johnny2by4 Posted July 6, 2019 Posted July 6, 2019 6 hours ago, bicobus said: The babies can be "strange", but that usually means they may have non human parts. There is an option active by default that enforce the race to be of the mother's. And yes, you can check pregnancies. thanks, now to figure out what to do with the little turds. cant kill them without penalty, and the bioreactor doesn't remove them from the pawn list... unrelated, but does anyone know what mod adds exp to weapons? in the info tab on individual weapons i see an exp stat and a level stat, with some random stats like 'add accuracy' or 'add stopping power'. i've got so many mods i'm not sure where that's coming from...
ekss Posted July 6, 2019 Posted July 6, 2019 Small update, nothing new, just technical change for compatibility with future versions of RJW above 2.0.7 Installation/update: remove old rjw-ex folder if present (not rjw!), unpack this, load after RJW. Not strictly version dependent, compatible with 1.9.9f and above. Please report if any version-related errors will appear. Full description in initial release post EDIT: Version was broken, fix incoming... You may stay with previous version until then.
PraetorSylvor Posted July 6, 2019 Posted July 6, 2019 I'm trying to do a harem playthrough. Now I might be going insane, but I could've sworn that there was an option to tweak how open the pawns were to being in a polyamorous relationship and whether or not they would view it as cheating; either in RJW or RRR. Does anyone know what happened to that or am I just looking over it again?
johnny2by4 Posted July 7, 2019 Posted July 7, 2019 3 hours ago, whisky158 said: I'm trying to do a harem playthrough. Now I might be going insane, but I could've sworn that there was an option to tweak how open the pawns were to being in a polyamorous relationship and whether or not they would view it as cheating; either in RJW or RRR. Does anyone know what happened to that or am I just looking over it again? psychology has a polyamorous trait, pretty sure the other mod rational romance does too.
GreatFez Posted July 7, 2019 Posted July 7, 2019 11 hours ago, johnny2by4 said: unrelated, but does anyone know what mod adds exp to weapons? in the info tab on individual weapons i see an exp stat and a level stat, with some random stats like 'add accuracy' or 'add stopping power'. i've got so many mods i'm not sure where that's coming from... I think I recall the Yokai Village mod adding those fields to weapons.
red3dred Posted July 7, 2019 Posted July 7, 2019 12 hours ago, ekss said: Small update, nothing new, just technical change for compatibility with future versions of RJW above 2.0.7 Installation/update: remove old rjw-ex folder if present (not rjw!), unpack this, load after RJW. Not strictly version dependent, compatible with 1.9.9f and above. Please report if any version-related errors will appear. Full description in initial release post EDIT: Version was broken, fix incoming... You may stay with previous version until then. Oh hey, was about to call you! Got some bugs to report. Shame the update didn't go through, your mod is really nice. So, having these couple issues regarding the RJW-EX addon: Worldgen always errors, but completes making all factions, which leads to only 1 base of each faction as opposed to the usual spam of dotted factions. I don't know if its specific to one faction or what, but that's what it does to me. Can continue with new-game creation afterwards just fine. Avalis become defective: They can barely be added into the Prep-Carefully menu, all survival-gear items (including their power-armors) are removed and they don't need it/can't use it anymore, along with "Avali biology" hediff constantly failing to apply. Any pawns saved with gear on can't be added onto the loading order. That's all i can report for now. I tried removing JUST RJW-EX from the mods list and it works fine, both issues disappear.
PraetorSylvor Posted July 7, 2019 Posted July 7, 2019 7 hours ago, johnny2by4 said: psychology has a polyamorous trait, pretty sure the other mod rational romance does too. Yeah, I know, but I remember changing how receptable people were to polyamorous relation ships (e.g. not being the only girl in the relationship).
johnny2by4 Posted July 7, 2019 Posted July 7, 2019 7 hours ago, GreatFez said: I think I recall the Yokai Village mod adding those fields to weapons. great, the mod with the author that speaks google translate... thanks, i spent a while trying to figure out which mod had added that bit and couldn't find it.
ekss Posted July 7, 2019 Posted July 7, 2019 7 hours ago, red3dred said: ...So, having these couple issues regarding the RJW-EX addon:... About just the first one, are you on the most recent version? (1.0.0c) Because that xxx.holokey field was removed couple versions ago. Will check issues with Avali race. Also correct me if i'm wrong, but wasn't it so that generating pawns with bondage gear is causing troubles just by itself? Or that is not your case? UPD: for errors with Avali, got only that RandomElementByWeight related one, not consistent, and it was not any obstacle to start a game, added couple of avali pawns via PC and started just fine with them. Please use "Share Logs" and give a link, but first make sure you're on the most recent versions of RJW and my addon, 'cause hediff handling was simplified with updates to prevent it's vanishing, and that xxx.holokey error from your first screenshot just can't occur on 1.0.0c.
red3dred Posted July 7, 2019 Posted July 7, 2019 7 hours ago, ekss said: About just the first one, are you on the most recent version? (1.0.0c) Because that xxx.holokey field was removed couple versions ago. Will check issues with Avali race. Also correct me if i'm wrong, but wasn't it so that generating pawns with bondage gear is causing troubles just by itself? Or that is not your case? UPD: for errors with Avali, got only that RandomElementByWeight related one, not consistent, and it was not any obstacle to start a game, added couple of avali pawns via PC and started just fine with them. Please use "Share Logs" and give a link, but first make sure you're on the most recent versions of RJW and my addon, 'cause hediff handling was simplified with updates to prevent it's vanishing, and that xxx.holokey error from your first screenshot just can't occur on 1.0.0c. I thought i was using the latest, but maybe not, gonna retry with 1.0.0c and see if it allows them to exist. World-gen errors related to bondage gear were awfully common in past versions but have stopped a while ago, haven't had issues with it so far. Hell, even had a pawn, Arachne, on a transport pod crash, come out of the pod with a gag, and a chastity belt, but only one holokey in their inventory, yet no errors. I get more errors out of humans trying to spawn with alien race hairs than that lol. Step 1; World-gen: Indeed another error, but funnily enough, seemingly about the thing i just mentioned apparently. As you can see by the background, planet is overpopulated again. Step 2; PrepCarefully Avali: Not a single issue to mention here. Pardon, it seems indeed it was my fault all along! Thanks for the updates by the way, nice to see someone else add to RJW in a non-mainstream manner! Only thing i have to say, more as a suggestion if anything, is to prevent anal sex if the pawn has a anal plug-- seems kinda obvious why lol-- but still, just a nitpick.
Patryk_Sage Posted July 8, 2019 Posted July 8, 2019 So, I've been noticing a weird bug when it comes to hostile children in the mod: When you capture a child pawn your wardens won't bring them food unless they are immobile on the bed. The mods I'm using are: - Huglib - Baby and Children [Steam Version] - RJW [Obviously]
SeanODonger Posted July 8, 2019 Posted July 8, 2019 I'm quite a ways into my game, only to find out most of my pawns randomly got the Zoophile trait. I DID NOT give them this trait, nor do I know why they gained it. I went in the files and deleted the trait from them all, just for them to come back not long after, this is getting extremely annoying.
johnny2by4 Posted July 8, 2019 Posted July 8, 2019 33 minutes ago, SeanODonger said: I'm quite a ways into my game, only to find out most of my pawns randomly got the Zoophile trait. I DID NOT give them this trait, nor do I know why they gained it. I went in the files and deleted the trait from them all, just for them to come back not long after, this is getting extremely annoying. do you have a bunch of animals marked for breeding? because horny pawns will fuck them, and repeated fuckings will give them that trait if i'm not mistaken.
Ed86 Posted July 8, 2019 Posted July 8, 2019 1 hour ago, SeanODonger said: I'm quite a ways into my game, only to find out most of my pawns randomly got the Zoophile trait. I DID NOT give them this trait, nor do I know why they gained it. I went in the files and deleted the trait from them all, just for them to come back not long after, this is getting extremely annoying. build a flamethrower, use flamethrower on your pawns => very effective way of cleansing this heresy filth! 2
Xarctus Posted July 8, 2019 Posted July 8, 2019 6 hours ago, SeanODonger said: I'm quite a ways into my game, only to find out most of my pawns randomly got the Zoophile trait. I DID NOT give them this trait, nor do I know why they gained it. I went in the files and deleted the trait from them all, just for them to come back not long after, this is getting extremely annoying. Or just enjoy it. I've got a colony with ~60 people, one marriage (non-violent cannibal blood mage who loves watching her husband breed the colony dragons), and no rejections, lots of mood buffs...even x5 organ harvested from prisoners only breaks the weakest-willed of the colony. Recruits leave the prison when they are zoo/masochists.
SeanODonger Posted July 8, 2019 Posted July 8, 2019 6 hours ago, johnny2by4 said: do you have a bunch of animals marked for breeding? because horny pawns will fuck them, and repeated fuckings will give them that trait if i'm not mistaken. Nah, I've got beastiality off, the traits are assigned at night when couples generally have sex (all humans). The trait itself simply gives a buff to their sex drive since I've got beastiality off, but I'm big on RP, so it really bothers me.
Ed86 Posted July 8, 2019 Posted July 8, 2019 5 minutes ago, SeanODonger said: Nah, I've got beastiality off, the traits are assigned at night when couples generally have sex. The trait itself simply gives a buff to their sex drive since I've got beastiality off, but I'm big on RP, so it really bothers me. if (!xxx.is_zoophile(pawn) && (pawn.records.GetValue(xxx.CountOfSexWithAnimals) + pawn.records.GetValue(xxx.CountOfSexWithInsects) > 0.5 * pawn.records.GetValue(xxx.CountOfSex))) { pawn.story.traits.GainTrait(new Trait(xxx.zoophile)); pawn.needs.mood.thoughts.memories.RemoveMemoriesOfDef(xxx.got_bred); pawn.needs.mood.thoughts.memories.RemoveMemoriesOfDef(xxx.got_groped); pawn.needs.mood.thoughts.memories.RemoveMemoriesOfDef(xxx.got_licked); //--Log.Message(xxx.get_pawnname(pawn) + " aftersex, not zoo, adding zoo trait"); } someone was fucking your colony animals while you weren't watching
BlunderingFool Posted July 8, 2019 Posted July 8, 2019 We're amazingly close to 100 pages, woo! Also figured out the whole not being able to harbest body parts thing, you've got to "Sterilize (Genitals)" first then you can amputate, which gives you the body part. Happy organ harvesting!
nugerumon Posted July 9, 2019 Posted July 9, 2019 On 7/7/2019 at 12:00 AM, whisky158 said: I'm trying to do a harem playthrough. Now I might be going insane, but I could've sworn that there was an option to tweak how open the pawns were to being in a polyamorous relationship and whether or not they would view it as cheating; either in RJW or RRR. Does anyone know what happened to that or am I just looking over it again? Afaik RJW itself still doesn't really care much about (romantic) relationships, so apart from the already mentioned polyarmorous trait (or maybe tweaking personality in the psychology mod), the only thing I can think of is a mod that lowers or removes opinion/mood debuffs from cheating when pawns in a relationship fuck around town. Changes to opinion/mood can be found in many mods, I don't think there is one for this issue specificically. You could look through the xml files and make a patch mod yourself, though ?
Ed86 Posted July 9, 2019 Posted July 9, 2019 2.0.8 fix for error when other mods remove Transhumanist trait fix for cum on body not being applied for futas disabled jobgivers for drafted pawns, so pawns should not try sexing while drafted renamed CumGenerator to CumFilthGenerator added girl cum/filth, maybe someday will have some use changed cum filth to spawn for penis wielders and girlcum for vagina, double mess for futas, yay!? slimes no longer generate cum filth cum on body no longer applied on receiving slimes, goes into their food need support for modsync version checking, probably broken, remove later? support for modmanager version checking since some people dont know how to rename folders, here is versionless file, that will make it so much easier to dl and find it in dl folder, now i can also remove previous (backup) versions, more free storage for hentai, win for everyone! RJW.7z 3
Matador89 Posted July 9, 2019 Posted July 9, 2019 2 hours ago, Ed86 said: cum on body no longer applied on receiving slimes, goes into their food need 10/10. What are some compatible mods that introduce slimes?
Ed86 Posted July 9, 2019 Posted July 9, 2019 1 hour ago, Matador89 said: 10/10. What are some compatible mods that introduce slimes? jello people for colonists and bunch of other for animal slimes
SeanODonger Posted July 9, 2019 Posted July 9, 2019 18 hours ago, Ed86 said: if (!xxx.is_zoophile(pawn) && (pawn.records.GetValue(xxx.CountOfSexWithAnimals) + pawn.records.GetValue(xxx.CountOfSexWithInsects) > 0.5 * pawn.records.GetValue(xxx.CountOfSex))) { pawn.story.traits.GainTrait(new Trait(xxx.zoophile)); pawn.needs.mood.thoughts.memories.RemoveMemoriesOfDef(xxx.got_bred); pawn.needs.mood.thoughts.memories.RemoveMemoriesOfDef(xxx.got_groped); pawn.needs.mood.thoughts.memories.RemoveMemoriesOfDef(xxx.got_licked); //--Log.Message(xxx.get_pawnname(pawn) + " aftersex, not zoo, adding zoo trait"); } someone was fucking your colony animals while you weren't watching I removed the traits from pawns, and quite literally watched them until they then received the trait, no one has touched a single animal. Where are the lines at? Can I remove them with no problems? Nothing in the any of the logs, of which I enabled. It once again just happens when normal human couples have sex with eachother. EDIT: I found that specific code and deleted it, pawns still get the zoophile trait after sex.
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