Jump to content

Recommended Posts

Posted
19 hours ago, EgoBallistic said:

Your F4SE scripts are not installed.  You have a ton of errors like this:

 

[01/29/2019 - 02:40:36PM] error: Native function RegisterForKey in empty state could find no matching function on linked type ScriptObject. Function will not be bound.

 

You need to install the Data folder from the F4SE archive into your Fallout 4 folder. 

 

This is an unfortunately common error.  The F4SE instructions do not use word wrapping when viewed in Notepad, so people often miss the part telling them to install the Data folder.  I tried to cover that in the SEU install instructions with this line:

 

Fallout 4 Script Extender (F4SE) by the F4SE team.  Please make sure this is installed correctly.

That has now been done but the problem persists. It looks like the majority of the errors now say "script no longer exists". 

 

Papyrus.0.log

Posted
3 minutes ago, Frenchy12 said:

That has now been done but the problem persists. It looks like the majority of the errors now say "script no longer exists". 

 

Papyrus.0.log

The two log files you posted are almost identical other than the timestamps.

Posted
9 hours ago, xiaogelo said:

hummmm  Thanks so so so much for share !!

 

I Installed Animations by Leito only.

Where to find kiss , hugs .. etc Animations ?

Atomic Lust has those animations.

Posted

The mod seems to work for me in that the hot keys work and trigger the dialog options but none of the action animations start. I have Atomic Lust and Leitos animations installed.  Here is my log file. Any help would be great. Thanks!

Papyrus.0.log

Posted
15 hours ago, aragorn27 said:

The mod seems to work for me in that the hot keys work and trigger the dialog options but none of the action animations start. I have Atomic Lust and Leitos animations installed.  Here is my log file. Any help would be great. Thanks!

Papyrus.0.log

I'm not sure what to make of that one.  Both of the actors are getting passed to AAF, but AAF does not appear to have been initialized internally.  You are getting the error

 

[01/31/2019 - 08:23:04PM] error: Cannot call AAF_GenderOverride_Male() on a None object, aborting function call
stack:
    [AAF_MainQuest (09000F99)].aaf:aaf_mainquestscript.makeActorData() - "C:\Games\MO2_BASE\mods\AAF_DEV\Scripts\Source\User\AAF\AAF_MainQuestScript.psc" Line 1368

 

and line 1368 in AAF_MainQuestScript is

 

If targetActor.HasKeyword(AAF_API.AAF_GenderOverride_Male)

 

So that tells us that the AAF_API is a None object inside of AAF itself.  That should not be possible unless somehow AAF's initialization routine was skipped.

 

A few questions to try and narrow this down:

  1. Do you see the AAF startup messages scroll up the left side of the screen when you load your game?
  2. Can you play AAF animations by using the [home] key to bring up the AAF wizard?
  3. Is there anything special about how you have started the game? 
  4. Where are you and at how far along in the game are you when this is happening?
Posted
17 minutes ago, meaning.of.life said:

Asked a female in power armor to strip, not sure what I was expecting

Ingram.jpg

Had that. Long E to exit power armor.  Death claw in Concord wiped me out.

Posted
On 1/27/2019 at 2:08 AM, rsxdftghysrhyth said:

I'm pretty new to modding, so I'm sorry if this has an obvious answer. I installed all of the required mods, but when I pressed the mastubate hotkey, I got this message:

 

AAF ERROR: [34] Failed to start 'F' scene

because there are no 'SOLO FEMALE HUMAN'

animations using tags: MASTUBATION (and

excluding tags: NONE) Install animation pack

with this type of animation.

 

What did I do wrong? Should I install a mod not listed in the required files?

Remember to install ALL 3 AAF Theme files from 

If you only install one of them you may be missing the masturbation tags

Posted
2 hours ago, meaning.of.life said:

Asked a female in power armor to strip, not sure what I was expecting

Ingram.jpg

Nice.  Never occurred to me to try that.  I'll make a change to have the actor exit their power armor before stripping.

Posted
7 minutes ago, mikey1979 said:

Have there been any changes made?????

It's an unfortunate limitation of the forum system. When Ego changes the description in any way, it counts as an "update". He added the new logo to the description, hence an update. It's not really his fault; as I said...it's just the way it seems to work. Yeah, it's maddening...I wholly agree. Especially when you track updates for a lot of mods. 

Posted

i'm having a issue with your mod... eg: Actor A is humping Actor B with an animation X. I change to animation Y, the Actor B updated its animation but Actor A still playing the animation X. Also in staged animations the Actor A is stuck playing the first animation aaf gave him. I'm horrible explaining i wish you understand lol. 

Btw, i don't have that issue when i play animations through AAF Violate or through own AAF HUD. 

Thanks in advance!

Posted
On ‎1‎/‎27‎/‎2019 at 9:45 AM, EgoBallistic said:

For masturbation animations you'll need to install the Crazy animation packs and the AAF Patch for Leito's and Crazy's.  The links to those are in the "install order" spoiler on this mod's front page.

I had the same issue and so did another person here. No solo anims work. Says files are missing. Posted about this a while back, no response though.

9 hours ago, meaning.of.life said:

Remember to install ALL 3 AAF Theme files from 

If you only install one of them you may be missing the masturbation tags

I have all 3 of those themes. All installed to MO2. Oddly, some work and some don't. For example, Crazy's Four Play anims clearly show a 3-some and a dogmeat animation on his page, but neither of those work. Always get a msg saying I don't have those anims installed. Others from that same mod work fine. Using AAF - Compatibility Patches V3.0, AAF patches for Leito and Crazy animations and Four-Play Animations by Crazy6987 1.3, all with the correction made to the position xml to add the <!-- and --> to fix alignment. No creatures of any kind work and as far as I can tell I have every AAF animation.

Posted
7 hours ago, Shiori栞 said:

I had the same issue and so did another person here. No solo anims work. Says files are missing. Posted about this a while back, no response though.

 

I have all 3 of those themes. All installed to MO2. Oddly, some work and some don't. For example, Crazy's Four Play anims clearly show a 3-some and a dogmeat animation on his page, but neither of those work. Always get a msg saying I don't have those anims installed. Others from that same mod work fine. Using AAF - Compatibility Patches V3.0, AAF patches for Leito and Crazy animations and Four-Play Animations by Crazy6987 1.3, all with the correction made to the position xml to add the <!-- and --> to fix alignment. No creatures of any kind work and as far as I can tell I have every AAF animation.

Solo animations are found in the other Crazy pack -- Crazy6987 - Sex Animation 2.7.  Go to that link and download the file called "Crazy_Animations (Mod Manager Gun Version) - 3-11-17.7z".  Install that, then reinstall the AAF Patch for Leito and Crazy.

Posted
7 hours ago, ulfbearth said:

i'm having a issue with your mod... eg: Actor A is humping Actor B with an animation X. I change to animation Y, the Actor B updated its animation but Actor A still playing the animation X. Also in staged animations the Actor A is stuck playing the first animation aaf gave him. I'm horrible explaining i wish you understand lol. 

Btw, i don't have that issue when i play animations through AAF Violate or through own AAF HUD. 

Thanks in advance!

I have tried, but I have not been able to reproduce this problem.  When I do a flirt with SEU and bring up the Home key menu, everything transitions as expected.  The only issues I ever see are when AnimObjects like handcuffs or the table from that one Leito animation stick around after transitioning to another position.  But that is an animation issue and not something this mod can influence.

 

Does this affect the same actor every time?  I.e. is it always your character that gets stuck, while the other actors switch animations correctly?

Posted
5 hours ago, EgoBallistic said:

I have tried, but I have not been able to reproduce this problem.  When I do a flirt with SEU and bring up the Home key menu, everything transitions as expected.  The only issues I ever see are when AnimObjects like handcuffs or the table from that one Leito animation stick around after transitioning to another position.  But that is an animation issue and not something this mod can influence.

 

Does this affect the same actor every time?  I.e. is it always your character that gets stuck, while the other actors switch animations correctly?

No its not my character its the npc but you got a point, actually, you gave me a great hint what it could be!

I ran into some testings and i found the issue is only reproducing with specific actors like father from :https://www.nexusmods.com/fallout4/mods/35198 / and vanilla npcs like Diamon City Securities. What they have in common? their weapon are sheath all the time! so my guess is, the issue is reproducible if the actor has its weapon sheath... for npcs at least.

Posted
13 hours ago, ulfbearth said:

No its not my character its the npc but you got a point, actually, you gave me a great hint what it could be!

I ran into some testings and i found the issue is only reproducing with specific actors like father from :https://www.nexusmods.com/fallout4/mods/35198 / and vanilla npcs like Diamon City Securities. What they have in common? their weapon are sheath all the time! so my guess is, the issue is reproducible if the actor has its weapon sheath... for npcs at least.

Thanks, that helped me identify the issue.

 

The problem happens with actors who have very high priority AI packages, like guards.  AAF has a set of AI packages that make the actors travel, stay in place, etc.  The AAF GUI uses those packages, but SEU does not.  Turning those packages off allows the actors' own AI to interfere with animation transitions, which is why you are seeing this.  I changed the settings in the SEU scripts so that the AAF packages are enabled, and the problem went away.

 

I will make the next version of SEU enable these packages by default, with a MCM option to disable them.

Posted
34 minutes ago, EgoBallistic said:

Thanks, that helped me identify the issue.

 

The problem happens with actors who have very high priority AI packages, like guards.  AAF has a set of AI packages that make the actors travel, stay in place, etc.  The AAF GUI uses those packages, but SEU does not.  Turning those packages off allows the actors' own AI to interfere with animation transitions, which is why you are seeing this.  I changed the settings in the SEU scripts so that the AAF packages are enabled, and the problem went away.

 

I will make the next version of SEU enable these packages by default, with a MCM option to disable them.

Thx for your efforts, also glad i could help in the end.

Posted

Anyone have a clue as to why the "actors" aren't undressing at the start of the animation? I managed to pretty much get everything working otherwise.

 

aside from some animations having no sound and the fully clothed other parties its working great.

 

Posted

Also, just discovered an amazing bug... I saved and quit while an animation between Dogmeat and my player... Upon reloading the game the animation was still going but I was now cloned. My clone was laying taking a pounding from Dogmeat and I was standing there watching. After a moment the animation (that i canceled prior to the quit to menu) ended and my clone stood up. I cant talk to or assign my clone to work in my settlement but she is always down for some sex. She doesn't seem to wander off either.

Clones and Dogmeat 1.png

Posted
On ‎2‎/‎2‎/‎2019 at 8:58 AM, EgoBallistic said:

Solo animations are found in the other Crazy pack -- Crazy6987 - Sex Animation 2.7.  Go to that link and download the file called "Crazy_Animations (Mod Manager Gun Version) - 3-11-17.7z".  Install that, then reinstall the AAF Patch for Leito and Crazy.

I have that too.



525679824_F4Crazy.png.8f8037b8b56e0a55a45e6238ba0184f8.png

865608111_NoSolo.png.543190a76bd932204eb4211ea66b11f4.png

 

Can I somehow add tags to the mods that aren't working? Cuz it really is starting to look like these particular animations aren't tagged. Considering creature animations also don't work and give the same error.

Posted
2 hours ago, Shiori栞 said:

I have that too.

 

Can I somehow add tags to the mods that aren't working? Cuz it really is starting to look like these particular animations aren't tagged. Considering creature animations also don't work and give the same error.

For Masturbation you need to install the SexAnimations theme.  For creature animations you need to install the Kinky/CreatureSexAnimations and make sure Creature support is enabled.  It is unchecked by default and easy to miss.

Posted
4 hours ago, GreaseFactory said:

Also, just discovered an amazing bug... I saved and quit while an animation between Dogmeat and my player... Upon reloading the game the animation was still going but I was now cloned. My clone was laying taking a pounding from Dogmeat and I was standing there watching. After a moment the animation (that i canceled prior to the quit to menu) ended and my clone stood up. I cant talk to or assign my clone to work in my settlement but she is always down for some sex. She doesn't seem to wander off either.

That is an AAF issue.  AAF uses a body double for the player, because using the real player actor causes problems with animations and the camera.  But saving and loading the game during an animation can cause the body double to remain after animations are over.

 

AAF is supposed to prevent you from saving your game while the player is in an animation, but if you are running an older version it might still allow it.

 

To get rid of it, open the console, select the body double, then issue the commands "disable" and "delete".

Posted
6 hours ago, GreaseFactory said:

Anyone have a clue as to why the "actors" aren't undressing at the start of the animation? I managed to pretty much get everything working otherwise.

 

aside from some animations having no sound and the fully clothed other parties its working great.

 

Undressing and redressing is controlled by AAF.  When you install AAF you get the option to pick what level of undressing will be applied - None, Partial, or Full.

 

Posted

I have this problem where I always get the "you don't find anything interesting" everytime I tried to initiate flirt with active hotkey. But the masturbate and prostitution work fine. Please help

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...