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Posted
28 minutes ago, Kalamaki22 said:

And I forgot to say I am following the latest aaf guide exactly on load order and only use the mods recommended.


Are you using UAP as well?

Posted (edited)

Hi there,
the Hotkeys won't work, and i did read here that this mod only works with the latest Fallout 4 version.

Does this include or exclude the German, Spanish, Italian and French Versions?

 

Because i am playing the german version wich has a different Version/Build Number.

Regards,

- Khajiirah

Edited by Khajiirah
Posted (edited)
47 minutes ago, Khajiirah said:

Hi there,
the Hotkeys won't work, and i did read here that this mod only works with the latest Fallout 4 version.

Does this include or exclude the German, Spanish, Italian and French Versions?

 

Because i am playing the german version wich has a different Version/Build Number.

Regards,

- Khajiirah

This works with the most recent german (steam) version of fallout and F4SE 1.10.163 (with all DLCs)

Edited by Heinz01
Posted
2 hours ago, EgoBallistic said:


sorry - which Leito’s patch?

Sorry my bad.  The guide tells you to put leito's animation, with the erection patch, at work so cannot check exactly what that is, after UAP.   

 

One item I did note and forgot was at one point the male used a deathclaw animation which looked beyond bizarre. 

Posted
7 hours ago, Heinz01 said:

This works with the most recent german (steam) version of fallout and F4SE 1.10.163 (with all DLCs)

 

Thanks Heinz, danke.

Then i guess, something else is wrong, i have to figure out what. Even changing the Hotkeys to other ones diddn't help.
I mean nothing happens, i also tried this (Fallout 4 Version Check patcher) for older Fallout 4 Versions, just to give it a try, but it also diddn't help too.

I will change the Hotkeys in the keybinds.json now, and we'll see.

 

Posted
1 hour ago, Khajiirah said:

Then i guess, something else is wrong, i have to figure out what. Even changing the Hotkeys to other ones diddn't help.
I mean nothing happens, i also tried this (Fallout 4 Version Check patcher) for older Fallout 4 Versions, just to give it a try, but it also diddn't help too.

 

Is AAF working?  Are you able to bring up the AAF menu by hitting the Home key?  And, is Looksmenu working?

 

The last couple of times someone reported this type of problem, LooksMenu wasn't installed, so AAF couldn't load, and in turn SEU couldn't load because AAF was missing.

Posted
7 hours ago, Kalamaki22 said:

Sorry my bad.  The guide tells you to put leito's animation, with the erection patch, at work so cannot check exactly what that is, after UAP.   

 

One item I did note and forgot was at one point the male used a deathclaw animation which looked beyond bizarre. 

This evening I started getting the same issue with both the last SEU, so not your latest and also violate.   I rolled back violate but same problem occurred.   So then went back to previous UAP and bingo no more problems.  When I changed to the earlier UAP the game told me I was missing penpos.esp, unsure what that was particularly asthe install was the same.

 

Anyway I apologise although I haven't changed back to your newest version of seu and I will check that tomorrow,  it seems the issue is more likely UAP.  

 

Will confirm when I have finished checking but once again sorry, I hope it didn't cause any undue stress.

Posted
8 minutes ago, Kalamaki22 said:

Anyway I apologise although I haven't changed back to your newest version of seu and I will check that tomorrow,  it seems the issue is more likely UAP.  

 

Will confirm when I have finished checking but once again sorry, I hope it didn't cause any undue stress.

 

No need to apologize.  To be honest I kind of figured it was going to turn out that way, but I have this rule that if two or more people report the same error in a short span of time I will investigate it even if I don't think my mod is to blame.  I'll also take a look at UAP just to confirm.

 

Thanks for reporting and glad you found the problem :)

Posted

I believe the penpos.esp is a new addition to UAP.  It was a separate program by Ulfberto (?) but he rolled it into the latest UAP update.  Supposed to allow you to adjust the "angle of the dangle" during an AAF scene.

 

Haven't played since updating UAP myself, hopefully next week.

Posted
5 hours ago, EgoBallistic said:

 

Is AAF working?  Are you able to bring up the AAF menu by hitting the Home key?  And, is Looksmenu working?

 

The last couple of times someone reported this type of problem, LooksMenu wasn't installed, so AAF couldn't load, and in turn SEU couldn't load because AAF was missing.

 

Hello, thank you.

Yes AAF is Working. I was using the "AAF Fucking Manual" for the installation. So i just have the needed mods and no additional stuff, your mod is the first additional mod thats why i came here, i found it on the AAF Manual page.

Looksmenu works, also no error messages i have when i am starting F4SE. I am using Mod Organizer, but i did also throw your mod into the game folders this also diddn't change anything, then i deleted the files from the games folder again. Your mod was installed with Mod Organizer 2, ingame the MCM Menu shows up i also could change the keys but while using them nothing happens.

It is like the Keys just won't get recognized.

I am still looking for it, hopefully i can get this to work somehow..

Posted (edited)
1 hour ago, Khajiirah said:

 

Hello, thank you.

Yes AAF is Working. I was using the "AAF Fucking Manual" for the installation. So i just have the needed mods and no additional stuff, your mod is the first additional mod thats why i came here, i found it on the AAF Manual page.

Looksmenu works, also no error messages i have when i am starting F4SE. I am using Mod Organizer, but i did also throw your mod into the game folders this also diddn't change anything, then i deleted the files from the games folder again. Your mod was installed with Mod Organizer 2, ingame the MCM Menu shows up i also could change the keys but while using them nothing happens.

It is like the Keys just won't get recognized.

I am still looking for it, hopefully i can get this to work somehow..

I am just guessing here, but i would also look if you somehow have another keybinds.json left somewhere, like in Fallout4/Data/MCM/Settings or in the overwrite folder from MO2 (Modorganizer/yourInstanceName/overwrite/MCM/Settings). These could probably override the correct AAF SEU json.

 

If you have installed other mods directly in your gamefolders, even not active ones, their settings "may" (i am not sure here) still be loaded in the background. So if your preferred key was used in one of these already, the game might not be able to reassign it properly. Again, this is just a guess.

 

As a sidenote, you usually dont have to install any mod into the game folders when your using MO2 (except for F4SE). Your gamefolder should be preferably a clean install.

Edited by Heinz01
Posted
7 hours ago, Kalamaki22 said:

So then went back to previous UAP and bingo no more problems.

 

2 hours ago, travelmedic said:

Haven't played since updating UAP myself, hopefully next week.

 

 FYI in case you didn't see it, but Ulfberth just released a new version of UAP that fixes this issue.  There were some skeleton= attributes missing from some animations, so those animations could get played on humans even though they are for creatures.

Posted
2 hours ago, Khajiirah said:

Your mod was installed with Mod Organizer 2, ingame the MCM Menu shows up i also could change the keys but while using them nothing happens.

 

Can you post a script log of this happening?  It could be several things, it's simplest to see if there is an actual error happening.

Posted
3 hours ago, Heinz01 said:

I am just guessing here, but i would also look if you somehow have another keybinds.json left somewhere, like in Fallout4/Data/MCM/Settings or in the overwrite folder from MO2 (Modorganizer/yourInstanceName/overwrite/MCM/Settings). These could probably override the correct AAF SEU json.

 

If you have installed other mods directly in your gamefolders, even not active ones, their settings "may" (i am not sure here) still be loaded in the background. So if your preferred key was used in one of these already, the game might not be able to reassign it properly. Again, this is just a guess.

 

As a sidenote, you usually dont have to install any mod into the game folders when your using MO2 (except for F4SE). Your gamefolder should be preferably a clean install.


Hello, no i don't have any mods installed in my Game Folder, it was only a try for this Mod here to look what happens.  I deleted the files one by one again and installed and enabled this mod here in MO2 again. But thanks for letting me know, i knew this but i really apprecciate your help. 

But as i said no mods in Fallout game folder, only the needed F4SE and Buffout, and of course the Game DLC's all of them.
I just was asking here for help and hoping someone has a similiar issue, but i will try out everything to get this work. 

Regards,
Khajiirah.

Posted
3 hours ago, EgoBallistic said:

 

Can you post a script log of this happening?  It could be several things, it's simplest to see if there is an actual error happening.

 

Hello, i did change the INI settings via Puzzle-Menu, loaded my savegame and played a bit, i also changed the Hotkeys several times, from ; and . Key to Num 8 and Num 5, also to N-Key and B-Key. The Mod's MCM Page regocnized the Keys and saved them propertly.


Sadly in the \My Documents\My Games\Fallout 4\Logs\Script\ Folder\Directory where no log Files. After saving and exiting to Main menu and after saving and exiting to Desktop, later too. Also i had log files there, Log0 and Log1 and Log2, but they where from 2011 September, those i deleted, afterwards i did see no new log files there, none where created.

I also remembered i did this in 2011, this logging stuff in the INI files, that's why i had old files there.

 

So there are no errors, at least none wich is related to AAF, i will play now a bit again and use AAF of several Actors, i am hoping it will greate a Log file then, but my guess, it wouldn't show anything about the keys or your mod then.

 

 I will try and look forward to a solution... Maybe i should use another mod with HotKeys just to see if those Keys work then. 
 

Posted

Hello again,

i have no clue why, but i guess now it is working!

O.o

I uninstalled Sex em Up and the XML Addon package.
(like i did yesterday and the days before several times!)

Then i added the Packages again to MO, installed those, they are also at the same loading spot (loadorder)

 

Just to make sure it is all clean, and now i did load the game, and a Menu popped up (Sex Em up needs Htkeys to be set)
I did go there and my Keys where still shown... B and N Key as i mentioned before.

I used those Keys and Ada came to me and then the dialouge started.

Thanks for you help, and even i don't know what was causing all this issues, your help and the talking here helped me solving it! ?

Thanks EgoBallistic, and thanks Heinz01. Let's hope i won't come back here again! lol

Posted
4 hours ago, EgoBallistic said:

 

 

 FYI in case you didn't see it, but Ulfberth just released a new version of UAP that fixes this issue.  There were some skeleton= attributes missing from some animations, so those animations could get played on humans even though they are for creatures.

Thanks spotted that this morning.   Would explain why the issues with SEU and violate.  Will update and run it over the weekend. 

Posted

I request your help:

Actually, all components are installed and AFF runs without any problems with "normal" sex animations.
But when it comes to scenes on a double bed - there seems to be some kind of "worm" at play.
Yes - I can choose the bed - yes I can talk to my companion and e.g. "arrange" cuddling with him - only then both actors are IN bed (and not even ON the bed) and "cuddle" each other - but STANDING UP and not laying!

I installed all the animations you mentioned as prerequisites - but when choosing the AFF scene I can't make a selection - even the CTRL key doesn't change a scene.

Posted

I remember a feature in the RSE generation brothel: when a player's prostitution level reaches 5, the player can walk into the marauder's lair without being hostile and be seen by the marauders as a prostitute who came to prostitute himself. Can you make this feature?
Also, how's the new DDframework coming along?

Posted

i've installed everything i need to do properly but when i go to the mcm menu it says that the esp is missing, is it something to do with load order? I use Vortex btw but i have no idea what to do, i've installed the mod many times before and it worked those times, am i doing something wrong?

Posted
1 hour ago, yeet4545 said:

i've installed everything i need to do properly but when i go to the mcm menu it says that the esp is missing, is it something to do with load order? I use Vortex btw but i have no idea what to do, i've installed the mod many times before and it worked those times, am i doing something wrong?

 

If MCM says the esp is missing then the esp is not activated.  As it says on the mod's download page, AAF SEU requires Fallout 4 version 1.10.162 or newer.  Older versions of Fallout 4 will not be able to load the esp.  If you are running an older version of Fallout 4 you can use Fallout 4 Plugin Version Check Patcher to enable it to load SEU.

Posted

Strange issue, when flirting with a lover,  the roll in the hay, make out still work but the hug and cuddle do not anymore... checked and neither Atomic Lust nor RufGT were changed deploy nor load order. I would had figured make out would had stopped working also as well if those were off... AAF is acting like it can't find those two animations though... but their there. Must be something in the xml's.  

Posted
31 minutes ago, eflat01 said:

Strange issue, when flirting with a lover,  the roll in the hay, make out still work but the hug and cuddle do not anymore... checked and neither Atomic Lust nor RufGT were changed deploy nor load order. I would had figured make out would had stopped working also as well if those were off... AAF is acting like it can't find those two animations though... but their there. Must be something in the xml's.  

 

I think maybe UAP interferes with the tags from SEU's XML, I know someone brought up that issue a while back.

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