Lupine00 Posted October 20, 2019 Author Posted October 20, 2019 42 minutes ago, pappana said: im currently trying this out as i found it more suited to my playstyle then sexlab survival but damn... there are so many sliders and values that im currently overwhelmed. its making my head spin and i dont even know where to start A little at a time. Read the guide on the front page. Set up something for whatever you think is most impacting your character - maybe breasts or bodyweight, maybe arousal or W&T, or maybe it's outfits. Don't do too much at once. Add things as they become relevant to your game. 42 minutes ago, pappana said: Edit 2: i just have a question some of the sliders are set to -800 even thought the description says the lowest it can be is -100% i dont get it, so does -1000 equals -100% ? That's an error. If you notice that on an item, please point out which ones you see it on and I will correct the tooltips. Originally, some stats used a percentage system for modification, but now use an absolute system. The percentage system was unsatisfactory, because it would be based on the basic value, not the value as modified by other mods, and this was confusing to people. Most items are now absolute modifiers, except for the recovery "rate" values for magicka, health and stamina. Things like attack speed are based on a defined range, and the modifier works from -100 to 100. And event chances really are percentages.
Lupine00 Posted October 20, 2019 Author Posted October 20, 2019 1 hour ago, ChibiUser said: I'm guessing that if you wear a tagged item it starts generating addiction points (it's not clear to me how those are generated, is it x/hour or did I overlook a setting somewhere?) Now if you would stop wearing that item and want withdrawal, do I understand it right that the moment you stop wearing it, you start generating points for withdrawal, then when withdrawal == addiction they both reset? Yes. If you wear items tracked by SLD, it tracks "addiction" to them. This is based on time worn, arousal while worn, and orgasms while worn. You will get addicted to items faster if you wear them while aroused and have lots of orgasms. Addiction only decreases at a fixed rate, which you can configure. You can make it not decrease at all. Withdrawal will be zero while you wear an item. When you stop wearing it, withdrawal will start at zero, and increase over time to the addiction value for that item, then it will start to decrease again until it hits zero. At least it's supposed to If you wear the item and then remove it again, withdrawal starts afresh. With Chastity Belts, the simple term matches ALL belts, yes. And the qualified terms (open and closed) match the open and closed type belts. "Open" belts permit anal.
pappana Posted October 21, 2019 Posted October 21, 2019 32 minutes ago, Lupine00 said: A little at a time. Read the guide on the front page. Set up something for whatever you think is most impacting your character - maybe breasts or bodyweight, maybe arousal or W&T, or maybe it's outfits. Don't do too much at once. Add things as they become relevant to your game. That's an error. If you notice that on an item, please point out which ones you see it on and I will correct the tooltips. Originally, some stats used a percentage system for modification, but now use an absolute system. The percentage system was unsatisfactory, because it would be based on the basic value, not the value as modified by other mods, and this was confusing to people. Most items are now absolute modifiers, except for the recovery "rate" values for magicka, health and stamina. Things like attack speed are based on a defined range, and the modifier works from -100 to 100. And event chances really are percentages. íve read it but i didnt understand much from it(EDIT 3: not that you didnt explain it, you did and really good im just retarded and english is my second language witch made it hard to understand), i had to actually use my brain to make sense of everything together and i figured it out, it wasnt as hard i was just blown back by the amount of sliders and stuff, but it was pretty easy to figure out debuff to and from was what i had problem with but after thinking about it its self explanatory, if i understand it correctly if i set debuff "from" to 10% and "to" to 100% it will go from 10% debuff to 100% debuff but my second question is regarding the "limit" in the sexlab disparity MCM, i dont have skyrim open currently but i think it was on "limit" most of the sliders are set to -800 even though the description says something like "-95 is the lowest it can go" EDIT: i looked at skyrim again and on sexlab disparitys "limit" section most stuff are on -800 and the description says lets take magica just to explain but this regards everything like health, stamina etc it says "-100% means no magica at all" even though the slider is set to -800 and i got confused by that EDIT 2: does this override individual mods settings? for example DCL has a setting that allows horny buffs will this override that feature? and is there a setting to set the amount of Arousal the PC has to be to start the buffs and debuffs in the "arousel" setting in the mcm?
Lupine00 Posted October 21, 2019 Author Posted October 21, 2019 2 hours ago, pappana said: íve read it but i didnt understand much from it(EDIT 3: not that you didnt explain it, you did and really good im just retarded and english is my second language witch made it hard to understand), i had to actually use my brain to make sense of everything together and i figured it out, it wasnt as hard i was just blown back by the amount of sliders and stuff, but it was pretty easy to figure out debuff to and from was what i had problem with but after thinking about it its self explanatory, if i understand it correctly if i set debuff "from" to 10% and "to" to 100% it will go from 10% debuff to 100% debuff but my second question is regarding the "limit" in the sexlab disparity MCM, i dont have skyrim open currently but i think it was on "limit" most of the sliders are set to -800 even though the description says something like "-95 is the lowest it can go" EDIT: i looked at skyrim again and on sexlab disparitys "limit" section most stuff are on -800 and the description says lets take magica just to explain but this regards everything like health, stamina etc it says "-100% means no magica at all" even though the slider is set to -800 and i got confused by that EDIT 2: does this override individual mods settings? for example DCL has a setting that allows horny buffs will this override that feature? and is there a setting to set the amount of Arousal the PC has to be to start the buffs and debuffs in the "arousel" setting in the mcm? SLD will not disable the modifiers from any other mod. However, the other mod may allow you to disable them. If you don't, it's no big deal, but you'll get both. Limits may be much larger than allowed in individual modifiers, because you can stack modifiers from multiple sources. e.g. If you get +100 health from breasts, and butt, and belly, and arousal, and wearing a corset, then you'd have +500 health total. Maybe you want to cap that at +300, in that case, set limit's upper value to 300. From and To determine the INPUT that is used to determine the modifier. Let's use Breasts as an example: Set ... From 1.0 To 3.0 Then the modifiers will be nothing at breast size 1.0 (or less), and full-strength at 3.0 (or more). What will that strength be? It will be the scale x modifier in the column So, if you set scale 100%, the modifiers will be exactly what you set. If you set scale 50%, modifiers will be half as strong. If you set scale 200%, modifiers will be twice as strong. Scale is like a volume control for the whole column. You can use it to turn off (set 0 scale), or adjust a column as a whole. So, with the breast example... If you set +120 magicka, and scale 150%, and have a breast size of 2.0, you will get a magicka modifier like this: modifier scale input +120 x 1.5 x 0.5 = +90 The input is 0.5 because a breast size of 2.0 is half way between 1.0 and 2.0 If the breast size were 2.5 it would be (2.5 - 1.0) / (3.0 - 1.0) = 0.75 ... giving +120 x 1.5 x 0.75 = +135
pappana Posted October 21, 2019 Posted October 21, 2019 30 minutes ago, Lupine00 said: SLD will not disable the modifiers from any other mod. However, the other mod may allow you to disable them. If you don't, it's no big deal, but you'll get both. Limits may be much larger than allowed in individual modifiers, because you can stack modifiers from multiple sources. e.g. If you get +100 health from breasts, and butt, and belly, and arousal, and wearing a corset, then you'd have +500 health total. Maybe you want to cap that at +300, in that case, set limit's upper value to 300. From and To determine the INPUT that is used to determine the modifier. Let's use Breasts as an example: Set ... From 1.0 To 3.0 Then the modifiers will be nothing at breast size 1.0 (or less), and full-strength at 3.0 (or more). What will that strength be? It will be the scale x modifier in the column So, if you set scale 100%, the modifiers will be exactly what you set. If you set scale 50%, modifiers will be half as strong. If you set scale 200%, modifiers will be twice as strong. Scale is like a volume control for the whole column. You can use it to turn off (set 0 scale), or adjust a column as a whole. So, with the breast example... If you set +120 magicka, and scale 150%, and have a breast size of 2.0, you will get a magicka modifier like this: modifier scale input +120 x 1.5 x 0.5 = +90 The input is 0.5 because a breast size of 2.0 is half way between 1.0 and 2.0 If the breast size were 2.5 it would be (2.5 - 1.0) / (3.0 - 1.0) = 0.75 ... giving +120 x 1.5 x 0.75 = +135 O.o... i barely finished math in school and that was in my native language... ok i think i understand so i should set the from to 0% and "to" to 100% so the scale is complete? i dont use node scaling so the scaling settings are something i skip just because the CBBE clothes dont want to play nice with my already curvy PC and making her even curvier would cause more clipping sadly oh now i see, so the -800 isnt in % it just takes away 800 of lets say magic points or speech points or whatever the case may be? the description is what messed me up just because it said "cant go lower than -95%" % and points was the issue i had because i could not figure out if i should listen to the description and set it to -95 wich would take away 805 so instead of -800 it would be -95 or if i should ignore the description and see the slider as points? i think you said that % wasnt a good alternative so you scrapped it or something wich would make sense ok now i confused myself. so my simple brain will understand, is the sliders in % or points? :s i really appreciate the mod since it will allow for some awesome customisation whenever i can figure out what everything does also is the value with the slider based on sexlab aroused default rate? or does it have its own default rate? and in the "aroused" MCM setting is there a default value it goes after when applying buffs? like if my PC is 70 aroused it debuffs or does it count from 0, so if my PC is 0 aroused no buffs/debuffs/ are happening and for each aroused rate the buffs/debuffs increase thank you for helping me i feel like i should go back to school...
Lupine00 Posted October 21, 2019 Author Posted October 21, 2019 2 minutes ago, pappana said: ok i think i understand so i should set the from to 0% and "to" to 100% so the scale is complete? If the scale is in percentage, you can do that, yes. If it's breast nodes or something, you probably want to use a range more like from 1.0, to 6.0, for breasts above normal size. and a range of from, 1.0, to 0.5 for breasts of tiny size. In the latter case (from 1.0, to 0.5) the modifiers would increase as the size approaches 0.5, and you could use that column for tiny breast buffs/debuffs. From and To are in % for body weight, arousal, and Apropos wear&tear. They are node sizes for breast, butt and belly. They are durations for many other stats, sometimes in hours, sometimes in days - you need to check the tooltip help. They are just arbitrary numbers for values like addiction or withdrawal.
pappana Posted October 22, 2019 Posted October 22, 2019 On 10/21/2019 at 5:35 AM, Lupine00 said: If the scale is in percentage, you can do that, yes. If it's breast nodes or something, you probably want to use a range more like from 1.0, to 6.0, for breasts above normal size. and a range of from, 1.0, to 0.5 for breasts of tiny size. In the latter case (from 1.0, to 0.5) the modifiers would increase as the size approaches 0.5, and you could use that column for tiny breast buffs/debuffs. From and To are in % for body weight, arousal, and Apropos wear&tear. They are node sizes for breast, butt and belly. They are durations for many other stats, sometimes in hours, sometimes in days - you need to check the tooltip help. They are just arbitrary numbers for values like addiction or withdrawal. thanks now i understand a little more ill keep experimenting with it
Pliny The Elder Posted October 29, 2019 Posted October 29, 2019 I did some poking around in the scripts and added compatibility with the various deformities inflicted by the "Devious Body Alteration" mod. Not really necessary since Disparity already supports addictions and withdrawals for various outfits and for bondage gear but maybe someone will find it useful. The difference here is that the buffs/debuffs are tied to the player's physical state, such as having an elongated neck, pinched waist or tippy-toe feet. The breast and butt settings are redundant but I put them in anyway. The inputs are all taken from DBA's faction ranks it uses to track the deformities, rather than from skeleton nodes or body morphs. Oh, there's at least one bug included as well. The "current input" in the mcm for all the disparity-dba stats always reads as 000 rather than the actual value being applied. Some formatting goof I think. I'll probably figure it out later. So here's the "patch" for anyone who wants to take a look. I might patch in support for Skooma Whore or Immersive Fashion or some other mods later. Someone should make an api for adding disparity support to other mods without using patches and cluttering up Lupine's scripts. Disparity_DBA_addon.7z
Lupine00 Posted October 29, 2019 Author Posted October 29, 2019 3 hours ago, Pliny The Elder said: Someone should make an api for adding disparity support to other mods without using patches and cluttering up Lupine's scripts. Yes... Well, there is a plan for that... Also for other mods to be able to use SLD to apply modifiers, so they don't fight each other. You can "hack" support for a number of additional effects via the system used for morph support with some extremely trivial code changes. Perhaps I should just extend that a bit, so you can use it to measure any morph from the standard UUNP set? I'm in the middle of a DF thing at the moment, but once that's done I am going to push some new things into SLD. Skooma Whore support ... I wouldn't do it unless I supported each drug individually. There's not much point if it's just the main addiction value. I find DBA so "sensible" about its alterations that I never got the feeling they demanded much in the way of stat changes. On the other hand Hentai Pregnancy was causing instant inflation to some giant boob size as soon as a pregnancy started (no gradual growth). I ended up disabling it because it was so unsatisfactory.
Pliny The Elder Posted October 29, 2019 Posted October 29, 2019 5 hours ago, Lupine00 said: Yes... Well, there is a plan for that... Also for other mods to be able to use SLD to apply modifiers, so they don't fight each other. Good to know it's on your list. No hurry.
legraf Posted November 3, 2019 Posted November 3, 2019 Lupine00, could you please have SLD identify itself for the Magic Effects page when applying buffs/debuffs? Right now, the "name" and "source" columns for all SLD-triggered effects are basically the same, and so redundant. It is extremely helpful when mods politely identify themselves on that page (for instance, MME adds (MME) to the Name, while Apropos2 uses Wear & Tear: xxx as the Source).
Lupine00 Posted November 3, 2019 Author Posted November 3, 2019 7 hours ago, legraf said: SLD identify itself for the Magic Effects page when applying buffs/debuffs? Reviewing the effects message overall is a thing that I want to do. One day
EEeeTDYeeEE Posted November 4, 2019 Posted November 4, 2019 Can you add some of these option for the mod? I think this could be a good expansion to the already wonderful mod. - Separate walking and running speed - Option for running cost stamina - Random ragdoll chance as an alternate tripping method - Underwater breathing duration - carry weight - Jumping height - Chances of faint helplessly when wearing a corset - Develop symptoms of "Hysteria". The symptoms of hysteria could be anything(as user defined), it is generally thought to be caused by a lack of feminine activities like what... picking flowers? Cooking?(user defined) or being too manly, like obsessed with dragon killing, intimidation etc(user define). And the solution usually revolves around having to "re-balance your sexual energy"(user define).
Lupine00 Posted November 4, 2019 Author Posted November 4, 2019 1 hour ago, EEeeTDYeeEE said: Random ragdoll chance as an alternate tripping method This was the original mode. I can't even remember if you can re-enable it in the MCM. You might As ragdoll has a certain chance to kill your character, or make you fall through the world, or jam your animations so you can't mode, or get you stuck in world geometry, I didn't think it was an ideal solution. Sometimes looked great, but the bugs, just not worth it. 1 hour ago, EEeeTDYeeEE said: carry weight Carry weight is already handled. Not sure how you missed it. 1 hour ago, EEeeTDYeeEE said: Chances of faint helplessly when wearing a corset I'm adding blackouts when I next add stuff, it won't be limited to corsets of course. I've generally found that messing with jump height merely makes certain vanilla dungeons broken, or makes it impossible to climb over a tiny bump in the world, or navigate a tree branch. I guess it has its uses. Handling run and walk separately is awkward. It's something wired-in at the ESP level, so to tweak it with script requires frequent updates. Maybe it will work out as a feature when I add min-speed handling.
Lupine00 Posted November 4, 2019 Author Posted November 4, 2019 1 hour ago, EEeeTDYeeEE said: Develop symptoms of "Hysteria". The symptoms of hysteria could be anything(as user defined), it is generally thought to be caused by a lack of feminine activities like what... picking flowers? Cooking?(user defined) or being too manly, like obsessed with dragon killing, intimidation etc(user define). And the solution usually revolves around having to "re-balance your sexual energy"(user define). This seems like it needs a bit more thought. As it, it's "user defined", which means ??? Where ??? sounds like a lot of work. I'm all for ideas for new things to modify, but it's hard to tell what will make a big difference. I think something that limits your worn armor or equipped weapon weight limit might be interesting. HIghly likely to get in, with the next phases of modifiers: Elemental Resistances Buy Price Scale Sell Price Scale Experience Scale Weapon Damage Taken Scale Spell Damage Taken Scale Weapon Damage Dealt Scale Spell Damage Taken Scale Blackout Arousal Rate Arousal Add / Remove Event That should about fill the MCM. Any additions after that will mean a major rewrite of the modifier pages, which I'd prefer to avoid. 2
Yuni Posted November 5, 2019 Posted November 5, 2019 Bug Report: I have figured out, with testing, why "Breasts Percent Full" does not function as designed. TL/DR, the "Current output value" is being treated as an integer instead of a percent. Detail: EXAMPLE SCENARIO Debuffs from: 2.0 (supposed to be 2 percent) Debuffs to: 100.0 (supposed to be 100 percent) (breasts are completely full) Output Value: 1 Result: No debuffs whatsoever. SCENARIO 2 Debuffs from: 0.0 Debuffs to: 1.0 (breasts completely full) Output Value: 1 Result: Debuffs are at 100 percent strength. See what I mean? It's treating the output value of 100%, as a 1 instead of a 100 for the range the player sets! The only thing I have breasts set to do in the picture below, is to debuff my unarmed strength. If I check the debug screen, in this scenario, it's giving me the full -80 unarmed damage. Also note that my breasts are at 4.0 out of 4.0 milk. Edit 2: Isn't "weapon damage dealt" already the same as "Melee damage"? I've never gotten melee damage down to function, but that might be because of SPERG giving me bonuses... but I've always wondered.
Lupine00 Posted November 5, 2019 Author Posted November 5, 2019 11 hours ago, Yuni said: TL/DR, the "Current output value" is being treated as an integer instead of a percent. I think more accurately, it is being treated as a percentage (0 to 100) instead of a 0.0 to 1.0 value. I don't know if this changed in MME at some point, or whether it was always from 0.0 to 1.0. Do you see current input value of 0.5 at 50% ?
Lupine00 Posted November 5, 2019 Author Posted November 5, 2019 11 hours ago, Yuni said: Edit 2: Isn't "weapon damage dealt" already the same as "Melee damage"? No. It would include archery and work as an actual percentage, because it would be a perk modifier rather than an AV modifier. I probably should have done it that way from the start.
Yuni Posted November 5, 2019 Posted November 5, 2019 41 minutes ago, Lupine00 said: Do you see current input value of 0.5 at 50% ? Yeah that about sums it up. The output is formatted as the "decimal" version of a percent, but the value ranges the player sets are treated as whole-number integers, so output can only vary from 0 to 1.0. When I had like o.4 milks out of 4, I was at 0.1 for output.
UnEvenSteven Posted November 5, 2019 Posted November 5, 2019 Any chance of implementing a modifier to affect overall Armor Rating? I know there are modifiers for Heavy and Light armor but a percentage-based modifier for Armor Rating would work quite well I think. For example you have a character where they find themselves locked in a Chastity Belt and Bra, any armor they wear wouldn't fit correctly now. Both devices could be set to -15% de-buff to Armor Rating resulting in a -30% AR, at least until the character gets used to the devices and is able to appropriately fit armor around them. Or just never remove the de-buff creating a constant penalty to AR until the offending devices are removed.
Lupine00 Posted November 6, 2019 Author Posted November 6, 2019 18 hours ago, UnEvenSteven said: Any chance of implementing a modifier to affect overall Armor Rating? I know there are modifiers for Heavy and Light armor but a percentage-based modifier for Armor Rating would work quite well I think. I think that's possible with perks. If it can fit in the MCM, I'll squeeze it in. I'm tempted to merge buy/sell price modifications in opposition to each other, so if you increase one 10%, it decreases the other 10%, which would save a slider. OTOH, it might be nice simply to deflate sell prices, while leaving buy prices alone, or something similar. The armor modifier could also be a composite (light and heavy together) or it could be separate. Any strong care-factor?
Lupine00 Posted November 6, 2019 Author Posted November 6, 2019 I've uploaded a hotfix for the MME milk-fullness issue. It's one small script file that needs to overwrite the existing one. You can find it in the main download area on the frontpage. @Yuni please let me know how it goes for you. 1
Bound Posted November 6, 2019 Posted November 6, 2019 5 hours ago, Lupine00 said: I'm tempted to merge buy/sell price modifications in opposition to each other, so if you increase one 10%, it decreases the other 10%, which would save a slider. You might need to prevent the case where adjusting the slider the other way makes it possible for the sell price to be higher than the buy price.
UnEvenSteven Posted November 6, 2019 Posted November 6, 2019 5 hours ago, Lupine00 said: I think that's possible with perks. If it can fit in the MCM, I'll squeeze it in. I'm tempted to merge buy/sell price modifications in opposition to each other, so if you increase one 10%, it decreases the other 10%, which would save a slider. OTOH, it might be nice simply to deflate sell prices, while leaving buy prices alone, or something similar. The armor modifier could also be a composite (light and heavy together) or it could be separate. Any strong care-factor? For me personally I'd rather not mess with skill points too much when setting buffs/de-buffs for modifiers. I know that can't really be avoided for certain modifiers like Speech but I prefer settings that have more blanket effects like the current "Melee Damage" modifier for example. I don't see a problem with combining Light and Heavy armors together. If a player is going to set de-buffs for those modifiers when wearing certain devices, or something else, it should affect both types equally. Saves MCM space and useful for those that want to use an armor skill modifier. I like the idea of increasing the buy or sell price while decreasing the other. A character aroused/horny out of their mind tries to trade but can't think clearly and their bargaining suffers, -60% selling price. That character also needs to buy something? +60% buying price, ouch. On the flip side a character that is used to being perpetually aroused would be flirty, promiscuous and increase sell prices buy +60% while decreasing buy prices -60%. On 11/4/2019 at 10:06 AM, Lupine00 said: --------- Weapon Damage Taken Scale Spell Damage Taken Scale Weapon Damage Dealt Scale Spell Damage Taken Scale --------- I'm guessing the second "Spell Damage Taken Scale" was a typo and meant to be "Spell Damage Dealt Scale"? If that's the case would that also cover spell magnitude for Illusion spells, like Calm and Fury, and spell duration for Conjuration and Alteration spells? Or would that require separate modifiers? Anyways, thank you Lupine00 for Disparity! I haven't played a full game with it yet, just messed around for several hours trying to figure out how I want to set things. So many possibilities to add more depth and challenge to the game.
Lokikun Posted November 6, 2019 Posted November 6, 2019 My suggestion is along the lines as being able to simulate a Tattoo addiction via events/effects. I don't know if it's viable, but it is something I'd like to be able to do. Like tracking when a tattoo is applied from slavetats (via Rape tattoo, Dibellan defender or other mod). Track how many tattoos the player has had in cases they are removed (via Fade tattoos or other mod). Have the option for, as the tattoo addiction increases, the number of tattoos you need to have all the time also increase. Become addicted to have a tattoo in a specific bodypart (head, body, etc) Displaying your body tattoos while naked/ using bikini armor / using erotic armor increasing arousal generation. In other words having a tattoo in head, body, legs, hands or feet while not wearing armor in the slot counting as exposing the tattoo for others. (Maybe using circlets for head counting as exposing face/head) Having tattoos during sexlab events (normal sex/aggressive/masturbation/rape) contribute to tattoo addiction increase or decrease in certain cases. Maybe have you become addicted to a specific tattoo group or specific tattoo (slutmarks group or a specific tattoo like the slave mark) Events like having a tattoo applied giving arousal bonus / trigger orgasms / increase arousal generation / etc. Similar effects for exposing your tattoos for the public/others, like you become addicted to being naked/wearing skimpy clothing while tattooed. If you do it too much you also become a exhibitionist via sexlab aroused. Being able to trigger effects that simulate pain for some time after being tattooed. Another possible effect could be having a specific tattoo seal player magic or reduce stamina. Thanks for reading this idea.
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