change at all

It might help if you clarify what rape values you were seeing in debug. I  can see your From ... To, in the saves, but not the inputs.

 

It will tell you how many rapes you've had.

Similarly, with denial, it will tell you how long since last orgasm.

 

These are the control inputs for those items in the the Aroused section.

I would expect most problems to follow from them not updating as expected, rather than a problem factoring their outputs into the overall modifier position.

Both of those were overhauled for 14.X, and got a lot of testing. They are now insulated from a lot of external issues that could cause trouble with them.

If we can establish that the values aren't being updated, then we can dig deeper.

 

Because all modifiers are summed and applied the same way, if a particular input has problems, it's almost always going to be because of the input data.

 

If you have other modifiers working correctly, that means that SLD either thinks that input is disabled (which is an extra requirement for various inputs, but not body shape modifiers) or those inputs are not being updated as expected.

 

For this reason, debug shows the input values for most things, so you can check them.

It doesn't show the input values for all the Worn modifiers, because there are so many. Instead, that is shown on the modifier page itself.

 

I intend to update the other inputs so they work more like Worn in future, as it's convenient to have those values on the page when you're setting up From...To, and now I've done it for one thing, I want it for the others as well.

 

However, you can check the values in debug, and that's the first place to look for a problem.

 

Because you aren't telling me how your input values are shifting, and whether you believe they update correctly in debug, I can't say anything more about your rape and denial problems.

 

This has given me some ideas for additional diagnostic data I might add in future though.

 

 

I definitely can't tell you what morphs to use. The only way to set those up is by eye, because it will depend on your body, your Bodyslide setup, your racemenu settings, your node values, and the mods you have applying morphs.

 

I would guess that for most mods that change breast size via a morph, there will be one of the morphs that it updates linearly with the intended size, and others that may cut in or out at different points. The offset system helps with the cut-in/cut-out.

 

Use the most linearly changing morph as the highest weighted one. Start weighting that at 100, and ignore the others.

Then set the overall breast morph scale and offset to get values you like.

 

You can then choose to multiply or replace. I suggest in this case you replace. Set the morph contribution to 100% so your nodes do nothing at all.

I admit it's hard to use, but it's a complicated thing; there's no way to make it trivial. I can probably provide a bit more feedback "in place" in a future update, but due to only a few people seeming to care about morphs, it's not at the top of my to-do list.

Posted
5 hours ago, Lupine00 said:

It might help if you clarify what rape values you were seeing in debug. I  can see your From ... To, in the saves, but not the inputs.

 

It will tell you how many rapes you've had.

Similarly, with denial, it will tell you how long since last orgasm.

 

These are the control inputs for those items in the the Aroused section.

I would expect most problems to follow from them not updating as expected, rather than a problem factoring their outputs into the overall modifier position.

Both of those were overhauled for 14.X, and got a lot of testing. They are now insulated from a lot of external issues that could cause trouble with them.

If we can establish that the values aren't being updated, then we can dig deeper.

 

Because all modifiers are summed and applied the same way, if a particular input has problems, it's almost always going to be because of the input data.

 

If you have other modifiers working correctly, that means that SLD either thinks that input is disabled (which is an extra requirement for various inputs, but not body shape modifiers) or those inputs are not being updated as expected.

 

For this reason, debug shows the input values for most things, so you can check them.

It doesn't show the input values for all the Worn modifiers, because there are so many. Instead, that is shown on the modifier page itself.

 

However, you can check the values in debug, and that's the first place to look for a problem.

 

Because you aren't telling me how your input values are shifting, and whether you believe they update correctly in debug, I can't say anything more about your rape and denial problems.

Ok Slightly changed settings for more testing

Spoiler

Denial

max debuff 100%

from 0 days to 5 days

Magicka debuff +200

max buff 100%

from 5 days to 0 days

magicka rate buff +200

 

0 days since last orgasm (as seen in debug, ASiD)

magicka modifier is 0.0/0 (ASiD)

magicka rate modifier is 0.0/0 (ASiD)

 

wait 24 hours

 

1 day since last orgasm (ASiD)

magicka modifier is 0.0/0 (ASiD)

magicka rate modifier is 0.0/0 (ASiD)

 

wait 24 hours

 

2 days since last orgasm (ASiD)

magicka modifier is 0.0/0 (ASiD)

magicka rate modifier is 0.0/0 (ASiD)

 

wait 24 hours

 

3 days since last orgasm (ASiD)

magicka modifier is 0.0/0 (ASiD)

magicka rate modifier is 0.0/0 (ASiD)

 

wait 24 hours

 

4 days since last orgasm (ASiD)

magicka modifier is 0.0/0 (ASiD)

magicka rate modifier is 0.0/0 (ASiD)

 

wait 24 hours

 

5.01 days since last orgasm (ASiD)

magicka modifier is 0.0/0 (ASiD)

magicka rate modifier is 0.0/0 (ASiD)

 

I will stop there, have screenshots of most of that if you want.

and to save time when testing raped I get the exact same results.

Regardless of how long it has been, or how many rapes/orgasms the character has, or what my (de)buff % is, or what the from/to values are, or what the actual (de)buffs do, Denial and Raped are both doing absolutely nothing.

Posted

Last post about the BBB nodes, I will try to figure out a good way to set up the morph modus stuff, but the reason for my confusion earlier is the presence of the numbers outlined in my screenshot. They are the exact values that SLIF uses for its own modifications to the player, and are the numbers that I would want SLD to use for its (de)buffs. It seems that it isn't set up to use them for the (de)buffs. I don't really care if other mods are changing the size of my player while ignoring those numbers, that level of control is what I had assumed the Morphs page was for.

Spoiler

20190720084536_1.jpg.c542511a92a06f75b2e6083c83c9b45b.jpg

I thought it used to use them but testing an older versions seems to contradict that thought I never fully tested them before because my character never got all that far from base value in previous plays so no/little change was to be expected, or there were so many things affecting me that the lack of them from size wasn't an issue.

 

I apologise if any of my posts seemed rude/aggressive/etc., if they did it was not my intent, I can be rather blunt sometimes, and I hesitate posting problems I am having almost to the point of never doing so cause I am afraid that I may offend someone.

Posted
51 minutes ago, Tenri said:

I thought it used to use them but testing an older versions seems to contradict that thought I never fully tested them before because my character never got all that far from base value in previous plays so no/little change was to be expected, or there were so many things affecting me that the lack of them from size wasn't an issue.

I can see something about your problem from the screenshot.

 

Your SLIF has valid node values in it which you like. So just use those.

 

Leave the "Use SLIF for nodes + morphs" enabled, but go to the Morphs page, and untick "Morphs Enabled".

 

The only save slot you provided that had any any breast modifiers in was number 1.

It used quite a high value for the top end, so you might get more obvious results (for testing) if you turn "To" down to 3.0 or something like that.

 

 

I think the Denial / Arousal thing is simply a bug, and I'll look into it further. I can reproduce your problem with that.

My guess is that it only gets updated when something else changes, which is wrong. It's late now, I'll look tomorrow.

Posted
52 minutes ago, Tenri said:

I apologise if any of my posts seemed rude/aggressive/etc., if they did it was not my intent, I can be rather blunt sometimes, and I hesitate posting problems I am having almost to the point of never doing so cause I am afraid that I may offend someone.

I don't mind bug reports. Quite the opposite, but it's a process.

It may take time and some back and forth to get the information I need to reproduce your problem.

 

I can't always fix a problem right away. I can't even reproduce most problems right away.

 

If you stick with the process, there still may never be an explanation at the end, but I'll do my best.

Posted
7 minutes ago, Lupine00 said:

 

Leave the "Use SLIF for nodes + morphs" enabled, but go to the Morphs page, and untick "Morphs Enabled".

 

But I had never ticked Morphs Enabled at all and double checked it was disabled, hence my confusion.

 

Edit: and yes only the 1 would have anything other than raped/denial 8 9 and 10 were for testing those specifically, after clicking reset all sliders.

And had tested with breast sizes everywhere from 0.25 to 10.25 with no visible changes in stats.

Posted

Here are some relevant screenshots regarding my noticeable BBB problems with my current actual save

Spoiler

20190720112206_1.jpg.bf711e525f4561e4ed4f66e30026767e.jpg20190720112245_1.jpg.e08774c7c6ad7f038ae5543da75fd0f2.jpg20190720112217_1.jpg.e12212f61ed09687b1b9bdaefbf837f4.jpg20190720112253_1.jpg.a69a1e832b531ed4a072b7bdb25d3642.jpg

I would expect stamina rate buff to be at least 150, but it is 0, and morphs should be disabled. Belly should also be buffing stamina, and both of them should be buffing carry weight but neither are.

Posted
15 minutes ago, Tenri said:

I would expect stamina rate buff to be at least 150, but it is 0, and morphs should be disabled. Belly should also be buffing stamina, and both of them should be buffing carry weight but neither are.

To clarify the left and right values for nodes in the main page...

Left value is SLIF (if it says SLIF values at the top of the data).

Right value is what SLD is actually using for your input value.

 

In this case it's still using 1.0, which is wrong.

 

It could be an issue in SLIF detection, which is done differently in the MCM to the actual modifier calculation quest.

I will need to try and reproduce that. It may be a day or two. Depends on time.

Posted
45 minutes ago, Tenri said:

But I had never ticked Morphs Enabled at all and double checked it was disabled, hence my confusion.

That would be why your morph configuration never did anything :) 

 

In any case, it would probably suffer from the same problem as the node values, if the slif detection isn't being run when it should in the main quest.

If that never happens, SLIF values won't be fetched, and SLD will use the node values instead.

 

However, SLD can read morph values itself, and if SLIF is using morphs (seems like it is) then you could disable SLIF (untick Use SLIF for nodes and morphs) and enable Morphs, and get something working in the meantime.

 

If you can get some results from that, it would confirm my theory that SLIF is not being detected in the main quest for some reason.

If you have it set up right, it should say NetImmerse Node Values at the top.

Also the right column should show the values derived from the morphs AND nodes, and the left should show the actual node values, whatever they are.

Posted

Also stopped working "Denial" and "Raped" in SexLab-Disparity-V14-3r.
(In version 13.6 they worked fine.)
On Debug page "Orgasm/Rape count", "Denial (in days)" and "Days since rape" correctly shown.
But configured Debuff for Raped/Denial do not apply. 
On clean install not work also:

Spoiler

Config for test:

ScreenShot18949.jpg.7019feca455a5283b4c96ad4cd383a7d.jpg

 

ScreenShot18950.jpg.5c6f7471167ec445598b74c12a286d06.jpg

 

Debug after rape:

ScreenShot18951.jpg.4dee4beadf84080371dabdddc1b0f92e.jpg

 

ScreenShot18952.jpg.eaf71a586867e8ca44fc8cf543ff0692.jpg

 

 

Posted
3 hours ago, Lupine00 said:

That would be why your morph configuration never did anything :) 

 

In any case, it would probably suffer from the same problem as the node values, if the slif detection isn't being run when it should in the main quest.

If that never happens, SLIF values won't be fetched, and SLD will use the node values instead.

 

(1) However, SLD can read morph values itself, and if SLIF is using morphs (seems like it is) then you could disable SLIF (untick Use SLIF for nodes and morphs) and enable Morphs, and get something working in the meantime.

 

(2) If you can get some results from that, it would confirm my theory that SLIF is not being detected in the main quest for some reason.

If you have it set up right, it should say NetImmerse Node Values at the top.

Also the right column should show the values derived from the morphs AND nodes, and the left should show the actual node values, whatever they are.

(1) Yeah my SLIF is using morph values, and doesn't change the NiO nodes at all (at least I don't think it does), I even managed to get it using a couple of the body preset sliders as morphs.

(I did provide my SLIF morph config a few posts ago, if that helps test things)

 

(2) When I was testing things trying to get any result from the BBB settings I did manage to get some amount of effect from SLD using the Morph pages settings by specifically targeting some of the morphs that my SLIF does change. Not as much as I expected though maybe 5% of the expected change despite being considerably beyond the setting I had for   to   at the time.

But it was late last night while trying and didn't have the energy to putz around with it.

Posted
4 hours ago, Lupine00 said:

It could be an issue in SLIF detection, which is done differently in the MCM to the actual modifier calculation quest.

I will need to try and reproduce that. It may be a day or two. Depends on time.

I had some time so I started looking through SLD's source code, hope you don't mind

 

I think I may have found the issue with SLIF detection,

 

In the _fwb_slif script's GetNodeValues function called by _fwb_modifiers script's ReadPlayerState function:

It appends "All Mods" to the front of the node names twice, meaning it will always fail to find the nodes and thus always default to set everything to 1.0.

 

Haven't had any luck finding the issue with Rape/Denial yet.

Posted
27 minutes ago, Tenri said:

Haven't had any luck finding the issue with Rape/Denial yet.

...

In _fwb_modifiers script's UpdateIntentions function

If slaPresent

_fw_utils.Info("FWB UpdateIntentions - slaPresent - arousal " + slaEnabled[0] + ", denial " + slaEnabled[1] + ", rape " + slaEnabled[2] + ", addict " + slaEnabled[3])

If slaEnabled[0]

slaArousalModifiers = ArrayMath.CalculateModifiers(slaArousalValues , slaStates[0], "sla-arousal")

EndIf

If slaEnabled[3]

slaAddictionModifiers = ArrayMath.CalculateModifiers(slaAddictionValues , slaStates[3], "sla-addicted")

EndIf

EndIf

 

The mod never calculates the raped or denial modifiers.

 

I had spent an hour looking had given up and was closing the files for today, modifiers was the last one to close and it was scrolled right at that spot.

Posted
8 hours ago, Tenri said:

The mod never calculates the raped or denial modifiers.

They aren't supposed to be in the If slaPresent branch any longer.

They were cut+pasted outside it, and it's likely a Ctl-Z too far removed the paste but not the cut.

That's what happens when you get five minutes to work on a mod between constant interruptions from everyone else in the house :( 

 

Thanks for spotting that.

 

 

The double ModName is an even better find. That one's been in there for a while. I vaguely remember fixing it ... once ... so it may have been that I fixed the alternate function and was interrupted before fixing the top one, and then forgot to finish it off. Once I finished the SLIF feature, I uninstalled SLIF to test that things still worked without it ... so it was reliant on bug reports to get picked up. I should probably put it back on my dev machine now.

 

 

If you haven't built fixed versions, here are the fixed .pex files: 

Fixes are in 14.4 release.

As you're surely aware, they need to be copied into the scripts directory by hand, overwriting the old ones.

Somebody who actually has SLIF installed please test :) 

 

 

Hopefully, I'll make a proper fix release later. I want to put some other things in.

Posted

I hadn't built them yet, I had tried to add a debug message while looking for the problems but was having issues with apropos when trying to compile, so the fixed scripts are appreciated.

 

The SLIF nodes seem to be working perfectly now, and updated in my save no issues.

Rape/Denial however seems to still not be working with some preliminary testing, if that was also supposed to be fixed.

Posted
5 hours ago, Tenri said:

Rape/Denial however seems to still not be working with some preliminary testing, if that was also supposed to be fixed.

It's updated in the pex, so it ought to work. Doesn't work. Found the problem. Will be fixed in new release coming shortly.

 

I'm only just testing it now, as I've been adding a value display to all the menus, and doing RL things.

 

 

See new 14.4 release. I tested Denial and Time since Rape modifiers, now working correctly.

Also added display of current value in Breast+Belly+Butt+Body modifier menus, a bit like the worn current value.

Posted

In ver 14.4 "Denial" and "Raped" working again.
But does not count orgasms from DD-plugs/piercing with SLSO installed (not tested without SLSO).
(In 13.6 was interesting effect with orgasms from DD-vibrations)

Posted
1 hour ago, Asertyp said:

But does not count orgasms from DD-plugs/piercing with SLSO installed (not tested without SLSO).

Probably doesn't count them without SLSO either.

 

SLD only counts orgasms from SexLab at the moment. Clearly, DD fires - some - event, and possibly also updates the orgasm count and time in SexLab manually, but it doesn't fire the OrgasmEnd event SLA(R) uses (without SLSO) or else you'd get orgasm tracking, even with SLSO installed, because SLD tracks both.

 

I'll look into it sometime this week.

Posted
4 hours ago, Lupine00 said:

Probably doesn't count them without SLSO either.

 

SLD only counts orgasms from SexLab at the moment. Clearly, DD fires - some - event, and possibly also updates the orgasm count and time in SexLab manually, but it doesn't fire the OrgasmEnd event SLA(R) uses (without SLSO) or else you'd get orgasm tracking, even with SLSO installed, because SLD tracks both.

 

I'll look into it sometime this week.

This is correct, I spent some time looking through DD's code for code that interfaces with SLA(R) for the new version of SLA(R) that I am working on.

It does update arousal, orgasm time, etc. on its own.

 

It does also fire a "DeviceActorOrgasm" modevent when an actor orgasms from vibrations.

There are also events for vibrate start, vibrate end, and edging the actor.

 

However there are no events for when inflatable plugs inflate/deflate.

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