Jump to content

[mod] RimJobWorld


Skömer

AI  

625 members have voted

  1. 1. Usage of AI / LLMs

    • Never used it / involuntarily used it because its automatically included everywhere
      184
    • Only a Handful of times
      157
    • Once a month
      34
    • Every week
      99
    • Daily
      151
  2. 2. Where do you use them?

    • It's part of my job
      128
    • For getting internet search results
      277
    • As a dictionary/for quick information
      176
    • For writing code/generating sprites
      117
    • For fun
      335
    • As a personal companion/partner
      73
    • For making art
      83


Recommended Posts

Posted
6 hours ago, zbrasher said:

Hello. I cant assign a drug politicy about Hump shroom like i can do with beer or wakeup (etc) though it has 'drugs' category. So the only way to give it to a pawn is actually manually ordering it.

Is there any plan to fix it or does anyone know mod that could help me? thanks!!

you cant add drugs mid game

start new game, or maybe make new drug policy

Posted

I found a bug: sometimes pawns refuse to move after being drafted. This has happened twice so far (using the latest RJW). The pawn in question is a married pawn that keeps trying to join her partner in bed, and refuses to accept any commands (even when drafted i.e. just stands there while drafted) until that's done. I can sorta work around it by drafting both pawns, but I can't just draft one or the other. I suspect this may not have been seen before, since normally you'd draft all pawns at once when raided, but in this case the male pawn is a wuss incapable of violent so normally I'd just let him sleep.

Posted

It would be a nice feature to be able to direct whores to attempt hookups by right-clicking on visitors, rather than waiting for them to do it themselves autonomously.

Posted

This whole insects thing can be used to create a quest: pawn captured by insects, like prisoner rescue

Posted
13 hours ago, Ruv424242 said:

It would be a nice feature to be able to direct whores to attempt hookups by right-clicking on visitors, rather than waiting for them to do it themselves autonomously.

I've noticed that the whores will try (and fail) to hookup with AI caravans while they are still moving into the map. Until the AI caravan stops, no solicitation will be successful. These failures still result in timers being set.

 

Maybe we can have a "red light district?" zone?

 

That combined with the mod that allows the player to setup a marker that the AI caravan would use as a target instead of semi-randomly picking a map square close to the local the horrible bug rape cave would be nice.

 

Another funny issue I have observed involves multiple whores trying to hookup with the same pawn resulting in the poor pawn being ping ponging across the map until all the solicitation timers of the whores are used up.

 

Maybe a non-compete clause between whores is needed so that profits are maximized.

Posted
4 hours ago, Captain Action said:

Maybe we can have a "red light district?" zone?

That sounds like a great idea, like how the prison labor mod works? Would that require designating the whores in some way?

 

Edit:

<Snip> I went and did some research, ignore that last part if you read it already. I can probably figure it out without bothering the current devs.

Posted
3 hours ago, Captain Action said:

Another funny issue I have observed involves multiple whores trying to hookup with the same pawn resulting in the poor pawn being ping ponging across the map until all the solicitation timers of the whores are used up.

Speaking of those timers, an option to lower them would be great. I tried to do it manually on my local but I can't for the life of me find where in the code they are defined. My brothel is off to a slow start.

 

 

Posted
Quote

think human leather hats are great, but rape in Rimworld is unacceptable

Oof, that jab at Rimworld reddit :D Glorious :D 

Anyway, is the "Children,School and Learning" ( here ) mod compatible with RJW ? Is there any way to make it work with RJW ? 

Posted
11 hours ago, kaleidx said:

Well if BnC is not compatible, I try to use CnP but looks like CnP children don't get genitals? Born or from raids

It's due to line number 197 in Children_Core.cs of C&P.  It strips hediffs to keep children from spawning with drug additions, too bad genitals are also considered health hediffs :P

 

You can comment out that line and recompile, children will get the required stuff but also have a chance of getting other health hediffs.

 

-BB

Posted

2.0.6
multiplayer api, probably does nothing
reorganized sources structure, moved overlays, pregnancy, bondage etc to mudules/ 
disabled semen overlays
added operations support for all races, probably needs exclusion filters for mechanoids and stuff
hidded restraints/cocoon operation if those hediffs not present
removed needless/double operations from animals and humans
fixed parts operation recipes
changed sterilization -> sterilize
rjw bodyparts can no longer be amputated
 

rjw_2.0.6.7z

Posted
12 minutes ago, Ed86 said:

2.0.6
multiplayer api, probably does nothing
reorganized sources structure, moved overlays, pregnancy, bondage etc to mudules/ 
disabled semen overlays
added operations support for all races, probably needs exclusion filters for mechanoids and stuff
hidded restraints/cocoon operation if those hediffs not present
removed needless/double operations from animals and humans
fixed parts operation recipes
changed sterilization -> sterilize
rjw bodyparts can no longer be amputated
 

rjw_2.0.6.7z 2.09 MB · 0 downloads

Awesome. I'll be testing it asap.

Posted

Does the bukkake not work with futa pawns? From my playing with it, it doesn't seem to. I don't see why it shouldn't from a gameplay (not technical) POV.

Posted

For some reason human males with ovipositor don't actually deposit any eggs. I looked through the add hediff things and I didn't see an option to place in a human egg into a pawn so can human pawns with ovipositors actually impregnate other pawns with eggs or is something else going on.

Posted
On 6/20/2019 at 1:57 AM, Fruitvlieg said:

If you unload all mods except the hugslibs and rjw . how long does it take ?   I have the feeling that you have a few incompatible mods that not just have an issue with RJW , if they have an issue , but also conflicting with themselves ..  Are you sure that PrepareLanding is working correctly  ?  with all the faction mods etc . 

I discovered the issue. It was a problem between Psychology and RJW. When you enable the RJW sexuality distribution setting "import from psychology", it crashes during world gen step. This could theoretically be fixed easily, I just don't know how.

Posted
4 hours ago, TheHero02 said:

For some reason human males with ovipositor don't actually deposit any eggs. I looked through the add hediff things and I didn't see an option to place in a human egg into a pawn so can human pawns with ovipositors actually impregnate other pawns with eggs or is something else going on.

Male insects don't deposit eggs, they fertilize the ones laid by females.

Posted

"

11 hours ago, Ed86 said:

2.0.6
...
rjw bodyparts can no longer be amputated

Does this mean I can no longer steal the bionic dicks from foolish raiders that attack me, in exchange for their lives? (I have the firm but fair* policy of allowing any prisoner that "donates" bionic parts to walk free after being healed up)

Posted

Hey, just wondering if it's possible to remove the gradual decay rate of the 'Broken Body' hediffs? I looked in the mod files (for Feeling Broken) but I don't know what I should/could be changing. 

Any help would be appreciated.

Also, love the mod! Keep up the amazing work!

Posted
1 hour ago, omega_infinita said:

gradual decay rate of the 'Broken Body' hediffs?

I don't know for sure, but try to modify the "HediffCompProperties_SeverityPerDayIfRest" in the FeelingBroken HediffDef. Unfortunately I didn't find anything about what the four numbers you can find there actually do, but I assume setting the "-0.025" to "0" should do the trick.

Posted

Semen Hediffs are scaled by contributor size, but not by the receiver's size. Shouldn't two small people be able to "cover" each other just as well as two large people?

Posted
On 6/24/2019 at 12:48 PM, bonebaby said:

It's due to line number 197 in Children_Core.cs of C&P.  It strips hediffs to keep children from spawning with drug additions, too bad genitals are also considered health hediffs :P

 

You can comment out that line and recompile, children will get the required stuff but also have a chance of getting other health hediffs.

 

-BB

Thanks, I managed to figure it out. I can live with the risk of weird hediffs instead of having to apply ~3 parts to every raid and baby.

While I was at it, I also thought that pregnancy was very easy. I looked at Lovin.cs and found a default 4500% chance?

float preg_chance = Math.Max (1 - (Math.Max (female.ageTracker.AgeBiologicalYearsFloat - 25, 0) / 25), 0) * ChildrenBase.Instance.gestation_days;;

Maybe I was using an older version, I assume it's supposed to be ChildrenBase.Instance.impregnation_chance so I changed that too. I tested at .20 and it seems to work much better. If anyone was having similar problems I included my fix to be put in Children and Pregnancy mod.

RimWorldChildren.dll

Posted

Stupid question time! 

I'm using the Apini race, which has the Ovipositor. So in order for them to reproduce a female would have to...erm, make use of a comfort prisoner followed by a male correct? 

 

Or would a male drone have to mate with the female. 

 

Any answer would be greatly appreciated. Thanks! 

Posted
On 6/21/2019 at 8:49 PM, Eggmaum said:

My friend and I are also experiencing a system-locking memory leak associated with the cum overlays.  As soon as we disable the overlays everything is fine again, but we really enjoy that feature so it sucks extra hard for us.  We are also on win10 x64, and even with verbose logging enabled the console isn't giving us any clues as to why it's happening.

I have to say that I'm experiencing this issue also. I tested it by shutting off those effect layers and it stopped happening.

 

I'm really glad I found this post!

 

Hope it gets fixed or looked into, its a cool feature otherwise.

Posted
On 6/24/2019 at 8:57 PM, D_Zastar said:

Male insects don't deposit eggs, they fertilize the ones laid by females.

Okay so if a human deposited eggs, how would they be fertilized?

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...