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Posted
3 hours ago, dbrann said:

hi. What is the hotkey? i downloaded all mods. But i can't use this because of hotkeys. There is a sentence 'There is no regestered hotkeys.' on my MCM menu.

You have to assign a hotkey in the MCM

Posted

I am using AAF 73 Beta, the latest version of SEU, the XML Addon, the latest version of Atomic Lust, and the latest version of Themes. When I select Hug, I don't always get this animation:

 

755494308_Fallout45_27_20182_54_36AM_1.g

 

Instead, I often get this:

 

1054783371_Fallout45_13_20183_29_19AM_1.

 

or the one with the decision tree that allows you to select holding hands while kissing or holding hands while jerking the guy off.

 

And if I select Cuddle, no animation is played and the guy just walks away.

 

Is this an issue with tags? 

 

 

Posted
23 minutes ago, Tanglin said:

I am using AAF 73 Beta, the latest version of SEU, the XML Addon, the latest version of Atomic Lust, and the latest version of Themes. When I select Hug, I don't always get this animation:

 

755494308_Fallout45_27_20182_54_36AM_1.g

 

Instead, I often get this:

 

1054783371_Fallout45_13_20183_29_19AM_1.

 

or the one with the decision tree that allows you to select holding hands while kissing or holding hands while jerking the guy off.

 

And if I select Cuddle, no animation is played and the guy just walks away.

 

Is this an issue with tags? 

 

 

Yes.  The bed spooning animation is tagged "hugging" for some reason.  If you are near a bed, your chance of getting that animation instead of a real hug are equal to your furniture preference chance in the MCM.  I am not sure about the tags on that other one but it is no doubt the same issue.

 

The cuddle on the other hand requires a bed, so if one is not found the animation won't play.

 

You can fix the hug by editing your tags file and removing the hugging tag from those two positions.  I will adjust SEU to disallow the spooning tag, and to play some other animation when cuddle is selected but no bed is around.

Posted
10 minutes ago, EgoBallistic said:

Yes.  The bed spooning animation is tagged "hugging" for some reason.  If you are near a bed, your chance of getting that animation instead of a real hug are equal to your furniture preference chance in the MCM.  I am not sure about the tags on that other one but it is no doubt the same issue.

 

The cuddle on the other hand requires a bed, so if one is not found the animation won't play.

 

You can fix the hug by editing your tags file and removing the hugging tag from those two positions.  I will adjust SEU to disallow the spooning tag, and to play some other animation when cuddle is selected but no bed is around.

The spooning is also a ground animation, so there is always a chance of getting that unless I change the tags. I know hardcoding the animation names is not an elegant solution, but all it takes is for Themes to take a broad interpretation of the meaning of Hugging and we'd end up with animations that are tagged with Hugging, not as Spooning, but also aren't the standing hug that you have in mind. Besides, I seriously doubt that anyone would be making another standing hug animation any time soon, so hardcoding the name of the animation may get quite a bit of mileage, unless the mod author changes the animation name. 

 

Anyway, I look forward to your fix, whatever form it takes. Thanks for your reply.

Posted

I have two questions.

 

Am I right in assuming that AAF randomly picks the animations used by SEU? If so, I wonder why I only get the scissors animation whenever there's a lesbian encounter. I'm using the latest versions of AAF, Atomic Lust and SEU.

 

And the second one, also Atomic Lust related and since it came up with the cuddling above. Sometimes I get these animations but they're waiting for player input, As with so many things being designed for a QWERTY keyboard, the premade keys don't work on my German keyboard. So I probably have to assign new keyes for these to function. Can anyone point me to the location where the setup can be changed?

Posted

hmmm....

 

characters penis stays flaccid durring animations.

 

the penis morphs are supposed by be handled by the AAF patches (they dont exist anymore, apparently now its  AAF modders resources) 

 

Ive installed it several times and it doesn't seem to help.

 

any suggestions?

 

Posted

Mod has been working great for me. Things seem to work quite well. Very nice work.

However I havent installed any new mods today but I keep getting random infinately long blackscreens as if an animation had started by AAF

The loading Icon keeps going but nothing ever happens

Posted
On 8/23/2019 at 4:12 PM, cossayos said:

Am I right in assuming that AAF randomly picks the animations used by SEU? If so, I wonder why I only get the scissors animation whenever there's a lesbian encounter. I'm using the latest versions of AAF, Atomic Lust and SEU.

AAF randomly picks from animations that will work with the selected actors.  If you only ever get the scissors animation, you probably don't have any other FF animations installed.  Most of the Atomic Lust animations are FM only.

 

15 hours ago, The Mac said:

characters penis stays flaccid durring animations.

That's not an issue with this mod at all.  But if you install the AAF Modders Resource and enable the EVB Body options in the installer, you should get erection morphs.  Make sure you don't have any other male body replacers installed - stuff like the Enhanced Vanilla Bodies mod from Nexus, or Just A Hairy Male Body, etc, will override the morphable body from AAF Modders Resource.

 

5 hours ago, GornoDD said:

However I havent installed any new mods today but I keep getting random infinately long blackscreens as if an animation had started by AAF

The loading Icon keeps going but nothing ever happens

That is caused by bad XML in one of your animation packs or XML patches, causing AAF to lock up.  Usually this is animationData that uses actions to equip strap-ons or other gear, or cause actors to speak lines during animations, but the XML uses an out of date format that AAF no longer supports.

Posted

New Version 0.93 Uploaded

  • Added new tags to hug/kiss/cuddle animations to ensure only correct animations are played.  As always, the hug/kiss/cuddle options require Atomic Lust version 2.51b or later.  They also support RufGT's Old Animations which are found on the same download page.
  • Modified the furniture search logic for the cuddle animation so that a double bed will always be preferred.  If no bed is found, the hugging animation will play instead.
  • Added a new Send Actors to AAF in Reverse Order option.  By default, SEU sends the player as Actor 0 and the NPC as Actor 1.  Most animations treat Actor 0 as the female role and Actor 1 as the male role.  This new option allows you to reverse these roles in consensual, 2-actor animations.  Note that because of the way AAF works, only non-gendered or same-gender animations will be affected.  Animations that use fixed gender roles ignore the order of the actors.
  • I also updated the optional XML file, AAF_SEU_XML_Addon_V0.93.7z.  Please update this if you were using the previous version.
Posted
8 hours ago, EgoBallistic said:

New Version 0.93 Uploaded

 

 

Don't know what you did there, but it fixed the long delay I had till the blackscreen transition happened after last updating AAF.

Posted
3 hours ago, cossayos said:

Don't know what you did there, but it fixed the long delay I had till the blackscreen transition happened after last updating AAF.

Strange.  I didn't change anything related to the AAF AI packages or walk timeouts, which is the only thing that should affect that kind of delay.  Reinstalling the mod overwrites the MCM config file with a new default one, so maybe that somehow fixed it.   Wouldn't be the first time someone had updated a mod and the new MCM settings didn't work right until they updated it a second time.  Either way, glad to know it is working properly for you.

Posted
23 hours ago, EgoBallistic said:

New Version 0.93 Uploaded

  • Added new tags to hug/kiss/cuddle animations to ensure only correct animations are played.  As always, the hug/kiss/cuddle options require Atomic Lust version 2.51b or later.  They also support RufGT's Old Animations which are found on the same download page.
  • Modified the furniture search logic for the cuddle animation so that a double bed will always be preferred.  If no bed is found, the hugging animation will play instead.
  • Added a new Send Actors to AAF in Reverse Order option.  By default, SEU sends the player as Actor 0 and the NPC as Actor 1.  Most animations treat Actor 0 as the female role and Actor 1 as the male role.  This new option allows you to reverse these roles in consensual, 2-actor animations.  Note that because of the way AAF works, only non-gendered or same-gender animations will be affected.  Animations that use fixed gender roles ignore the order of the actors.
  • I also updated the optional XML file, AAF_SEU_XML_Addon_V0.93.7z.  Please update this if you were using the previous version.

 

Thanks for the update!

 

I solved the issue of Hugging animations by removing the Hugging tag from a few of the Rufgt's animations. Should I put them back and then update to SEU 0.93 and the XML Addon?

Posted
13 hours ago, Tanglin said:

 

Thanks for the update!

 

I solved the issue of Hugging animations by removing the Hugging tag from a few of the Rufgt's animations. Should I put them back and then update to SEU 0.93 and the XML Addon?

Yes, the new update adds SEU-specific tags to those animations so only the "real" hug/kiss/cuddle animations should be played from SEU now.  Not that there is anything wrong with the way you did it.

Posted
9 hours ago, EgoBallistic said:

Yes, the new update adds SEU-specific tags to those animations so only the "real" hug/kiss/cuddle animations should be played from SEU now.  Not that there is anything wrong with the way you did it.

Thanks! 

 

Is it possible to have it such that only when SEU calls for the Hugging, Kissing and Cuddling animations do the actors remain clothed. Right now, these animations are always clothed, even when called by other mods or from the AAF wizard itself. Currently, this is slightly incompatible with Raider Pet because when the player is flushed and talks to either MacCready or Deacon, a kissing animation will be initiated which then segues to a sex animation. With Kissing animations being always clothed, this also makes the following sex animation fully clothed too. 

Posted
45 minutes ago, Tanglin said:

Thanks! 

 

Is it possible to have it such that only when SEU calls for the Hugging, Kissing and Cuddling animations do the actors remain clothed. Right now, these animations are always clothed, even when called by other mods or from the AAF wizard itself. Currently, this is slightly incompatible with Raider Pet because when the player is flushed and talks to either MacCready or Deacon, a kissing animation will be initiated which then segues to a sex animation. With Kissing animations being always clothed, this also makes the following sex animation fully clothed too. 

Unfortunately the equipmentset is controlled by the XML.  You can change the defaults line in SexEmUp_positionData.xml to this:

 

<defaults offset="0,50,180" loadPriority="10" startEquipmentSet="unEquip" stopEquipmentSet="reEquip" startMorphSet="ready" stopMorphSet="unReady"/>

 

to restore the undressing behavior.  Or you could temporarily uninstall the XML add-on; it only provides the two SexEmUp_* XML files that redefine those animations to be gender neutral and not undress the actors, so uninstalling/reinstalling it is perfectly safe.

Posted
1 hour ago, EgoBallistic said:

Unfortunately the equipmentset is controlled by the XML.  You can change the defaults line in SexEmUp_positionData.xml to this:

 

<defaults offset="0,50,180" loadPriority="10" startEquipmentSet="unEquip" stopEquipmentSet="reEquip" startMorphSet="ready" stopMorphSet="unReady"/>

 

to restore the undressing behavior.  Or you could temporarily uninstall the XML add-on; it only provides the two SexEmUp_* XML files that redefine those animations to be gender neutral and not undress the actors, so uninstalling/reinstalling it is perfectly safe.

 

So it is either strip all the time or never stripped, as far as individual animations are concerned? So, I have to pick one: have SEU's "Let's make out" look weird by people stripping down to make out, or Raider Pet's after-battle lust look weird by having people not strip down for sex after kissing ... I could manually strip them with AAF's wizard, I suppose ... but I'd have to manually re-equip them after that.

 

This seems very limiting on AAF's part. Skyrim's Sexlab does not couple the stripping and the animation, so you can have an immersive, clothed hug/kiss with your spouse at the door when you return home, and have an erotic kiss when naked on the bed afterwards.

 

Anyway, thanks for giving the player the choice to have a chaste hug. I just wish the sex animation framework is more flexible and user-friendly.

Posted
2 hours ago, Tanglin said:

Anyway, thanks for giving the player the choice to have a chaste hug. I just wish the sex animation framework is more flexible and user-friendly.

AAF should apply the equipment sets to each individual animation; if the first animation doesn't apply an equipmentSet but the second one does, it should work.  So you should be able to have a clothed kiss followed by naked sex.  I'll take a look at how Raider Pet does it, maybe something about the way he is switching animations causes the issue.

 

Edit: Raider Pet uses the AAF ChangePosition() function to switch from the kiss to the sex.  That does not reapply equipment sets. 

 

I may end up making new position names that use the same animation files, so that SEU's clothed animations don't get pulled into Raider Pet or vice versa.  I was hoping to avoid that in order to keep SEU as compatible as possible, but I'm willing to give up a little compatibility to make it work right.

Posted
5 hours ago, EgoBallistic said:

AAF should apply the equipment sets to each individual animation; if the first animation doesn't apply an equipmentSet but the second one does, it should work.  So you should be able to have a clothed kiss followed by naked sex.  I'll take a look at how Raider Pet does it, maybe something about the way he is switching animations causes the issue.

 

Edit: Raider Pet uses the AAF ChangePosition() function to switch from the kiss to the sex.  That does not reapply equipment sets. 

 

I may end up making new position names that use the same animation files, so that SEU's clothed animations don't get pulled into Raider Pet or vice versa.  I was hoping to avoid that in order to keep SEU as compatible as possible, but I'm willing to give up a little compatibility to make it work right.

 

Thanks for looking into this! 

Posted
On 11/4/2018 at 1:46 PM, EgoBallistic said:

How to post your Script Log:

 

If you encounter a bug that doesn't have an obvious explanation, posting your script log here may help us diagnose it. 

 

First, enable debug logging by editing your \My Documents\My Games\Fallout 4\Fallout4.ini and edit the [Papyrus] section so it looks like this:


[Papyrus]
fPostLoadUpdateTimeMS=500.0
bEnableLogging=1
bEnableTrace=1
bLoadDebugInformation=1

Note to MO2 users: MO2 uses its own ini file instead of the one in the My Documents folder, so you have to use MO2 to edit it.  To do this, load MO2.  At the top is an icon that looks like puzzle pieces. This icon has a pull down menu which includes the INI Editor option. Pick that option, and edit the Fallout4.ini as described above.

 

Then start the game, load your save, and do whatever it is that causes the problem to happen.  Then, wait a few seconds, save, and exit.

 

The script log file will be in the \My Documents\My Games\Fallout 4\Logs\Script\ folder.  Post in this thread and drag the Papyrus.0.log file in as an attachment.

You broke my game. I did these edits to my ini file in MO2, and then the game wouldn't start. I changed them back and it still won't start. It was running fine for almost a hundred hours before this point until I took your advice, except for the AAF crap not working. Now, how do I get a working ini file so I can play again.

Posted
6 minutes ago, BrotherofCats said:

You broke my game. I did these edits to my ini file in MO2, and then the game wouldn't start. I changed them back and it still won't start. It was running fine for almost a hundred hours before this point until I took your advice, except for the AAF crap not working. Now, how do I get a working ini file so I can play again.

Those changes, should not, in any way, cause that to happen.
Ever.

Posted
1 hour ago, Nebuchadnezzer2 said:

Those changes, should not, in any way, cause that to happen.
Ever.

Since they were the only changes made from the point the game ran fine until it didn't, they have to be the reason.  Oops, my bad. It was a change in the FOSE file that did it. The last thing I did before trying the ini edits was to try and get AFF-GFV to work (still doesn't) and the damned MO2 switched files when I didn't notice. So that wasn't the problem. Now, everything works, so I'm just going to let AAF lay there and rot away.

Posted

Can you make it possible to have violate and or AAF be compatible with project valkrye companions as when violate happens they arent targetted. Am I missing something btw? Also during sex scenes with super mutants the penises are always flacid, is there a way to have them always be erect or am I missing a new patch.

Posted
11 hours ago, Gurvemeh said:

Can you make it possible to have violate and or AAF be compatible with project valkrye companions as when violate happens they arent targetted. Am I missing something btw? Also during sex scenes with super mutants the penises are always flacid, is there a way to have them always be erect or am I missing a new patch.

Project Valkyrie companions use their own follower system, so Violate does not recognize them as followers.  I am also playing through Outcasts and Remnants and Project Valkyrie and I am going to add support for those companions in Violate.

 

As far as super mutants, it depends on what AAF patch you are using.  You can use either the One Patch or the AAF Modder's Resource (but not both) to make human males and super mutants have working erections during animations.  Either way that's not an issue with SEU or Violate.

Posted
1 hour ago, Gurvemeh said:

Can you show me a link please or show me where and how to make this work please?

First follow this guide to the letter: https://www.loverslab.com/topic/124848-aaf-a-comprehensive-installation-guide-and-resource-collection-wip/ ( you do not need to install all the animations or pose mods just the needed ones) for a guide on which one's to use please refer to first post on page one of this thread under Installation. Once you have all the Animations working install Sex Em Up.  ?

 

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