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[mod] RimJobWorld


Skömer

AI  

625 members have voted

  1. 1. Usage of AI / LLMs

    • Never used it / involuntarily used it because its automatically included everywhere
      184
    • Only a Handful of times
      157
    • Once a month
      34
    • Every week
      99
    • Daily
      151
  2. 2. Where do you use them?

    • It's part of my job
      128
    • For getting internet search results
      277
    • As a dictionary/for quick information
      176
    • For writing code/generating sprites
      117
    • For fun
      335
    • As a personal companion/partner
      73
    • For making art
      83


Recommended Posts

Posted

I have an other question, this time about the age morphis cell mod. It seems to be interfering with one of my MANY mods, and the research option isn't appearing in my research menu. Is there a way I can change de value of the tech or something to something else so it appears in my menu?

I have close to zero experience in programing btw. I only ever did some basic java programing years ago.

Posted

anyone with a fuckton of installed mods willing to post their load order?  i'm having issues with mine and i'd love some references to stable load orders.

Posted

Transhumanist still doesn't care about his bionic penis, and likewise body purist pawn. Thought defs for transhumanist and body purist would be nice.

Posted
21 hours ago, johnny2by4 said:

i've used that one, and i'll run through the list again with it but i still just got a broken save and i'm wondering if its related to a load order issue.

You should also check folder structure in mods you installed/updated recently. I personally had a situation where I screwed up and unpacked only one folder of RJW to the mod folder and my game installation almost imploded.

Posted

Question, is it no longer possible to remove body parts from animals? Taking Draconic (And other high value) 'parts' from all those dinosaurs roaming around used to be a good source of quick cash... and medical failure/training.

Edit: Weirdly, I can still remove anuses. ?

Double Edit: I fiddled around with my mod order... now the animal's butts are safe from my sneaky, pilfering ways! D=

Posted

It's starting to bug me that across numerous games I've never seen my Hospitality guests use comfort prisoners unless they have the Rapist trait. Even when I have a brothel/dungeon set up within the guesthouse area they'd still rather go and fap in the corner.

 

My min vulnerability is set to 90, and all my CPs are 250-300. Females "go a rapin'" is set to <200, which means that literally any non-prisoner pawn should be eligible to use a Comfort Prisoner (I don't think I've seen a random pawn be below 180 for example, unless they were a nymph).

 

Am I missing something? Even without any actual hospitality benefits I'd still like my guests to use the 'entertainments' I provide for them... But alternatively would there maybe be some way to set the brothel as a "Shopping" zone and hook the prostitution component instead? That would actually be my ideal approach, seeing my guests throw down some silver to ride the sex slaves.

Posted

would it be possible to change up how bestiality pregnancy works?  maybe add an option that would enforce DNA inheritance from the animal over relying on the male/female slider?  as it is you cant have a unisex slave breeding farm without the risk of human babies popping up...

 

plus, i'm unclear about the roll of the beast DNA inheritance slider pertaining to different animal species breeding.  does that slider also effect crossbreeding animal species?

Posted
30 minutes ago, Gamaroguar said:

I see you are a cultured fellow... Best review of Rimworld as today.

OMG ! seems very huge content... very far complex than gnomoria

Posted
14 minutes ago, Delzaron said:

OMG ! seems very huge content... very far complex than gnomoria

you need a bigger signature, yours is too small

Posted
14 minutes ago, Ed86 said:

you need a bigger signature, yours is too small

Yea, that thing is just outright trollish. <.=.<

 

Also, I've not gotten that far in yet (Because I keep dying horribly!) but how is the compatibility between this mod and say, genetic rim?

Posted
25 minutes ago, BlunderingFool said:

Yea, that thing is just outright trollish. <.=.<

 

Also, I've not gotten that far in yet (Because I keep dying horribly!) but how is the compatibility between this mod and say, genetic rim?

no issues, hell its even suggested in the original posts here.  there's a list of mods on the first page that you should look out for though.

Posted

I have an other question, this time about the age morphis cell mod. It seems to be interfering with one of my MANY mods, and the research option isn't appearing in my research menu. Is there a way I can change de value of the tech or something to something else so it appears in my menu?

I have close to zero experience in programing btw. I only ever did some basic java programing years ago.

Posted
7 hours ago, Berserker6669 said:

Is there a way I can change de value of the tech or something to something else so it appears in my menu?

Yes.

Go through the xml files (with a text editor of your choice) of the mod and look for anything that looks like it defines required research for the object. Remove it or change it to a research that shows up in your research tree.

Or find the research definition and try to change its prerequisites.

https://www.rimworldwiki.com/wiki/Modding_Tutorials

 

But if you really have an issue with research not showing up, it's probably a better idea to try to sort out that issue, maybe you have other research not showing up, as well. Try a mod that changes how research is shown (e.g. ResearchTree) or find the conflicting mods.

Posted

I'm having an issue where my animals won't breed my Comfort prisoners anymore. They'll use two of them but any more are ignored, and any new ones I designate in a new colony are also ignored. Has anyone else had this problem?

Posted
2 hours ago, Idiot99 said:

I'm having an issue where my animals won't breed my Comfort prisoners anymore. They'll use two of them but any more are ignored, and any new ones I designate in a new colony are also ignored. Has anyone else had this problem?

When that starts to happen to my colonies it is due to updating the mod.

 

Sometimes you just have to start over.

 

But, I'm often wrong.

Posted
13 hours ago, nugerumon said:

Yes.

Go through the xml files (with a text editor of your choice) of the mod and look for anything that looks like it defines required research for the object. Remove it or change it to a research that shows up in your research tree. 

Or find the research definition and try to change its prerequisites. 

https://www.rimworldwiki.com/wiki/Modding_Tutorials

  

But if you really have an issue with research not showing up, it's probably a better idea to try to sort out that issue, maybe you have other research not showing up, as well. Try a mod that changes how research is shown (e.g. ResearchTree) or find the conflicting mods.

Thank you so much! I'll get on it right away!

Posted
16 hours ago, nugerumon said:

Yes.

Go through the xml files (with a text editor of your choice) of the mod and look for anything that looks like it defines required research for the object. Remove it or change it to a research that shows up in your research tree.

Or find the research definition and try to change its prerequisites.

https://www.rimworldwiki.com/wiki/Modding_Tutorials

 

But if you really have an issue with research not showing up, it's probably a better idea to try to sort out that issue, maybe you have other research not showing up, as well. Try a mod that changes how research is shown (e.g. ResearchTree) or find the conflicting mods.

Turns out I'm fucking retarded. After dicking around the coding for one hour, I realised the mod didn't instal itself correctly. the mod files where in "...RimWorld\Mods\Age Morphosis CellsR1.0\Age Morphosis Cells" when they where suposed to be in "...Age Morphosis CellsR1.0"

But thanks for your help anyways. Now I understand the coding behind the game a little better.

Posted

hey, does checking status of pregnancy tell you what the baby is?  dont want no human babies popping up in my prison breeding stalls!  also wondering if you can check pregnancy on animals... because same reason...

Posted
7 hours ago, johnny2by4 said:

hey, does checking status of pregnancy tell you what the baby is?  dont want no human babies popping up in my prison breeding stalls!  also wondering if you can check pregnancy on animals... because same reason...

The babies can be "strange", but that usually means they may have non human parts. There is an option active by default that enforce the race to be of the mother's.

 

And yes, you can check pregnancies.

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