Popular Post what_smellz Posted October 24, 2020 Popular Post Posted October 24, 2020 (edited) RoboAnims What is RoboAnims? It's a collection of new animations for use with RJW Animation Framework. New animations for for RJW Animation Framework by c0ffee. Includes animations for humanlike pawns, zoophiles, and support for the centaur races Arachne, Epona and Lliscean races. The animations were aligned for the Lliscean race, the other races will likely need slight offset adjustments ingame. Pawn/Pawn: Face Fuck Centaur: A newly overhauled set of animations for centaur races. Arachne, Epona and Lliscean Pawn/Beast Face Fuck Experimental: --- These animations are disabled by default, mainly because they are really stupid/funny Blast Off The Centaur animations are currently enabled for the Lliscean, Arachne and Epona races. Other similar sized centaur style races should work relatively well. To add them open the PawnAnims file, find the defNames section of each Centaur animation and add your desired race to the list. Or send me the name of the race you want added and I can add it in the next update. You might need to adjust the offsets in game a bit. If you want to re-enable the "Experimental" animations, extract them from their archivce, and change the file extension from .disabled to .xml I plan on adding new animations as time goes on, I'm open to ideas for what to animate next. Version History: Version 1.1.4 Minor update to use Epona races new defNames, Alien_Epona and Alien_Destrier --------------------------------------------------------------------------------------------------------------Snake? Spoiler Version 1.1.3 Major update to Centaur based animations. Centaur races have been blacklisted from most standard animations, and now have two unique sets of animations to cover PawnXCentaur and CentaurXCentaur interactions. Please note, not all interactions have unique animations, so expect to see some animations in contexts that don't quite match the description. I consider these animations still a WIP and are not as refined as I would like them to be. After sitting on this for a month, I figured its time to share. Thanks Diana for helping test/providing feedback. Version 1.0.10 Minor update to tag 1.3 as supported. If you already did that yourself, you can skip this update. Version 1.0.9 Minor update to voice support. Added Epona race to centaur list of supported races. Not tested in game, minor adjustments likely needed in game to line up properly. Version 1.0.8 Minor update to voice support. Version 1.0.7 Hotfix to fix a faulty patch causing crashes. Version 1.0.6 Hopefully the last fix for Voice Patch implementation. Also added patches to expand the allowed animals to include all the same animals as Tory187's Animal Patch. Version 1.0.5 Unpublished. Version 1.0.4 Just a quick fix, to correct Voice Patch implementation. Version 1.0.3 Minor update this time around. RoboAnims now uses the new InteractionDef system to hopefully play anims more accurately. Support for Voice Patch is now included. Version 1.0.2 Fixed up some of the layering for the animations, so the proper pawn should always be drawn on top now. Added two new Centaur animations, Doggystyle and Cowgirl. These are intended for a regular pawn and centaur, with the centaur receiving. Arachne has been added to the list of accepted centaurs for these animations, but I have not checked their alignment. RoboAnims1.0.9.rarRoboAnims1.0.10.rar RoboAnims1.1.3.rar RoboAnims1.1.4.rar Edited October 17, 2021 by what_smellz Version Update 32
c0ffeeeee Posted October 26, 2020 Posted October 26, 2020 I changed the link in the mod page to go to this thread ty for anims ❤️ 2
Joe_Snow Posted October 28, 2020 Posted October 28, 2020 Having difficulty getting the animations to load. Is there a specific folder it needs to be in? Copy and paste into the animation folder of RJW Animation Framework? Load as a standalone mod?
what_smellz Posted October 28, 2020 Author Posted October 28, 2020 On 10/25/2020 at 9:50 PM, c0ffeeeee said: I changed the link in the mod page to go to this thread ty for anims ❤️ Thanks! And thank you for the framework! 22 hours ago, TheHero02 said: Nice. Excited to see more. More are planned, now I just need to decide what I want position I want to animate. 50 minutes ago, Joe_Snow said: Having difficulty getting the animations to load. Is there a specific folder it needs to be in? Copy and paste into the animation folder of RJW Animation Framework? Load as a standalone mod? Just install as a standalone mod, the framework should pull the animations on its own. The only thing you'd have to change is renaming the Roboslob_DumbAnims.xml.disabled to Roboslob_DumbAnims.xml f you want to re-enable that specific line of animations. Just note, anything I put into that file will be either ridiculous, stupid, or just funny, and may not be everyone's cup of tea.
Tory187 Posted October 28, 2020 Posted October 28, 2020 You may want to compress your disabled files instead, I'm not certain about this but I have heard of rimworld still loading readable files even with changed file extensions.
what_smellz Posted November 12, 2020 Author Posted November 12, 2020 Version 1.0.1 added one new animation: Centaur Doggystyle The Centaur animation is currently enabled for the Lliscean race. Other similar sized centaur style races should work relatively well. To add them open the PawnAnims file, find the defNames section of "Centaur Doggy" and add your desired race to the list. Or send me the name of the race you want added and I can add it in. You might need to adjust the offsets in game a bit.
Zod Posted November 12, 2020 Posted November 12, 2020 11 hours ago, what_smellz said: Version 1.0.1 There seems to be an issue with the about.xml in this latest version. It can't be loaded properly though that doesn't really impact the functionality of the mod. Exception loading file at C:\Spiele\Steam\steamapps\common\RimWorld\Mods\RoboAnims\About\About.xml. Loading defaults instead. Exception was: System.Xml.XmlException: Version number '1.0.1' is invalid. Line 1, position 16. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00027] in <1d98d70bb7d8453b80c25aa561fdecd1>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String arg) [0x00029] in <1d98d70bb7d8453b80c25aa561fdecd1>:0 at System.Xml.XmlTextReaderImpl.ParseXmlDeclaration (System.Boolean isTextDecl) [0x0061f] in <1d98d70bb7d8453b80c25aa561fdecd1>:0 at System.Xml.XmlTextReaderImpl.Read () [0x000c6] in <1d98d70bb7d8453b80c25aa561fdecd1>:0 at System.Xml.XmlLoader.Load (System.Xml.XmlDocument doc, System.Xml.XmlReader reader, System.Boolean preserveWhitespace) [0x000a6] in <1d98d70bb7d8453b80c25aa561fdecd1>:0 at System.Xml.XmlDocument.Load (System.Xml.XmlReader reader) [0x0002e] in <1d98d70bb7d8453b80c25aa561fdecd1>:0 at System.Xml.XmlDocument.LoadXml (System.String xml) [0x00018] in <1d98d70bb7d8453b80c25aa561fdecd1>:0 at Verse.DirectXmlLoader.ItemFromXmlString[T] (System.String xmlContent, System.String filePath, System.Boolean resolveCrossRefs) [0x0001b] in <d72310b4d8f64d25aee502792b58549f>:0
what_smellz Posted December 10, 2020 Author Posted December 10, 2020 Version 1.0.2 uploaded This version fixes some layering issues, as well as adding two new animations for pawn/centaur and adds the Arachne race to the list of supported centaur races. I have not checked the alignment of Arachne as I personally don't use them. I'm open to ideas/suggestions for improvements or new animations to add. Enjoy!
what_smellz Posted February 15, 2021 Author Posted February 15, 2021 Version 1.0.6 uploaded Hopefully the last fix for Voice Patch implementation. Also added patches to expand the allowed animals to include all the same animals as Tory187's Animal Patch. 1
thatISU152 Posted February 16, 2021 Posted February 16, 2021 5 hours ago, aimless115 said: it crashes the game when loading Yeah, I had same problem. new patch should fix it.
kiothecloud Posted April 13, 2021 Posted April 13, 2021 Im currently having a problem with the direct control when it comes to ur pack when I RMB an animal I only get 2 options the Vaginal/Anal Breeding theres should have been a 3rd option for ur facefuck but it doesnt seem to be there I remember on an older version it did appear but now it doesnt
what_smellz Posted July 12, 2021 Author Posted July 12, 2021 Version 1.0.9 Minor update to voice support. Added Epona race to centaur list of supported races. Not tested in game, minor adjustments likely needed in game to line up properly. 1
Tory187 Posted July 25, 2021 Posted July 25, 2021 This mod should work completely fine with latest version of Animations in 1.3. All it needs is a 1.3 tag in its About.xml. 2
MrSpacePenguin Posted July 31, 2021 Posted July 31, 2021 yeah but can you update it to 1.3 anyway cuz it kinda gives stress when we see ''not stabil with version'' red texts in the mods section of rimworld... ehe thank you for your time
V3rius Posted July 31, 2021 Posted July 31, 2021 1 hour ago, MrSpacePenguin said: oh wait it already says its supported with 1.3 version in about.xml . so its rimworld's problem that its not showing it as its 1.3 ? can I change it by myself? Where? The 1.0.9 doesn't. I copied the 1.2 Folder and renamed it 1.3. Also added the 1.3 in the about .xaml. Didn't test it yet, though. Still in the begining phase for 1.3 playthrough.
MrSpacePenguin Posted July 31, 2021 Posted July 31, 2021 6 hours ago, V3rius said: Where? The 1.0.9 doesn't. I copied the 1.2 Folder and renamed it 1.3. Also added the 1.3 in the about .xaml. Didn't test it yet, though. Still in the begining phase for 1.3 playthrough. oh f**k I checked the wrong file. you are right its not supported sorry for missunderstanding
what_smellz Posted October 17, 2021 Author Posted October 17, 2021 Version 1.1.4 Minor update to use Epona races new defNames, Alien_Epona and Alien_Destrier
McOnline34 Posted January 18, 2022 Posted January 18, 2022 I don't fully understand. There's multiple files in the OP; are those just previous versions and you only need to download the newest? Or are these seperate animation packs with different contents each?
nugerumon Posted January 18, 2022 Posted January 18, 2022 7 hours ago, McOnline34 said: I don't fully understand. There's multiple files in the OP; are those just previous versions and you only need to download the newest? Or are these seperate animation packs with different contents each? Different versions, you only need the newest.
finalcut315 Posted October 26, 2022 Posted October 26, 2022 is there a version for 1.4 yet? I can't seem to find it 4
nameisname01 Posted December 15, 2022 Posted December 15, 2022 On 10/26/2022 at 1:18 PM, finalcut315 said: is there a version for 1.4 yet? I can't seem to find it as far as i can tell it works fine on 1.4, to get rid of the error message when loading the mod just open the mod folder and create a copy of the 1.3 folder and rename to 1.4 then open the about folder and open About.xml then put <li>1.4</li> under where it says <li>1.3</li> 4
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