WandererZero Posted September 30, 2022 Posted September 30, 2022 26 minutes ago, EgoBallistic said: If you are playing same-sex animations, the actor you pick first will be the bottom. It would actually be nice if the reverse order/regular order in SEU could be hotkeyed to toggle back and forth, with a corner notification. i.e: "AAF SEU Position/Role Switched" I'm just kind of a lazy fucker, and hate going into the MCM to switch it all the time for F/F anims. 2
Khajiit Tail Posted September 30, 2022 Posted September 30, 2022 Not having a basic mechanic for top/bottom selection does seem like a pretty big oversight, I must say. Doing a bottom character sounds fun as well, but tops are a surprisingly big niche to neglect. Has there not been any big demand for it? I remember that what I think was the main naughty mod for Skyrim, way back when I experimented with it, had dialogue options for categories of sex, and who gets what position, I'm pretty sure. Not a step back I had expected.
WandererZero Posted September 30, 2022 Posted September 30, 2022 57 minutes ago, Khajiit Tail said: Not having a basic mechanic for top/bottom selection does seem like a pretty big oversight Not that EB needs someone to defend him, however...It wasn't an oversight. It's more along the lines of...top/bottom selection really didn't fit the original scope. EB's mods tend to start as small scope mods, that grow over time. They're never grandiose endeavors, nor are they over managed. They tend to be organically developed as time goes on, in very small increments...and Ego has always been receptive to feedback, and makes a point of implementing suggestions from the userbase...in some cases, he implements them exactly as described to him by folks. I should know, one of my first interactions with him was asking him for a small QoL feature on Violate. He implemented it exactly as I described it to him. Hence, we have a god mode toggle. Circling back. By keeping scopes small, and evolving them over time is why these mods are must have for many folks. It's one of the reasons why SEU and Violate are two of the most stable mods in the Lewd Modding Stable...they grow slowly over time...based on EB's design, and feedback from folks. To wit: we asked for a top/bottom toggle...he'll probably stick it in at some point. This is how he develops these mods, and I wouldn't have it any other way. 2
Khajiit Tail Posted September 30, 2022 Posted September 30, 2022 I was thinking more in terms of the base AAF mod, which is supposed to be more of a robust framework, you'd think it'd have this kind of thing thought of. I mean hell, so far it seems EB's mod is the one here that DOES have at least some way of managing position, but base AAF seems not to, even though it otherwise is more nitty-gritty and about directly staging stuff.
WandererZero Posted September 30, 2022 Posted September 30, 2022 7 minutes ago, Khajiit Tail said: I was thinking more in terms of the base AAF mod AAF isn't so much a mod, as it is a framework for other mods to utilize animations. This wouldn't be in scope for that either really; mod authors who use AAF are better suited to decide what their mod should and shouldn't be capable of within that context. That said, the debate over what AAF should and shouldn't do, or what it should be or shouldn't be has been done to death..let's not get that started. It is what it is. I definitely think we'll see a bottom/top toggle in SEU though. So, I'm not too worried.
EgoBallistic Posted October 2, 2022 Author Posted October 2, 2022 (edited) New Version 1.14 Uploaded Added a new feature: Pressing either the Active hotkey or Passive hotkey while in a flirt or prostitution dialogue scene will toggle the role of the actors (top / bottom) in same-sex or ungendered animations. This will usually have no effect in male/female animations since those animations explicitly assign the roles to male and female actors. For reference, the "normal" position in flirting and prostitution is that the player (or companion, if the player is sharing their companion with another NPC) is in the "bottom" role; in the "reversed" position the player or companion is in the "top" role. Edited October 2, 2022 by EgoBallistic 9
swdeswde Posted October 5, 2022 Posted October 5, 2022 Hi, I'm stuck with hotkeys inactive due to dialog. It's stayed like that for a few days now, surviving multiple fast travels and a couple of quests being completed. Anyway to unstick it like the aaf keyword? I'm blaming Piper. She often wanders off mid-sentence
Elperro66 Posted October 5, 2022 Posted October 5, 2022 (edited) How do i bend a Hotkey ? edit: nvm Edited October 5, 2022 by Elperro66
yango Posted October 6, 2022 Posted October 6, 2022 Can somebody tell me where to find the Four-Play version? It got removed from the forum. I need it for testing four play in VR. Its the only adult mod I got working and I hate starting animations with shooting on actors (mindless for four-play).
EgoBallistic Posted October 12, 2022 Author Posted October 12, 2022 4 hours ago, exld said: I'm having trouble getting the scenes to start. Going to need more details to understand what the problem is.
Anonymous_using Posted October 13, 2022 Posted October 13, 2022 (edited) Not sure if this has been answered before or not but I think I'm having an issue with the keybinds, I've installed the mod through Vortex, and tried manually adding the mod by copying the files into my data folder, and everything shows up just fine in MCM with no issues, however I've rebound the Active and Passive hotkeys and tried them both but nothing has happened, there are no messages or prompts either to show that it did something or not. Also included a Papyrus log after attempting to use the Active hotkey on an NPC. Papyrus.0.log Edited October 13, 2022 by Anonymous_using
EgoBallistic Posted October 13, 2022 Author Posted October 13, 2022 (edited) 3 hours ago, Anonymous_using said: Not sure if this has been answered before or not but I think I'm having an issue with the keybinds, I've installed the mod through Vortex, and tried manually adding the mod by copying the files into my data folder, and everything shows up just fine in MCM with no issues, however I've rebound the Active and Passive hotkeys and tried them both but nothing has happened, there are no messages or prompts either to show that it did something or not LooksMenu is either not installed or not activated. This causes AAF not to load since AAF depends on LooksMenu. This in turn causes SEU's scripts not to load because they depend on AAF. So while SEU's plugin is loaded (which is why the MCM is visible) the mod itself is not running. Note that if you are using the game's built-in mod manager you will have problems with LookMenu not staying activated. That mod manager is garbage, and among other things it always deactivates plugins that don't have an explicit dependency on Fallout4.esm (and LooksMenu doesn't, since its plugin is just a placeholder to make the game load the BA2 archive) so this will keep happening. I highly recommend you switch to MO2 or Vortex. Edited October 13, 2022 by EgoBallistic
Anonymous_using Posted October 14, 2022 Posted October 14, 2022 (edited) 12 hours ago, EgoBallistic said: LooksMenu is either not installed or not activated. This causes AAF not to load since AAF depends on LooksMenu. This in turn causes SEU's scripts not to load because they depend on AAF. So while SEU's plugin is loaded (which is why the MCM is visible) the mod itself is not running. Note that if you are using the game's built-in mod manager you will have problems with LookMenu not staying activated. That mod manager is garbage, and among other things it always deactivates plugins that don't have an explicit dependency on Fallout4.esm (and LooksMenu doesn't, since its plugin is just a placeholder to make the game load the BA2 archive) so this will keep happening. I highly recommend you switch to MO2 or Vortex. Thanks a lot, I fixed the issue with LooksMenu auto disabling and the hotkeys are working just fine now, although now when I activate a scene nothing will happen and will tell me that hotkeys are disabled during scenes, is this a problem with AAF? Edited October 14, 2022 by Anonymous_using
EgoBallistic Posted October 14, 2022 Author Posted October 14, 2022 6 hours ago, Anonymous_using said: Thanks a lot, I fixed the issue with LooksMenu auto disabling and the hotkeys are working just fine now, although now when I activate a scene nothing will happen and will tell me that hotkeys are disabled during scenes, is this a problem with AAF? AAF probably got screwed up at some point because of the previous trouble, so your character is stuck with the "AAF busy" keyword. Open the console and run these commands. You can copy them from here and paste them into console, one at a time: prid 14 callfunction "actor.removekeyword" AAF_ActorBusy This will clear the busy flag on your character and allow AAF scenes to work again.
mrguyman57 Posted October 19, 2022 Posted October 19, 2022 i think i messed something up and it keeps saying it hotkeys are disabled durring aaf scenes.
EgoBallistic Posted October 19, 2022 Author Posted October 19, 2022 3 minutes ago, mrguyman57 said: i think i messed something up and it keeps saying it hotkeys are disabled durring aaf scenes. That happens if AAF is hung up and you try to play an AAF scene, either with this mod or any other way. You can clear this with SEU's MCM: If it keeps happening after that there is a problem with your AAF configuration that you will need to fix.
mrguyman57 Posted October 21, 2022 Posted October 21, 2022 On 10/19/2022 at 6:13 PM, EgoBallistic said: That happens if AAF is hung up and you try to play an AAF scene, either with this mod or any other way. You can clear this with SEU's MCM: If it keeps happening after that there is a problem with your AAF configuration that you will need to fix. It removed it but it quickly came back
swdeswde Posted October 22, 2022 Posted October 22, 2022 On 7/30/2022 at 3:10 PM, EgoBallistic said: New Version 1.13 Uploaded SEU will now display an explanatory message when a hotkey is pressed but functions are disabled (player is in AAF scene, in dialog scene, AAF is not working, etc.) Added a "Reset AAF Scene Keyword" to the Misc section in the MCM, which can be used to remove stuck AAF keywords from the player Thank you!
EgoBallistic Posted October 22, 2022 Author Posted October 22, 2022 10 hours ago, mrguyman57 said: It removed it but it quickly came back That means AAF isn't working, it gets as far as adding the "locked" keyword and stops. So you need to fix that, whatever the problem is.
Modtester 111 Posted October 24, 2022 Posted October 24, 2022 I have this problem I didn't have before I updated SEU. I first got a message when clicking my hotkey, that a scene was ongoing, so therefor my hotkey was disabled. But your new mcm menu fixed that, but didn't start a new animation after diaologue. Just repeated the cicle by saying I was stuck in an aaf scene. So I verified my files through steam, and updated aaf to 166. Now my homekey is working again, and animations are being played. But the animations no longer consideres that my characther is a humanoid, and my player gets crushed into the weirdest shapes whenever the animation tag suggests canine, or super mutant animations. I can even hear super mutant voices coming out of the player characther. I have reinstalled aaf themes, and UAP. But it seems to still play whatever kinda animations, with a total disregard for species. Anyway I can fix this? This didn't use to be an issue.
EgoBallistic Posted October 24, 2022 Author Posted October 24, 2022 1 hour ago, Modtester 111 said: But the animations no longer consideres that my characther is a humanoid, and my player gets crushed into the weirdest shapes whenever the animation tag suggests canine, or super mutant animations. I can even hear super mutant voices coming out of the player characther. I have reinstalled aaf themes, and UAP. But it seems to still play whatever kinda animations, with a total disregard for species. This is a problem with your AAF configuration, nothing to do with SEU.
Kalamaki22 Posted October 27, 2022 Posted October 27, 2022 On 10/24/2022 at 7:28 AM, EgoBallistic said: This is a problem with your AAF configuration, nothing to do with SEU. I am having the exact same issue with the latest seu. Using a female character flirt or solicit a male and about 50% of the time the male is using the supermutant animations and voice from leito's animation pack not the human ones. Disabling leito fixes the problem or going back to the previous version of seu also stops the issue.
Kalamaki22 Posted October 27, 2022 Posted October 27, 2022 7 minutes ago, Kalamaki22 said: I am having the exact same issue with the latest seu. Using a female character flirt or solicit a male and about 50% of the time the male is using the supermutant animations and voice from leito's animation pack not the human ones. Disabling leito fixes the problem or going back to the previous version of seu also stops the issue. And I forgot to say I am following the latest aaf guide exactly on load order and only use the mods recommended.
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