gooser Posted May 27, 2021 Author Posted May 27, 2021 2 hours ago, ck2modfan said: wear and tear not triggering. debug test works. getting pain effect (assume from this mod). but specific a/v/o not triggering. plenty of aggressive animations triggered. playing as futa so maybe sexlab sex of male is preventing? any suggestions on cause? is it futa? if so, anyway to fix? if not, any known conflicts? thanks! Yep, Futa. That was not on my radar years ago. Sorry.
Slimycockslam Posted June 5, 2021 Posted June 5, 2021 Can I turn off the slowing effect with wear and tear? Not seeing any options in MCM
gooser Posted June 5, 2021 Author Posted June 5, 2021 7 minutes ago, Slimycockslam said: Can I turn off the slowing effect with wear and tear? Not seeing any options in MCM Part of the advanced configuration is done in the database (text files). In Apropos\db\WearAndTear_Effects.txt Change all instances of "movement: xxx" to "movement: 0" Zero out the values. Reload your save, Apropos MCM, <Message Preferences>, press [Refresh]
Slimycockslam Posted June 5, 2021 Posted June 5, 2021 9 minutes ago, gooser said: Part of the advanced configuration is done in the database (text files). In Apropos\db\WearAndTear_Effects.txt Change all instances of "movement: xxx" to "movement: 0" Zero out the values. Reload your save, Apropos MCM, <Message Preferences>, press [Refresh] Sorry I just went through and saw someone else ask the same question recently. Thanks
Nazzzgul666 Posted June 6, 2021 Posted June 6, 2021 (edited) Uhhh... so when i want to add a consumable to W&T heal... i just add the name and amount, regardless which mod it's from? It doesn't seem to work... i'd like to add Milk from RND, the one you get from milking cows. Can somebody tell me how to do that? Edited June 6, 2021 by Nazzzgul666
gooser Posted June 6, 2021 Author Posted June 6, 2021 56 minutes ago, Nazzzgul666 said: Uhhh... so when i want to add a consumable to W&T heal... i just add the name and amount, regardless which mod it's from? It doesn't seem to work... i'd like to add Milk from RND, the one you get from milking cows. Can somebody tell me how to do that? I'm literally calling GetName() on the Form object that represents the consumable. If you turn on DEBUG in the MCM, and then open up the console in-game, it should spit out something like: "Ate an healing ingredient: xxx" Where xxx is the name from GetName() on the Form. The whole routine: Function ApplyConsumable(Form consumable) Int healAmount = 0 String name = consumable.GetName() Bool ingredientOrPotion = False If consumable As Potion Debug("Drank a healing potion: " + name) ingredientOrPotion = True ElseIf consumable As Ingredient Debug("Ate an healing ingredient: " + name) ingredientOrPotion = True EndIf If !ingredientOrPotion Return EndIf healAmount = Config.Database.GetWearTearConsumableHealAmount(name) If healAmount == 0 Return EndIf ApplyReducedVaginalWearAndTearAmount(healAmount) ApplyReducedAnalWearAndTearAmount(healAmount) ApplyReducedOralWearAndTearAmount(healAmount) ApplyReducedVaginalAbuseWearAndTearAmount(healAmount) ApplyReducedAnalAbuseWearAndTearAmount(healAmount) ApplyReducedOralAbuseWearAndTearAmount(healAmount) ApplyEffectsAndTextures(increasingAbuse=False) If Config.ConsumablesIncreaseArousal Actor anActor = GetActor() Int arousal = Config.Database.GetScaledArousalAmountForConsumable(name) UpdateActorArousalExposure(anActor, arousal As Float) sslBaseVoice voice = SexLab.PickVoice(anActor) voice.Moan(anActor, 10, False) EndIf EndFunction
boita Posted June 6, 2021 Posted June 6, 2021 2 hours ago, Nazzzgul666 said: Uhhh... so when i want to add a consumable to W&T heal... i just add the name and amount, regardless which mod it's from? It doesn't seem to work... i'd like to add Milk from RND, the one you get from milking cows. Can somebody tell me how to do that? Have you clicked on Refresh Database in the MCM ?
Nazzzgul666 Posted June 6, 2021 Posted June 6, 2021 (edited) 2 hours ago, gooser said: I'm literally calling GetName() on the Form object that represents the consumable. If you turn on DEBUG in the MCM, and then open up the console in-game, it should spit out something like: So... when it doesn't work... it doesn't work? xD The RND milk is literally just called Milk. The txt looks like that: ... "Cliff Racer": 25, "Spider Egg": 15, "Chaurus Eggs": 15, "Milk": 50 } And yes, i did click on refresh. Edited June 6, 2021 by Nazzzgul666
gooser Posted June 7, 2021 Author Posted June 7, 2021 8 hours ago, Nazzzgul666 said: So... when it doesn't work... it doesn't work? xD The RND milk is literally just called Milk. The txt looks like that: ... "Cliff Racer": 25, "Spider Egg": 15, "Chaurus Eggs": 15, "Milk": 50 } And yes, i did click on refresh. That is weird. Can you submit a log of some sort (DEBUG & Trace, Apropos0.log)
Nazzzgul666 Posted June 7, 2021 Posted June 7, 2021 14 hours ago, gooser said: That is weird. Can you submit a log of some sort (DEBUG & Trace, Apropos0.log) Huh. In the console i can see it's registered, it says i drank a healing potion. It just doesn't heal. I think i did wait long enough in case it doesn't update immediatly... drank about 20 potions while waiting a moment after each 2. I've seen the Aproposlog somewhere before but can't remember where it's saved, here is papyruslog though. Papyrus.0.log
gooser Posted June 7, 2021 Author Posted June 7, 2021 1 hour ago, Nazzzgul666 said: Huh. In the console i can see it's registered, it says i drank a healing potion. It just doesn't heal. I think i did wait long enough in case it doesn't update immediatly... drank about 20 potions while waiting a moment after each 2. I've seen the Aproposlog somewhere before but can't remember where it's saved, here is papyruslog though. Papyrus.0.log Yeah, papyrus log is pretty useless to me. It only contains errors for things like JC mismatch, and total mod failure. Apropos0.log should be under the User folder. (On my system its D:\Documents\My Games\Skyrim Special Edition\Logs\Script\User )
Nazzzgul666 Posted June 7, 2021 Posted June 7, 2021 Here it is, shows pretty much the same as console. A notification that a healing potion was used, no healing applied though. Apropos2.0.log
gooser Posted June 7, 2021 Author Posted June 7, 2021 1 hour ago, Nazzzgul666 said: Here it is, shows pretty much the same as console. A notification that a healing potion was used, no healing applied though. Apropos2.0.log But you haven't enabled debug AND trace. Trace is essential.
Nazzzgul666 Posted June 7, 2021 Posted June 7, 2021 44 minutes ago, gooser said: In Apropos MCM. It is enabled... by default, no? Just to be sure i started the game, unchecked the box, drank 2 potions, checked the box and drank 2 more. Here is the log.Apropos2.0.log The only mods overwrinting files from apropos are the db update and nonConoverhaul that replaces messages when raped...
gooser Posted June 7, 2021 Author Posted June 7, 2021 6 minutes ago, Nazzzgul666 said: It is enabled... by default, no? Just to be sure i started the game, unchecked the box, drank 2 potions, checked the box and drank 2 more. Here is the log.Apropos2.0.log The only mods overwrinting files from apropos are the db update and nonConoverhaul that replaces messages when raped... Trace mode is not enabled by default. Debug might be. When Trace is turned on there is copious output. Much more than this.
Nazzzgul666 Posted June 7, 2021 Posted June 7, 2021 (edited) 36 minutes ago, gooser said: Trace mode is not enabled by default. Debug might be. When Trace is turned on there is copious output. Much more than this. Where should i look at? The general menu has four buttons, something about debug messages, trace, output to console, another i can't remember rn. All four are enabled by default... i looked at rebuild&clean where i see a button about debug mode that is also enabled by default. If there is something else i can't find it. Apropos2.0.log As comparison... here's a lot with sex. Edited June 7, 2021 by Nazzzgul666
gooser Posted June 7, 2021 Author Posted June 7, 2021 51 minutes ago, Nazzzgul666 said: Where should i look at? The general menu has four buttons, something about debug messages, trace, output to console, another i can't remember rn. All four are enabled by default... i looked at rebuild&clean where i see a button about debug mode that is also enabled by default. If there is something else i can't find it. Apropos2.0.log As comparison... here's a lot with sex. Ok that output is consistent with Trace enabled. The previous Apropos0.log - did you try consuming some milk ? I see these lines: [06/07/2021 - 11:33:18PM] -- Apropos2ActorAlias: Drank a healing potion: Lipstick (Dark Red) [06/07/2021 - 11:33:23PM] -- Apropos2ActorAlias: Drank a healing potion: Lipstick Remover Pad Is Lipstick a W&T Consumable in your database txt file?
gooser Posted June 7, 2021 Author Posted June 7, 2021 Incidentally the messaging isn't exactly clear "Drank a healing potion" etc, ... doesn't necessarily mean it applies to W&T at all. To confirm, you have look at the W&T to see if any value is decreased. You can see the calls to adjust W&T the log files when Trace is on.
Nazzzgul666 Posted June 7, 2021 Posted June 7, 2021 1 hour ago, gooser said: Ok that output is consistent with Trace enabled. The previous Apropos0.log - did you try consuming some milk ? I see these lines: [06/07/2021 - 11:33:18PM] -- Apropos2ActorAlias: Drank a healing potion: Lipstick (Dark Red) [06/07/2021 - 11:33:23PM] -- Apropos2ActorAlias: Drank a healing potion: Lipstick Remover Pad Is Lipstick a W&T Consumable in your database txt file? Hmmm... no,t sure, i don't think i tried again. And also no at least i didn't add Lipstick. It's from yps fashion. So the tracing just logs any consumables as healing potion?
gooser Posted June 8, 2021 Author Posted June 8, 2021 14 hours ago, Nazzzgul666 said: Hmmm... no,t sure, i don't think i tried again. And also no at least i didn't add Lipstick. It's from yps fashion. So the tracing just logs any consumables as healing potion? Yes the message just confirms that Apropos has detected some consumption (potion, ingredient). It doesn't say whether or not the item consumed is a W&T valid item. To detect that you would see a change in game, possibly, or look at the Debug log with Trace enabled you should see calls to adjust W&T immediately after that statement.
macnchz Posted June 9, 2021 Posted June 9, 2021 I was looking for the SE conversion - if not, can I start converting?
gooser Posted June 10, 2021 Author Posted June 10, 2021 3 hours ago, macnchz said: I was looking for the SE conversion - if not, can I start converting? Google: "site:loverslab.com apropos2 se"
DavidWillers Posted June 11, 2021 Posted June 11, 2021 For some reason the narration text feature doesn't work properly in this mod for me. During sex the messages pop up as they are supposed to, but there are words missing. It's mainly names or genitals (my pussy, his dick) etc... example : ".[...] cums in her [...]. You won't walk away without serving everyone in this room". Sometimes it's missing so many words that the sentences make no sense at all. Does anyone know what could cause this?
gooser Posted June 12, 2021 Author Posted June 12, 2021 4 hours ago, DavidWillers said: For some reason the narration text feature doesn't work properly in this mod for me. During sex the messages pop up as they are supposed to, but there are words missing. It's mainly names or genitals (my pussy, his dick) etc... example : ".[...] cums in her [...]. You won't walk away without serving everyone in this room". Sometimes it's missing so many words that the sentences make no sense at all. Does anyone know what could cause this? 1. Invalid JSON. Did you edit any files? 2. JContainers issue. Version? LE or SE ?
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