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[mod] RimJobWorld


Skömer

AI  

642 members have voted

  1. 1. Usage of AI / LLMs

    • Never used it / involuntarily used it because its automatically included everywhere
      187
    • Only a Handful of times
      160
    • Once a month
      34
    • Every week
      103
    • Daily
      158
  2. 2. Where do you use them?

    • It's part of my job
      129
    • For getting internet search results
      283
    • As a dictionary/for quick information
      181
    • For writing code/generating sprites
      120
    • For fun
      349
    • As a personal companion/partner
      75
    • For making art
      87


Recommended Posts

Posted
1 hour ago, jeff2 said:

yeah most of the issues seem to be from that, but I still think there are other issues to nail down. removing this also fixed the sex and pawn spawning issues. i hope this gets fixed soon as I liked what RJW-Sexperience added.

also for some reason the animations have mostly stopped working

 

Posted
11 hours ago, hahfle said:

image.png.a300d2463019f611d614ddee87b8c7da.png

dont use RJW addons with 4.8.0+ RJW versions until they are updated

10 hours ago, bigbaddaboom0 said:

I was experiencing the worldgen bug that others have mentioned here.

 

The fix is to disable all RJW-related mods until they are updated to work with the latest RJW version.

 

Was seeing lots of errors in the debug log during initialization.  Once I had them all disabled, worldgen worked again.

dont use RJW addons with 4.8.0+ RJW versions until they are updated

9 hours ago, bigbaddaboom0 said:

I was able to narrow it down further.  At least in my case.  The bad mod is RJW-Sexperience.  Disable it if you have it to get world gen back.

 

Still testing a few others, as there could be more...

dont use RJW addons with 4.8.0+ RJW versions until they are updated

8 hours ago, Waxwheel said:

same issue and I'm still running 4.7.2.5 which was running fine earlier today so... this is weird

 

  Reveal hidden contents


 

  Reveal hidden contents


Edit: I did add the new cumflation mod earlier today, I'll try removing it and see. Nope, no change after removing cumflation graphic mod. Also Dyspernia is throwing a new error I notice on startup.  I get errors when any sex tries to happen. When I have player character try to initiate by right clicking on a target, the Have Sex and Rape options pop up, but no submenu with different sex types and error: "Created float menu with no options. Closing." is added to the log.

dont use RJW addons with 4.8.0+ RJW versions until they are updated, I cant say if you are really running 4.7.2.5 or any conflicting mods without you showing your hugslog

5 hours ago, jeff2 said:

https://gist.github.com/6f528271b5e0fd67ed6f8993e08d6060

 

I also had a problem spawning pawns: a generic Elk

here's one after that happened

https://gist.github.com/0b2e18692a15bbf3cb7f48a12fcf4911

image.png.6b2039c02f1be904c1bc129f214a2891.png

 

And here's where I deliberately ordered a pawn to have sex and then ordered them to rape. (also I believe a caravan was supposed to spawn as well.)

https://gist.github.com/a0adcd18bec64095d4ad4b7e22f65df3

image.png.2d90002e5888473762b9e012851be96c.png

 

please sort your mods, why are all RJW related mods at the top of your load order? Also dont use RJW addons with 4.8.0+ RJW versions until they are updated

4 hours ago, jeff2 said:

yeah most of the issues seem to be from that, but I still think there are other issues to nail down. removing this also fixed the sex and pawn spawning issues. i hope this gets fixed soon as I liked what RJW-Sexperience added.

Dont use RJW addons with 4.8.0+ RJW versions until they are updated

4 hours ago, ghmdnbvf said:

does the androids mod still work, or did the switch to 1.3 break some things, don't want to risk testing it

I havent tried, but I didnt see anyone complaining lately, they wont get preggers tho (by design)

3 hours ago, jeff2 said:

also for some reason the animations have mostly stopped working

 

dont use RJW addons with 4.8.0+ versions until they are updated

 

 

And to all of you:

I dont put these messages on the top of the downloadpage for fun, please tell me what i should do so you actually read these

Screenshot 2021-08-29 at 08-47-11 [mod] RimJobWorld.png

sorry for this massive pile of salt

Posted

how do you disable the social dialogue that is added by this mod? i've looked in the mod settings but can't seem to find anything about it

Posted (edited)

Out of nowhere I started getting this error on the start of a new colony. This is running version 4.7.25 of rimjobworld. What happens is all of my pawns stand still like they arent there or spawned in. When I do a start that has drop pods, they never land. Changing the version to 4.8.02 makes the colonists move around, but then other problems arise due to incompatibility with the RJW addons. I think its something to do with the 4.7.25 version. I dont know how this happened, as I was able to create a colony perfectly fine earlier today. 

https://gist.github.com/HugsLibRecordKeeper/ee70074f761924dcc6c3cf1e4ef8687c

image.png.70e1118a555f1a063ba5e3188a253b0f.png

edit: I'm pretty sure its not due to the load order, I re organized it so it fit what you laid out, and same problem. https://gist.github.com/6ab60f1fa0bc569fec8b6cc08a1591b0

Edited by atp731
Posted
14 minutes ago, atp731 said:

Out of nowhere I started getting this error on the start of a new colony. This is running version 4.7.25 of rimjobworld. What happens is all of my pawns stand still like they arent there or spawned in. When I do a start that has drop pods, they never land. Changing the version to 4.8.02 makes the colonists move around, but then other problems arise due to incompatibility with the RJW addons. I think its something to do with the 4.7.25 version. I dont know how this happened, as I was able to create a colony perfectly fine earlier today. 

https://gist.github.com/HugsLibRecordKeeper/ee70074f761924dcc6c3cf1e4ef8687c

you updated milkable colonists to version 1.4, which was made alongside RJW 4.8, making it incompatible with 4.7.2.5

(when I updated MC to 1.4 in my running game all human pawns stopped moving and were unresponsive)

you should revert milkable colonists to its previous version and wait for all addons to be 4.8 ready before updating.

Posted
4 hours ago, Skömer said:

 

 

 

And to all of you:

I dont put these messages on the top of the downloadpage for fun, please tell me what i should do so you actually read these

Screenshot 2021-08-29 at 08-47-11 [mod] RimJobWorld.png

sorry for this massive pile of salt


I, for one, saw your message. No problems with it really, except for maybe the “many” part of it. That, to me, means some will break, but not the ones I’m using. I had to test to find out that basically they are all broken with the new version. 

Posted (edited)
5 hours ago, Skömer said:

dont use RJW addons with 4.8.0+ RJW versions until they are updated, I cant say if you are really running 4.7.2.5 or any conflicting mods without you showing your hugslog

https://gist.github.com/HugsLibRecordKeeper/1244305a1122774de0fb4662acfb84d0

Sorry, I posted some logs, but not the right one before (still pretty new to the game).
So, yes RJW 4.7.2.5.

More details on the problem: 
1) Loading save or starting new colony - I get the same problem.
2) Pawns lose sex parts (breasts, anuses, genitals) - they are generated when selecting new colonists for a new game, but they're lost when the game starts (or when loading my save file ~1.5 game-years in).  This explains the Dyspernia errors I expect at the least.
3) All rjw-addons are current up to August 25th (no new RJW-MC, etc.) except the Cumflation Graphics mod (which I've removed to no effect).

Edit: I fixed it. I had installed rjw-ex-master (RimJobWorld - Extension) on August 27th.  When I disable it, I'm able to load OLD save files and start new colonies with all sex parts and sex working fine. Somehow, rjw-ex removed my sex parts. 

Sincere thanks for having a look at this (and for all the work on the mod obviously).

Edited by Waxwheel
fixed it
Posted
3 hours ago, Kerynn said:

how do you disable the social dialogue that is added by this mod? i've looked in the mod settings but can't seem to find anything about it

to remove "sex, cum, pegging..." from conversations delete everything inside "RJW\1.3\Languages\English\Strings\Words\Nouns\TalkTopics_Sexual.txt" with any text editor, if you don't play with English delete stuff in your language

1 hour ago, id89123 said:

Is it safe to update from RJW 4.7.2.5 to 4.8+ mid game or I need to start new game?

start a new game to be safe

1 hour ago, fedottt said:

The characters begin the act, but nothing happens and they disperse.

make sure you use compatible mod combinations

29 minutes ago, bigbaddaboom0 said:

I, for one, saw your message. No problems with it really, except for maybe the “many” part of it. That, to me, means some will break, but not the ones I’m using. I had to test to find out that basically they are all broken with the new version. 

alright thanks for the feedback, I just dont know much more then you which addons will/will not work

 

Posted

I'm new to rimworld and can't figure out what I'm doing wrong. i created a settlement with 5 women gave them all zoophil skill. created a suitable religion. and nothing turns out there is no sex with animals and there is no display of genitals in animals   _9cff754c18ab2900ad1c5a6b605be0c1.jpeg b7533d36b08aa5c71cd64d95755773fd.jpeg 1cc9d5eaa6dc716529a57c6d120105ef.jpeg

Posted

I updated today from 2 versions older and it was mistake. New save, new bug. My 2 pawns are healing in beds but he join her bed and stop and join and stop, it's just bugged in circle.

Exception in JobDriver tick for pawn Ramirez driver=JobDriver_JoinInBed (toilIndex=3) driver.job=(JoinInBed (Job_29874) A=Thing_ATK_Felinemorph639 B=Thing_DoubleBed87444)
System.MissingFieldException: Field 'rjw.SexProps.sexType' not found.
  at (wrapper dynamic-method) rjw.JobDriver_Sex.rjw.JobDriver_Sex.Orgasm_Patch1(rjw.JobDriver_Sex)
  at (wrapper dynamic-method) rjw.JobDriver_Sex.rjw.JobDriver_Sex.SexTick_Patch1(rjw.JobDriver_Sex,Verse.Pawn,Verse.Thing,bool,bool)
  at rjw.JobDriver_JoinInBed.<MakeNewToils>b__1_6 () [0x00041] in <796a15e8a7164b6e99ff3b567d4f7b0e>:0 
  at (wrapper dynamic-method) Verse.AI.JobDriver.Verse.AI.JobDriver.DriverTick_Patch0(Verse.AI.JobDriver)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch0 (string)
Verse.AI.JobUtility:TryStartErrorRecoverJob (Verse.Pawn,string,System.Exception,Verse.AI.JobDriver)
(wrapper dynamic-method) Verse.AI.JobDriver:Verse.AI.JobDriver.DriverTick_Patch0 (Verse.AI.JobDriver)
(wrapper dynamic-method) Verse.AI.Pawn_JobTracker:Verse.AI.Pawn_JobTracker.JobTrackerTick_Patch0 (Verse.AI.Pawn_JobTracker)
(wrapper dynamic-method) Verse.Pawn:Verse.Pawn.Tick_Patch4 (Verse.Pawn)
(wrapper dynamic-method) Verse.TickList:Verse.TickList.Tick_Patch0 (Verse.TickList)
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch2 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
(wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch0 (Verse.Root_Play)

Log here

Posted
5 hours ago, Skömer said:

 

start a new game to be safe

 

 

 

Can confirm. It looks like the data structure for pawns has changed, and 4.8 has issues when using pawns created with 4.7 of rjw. At least I got some red errors with bionics from 4.7, and I guess some data hickups also block the egg creation in insects. But I will do some more tests tomorrow, with a fresh game start in 4.8 and pawns generated from scratch vs. a new game and pawns imported with character editor which have been used with rjw 4.7.

Posted

i don't understand how to read it

 

 

does it mean that only framework is compatible?

what about things that I ve marked (???) 

?

  • favicon.ico RJW Animation Framework DL gitgudicon.png - animated sex, RJW 4.8+ compatible
  • favicon.ico Anim Addons - more animations for above (???)
  • favicon.ico Robo Anims - more animations for above (???)
  • favicon.ico Animation Converter tool for animating with spriter, not a mod
Posted (edited)
1 hour ago, Dubs670 said:

 

Can confirm. It looks like the data structure for pawns has changed, and 4.8 has issues when using pawns created with 4.7 of rjw. At least I got some red errors with bionics from 4.7, and I guess some data hickups also block the egg creation in insects. But I will do some more tests tomorrow, with a fresh game start in 4.8 and pawns generated from scratch vs. a new game and pawns imported with character editor which have been used with rjw 4.7.

In theory you "just" need to edit your savegame to make every pawn match the new body part order

 

just start a new game or stay with the older RJW version until you are finished with your campaign and prevent the headache (and whatever else broken stuff you might need to fix)

53 minutes ago, ninja_kitten said:

i don't understand how to read it

 

 

does it mean that only framework is compatible?

what about things that I ve marked (???) 

?

  • favicon.ico RJW Animation Framework DL gitgudicon.png - animated sex, RJW 4.8+ compatible
  • favicon.ico Anim Addons - more animations for above (???)
  • favicon.ico Robo Anims - more animations for above (???)
  • favicon.ico Animation Converter tool for animating with spriter, not a mod

the animation addons are maintained by a different modder as the framework is, I don't think they will need to be updated for RJW 4.8 but I don't mark them as compatible just to be sure (to hopefully prevent various bug reports), same with everything else in the list

Edited by Skömer
Posted
17 hours ago, Skömer said:

please sort your mods, why are all RJW related mods at the top of your load order? Also dont use RJW addons with 4.8.0+ RJW versions until they are updated

 

my mods were auto sorted by my mod manager and it favors alphabetical order, but it usually puts non-workshop mods towards the top unless it senses a conflict that requires them to be lower on the list. what do you recommend?

Posted
1 hour ago, jeff2 said:

my mods were auto sorted by my mod manager and it favors alphabetical order, but it usually puts non-workshop mods towards the top unless it senses a conflict that requires them to be lower on the list. what do you recommend?

put RJW at the very bottom of the modlist and then put every RJW addon below that

 

48 minutes ago, TheHentaiGod14 said:

is there a way to get this mod to work with EdB Prepare carefully mod? 

no, it has caused too many bugs for too long so it was deemed incompatible

Posted
7 hours ago, Skömer said:

In theory you "just" need to edit your savegame to make every pawn match the new body part order

 

 

Had a closer look again. It seems to be a combination of pawns not being created from scratch, and then the RT73 mod messing with the eggs. I moved RT73 above RJW in the load order and disabeled Hediff optimization, started a new game and used new pawns. Now it works

Posted

Is it possible to make insect egg pregnancy work so it would show pregnant belly as if it is regular pregnancy? (using rimnude)

maybe with size based on eggs quantity

It is strange that egged belly doesn't get any bigger

Posted

Am I the only one who experiencing the same problems as with prepare carefully but with character editor ?

 

I don't have PC installed but editing my pawns during generation with CE causes RJW parts to randomly change their sizes

Posted (edited)
5 hours ago, jeff2 said:

my mods were auto sorted by my mod manager and it favors alphabetical order, but it usually puts non-workshop mods towards the top unless it senses a conflict that requires them to be lower on the list. what do you recommend?

I recommend to read the instructions i provided in a few places:

Spoiler
On 11/1/2018 at 11:07 PM, Skömer said:

Installation: Mod install Guide

  1. Make sure you have the latest stable version of Rimworld and the other required mods (⇒Load Order)
  2. Delete all files from previous RJW versions
  3. Unpack the stuff inside the zip into a seaparate folder inside "...steam/steamapps/common/rimworld/mods/" (put it next to core) - you can use programs like 7-Zip to unpack the .zip
  4. make sure your RJW mod files aren't nested, .../Rimworld/mods/RJW/[all the files here] is mandatory
  5. Activate it & the required mods in the right ⇒Load Order!
  6. Restart Rimworld

 

On 11/1/2018 at 11:07 PM, Skömer said:

Load Order(Required/Optional)

  1. Harmony Harmony in Steam workshopHarmony on Github (has to be the very first mod)
  2. Core (that's the game)
  3. Rimworld DLCs
  4. Hugslib Hugslib in Steam workshopHugslib on Ludeon ForumsHugslib on Github
  5. Other Mods
  6. RimJobWorld (always last)
  7. RJW Addons

 

On 11/2/2018 at 10:08 AM, Skömer said:
  • Remake your modlist (activate dependencies, remove incompatible or outdated mods, fix Load order ⇒Modding Rimworld)

 

On 11/2/2018 at 10:08 AM, Skömer said:

Modding Rimworld:

  Reveal hidden contents

 

 

On 11/2/2018 at 10:18 PM, Skömer said:

Load Order is listed in ⇒Modding Rimworld.

 

On 11/2/2018 at 10:18 PM, Skömer said:

General Problem solving tips:

  1. take a look into the ⇒FAQ where you can find solutions to previously solved problems
  2. ask on Discord
  3. look if your problem is noted below and decide if the mod is worth the issues
  4. make sure you have a clean game:

Quick Guide how to have a clean game:

  1. remove all conflicting mods
  2. reinstall Rimworld and your mods (fixes overridden folders) in their latest (compatible) version
  3. delete your Mod config files in: C:\Users\"NAME"\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Config (resets your settings)
  4. sort your mods ⇒Modding Rimworld
  5. start a new savegame
  • if stuff is still broken create your hugslog (press Ctrl + F12 in game) and add it to a description of your problem here or on the RJW Discord

 

(following any of these will take you to further instructions), good luck!

 

32 minutes ago, ninja_kitten said:

Is it possible to make insect egg pregnancy work so it would show pregnant belly as if it is regular pregnancy? (using rimnude)

maybe with size based on eggs quantity

It is strange that egged belly doesn't get any bigger

probably, but that has to be added on rimnudes side, not in RJW

28 minutes ago, ninja_kitten said:

Am I the only one who experiencing the same problems as with prepare carefully but with character editor ?

 

I don't have PC installed but editing my pawns during generation with CE causes RJW parts to randomly change their sizes

sounds like a bug, if that doesnt work, it needs a fix

 

On 11/2/2018 at 10:08 AM, Skömer said:
  • to choose specific body part sizes add the "RJWpart size set(CE) ..." hediffs:
  • Char Edit RJW parts 1.pngChar Edit RJW parts 2.pngChar Edit RJW parts 3.pngComp_1.gif

 

Edited by Skömer
Posted
2 hours ago, ninja_kitten said:

Is it possible to make insect egg pregnancy work so it would show pregnant belly as if it is regular pregnancy? (using rimnude)

maybe with size based on eggs quantity

It is strange that egged belly doesn't get any bigger

maybe in future

Posted

Not 100% sure if it's a known issue or if this should be a thing brought up here, but there's a few people having issues when using the Rakkle (Unofficial version) mod with RJW. Personally I had their heads and tail accessories disappear. Others are having the rakkle just be invisible the whole time. It's already been brought up to the person who is currently continuing the rakkle, just thought I'd mention it here.

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