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[mod] RimJobWorld


Skömer

AI  

625 members have voted

  1. 1. Usage of AI / LLMs

    • Never used it / involuntarily used it because its automatically included everywhere
      184
    • Only a Handful of times
      157
    • Once a month
      34
    • Every week
      99
    • Daily
      151
  2. 2. Where do you use them?

    • It's part of my job
      128
    • For getting internet search results
      277
    • As a dictionary/for quick information
      176
    • For writing code/generating sprites
      117
    • For fun
      335
    • As a personal companion/partner
      73
    • For making art
      83


Recommended Posts

Posted

2.0.5b
added toggle to select sexuality distribution:
-RimJobWorld(default, configurable),
-RationalRomance,
-Psychology,
-SYRIndividuality
made slime organs not operable
fix for egg pregnancies error

changed egg birth faction inheritance:

-hivers = no changes

-human implanter+human fertilizer = implanter faction

-human implanter+x = null(tamable) faction

-animal implanter+ player fertilizer = null(tamable) faction

-animal implanter+ non player fertilizer = implanter faction
fixed VigorousQuirk description

rjw_2.0.5b.7z

Posted
19 hours ago, bicobus said:

I am investigating a game crash related to RJW for the past several days, quite elusive one since the log does not give me any information related to the issue. Might be a mix of several problems put together, so far I do not know for sure. I tried switching from 32bits to 64bits, and removed everything non essential for RJW to function but I still get the crash. It seems to occur after pawn have several intercourses with each other.

 

I run Rimworld under a linux OS.

 

 

I've been trying to track down a similar issue on my x64 win 7.  I can't really put a finger on what's happening, but the memory leak seemed to start showing up about the time the cum effects were integrated.  Right now, my system will OOM after about an hour of playing RW with rjw with RW using 14G of the systems 16G ram.  Again, I've not been able to pin down what's the issue, I suspect it's something in the way the engine handles things.

 

-BB

Posted
7 hours ago, bicobus said:

There are several B19 in there, make sure your mods are compatible with the current version of the game.

 

If it takes you 3 hours to get to the main menu, please get rid of some of your mods. It's really not worth it. If you want to test world generation, you might want to disable half of your mods and see if it's working properly. If it doesn't, disable half of the remaining and try again. If it does, enable half of those you previously disabled. Do that until you're happy. But again, long load time should tell you to not bother with that huge amount.

The "B19" mods are just labeled that way because I haven't gotten around to renaming them in the modlist, but they are all actually the 1.0 versions of those mods.

Unless I decide to only run like 3 or 4 meaty mods it will always take 30 mins+; my computer just really doesn't like Rimworld, I think it's due to the sheer amount of files it has to load. Other people with around 250 mods load five to ten times quicker than I do ?
I'm getting a new PC this Fall anyway, hopefully it will lighten up then..


I know it was either this mod or one of the race mods causing an issue because I used to be able to get in game just fine, what I mean by "testing" is applying patches and brute forcing the figurative square peg in the round hole to get all my rowdy mods to get along. I'll try running RJW with each potentially conflicting mod as you said, but this process will surely take weeks on my end.
could just say goodbye to RJW and live my life without this degeneracy, but what's the fun in that? ?

Posted
4 hours ago, bonebaby said:

 

I've been trying to track down a similar issue on my x64 win 7.  I can't really put a finger on what's happening, but the memory leak seemed to start showing up about the time the cum effects were integrated.  Right now, my system will OOM after about an hour of playing RW with rjw with RW using 14G of the systems 16G ram.  Again, I've not been able to pin down what's the issue, I suspect it's something in the way the engine handles things.

 

-BB

Yeah, it does make sense and the cum effects is on my list to investigate. That is, if disabling them do anything. Have you tried to disable the overlay stuff and see if you still have memory issues?

Posted
4 hours ago, bicobus said:

Yeah, it does make sense and the cum effects is on my list to investigate. That is, if disabling them do anything. Have you tried to disable the overlay stuff and see if you still have memory issues?

Naw, not yet.  I rarely play for more than an hour at a time anyway so it's not a big deal for me at the moment.  Just something I noticed a couple times and got my little squirrel brain turning.  I'll check and see if it has any effect later this week.

 

-BB

 

 

Ok, update.  With the overlays disabled I do not see the same memory leak I did before.  It's apparently tied to that piece of the code, which sucks because I really like that part of the mod.

Posted
On 6/16/2019 at 3:06 AM, Ed86 said:

assign - drug policies -new policy - remove humpshroom permissions

That will help with colonists, but will that affect prisoners, though?  I don't have any way I can set drug policy for them, that I've found in my playtime.

Posted

Hmm, I'm also having that issue that was posted some time ago about the Ferian race. People who have re-compiled the mod to add the race have fixed it but... I was wondering if there could be a fix in the official version?

 

Thank you.

Posted
12 hours ago, nakadashisan said:

The "B19" mods are just labeled that way because I haven't gotten around to renaming them in the modlist, but they are all actually the 1.0 versions of those mods.

Unless I decide to only run like 3 or 4 meaty mods it will always take 30 mins+; my computer just really doesn't like Rimworld, I think it's due to the sheer amount of files it has to load. Other people with around 250 mods load five to ten times quicker than I do ?
I'm getting a new PC this Fall anyway, hopefully it will lighten up then..


I know it was either this mod or one of the race mods causing an issue because I used to be able to get in game just fine, what I mean by "testing" is applying patches and brute forcing the figurative square peg in the round hole to get all my rowdy mods to get along. I'll try running RJW with each potentially conflicting mod as you said, but this process will surely take weeks on my end.
could just say goodbye to RJW and live my life without this degeneracy, but what's the fun in that? ?

If you unload all mods except the hugslibs and rjw . how long does it take ?   I have the feeling that you have a few incompatible mods that not just have an issue with RJW , if they have an issue , but also conflicting with themselves ..  Are you sure that PrepareLanding is working correctly  ?  with all the faction mods etc . 

Posted
14 hours ago, bonebaby said:

Naw, not yet.  I rarely play for more than an hour at a time anyway so it's not a big deal for me at the moment.  Just something I noticed a couple times and got my little squirrel brain turning.  I'll check and see if it has any effect later this week.

 

-BB

 

 

Ok, update.  With the overlays disabled I do not see the same memory leak I did before.  It's apparently tied to that piece of the code, which sucks because I really like that part of the mod.

I had some time to try the game with the cum overlay entirely disabled, and here are my results.

plot.png

 

It didn't crash this time around. The important line is the green one after tic 40, as the memory doesn't increase dramatically and gets properly pruned from time to time. At no point the amount of resident memory rose above 1GiB. I had to reload a save around the 30st tic.

Posted
9 hours ago, voidfighter said:

Having a problem an animal is stuck in a cocoon and i don't have the option to remove it

burn it with fire

Posted

could anyone make a new android patch, no matter what i do they dont seem to spawn with genitals, dont know if thats supposed to be like that but i'm not okay with that, so if someone where to make a patch for it i'd really apreciate that :)

Posted

Hey yo, im using children and pregnancy mod. The only thing i did is closing rjw pregnancy option. So now things will go with CaP's way i guess. Question is, do raped victims get CaP's pregnancy? Also victims that breed with animals? Or should i keep it open while playing with CnP? 

Posted
23 minutes ago, DaMan1 said:

Hey yo, im using children and pregnancy mod. The only thing i did is closing rjw pregnancy option. So now things will go with CaP's way i guess. Question is, do raped victims get CaP's pregnancy? Also victims that breed with animals? Or should i keep it open while playing with CnP? 

Silly thing, you did it the wrong way. You're supposed to turn off CaP pregnancies and leave RJW's one turned on.

Or even better, use "Baby & Children" which is a fork of CaP without pregnancy.

Posted

My friend and I are also experiencing a system-locking memory leak associated with the cum overlays.  As soon as we disable the overlays everything is fine again, but we really enjoy that feature so it sucks extra hard for us.  We are also on win10 x64, and even with verbose logging enabled the console isn't giving us any clues as to why it's happening.

Posted
On 6/19/2019 at 8:47 AM, Vashicefire89 said:

Is there any way to shorten the time of pregnancies? I've been digging around in the mod and the .dll but I can't seem to find where it actually gives a tick counter for each pregnancy type, or where it is in general. Any tips?

You can manually change gestation time in hediffs in core section of Rimworld. Long time ago RJW used gestation time of mothers to calculate pregnancy time, so it was easy - just change 1 file, now it uses gestation time from fathers race, so you must change many hediffs.
I will test it right now, and if something doesn't work as i think than i'll tell you.

Posted

I noticed that when I add a penis to females some of them have negative moodlet "I'm a monster" while another will get a positive moodlet. What determines which one they get? Is it just random?

Posted
2 hours ago, voidfighter said:

Update on dog stuck in cocoon Fire did not work, maybe the problem is i still at Neolithic tech?

i would say  use nuclear fire, but its neolithic ... i  guess hope that some space ship lands on it xD

Posted

My colonists "didnt make" any semen. Tried it on normal humans and worked but for customs didnt. Any idea how to "add" semen for custom races?

Posted

Hello. I cant assign a drug politicy about Hump shroom like i can do with beer or wakeup (etc) though it has 'drugs' category. So the only way to give it to a pawn is actually manually ordering it.

Is there any plan to fix it or does anyone know mod that could help me? thanks!!

Posted

ok read through the last few pages of posts just to see if any one else was experiencing the same problems as me.  First of all, I too had to disable the cum overlays to keep  the game from crashing from OOM errors.  Not a big deal for me.  While Im all into the man cream ; p I really don't need to see it staying on my pawns for days at a time (totally non realistic, most people I know take a bath shortly after eh?)  But Ive got a bug? where my animals wont uhm spend time with each other like they used to.  Not a huge bug, I didn't even notice it until several hours on a new game.  Also preganancy in general seems to have taken a nose dive.  Finally Wild mode appears to do nothing now.  I know, no bug reports if used, but is it okay to report that it uhm does nothing? lol No idea. so to sum this up as best as I am able, atm:

 

1.  No creature on creature (different race) sex at all, no matter settings

2.  Preganancy (using the complex formula settings) seems to be severely cut back.  Some females in my base have been there for in game years and laid countless times with no pregnancy (and no issue to their health, fertility etc.)

3.  Allowing rape allows settlers to take the colony animals, and vice versa when they want but has no effect on non colonist pawns (humanoid or animal) this is a noticeable difference from previous game play.

4. Wild Mode does absolutely nothing.  While we are not supposed to report bugs while using it, I think a bug report is warranted if the mode itself does nothing (this was not the case previously where wild mode was uhm yeah wild!)

 

Hope this is helpful.  Right now this is really the only game (mod) in town where Adult stuff is concerned, and im seriously disappointed to see it broke.  btw Im currently up to date on the mod (2.05b) so that's not the issue.

Posted

So, in regards to the Ferian thing, they seem to be getting genitals alright but any surgeries/bills from rimjobworld are not available for it, for example, check pregnancy and whatnot.

 

The ferians in specific are also not getting pregnant or anything, so I'm preeeetty sure this ought to be a bug with the race?

 

Does anyone know how to fix this?

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