MadMansGun Posted May 2, 2022 Posted May 2, 2022 4 hours ago, Thor2000 said: For some unknown reason the game is unable to load the textures for this schlong. You're not alone experiencing this on this exact schlong. I've used this schlong on other "giant" creatures and reports has been everything from the blackish textures seen above and rainbow colors. I'm not going to speculate why it happens, but I did resize these textures for another user and seemed to helped that user at least. If that was luck or not I don't know. On 4/30/2022 at 12:03 PM, Connector196 said: Is there a reason why the frost giant penis is different than the other giant penises? It's a bit jarring since it's all black and is a different shape than the flaccid mesh... It doesn't make sense to me why it would completely change its shape when the frost giant penis goes from flaccid to erect lol. looks like vertex colors got turned on to me.
Connector196 Posted May 4, 2022 Posted May 4, 2022 Hello! So I just want to clear things up about CBPC and HDT-SMP. Is it fine if I install both for this mod? I use both physics frameworks and I have CBPC for females and HDT-SMP for males and everything else (for the most part). I just want to make sure there are no problems installing both. My female character's belly goes inwards when she is penetrated instead of going out, so I wanted to see if that was an issue with this mod or with another. It's pretty much just the inverse of what is supposed to happen during a sexlab scene. Belly goes in instead of out...
Guest Posted May 10, 2022 Posted May 10, 2022 On 5/2/2022 at 11:55 PM, MadMansGun said: looks like vertex colors got turned on to me. We did a little testing on this one. First I tried to scale down the textures. Didn't help. Then I removed vertix color setting on the BSshape (the shader flag was actually unticked). Still didn't work. Then I opened it in Blender and I removed approx 1500 vertice points from the mesh that didn't seem to do any good. I do not know what you call it when vertices tend to split up in two in meshes, but I'm wondering if that was cause of the blackish texture here. It fixed the issue for Connector. It's also weird that it only seem to be affecting some SE users. I've never seen it myself on LE.
MadMansGun Posted May 10, 2022 Posted May 10, 2022 16 minutes ago, Thor2000 said: I do not know what you call it when vertices tend to split up in two in meshes, but I'm wondering if that was cause of the blackish texture here yes that is a big problem, it will mess up the normals, it will make the polygons visible when light hits the mesh (seams or flat spots), or possibly even invert the normals completely and make it so the mesh dose not reflect any light.
1128430_1509974101 Posted May 10, 2022 Posted May 10, 2022 hi , Deer\Elk cock textures cant find filename “cervidae_penis.dds” etc, im sorry but it didnt work now
Straze Posted May 10, 2022 Posted May 10, 2022 Skyrim SE Good Afternoon, While fixing issues with my game, I noticed in Papyrus that the log is getting spammed with a repeated Error Message. I assumed it had to do with; FNIS_abc_h2h_LocomotionPose - which is part of this mod? Is there a way to solve it, or this has nothing to do with this mod? If so, my apologies! Papyrus.log Spoiler stack: [ (FF000A4B)].Actor.SetAnimationVariableInt() - "<native>" Line ? [zadQuest (1000F624)].zadboundcombatscript.ClearAA() - "zadBoundCombatScript.psc" Line 363 [zadQuest (1000F624)].zadboundcombatscript.EvaluateAA() - "zadBoundCombatScript.psc" Line 280 [zadQuest (1000F624)].zadlibs.StartBoundEffects() - "zadLibs.psc" Line 3230 [Item 2 in container (FF000A4B)].zadequipscript.OnEquipped() - "zadEquipScript.psc" Line 253 [05/10/2022 - 08:16:27PM] [DCUR] Sex attacks are out of cooldown. Checking conditions! [05/10/2022 - 08:16:27PM] slaScanner end time is ....1072.595093 [05/10/2022 - 08:16:27PM] Next update in 120.000000 [05/10/2022 - 08:16:27PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (4B0BA433)>] not loaded. [05/10/2022 - 08:16:27PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (4B0BA433)>] not loaded. [05/10/2022 - 08:16:27PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (4B0BA433)>] not loaded. [05/10/2022 - 08:16:27PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (4B0BA433)>] not loaded. [05/10/2022 - 08:16:27PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (4B0BA433)>] not loaded. [05/10/2022 - 08:16:27PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (4B0BA433)>] not loaded. [05/10/2022 - 08:16:27PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (4B0BA433)>] not loaded. [05/10/2022 - 08:16:27PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (4B0BA433)>] not loaded. [05/10/2022 - 08:16:27PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (4B0BA433)>] not loaded. [05/10/2022 - 08:16:27PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (4B0BA433)>] not loaded. [05/10/2022 - 08:16:27PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (4B0BA433)>] not loaded. [05/10/2022 - 08:16:28PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (4B0BA433)>] not loaded. [05/10/2022 - 08:16:28PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (4B0BA433)>] not loaded. [05/10/2022 - 08:16:28PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (4B0BA433)>] not loaded. [05/10/2022 - 08:16:28PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (4B0BA433)>] not loaded. [05/10/2022 - 08:16:28PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (4B0BA433)>] not loaded. [05/10/2022 - 08:16:28PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (4B0BA433)>] not loaded. [05/10/2022 - 08:16:28PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (4B0BA433)>] not loaded. [05/10/2022 - 08:16:28PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (4B0BA433)>] not loaded. [05/10/2022 - 08:16:28PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (4B0BA433)>] not loaded. [05/10/2022 - 08:16:28PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (4B0BA433)>] not loaded. [05/10/2022 - 08:16:28PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (4B0BA433)>] not loaded. [05/10/2022 - 08:16:28PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (4B0BA433)>] not loaded. [05/10/2022 - 08:16:28PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (4B0BA433)>] not loaded. [05/10/2022 - 08:16:28PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (4B0BA433)>] not loaded. [05/10/2022 - 08:16:28PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (4B0BA433)>] not loaded. [05/10/2022 - 08:16:28PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (4B0BA433)>] not loaded. [05/10/2022 - 08:16:28PM] Error: (FF000A4B): cannot find variable named FNIS_abc_h2h_LocomotionPose. stack: [ (FF000A4B)].Actor.SetAnimationVariableInt() - "<native>" Line ? [zadQuest (1000F624)].zadboundcombatscript.EvaluateAA() - "zadBoundCombatScript.psc" Line 337 [zadQuest (1000F624)].zadlibs.StartBoundEffects() - "zadLibs.psc" Line 3230 [Item 2 in container (FF000A4B)].zadequipscript.OnEquipped() - "zadEquipScript.psc" Line 253 [05/10/2022 - 08:16:28PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (4B0BA433)>] not loaded. [05/10/2022 - 08:16:28PM] Error: (FF000A4B): cannot find variable named FNIS_abc_h2h_LocomotionPose. stack: [ (FF000A4B)].Actor.SetAnimationVariableInt() - "<native>" Line ? [zadQuest (1000F624)].zadboundcombatscript.EvaluateAA() - "zadBoundCombatScript.psc" Line 337 [zadQuest (1000F624)].zadlibs.StartBoundEffects() - "zadLibs.psc" Line 3230 [Item 6 in container (FF000A4B)].zadBeltScript.OnEquipped() - "zadEquipScript.psc" Line 253 [05/10/2022 - 08:16:32PM] [Zad]: EvaluateAA([Actor < (FF000A4B)>]) [05/10/2022 - 08:16:32PM] [Zad]: UpdateControls() [05/10/2022 - 08:16:32PM] [Zad]: EvaluateAA([Actor < (FF000A4B)>]) [05/10/2022 - 08:16:32PM] [Zad]: UpdateControls() [05/10/2022 - 08:16:32PM] [Zad]: EvaluateAA: Applying animSet = 0, animState = 0 [05/10/2022 - 08:16:32PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (4B0BA433)>] not loaded. [05/10/2022 - 08:16:33PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (4B0BA433)>] not loaded. [05/10/2022 - 08:16:33PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (4B0BA433)>] not loaded. [05/10/2022 - 08:16:33PM] [Zad]: EvaluateAA: Applying animSet = 0, animState = 0 [05/10/2022 - 08:16:33PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (4B0BA433)>] not loaded. [05/10/2022 - 08:16:33PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (4B0BA433)>] not loaded. [05/10/2022 - 08:16:33PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (4B0BA433)>] not loaded. [05/10/2022 - 08:16:33PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (4B0BA433)>] not loaded. [05/10/2022 - 08:16:33PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (4B0BA433)>] not loaded. [05/10/2022 - 08:16:33PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (4B0BA433)>] not loaded. [05/10/2022 - 08:16:33PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (4B0BA433)>] not loaded. [05/10/2022 - 08:16:33PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (4B0BA433)>] not loaded. [05/10/2022 - 08:16:33PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (4B0BA433)>] not loaded. [05/10/2022 - 08:16:33PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (4B0BA433)>] not loaded. [05/10/2022 - 08:16:33PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (4B0BA433)>] not loaded. [05/10/2022 - 08:16:33PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (4B0BA433)>] not loaded. [05/10/2022 - 08:16:33PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (4B0BA433)>] not loaded. [05/10/2022 - 08:16:33PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (4B0BA433)>] not loaded. [05/10/2022 - 08:16:33PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (4B0BA433)>] not loaded. [05/10/2022 - 08:16:33PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (4B0BA433)>] not loaded. [05/10/2022 - 08:16:33PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (4B0BA433)>] not loaded. [05/10/2022 - 08:16:33PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (4B0BA433)>] not loaded. [05/10/2022 - 08:16:33PM] DF - CheckForNewFollowers - followerCount 1 [05/10/2022 - 08:16:33PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (4B0BA433)>] not loaded. [05/10/2022 - 08:16:33PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (4B0BA433)>] not loaded. [05/10/2022 - 08:16:33PM] FNIS aa SetAnimGroup mod: DeviousDevices actor: [ActorBase < (4B0BA433)>] not loaded. [05/10/2022 - 08:16:33PM] Error: (FF000A4B): cannot find variable named FNIS_abc_h2h_LocomotionPose.
Connector196 Posted May 12, 2022 Posted May 12, 2022 (edited) So I noticed that gargoyle collisions aren't working for me. I have yet to test it out in SE, but they don't seem to work in LE with HDT-PE. I checked the .nifs in nifskope and they had the .xmls attached to them, so I don't know what the problem is. Nothing seems wrong to me in JFF either, unless I'm missing something... I'm also using UUNP for the females. So far, I haven't noticed any problems with other creatures besides gargoyles. I'll continue to check various creatures and see if their collisions work, but it's just gargoyles currently. EDIT: Lurkers don't work either. UPDATE: I found out why, turns out I'm just dumb and didn't find the problem until now lol. So lurkers and gargoyles have their NiStringExtraData set to SKSE\Plugins\hdtSkinnedMeshConfigs\(creature).xml instead of SKSE\Plugins\(creature).xml. I find this weird, since I selected the HDT-PE option. I guess it was just an oversight. Turns out gargoyles .xml paths are right, but lurkers aren't. Idk why gargoyles aren't working then, considering they are pointing to the right thing... Edited May 12, 2022 by Connector196
Dojo_dude Posted May 17, 2022 Posted May 17, 2022 On 4/30/2022 at 7:12 AM, shikouyin said: The ash hoppers become very small after installed ABC.Anyone has the same problem with me? Same here, very small creatures. I'll have to check what changed them last when I'm at home.
shikouyin Posted May 22, 2022 Posted May 22, 2022 On 5/18/2022 at 2:10 AM, Dojo_dude said: Same here, very small creatures. I'll have to check what changed them last when I'm at home. something wrong with their skeletons,if I let xp32 overwrite abc,ash hoppers become normal. 1
jimmywon34 Posted May 22, 2022 Posted May 22, 2022 where do you get chymondo's saber meshes? can't find them on the net
unpopular Posted May 30, 2022 Posted May 30, 2022 Need help. Aren't SOS and BC supposed to be compatible now? I turned my brain upside down and still cannot figured out what is wrong. Was working properly when first installed. At some point need to reinstalled ABC and then this shows up. Any help is appreciated. Cheers!
Connector196 Posted May 30, 2022 Posted May 30, 2022 3 hours ago, unpopular said: Need help. Aren't SOS and BC supposed to be compatible now? I turned my brain upside down and still cannot figured out what is wrong. Was working properly when first installed. At some point need to reinstalled ABC and then this shows up. Any help is appreciated. Cheers! They should be fully compatible with each other. I'm assuming Vortex is just spitting out a false error; I would reinstall both and make sure they are installed correctly. The only thing that conflicts between the two is the werewolf skeleton. I've been using both with no issues.
unpopular Posted May 31, 2022 Posted May 31, 2022 20 hours ago, Connector196 said: They should be fully compatible with each other. I'm assuming Vortex is just spitting out a false error; I would reinstall both and make sure they are installed correctly. The only thing that conflicts between the two is the werewolf skeleton. I've been using both with no issues. That's what I thought, too. Moreover it was working perfectly couple days ago. Tried reinstalling SOS SE, ABC, and Animal SOS to no luck. fml lol.
nakoni Posted June 1, 2022 Posted June 1, 2022 (Skyrim LE) Hello there. I can't seem to get this mod to work, I have put this mod to overwrite any other mod. the schlong is just stuck. If it's a Load order problem or if there is a mod that is conflicting with this mod. So here is my load order. Spoiler Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm SexLab.esm SexLabAroused.esm CreatureFramework.esm Schlongs of Skyrim - Core.esm ZaZAnimationPack.esm ApachiiHairFemales.esm ApachiiHairMales.esm ApachiiHair.esm Perk-Reset-MCM.esm AzarHair.esm RSkyrimChildren.esm HighResTexturePack01.esp HighResTexturePack02.esp HighResTexturePack03.esp HentaiCreatures.esp SexLabNudeCreatures.esp SexLabNudeCreaturesDB.esp SexLabNudeCreaturesDG.esp Complete Crafting Overhaul_Remade.esp Skyrim Immersive Creatures.esp Skyrim Immersive Creatures - DLC2.esp MoreNastyCritters.esp proudspiremanortnf.esp SexLab More Creatures.esp UFO - Ultimate Follower Overhaul.esp SMIM-Merged-All.esp Animal_SOS.esp BHUNP3BBB.esp RaceMenuMorphsBHUNP.esp RaceMenuMorphsUUNP.esp FloppySOS.esp SexLab sslAnimationSlots 2000.esp ImmersiveFP.esp _Fuse00_Backpack.esp Better Skill and Quest Books Names.esp HDT Havok Object.esp SOS - Smurf Average Addon.esp SOS - VectorPlexus Muscular Addon.esp SOS - VectorPlexus Regular Addon.esp Schlongs of Skyrim.esp SC_HorseReplacer.esp AnubAnimObj.esp SLAL_AnimationByBakaFactory.esp sr_FillHerUp.esp SLAL_AnimationsByLeito.esp SexLabMatchMaker.esp imp_helm_legend.esp SOSRaceMenu.esp XPMSE.esp BDSICHC.esp SLALAnimObjBillyy.esp BDIC.esp Convenient Horses.esp BDVanillaCritters.esp RaceMenuMorphsCOS.esp CerwidenCompanion.esp QASmoke in riverwood.esp Quick Start - Skip the Opening Sequence.esp 100XCarryWeight.esp ApachiiHelmetWigs.esp Bijin NPCs.esp Bijin Warmaidens.esp CalienteVanillaArmorTweaks.esp Change Spouse Outfits.esp ContinueGameNoCrash.esp SkyUI.esp Customizable Camera.esp FNISSexyMove.esp HelmetToggle.esp Beards.esp Jewelry limiter.esp KS Hairdos - HDT.esp SkyRE-Patch.esp VOBS.esp RSChildren.esp RaceMenu.esp RaceMenuPlugin.esp TheEyesOfBeauty.esp Smelter_Riften & Solitude.esp WeightlessAlchemyIngredients.esp WeightlessCraftedPotions.esp WeightlessDragonBones.esp WeightlessDragonClaws.esp WeightlessDwemerSmeltables.esp WeightlessFood.esp WeightlessOreIngotsPeltsGems.esp WeightlessPotions.esp WeightlessScrolls.esp FNIS_PCEA2.esp FNIS.esp Bijin Wives.esp strongcarriages.esp SLAnimLoader.esp UIExtensions.esp SexLabTools.esp Immersive Citizens - AI Overhaul.esp
Respawnneartown Posted June 5, 2022 Posted June 5, 2022 Hi is there any way to bend up and down abc? in sos this could be done with PageUP and PageDown
V June Posted June 9, 2022 Posted June 9, 2022 Spiders are behaving strangely in my game im using ASOS-MNC-ABC in that order and i get this result in the image down below when using option sos+abc in CF what could i do to fix this? Spider creatures are the only ones not working Spoiler
unpopular Posted June 11, 2022 Posted June 11, 2022 On 5/31/2022 at 10:27 PM, unpopular said: That's what I thought, too. Moreover it was working perfectly couple days ago. Tried reinstalling SOS SE, ABC, and Animal SOS to no luck. fml lol. Following up on this. Did a manual install for ABC and it works lmao bypassing the vortex incompatible error lmao
sg20903 Posted June 19, 2022 Posted June 19, 2022 On 5/10/2022 at 4:26 AM, Thor2000 said: We did a little testing on this one. First I tried to scale down the textures. Didn't help. Then I removed vertix color setting on the BSshape (the shader flag was actually unticked). Still didn't work. Then I opened it in Blender and I removed approx 1500 vertice points from the mesh that didn't seem to do any good. I do not know what you call it when vertices tend to split up in two in meshes, but I'm wondering if that was cause of the blackish texture here. It fixed the issue for Connector. It's also weird that it only seem to be affecting some SE users. I've never seen it myself on LE. Seems to be a relatively new issue as well, as I hadn't ever encountered it in the past, but now I'm getting it as well.
Guest Posted June 20, 2022 Posted June 20, 2022 9 hours ago, ugrena said: Seems to be a relatively new issue as well, as I hadn't ever encountered it in the past, but now I'm getting it as well. I forgot all about this. You can try one of these patches and see if it helps you too. ABC Patch DLC2 frostgiant Schlong OLDRIM.7z ABC Patch DLC2 frostgiant Schlong Special Edition.7z
DorkundusChungus Posted June 29, 2022 Posted June 29, 2022 On 2/26/2022 at 5:01 PM, bubbadogslaw said: I've got an issue with the dragon priest disappearing (save for the purple eyes) during sexlab animations? Old post but I've had this same issue FOREVER now and I have no idea how to fix it. I can see the dust effects and the purple eyes but the rest of the mesh disappears as soon as the erection mesh is swapped in.
MrSquirrels100 Posted June 29, 2022 Posted June 29, 2022 IDK why but after a reinstall and activating and testing every mod in my list one by one, ABC now makes my game CTD on loading the area surrounding falkreath. I thought I was having issues with 'Cities of the North' but to my surprise the issue goes away when uninstalling ABC v2.61. I have the requirements and the game runs fine in every other area; but I can't even get close enough to enter the dark brotherhood sanctuary, from the direction of pinewatch I can't get closer to falkreath than the bandit walkway with the rockfall trap up the road. Absolutely no idea what's causing this, does ABC actually edit anything in falkreath?
DarkRavage Posted July 2, 2022 Posted July 2, 2022 I love the mod but can you create a compatibility patch with Maximum Carnage?
DabbleD Posted July 2, 2022 Posted July 2, 2022 Is there way to activate creature hand collisions for cbpc body type? Creature hand collisions works fine for smp bodies.
Maars Posted July 3, 2022 Posted July 3, 2022 Are you sure it's a good idea to post it on nexus? I mean they have rules against this type of content
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