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Posted
11 minutes ago, WandererZero said:

UAP. I hate troubleshooting UAP. Okay, I'll roll back to the previous UAP for my next playthrough. Did you want the Papyrus.1 logfile? It's a bit larger, and was from the session previous to the .0....not sure if we'll see ID's or not. Hadn't really looked at them, just gave them a cursory glance.

 

In any event, yeah...I'll roll back my UAP to the previous version, start a new play through and see what happens.

 

Check your PMs.  And sure send me the other log, maybe there's something else there.

Posted (edited)
6 hours ago, i0Bjhansen0 said:

I'm getting a huge stutter after initiating sex with an NPC. like 5-10 fps for most of the scene. and then near the end it clears up. it doesnt happen when initiating sex through AAF's scene setup thing.

 

@EgoBallistic and I have been doing some tests, and narrowed it down.

 

If you're running the UAP, downgrade to v2.6.50. It contains none of the changes that seem to be slowing things down. If you don't have it, kick me a PM.

 

Just got this with v2.6.50. So, back to the drawing board. Still, seems to be an issue with UAP and AAF. EB is working it, we'll see what happens..

Edited by WandererZero
Posted
On 8/13/2022 at 10:52 AM, WandererZero said:

 

@EgoBallistic and I have been doing some tests, and narrowed it down.

 

If you're running the UAP, downgrade to v2.6.50. It contains none of the changes that seem to be slowing things down. If you don't have it, kick me a PM.

 

Just got this with v2.6.50. So, back to the drawing board. Still, seems to be an issue with UAP and AAF. EB is working it, we'll see what happens..

See I'm not totally certain it's an issue with just UAP and AAF as running an animation through AAF's scene editor doesn't ever have the stuttering (at least so far). It's only ever happens sometimes when SEU initiates the sex.

Posted
On 8/13/2022 at 9:39 AM, EgoBallistic said:

 

Check your PMs.  And sure send me the other log, maybe there's something else there.

 

SEU & Violate both have surrender. I'd love for the surrender in SEU be replaced by some kind of gang bang feature.

 

:thumbsup:

Posted
On 8/17/2022 at 3:06 AM, VonHelton said:

 

SEU & Violate both have surrender. I'd love for the surrender in SEU be replaced by some kind of gang bang feature.

 

:thumbsup:

It would be nice to have that option at least. Like it's kind of hard to go up against a single raider or a single creature and if you're already planning on getting taken advantage of, you might "surrender" quickly where there's multiple potential givers.

Posted (edited)

I checked the new fragments in Violate FPV_agressor quest ("FleeingVictims") and i really think that adding the same thing to SEU victims after you sneak rape them would be a nice addition instead of turning hostile as soon as the scene ends. (more immersive) 

Edited by lee3310
Posted
15 hours ago, i0Bjhansen0 said:

It would be nice to have that option at least. Like it's kind of hard to go up against a single raider or a single creature and if you're already planning on getting taken advantage of, you might "surrender" quickly where there's multiple potential givers.

 

He's over in Violate ATM.......He'll get to us in a few.

:thumbsup:

Posted
On 8/13/2022 at 9:39 AM, EgoBallistic said:

 

Check your PMs.  And sure send me the other log, maybe there's something else there.

 

Ok, *VERY* annoying bugg.........

 

"SEU won't work during dialogue scenes" or somesuch.

 

The problem is that there was no dialogue happening!

 

Everyone was just standing around!

 

:(:angry:

Posted
4 hours ago, VonHelton said:

Ok, *VERY* annoying bugg.........

 

"SEU won't work during dialogue scenes" or somesuch.

 

The problem is that there was no dialogue happening!

 

Everyone was just standing around!

 

It is not a bug.  The game indicated you were in a dialogue scene.  Most likely you walked away from an NPC in the middle of a scene, and the scene is flagged "Prevent Player Exit Dialogue" so you are stuck in it.  You can start a dialogue scene with another NPC to cancel the one you are stuck in.

 

SEU does this because starting a new dialogue in the middle of an ongoing dialogue will cancel the ongoing one and possibly break its quest.  I don't want someone breaking the main quest because they hit the active hotkey in the middle of a conversation with Kellogg.

 

Not a bug / won't fix.

Posted
8 hours ago, EgoBallistic said:

 

It is not a bug.  The game indicated you were in a dialogue scene.  Most likely you walked away from an NPC in the middle of a scene, and the scene is flagged "Prevent Player Exit Dialogue" so you are stuck in it.  You can start a dialogue scene with another NPC to cancel the one you are stuck in.

 

SEU does this because starting a new dialogue in the middle of an ongoing dialogue will cancel the ongoing one and possibly break its quest.  I don't want someone breaking the main quest because they hit the active hotkey in the middle of a conversation with Kellogg.

 

Not a bug / won't fix.

 

Ah........I see. Ok, I'll talk to everyone until I find which one it is.

 

:thumbsup:

  • 2 weeks later...
Posted
On 8/25/2022 at 7:58 PM, VonHelton said:

 

Ah........I see. Ok, I'll talk to everyone until I find which one it is.

 

:thumbsup:

I had the same problem. Do you, by chance, have a mod "Player Comments and Head Tracking"? It's what has been causing constant dialogue problem for me. Maybe head tracking uses dialogue scripts or something. Turning it off temporarily solved the issue completely, you can do it with hotkey or holotape.

 

While we're at it: it's quite unfortunate dialogues with most creatures weren't added. I've found someone say earlier that you should use other mod to handle hostile creatures, but I object to that! What about pacification? I can order a mirelurk to attack a deathclaw or to fetch me a bucket but not to lay with me? Nonsense! And the dialogue does appear, except I can only say "nevermind". 

Posted
1 hour ago, lewredaneron said:

I had the same problem. Do you, by chance, have a mod "Player Comments and Head Tracking"? It's what has been causing constant dialogue problem for me. Maybe head tracking uses dialogue scripts or something. Turning it off temporarily solved the issue completely, you can do it with hotkey or holotape.

 

While we're at it: it's quite unfortunate dialogues with most creatures weren't added. I've found someone say earlier that you should use other mod to handle hostile creatures, but I object to that! What about pacification? I can order a mirelurk to attack a deathclaw or to fetch me a bucket but not to lay with me? Nonsense! And the dialogue does appear, except I can only say "nevermind". 


Here to confirm that altho that mod is nice, it does get old

and can cause some dialogue ... issues.

Can often be fixed by turning the functionality off as you described, but still a bitchly of a problem sometimes that might require loading a previous save.

Posted
On 9/4/2022 at 5:35 PM, lewredaneron said:

I had the same problem. Do you, by chance, have a mod "Player Comments and Head Tracking"? It's what has been causing constant dialogue problem for me. Maybe head tracking uses dialogue scripts or something. Turning it off temporarily solved the issue completely, you can do it with hotkey or holotape.

 

While we're at it: it's quite unfortunate dialogues with most creatures weren't added. I've found someone say earlier that you should use other mod to handle hostile creatures, but I object to that! What about pacification? I can order a mirelurk to attack a deathclaw or to fetch me a bucket but not to lay with me? Nonsense! And the dialogue does appear, except I can only say "nevermind". 

 

Player comments and  head tracking has been a mandatory incompatibility with this mod for ages, but its relatively easily dealt with by just hotkeying to disable it. Put the hotkeys near SEU's hotkeys, and its not a problem beyond remembering to turn it off when needed.

 

The FPS drops and slowdowns are almost certainly caused by UAP, it seems to be pretty unsolvable right now and is something to do with large XML sizes.

  • 2 weeks later...
Posted
5 hours ago, Tanglin said:

I'm trying to get C.H.A.K Animation Pack to work with SEU. I've already got CHAK installed and working. So now, I just need SEU to be able to initiate them when I use "Let's Cuddle/Kiss/Hug". Are these the only files in SEU that I need to change?

 

  SexEmUp_tagData.xml 1002 B · 0 downloads

SexEmUp_animationData.xml 2.02 kB · 0 downloads SexEmUp_positionData.xml 652 B · 0 downloads

I think as long as you create a new xml of tagdata

Fill it with something like

<tag position="XXXX" tags="SEUKissing"/>

XXXX=position name of any 2 person animation

Then SEU will regard it as kiss animation according to "SEUKissing".

The same applies to SEUHugging and SEUCuddle.

Posted
7 hours ago, Tanglin said:

I'm trying to get C.H.A.K Animation Pack to work with SEU. I've already got CHAK installed and working. So now, I just need SEU to be able to initiate them when I use "Let's Cuddle/Kiss/Hug". Are these the only files in SEU that I need to change?

 

That mod already includes support for SEU.  You need to download the "AVilas CHAKPack (XML Files) AAF Theme Tags" file in Optional Files.  Don't download the one in Old Files.

Posted

I'm having trouble getting the animationData xml right.

 

The following is in CHAK's animationData xml:

Spoiler

<animation id="CHAK_Hug_01" frames="300">
        <actor gender="F" idleForm="0F99">
        </actor>
        <actor idleForm="0F9A">
        </actor>
    </animation>

 

    <animation id="CHAK_Hug_02" frames="300">
        <actor gender="F" idleForm="1ECE">
        </actor>
        <actor idleForm="1ECF">
        </actor>
    </animation>

 

    <animation id="CHAK_Cuddle_01" frames="300">
        <actor gender="F" idleForm="2E04">
        </actor>
        <actor idleForm="2E05">
        </actor>
    </animation>

 

I'm not sure how to add idlesource="AVilas_CHAKPack.esp" into SEU's animationData xml.

I put the following, but it's giving me errors as AAF would get stuck at 15%

 

Spoiler

<animation id="CHAK_Hug_01" frames="300">
    <actor gender="F" idleForm="0F99" idlesource="AVilas_CHAKPack.esp"/>
    </actor>
    <actor idleForm="0F9A" idlesource="AVilas_CHAKPack.esp"/>
    </actor>
</animation>

<animation id="CHAK_Hug_02" frames="300">
    <actor gender="F" idleForm="1ECE" idlesource="AVilas_CHAKPack.esp"/>
    </actor>
    <actor idleForm="1ECF" idlesource="AVilas_CHAKPack.esp"/>
    </actor>
</animation>

<animation id="CHAK_Cuddle_01" frames="300">
    <actor gender="F" idleForm="2E04" idlesource="AVilas_CHAKPack.esp"/>
    </actor>
    <actor idleForm="2E05" idlesource="AVilas_CHAKPack.esp"/>
    </actor>
</animation>

 

Posted
8 minutes ago, EgoBallistic said:

 

That mod already includes support for SEU.  You need to download the "AVilas CHAKPack (XML Files) AAF Theme Tags" file in Optional Files.  Don't download the one in Old Files.

 

Oh, so I just need to install that file? It only has a tagData xml. Okay, I'll give it a try.

  • 2 weeks later...
Posted
On 6/3/2022 at 12:08 AM, Karna5 said:

FYI, the Indarello patch (an alternative to the Ulimate patch) has superb lesbian support with strapons. I don't know if the Ultimate patch has that as well as I use Indarello, but be aware there are two patches which have their own excellent and  successful approaches to expanding the animations. But you can't use both patches.

 

p.s. If you're still having trouble with AAF, the patches often help. I know that if I try to use the animations and mods without one of the patches I have major AAF issues, but when I install the Indarello patch it all works painlessly. Before the patches I had to keep editing XML files manually every time there was an animation update, but the patches take care of that for you plus add additional variations (such as the lesbian variations I mentioned above).

 

didn't work well for me, still just stands there. males work fine, there is one pose that seems to work. 

Posted

I have learning disabilities, call me whatever you need to, I've done some stuff like word-searches in order to try to figure out the answer to this really simple question, but my dumb ass found nothing, so I'll ask, how do I manage if my character ends up in the top or bottom position during an M/M animation? Yes, I am seriously ignorant enough to not know the answer to this very basic problem, I'm trying to do a top character, quite unsuccessfully. How does the game decide who gets to be dom and sub in the animation, my character seem to get cast as bottom every time so far.

Posted (edited)
7 hours ago, Khajiit Tail said:

I have learning disabilities, call me whatever you need to, I've done some stuff like word-searches in order to try to figure out the answer to this really simple question, but my dumb ass found nothing, so I'll ask, how do I manage if my character ends up in the top or bottom position during an M/M animation? Yes, I am seriously ignorant enough to not know the answer to this very basic problem, I'm trying to do a top character, quite unsuccessfully. How does the game decide who gets to be dom and sub in the animation, my character seem to get cast as bottom every time so far.


In the MCM menu, go into the “Misc” options.  In there, look for the option called “Send actors to AAF in reverse order” and enable it.  That should put you on top in M/M animations.

 

This mod was originally designed for a female player who has sex with male NPCs.  As such the player is normally passed to AAF as the “receiver” in sex animations.  When you send the player and his partner to AAF in “reverse” order, you will be the “sender” or top.  I should probably update the menu to make this more clear.  Flip the option back if you want to be the bottom.

Edited by EgoBallistic
Posted
2 hours ago, Khajiit Tail said:

Thank you, that helped. I guess whilst I'm at it, is there any way to chose which position in the animation you end up when using the basic AAF scene starter?

 

If you are playing same-sex animations, the actor you pick first will be the bottom.  For male/female animations, it depends on whether the animation has the gender roles defined.  Many animation packs specify which gender takes on which role, so in that case the order you pick the actors doesn't matter, F will always be F and so on.

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