Jump to content

Recommended Posts

Posted
4 hours ago, jap2015 said:

Great Mod, Thanks for sharing all your work, skills and time. For me to enjoy what has become my favorite mod for FO4. I thank you!

I get a CTD after sex, using Flirt, and only when a companions affinity is increased. For instance I never crash flirting with an NPC or Dogmeat. 

Papyrus.0.log 91.01 kB · 0 downloads loadorder.txt 1.36 kB · 1 download

 

Edit: Okay I lied, just flirted with Dogmeat and CTD. It seems to work fine at start of new game, after 6-10 hrs., it shows up, and gets worse as game goes on

The log doesn't show anything unusual related to SEU.  There are a lot of log warnings related to Visible Companion Affinity.  Not sure if they are related to this issue.  And the last thing in the log was an error message produced by AFT.

 

To help narrow it down, could you disable affinity increases in the SEU MCM and see if that prevents the CTDs?

Posted
1 hour ago, EgoBallistic said:

The log doesn't show anything unusual related to SEU.  There are a lot of log warnings related to Visible Companion Affinity.  Not sure if they are related to this issue.  And the last thing in the log was an error message produced by AFT.

 

To help narrow it down, could you disable affinity increases in the SEU MCM and see if that prevents the CTDs?

Thanks for looking, I'll avoid those starting next game. The CTD was there on 2 previous play thrus' before installing the mods you mentioned, but not until after level 30 and 5 companions.  I think they "are" making it worse, on the following 2 play throughs, my game started crashing earlier with just 2 companions. Since it is not a common problem, if I figure out what I did to cause this, I'll let you know.

Posted
On 11/7/2018 at 8:18 PM, EgoBallistic said:

Look in your "Fallout 4\Data" folder (the real one, not the MO2 folder) and see if there is a file called "AAF.esm", and if there is an "AAF" folder inside the "Scripts" folder.  Since you are using MO2 none of that stuff should be there. 

 

Also, look in your MO2's Overwrite folder and make sure the above items are not in there either.

Whenever I surrender or something like that, the dialogue pops up, I select something after which nothing seems to happen even after waiting a while. my character just stands there. I don't get any errors or something like that. I cant move around but I can do things like turn on my pip boy light and such.
Also, could I get a list of the assigned keybinds? it seems like quite a few things mentioned in the description don't really work for me. I set up the load order right but it didn't fix it, it in fact made it not load the mod at all. Companions crouch but the game is stuck like this.
image.png.6b1b0ea8edf59640a5b05e611a8ee953.png

Posted
2 hours ago, derpyderpderp101 said:

Whenever I surrender or something like that, the dialogue pops up, I select something after which nothing seems to happen even after waiting a while. my character just stands there. I don't get any errors or something like that. I cant move around but I can do things like turn on my pip boy light and such.
Also, could I get a list of the assigned keybinds? it seems like quite a few things mentioned in the description don't really work for me. I set up the load order right but it didn't fix it, it in fact made it not load the mod at all. Companions crouch but the game is stuck like this.
image.png.6b1b0ea8edf59640a5b05e611a8ee953.png

I think you are talking about a different mod.  This mod does not allow surrendering when you have companions with you.  This mod has two hotkeys, you set them yourself in the mod's MCM menu.

Posted
20 hours ago, EgoBallistic said:

I think you are talking about a different mod.  This mod does not allow surrendering when you have companions with you.  This mod has two hotkeys, you set them yourself in the mod's MCM menu.

Ah, okay. I tried to reinstall the mod to get the MCM menu again and change the keybind but whenever I reinstall it the MCM menu doesn't show up even though it works for other mods. is this a common issue? I'm using MO2

Posted
24 minutes ago, derpyderpderp101 said:

Ah, okay. I tried to reinstall the mod to get the MCM menu again and change the keybind but whenever I reinstall it the MCM menu doesn't show up even though it works for other mods. is this a common issue? I'm using MO2

No, it is not a common issue.  What is the exact file that you are installing?

Posted
5 minutes ago, EgoBallistic said:

No, it is not a common issue.  What is the exact file that you are installing?

I'm currently trying to install AAF Sex Em Up but after installing it just doesn't open MCM.

Posted
12 minutes ago, EgoBallistic said:

No, it is not a common issue.  What is the exact file that you are installing?

Would I be able to manually run MCM on SEU(using version 0.90 btw) or manually change the keybind?(I have some basic programming skill. not enough to write mods but enough to look at code and adjust a value and such)

Posted
6 minutes ago, derpyderpderp101 said:

Would I be able to manually run MCM on SEU(using version 0.90 btw) or manually change the keybind?(I have some basic programming skill. not enough to write mods but enough to look at code and adjust a value and such)

If the MCM is not working then the mod is not installed properly, so those types of workarounds wouldn't work anyway.

 

I don't know enough about what you have done with your installation, uninstalling / reinstalling the mod, etc, to say any more than that.

Posted
34 minutes ago, EgoBallistic said:

If the MCM is not working then the mod is not installed properly, so those types of workarounds wouldn't work anyway.

 

I don't know enough about what you have done with your installation, uninstalling / reinstalling the mod, etc, to say any more than that.

My process is: Remove mod from MO2, remove the downloaded file, dig through MO2's "local" files for anything related to SEU and remove that, Download again, Install mod, click the newly downloaded version, give it the correct priority and enable.
Also fully reinstalled MO2 and installed them 1 by 1. 

Posted
41 minutes ago, EgoBallistic said:

If the MCM is not working then the mod is not installed properly, so those types of workarounds wouldn't work anyway.

 

I don't know enough about what you have done with your installation, uninstalling / reinstalling the mod, etc, to say any more than that.

Just checked it again. MCM works for things like CBBE but it doesn't start after SEU. All I do after wiping the SEU data is downloading and adding it to the launcher again. Wich is how it is supposed to be done right?

Posted
5 hours ago, EgoBallistic said:

If the MCM is not working then the mod is not installed properly, so those types of workarounds wouldn't work anyway.

 

I don't know enough about what you have done with your installation, uninstalling / reinstalling the mod, etc, to say any more than that.

Alright, I think I figured out the issue: MCM, F4SE and looks menu had incompatible versions downloaded(using fallout v1.10.50).
EDIT: versions are now correct but after reinstalling like I did before MCM still does not open.

Posted
4 hours ago, derpyderpderp101 said:

Alright, I think I figured out the issue: MCM, F4SE and looks menu had incompatible versions downloaded(using fallout v1.10.50).
EDIT: versions are now correct but after reinstalling like I did before MCM still does not open.

This mod requires up to date versions of Fallout 4, AAF, and F4SE.  This in turn means that MCM must also be up to date.

Posted
11 hours ago, EgoBallistic said:

This mod requires up to date versions of Fallout 4, AAF, and F4SE.  This in turn means that MCM must also be up to date.

Game detects it and it seems to be working after only loading the installation mods. The only thing I'm currently unable to do is set the hotkey.

EDIT: I managed to fix it. For some reason after restarting my pc twice and reinstalling the mod twice it's fixed

Posted

Hi just a quick question:

I am back on my playing with raiders again, I worked out how to stop AAF removing the Friendly ring. I now have another problem in that if a Raider is in a guard mode patrolling etc with weapon equipped when I use AAF_SEU he will still have the weapon in his hand whilst the animation takes place (I even tried switching animations but didn’t help). Sometimes they will even decide to equip the weapon during the prelim topic. But using the RSE am naked function they always un-equip the weapon if equipped once they spot my nakedness and start their approach. They never re-equip until the sequence has completely finished.

 

Is there anything I can do about this or is it just that I can only play with sandboxing Raiders without weapon equipped with AAF_SEU?

  • 2 weeks later...
Posted

hey guys i have problem w this ..it looks like everything should work ... but when i press "hotkey" nothink is happening .. can someone help me ? thx

Posted
20 hours ago, kiklop716 said:

hey guys i have problem w this ..it looks like everything should work ... but when i press "hotkey" nothink is happening .. can someone help me ? thx

Does anything at all happen when you hit the hotkey?  At a minimum, you should get a "You find nothing interesting" message if nobody is around.  If that is not happening, you probably have an installation issue.  Make sure you installed the Data\ folder from the F4SE archive into your Fallout 4 folder.  This is a very common mistake and will cause mods like SEU not to work.

Posted
10 minutes ago, foxminoso said:

i got an error "warning 072" animation full start abort for stability trouble

what did i do wrong ? :s

That error message is not from this mod.

 

Edit: the error is $AAF_NOT_READY    [072] Request (%VAR0%) made to AAF before boot-up complete. Ignoring to protect stability.

 

That is from AAF.  Some mod made a request to AAF during game load and AAF ignored it.  This should be harmless.  If you are getting this error when trying to play animations with SEU, then your AAF installation has a problem.

Posted
13 minutes ago, WandererZero said:

Do you have Vader's solo animations installed? It won't work unless you do...

Thanks to @EgoBallistic for tipping me off to my error, it turns out I sent you onto the wrong path...you want the Crazy Animation, and there's another one that I cannot think of. You might want to check out some of the AAF guides, which will have proper links. 

 

My bad. Sorry in advance. 

Posted
41 minutes ago, awillis2603 said:

I get a constant error saying you find nothing interesting

 

When I try to masturbate the window pops up but nothing happens

For masturbation animations you need an AAF animation pack that contains that type of animations.  Crazys' animations (available here on LL, see the link in the Installation Order section of this mod's front page) has them, and Rohzima's Real Animated Poses, available on Nexus, has them as well.

 

As far as flirt and prostitution, you need to be reasonably close to an NPC to trigger the SEU dialogues.  It needs to be the same distance at which you would be able to talk to them normally using the E key.

Posted
12 minutes ago, colten755 said:

AFF Violate works fine but nothing for sex em up works

home hotkey does work

any help?

Did you set the hotkeys in the SEU MCM?

Did you get the SEU initialization message the first time you loaded a save after installing the mod?

Does anything at all happen when you hit the hotkeys?  You should at least get a "You find nothing interesting" message if you hit the active or passive hotkeys with no NPCs nearby.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...