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[mod] RimJobWorld


Skömer

AI  

633 members have voted

  1. 1. Usage of AI / LLMs

    • Never used it / involuntarily used it because its automatically included everywhere
      186
    • Only a Handful of times
      159
    • Once a month
      34
    • Every week
      102
    • Daily
      152
  2. 2. Where do you use them?

    • It's part of my job
      128
    • For getting internet search results
      279
    • As a dictionary/for quick information
      178
    • For writing code/generating sprites
      117
    • For fun
      341
    • As a personal companion/partner
      73
    • For making art
      84


Recommended Posts

Posted
11 hours ago, Ed86 said:

its shown only for initiator of sex, whole widget requires royalty dlc

 

4 minutes ago, SentientOrange_Fanta said:

I have Royalty, and it's enabled.

 Okay, I've disabled RJW Menstruation, it's back. I'm chalking it up to mod conflicts.

Posted

Is there a way to define what type of genitalia animals will have? I have a few animal mods but they all end up with generic genitalia. I tried looking into the files a bit, but I can't find where something like that is defined. ?

Posted (edited)
24 minutes ago, danny238 said:

Is there a way to define what type of genitalia animals will have? I have a few animal mods but they all end up with generic genitalia. I tried looking into the files a bit, but I can't find where something like that is defined. ?

 

rjw-race-support-master will help you with that.  Download source code in zip format.   Direct Download Here for latest version.

 

Install like any other mod, it depends on RJW and need to be after it.

 

Look in mod folder "RJW Race Support\Defs\RaceSupport" and open files with notepad or notepadd++. If your animal mod is included, you can change genitalia type. If is not included, you need to create a mod patch to define genitalia.   The file "_Rimworld.xml" has the game original animals, some do not have defined genitalia and gets generic by default. 

 

 

 

 

Edited by safado
Posted
35 minutes ago, safado said:

 

rjw-race-support-master will help you with that.  Download source code in zip format.   Direct Download Here for latest version.

 

Install like any other mod, it depends on RJW and need to be after it.

 

Look in mod folder "RJW Race Support\Defs\RaceSupport" and open files with notepad or notepadd++. If your animal mod is included, you can change genitalia type. If is not included, you need to create a mod patch to define genitalia.   The file "_Rimworld.xml" has the game original animals, some do not have defined genitalia and gets generic by default. 

 

 

 

 

 

Oh that works perfectly, thank you so much!

Posted
On 9/2/2021 at 5:54 AM, Ed86 said:

so you can have pawn with 4 peg limbs... well 5... if you add peg dick

i for one appreciate turning my prisoners into complete twigpeople after they raid me and blow up my batteries

Posted

Alright so I know prepare carefully doesn't work with this that's a non-issue as I stopped using it and switched to Character editor a while back.

Use to be able to change pawns parts and size with some back and forth but now when I change a parts size say small breasts to large and move my mouse over the 'health condition' it changes instantly into a different size? and if I don't mouse over it, load into the map the parts have changed by themselves again anyway?

 

I had a look and couldn't see anything related to this and like everyone else I don't rly have the patience to look through 300+ pages for relevant info.

sorry if this is a known issue and i'm just blind, thought I'd make sure.

Posted
On 9/2/2021 at 4:54 AM, Ed86 said:

4 peg limbs...

Except that the issue I was referring to was that I was getting 4 actions to install said peg arms, allowing me to install peg arms for each leg. I had EPOE and A Dog Said (which was allowing me to install animal prosthetics on human pawns). I understand the Seamus arms (personally it makes more sense to just delimb your toys to me than reminding me of Seamus Levine but I appreciate the addition) but it seemed odd that it didn't function like the peg dick or EPOE peg leg, where it had to be carved, but that's less of the issue I was really pointing out, which was that with the new version of RJW (and EPOE/ADS) I was getting the option to install peg arms for legs. Not a huge issue, really, but it kind of cluttered up my operations list and had me accidentally rip off a perfectly good leg, and also made less sense.

I've since moved to the older version of RJW where everything works better for me, and giving me access to more addons.

Posted
On 9/3/2021 at 6:05 AM, meckatinker said:

So, as per your suggestion it does in fact appear that you were right!
The mod was in fact over-riding the core function of the game, inhibiting the mechanics and preventing the gameplay. I had to decrease most of the sliders in the mod by over 50% to get everything working properly. Game now has balanced sexual activity and I'm able to grow my population with my hetero and futa pawns without folly where the hetero pawns are hetero and my gay pawns (added in the last test) are now, eventually, finding each other and engaging in healthy relationships for a happier settlement.

So yeah, in conclusion the settings in Sexperience are just way to high and somehow it overrides the mechanics and is fixed by greatly decreasing most of them.

So... I genuinely thought I'd fixed the problem by adjusting the settings in Sexperience. Started a fresh gameplay to be my proper, official playthough. All the coding, configurations and settings seemed to be working as intended, until it didn't lol.

I didn't realize this would matter, but one of the "memes" I changed for the ideology was the ability for multiple spouses, leaving it monogamous and left it at that. And because I didn't bother changing it back because I didn't care one way or another everything worked great! That is until I got one of those radiant refugee quests. By this point I'd gotten that radiant quest twice. The first time it happened everything was fine and went off without a hitch, however the second time, one of the randomly selected "memes" generated by this engine in their "ideology" was one that focused around male supremacy, which allows males only to have multiple spouses.

As soon as the refugee's came in and I gave them shelter, everything broke. Pawns began ignoring their traits again and began engaging in relationships outside of their preferences, which led to them all suddenly breaking up with each other to pursue relationships against their programming. This then made them unhappy because they were "sharing a bed." Even though they were in a relationship, it was triggered. And of course if I seperated them, they then wanted to be together. Either way, it caused eventual breakups again which leads to -20 mood modifiers across the board due to the conflicting code.

SO, the issue is definitely still Sexperience, but it's not what I thought it was, I am pretty confident now that it's the polygamy settings. I'll be duplicating this and sending it over to that topic discussion too.

 

My advice until the bug is fixed, just keep the polygamy settings off else you're settlement will be constantly bombarded by -20 modifiers from the constant hookups, breakups and cheating that goes on about 2-4 times per day cycle.

Posted
6 hours ago, sherrif said:

Except that the issue I was referring to was that I was getting 4 actions to install said peg arms, allowing me to install peg arms for each leg. I had EPOE and A Dog Said (which was allowing me to install animal prosthetics on human pawns). I understand the Seamus arms (personally it makes more sense to just delimb your toys to me than reminding me of Seamus Levine but I appreciate the addition) but it seemed odd that it didn't function like the peg dick or EPOE peg leg, where it had to be carved, but that's less of the issue I was really pointing out, which was that with the new version of RJW (and EPOE/ADS) I was getting the option to install peg arms for legs. Not a huge issue, really, but it kind of cluttered up my operations list and had me accidentally rip off a perfectly good leg, and also made less sense.

I've since moved to the older version of RJW where everything works better for me, and giving me access to more addons.

it seems odd that you project other prosthetic mods bugs and functionality into rjw

image.png

Posted
10 hours ago, sherrif said:

4 actions to install said peg arms

At least for me, the cause of that was xenobionic patcher mod.

It appears to have a setting to fix that issue, but it doesn't seem to work for me.

I also could install vanilla prosthetic arms on legs and legs on arms.

Imagining a 4 legged or 4 armed freak is horrifying.

Posted
11 hours ago, meckatinker said:

So... I genuinely thought I'd fixed the problem by adjusting the settings in Sexperience. Started a fresh gameplay to be my proper, official playthough. All the coding, configurations and settings seemed to be working as intended, until it didn't lol.

I didn't realize this would matter, but one of the "memes" I changed for the ideology was the ability for multiple spouses, leaving it monogamous and left it at that. And because I didn't bother changing it back because I didn't care one way or another everything worked great! That is until I got one of those radiant refugee quests. By this point I'd gotten that radiant quest twice. The first time it happened everything was fine and went off without a hitch, however the second time, one of the randomly selected "memes" generated by this engine in their "ideology" was one that focused around male supremacy, which allows males only to have multiple spouses.

As soon as the refugee's came in and I gave them shelter, everything broke. Pawns began ignoring their traits again and began engaging in relationships outside of their preferences, which led to them all suddenly breaking up with each other to pursue relationships against their programming. This then made them unhappy because they were "sharing a bed." Even though they were in a relationship, it was triggered. And of course if I seperated them, they then wanted to be together. Either way, it caused eventual breakups again which leads to -20 mood modifiers across the board due to the conflicting code.

SO, the issue is definitely still Sexperience, but it's not what I thought it was, I am pretty confident now that it's the polygamy settings. I'll be duplicating this and sending it over to that topic discussion too.

 

My advice until the bug is fixed, just keep the polygamy settings off else you're settlement will be constantly bombarded by -20 modifiers from the constant hookups, breakups and cheating that goes on about 2-4 times per day cycle.

 

Having similar problems, male pawns becoming lovers for no reason. I can reproduce this with new games within 2 minutes.

And I am starting to believe that it is caused by the mod: "RomanceTweaksMoreOptions"

 

Are you using that?

Posted (edited)
14 hours ago, AthelstanDied said:

 

Having similar problems, male pawns becoming lovers for no reason. I can reproduce this with new games within 2 minutes.

And I am starting to believe that it is caused by the mod: "RomanceTweaksMoreOptions"

 

Are you using that?

I am actually, however I might not be using the same one as you. The one I am using is "RJW_RomanceTweaksMoreOptionsByV," (I'll abbreviate this to RT) instead of the steam version because it was the one recommended in a couple topics here in LL (I don't remember where.) I hadn't considered this mod though because the conditions for this bug were so specific in my testing. My pawns romancing and behavioral conduct was always within expected parameters of the coding every time "until" a faction came in with an ideoligion featuring the memes male supremacy and multiple spouses. As soon as they showed up everything would break, even if I changed the ideoligion in dev mode, removed the pawns and then spawned in new pawns to sorta restart things it would all still remain broken.

So, if you're using the steam version of this mod I personally doubt this is the likely common thread seeing as how the steam version does not recognized nor rely on RJW content. However, I went ahead and looked into the one by V anyways out of curiosity sakes and discovered the mod did tamper with the functionality of this troubled meme specifically too. I could try testing it but to be honest I'm just so tired of testing and want to play so I just disabled the meme manually myself all together since it's not important to me.

But, I am curious to know if you're using the same RT version as me or not. I am also curious of any more further detailed information and insights of the testing you may or have done, if anything more.


Romance Tweaks by V found here: 

 

Edited by meckatinker
Posted
6 hours ago, meckatinker said:

But, I am curious to know if you're using the same RT version as me or not. I am also curious of any more further detailed information and insights of the testing you may or have done, if anything more.

 

I am using a different version (by nugerumon), and I am not sure where I got this:

 

Spoiler
<?xml version="1.0" encoding="utf-8"?>
<ModMetaData>
    <name>Romance Tweaks More Options</name>
    <author>nugerumon</author>
    <packageId>nugerumon.RomanceTweaksMoreOptions</packageId>
    <supportedVersions>
        <li>1.0</li>
        <li>1.1</li>
        <li>1.2</li>
        <li>1.3</li>
    </supportedVersions>
    <modDependencies>
        <li>
            <packageId>brrainz.harmony</packageId>
            <displayName>Harmony</displayName>
            <steamWorkshopUrl>steam://url/CommunityFilePage/2009463077</steamWorkshopUrl>
            <downloadUrl>https://github.com/pardeike/HarmonyRimWorld/releases/latest</downloadUrl>
        </li>
        <li>
            <packageId>UnlimitedHugs.HugsLib</packageId>
            <displayName>HugsLib</displayName>
            <downloadUrl>https://github.com/UnlimitedHugs/RimworldHugsLib/releases/latest</downloadUrl>
            <steamWorkshopUrl>steam://url/CommunityFilePage/818773962</steamWorkshopUrl>
        </li>
    </modDependencies>
    <incompatibleWith>
        <li>BDew.RomanceTweaks</li>
    </incompatibleWith>
    <loadAfter>
        <li>UnlimitedHugs.HugsLib</li>
        <li>brrainz.harmony</li>
    </loadAfter>
    <description>
Allows tweaking romance interaction chances.
 
Original: https://steamcommunity.com/sharedfiles/filedetails/?id=1575463949
Also on https://github.com/bdew-rw/RomanceTweaks
 
Extended with more options.
Load after other romance modifying mods like Psychology.
    </description>
</ModMetaData>

 

But I removed the mod from my list and the problem is gone.

 

My problem was:

 

Heterosexual male pawns became lovers with other hetero male pawns within the first few minutes of the game, despite alternatives being present.

My faction was using an ideology with memes "male supremacy" and "multiple spouses".

 

6 hours ago, meckatinker said:

Ah-hah!
So, I decided to read even further and found this:

It appears this may be the culprit indeed.

I guess that our versions of "RomanceTweaks" are all forks of the same codebase, and introduce the same problem.

Posted
4 hours ago, AthelstanDied said:

 

I am using a different version (by nugerumon), and I am not sure where I got this:

 

  Hide contents
<?xml version="1.0" encoding="utf-8"?>
<ModMetaData>
    <name>Romance Tweaks More Options</name>
    <author>nugerumon</author>
    <packageId>nugerumon.RomanceTweaksMoreOptions</packageId>
    <supportedVersions>
        <li>1.0</li>
        <li>1.1</li>
        <li>1.2</li>
        <li>1.3</li>
    </supportedVersions>
    <modDependencies>
        <li>
            <packageId>brrainz.harmony</packageId>
            <displayName>Harmony</displayName>
            <steamWorkshopUrl>steam://url/CommunityFilePage/2009463077</steamWorkshopUrl>
            <downloadUrl>https://github.com/pardeike/HarmonyRimWorld/releases/latest</downloadUrl>
        </li>
        <li>
            <packageId>UnlimitedHugs.HugsLib</packageId>
            <displayName>HugsLib</displayName>
            <downloadUrl>https://github.com/UnlimitedHugs/RimworldHugsLib/releases/latest</downloadUrl>
            <steamWorkshopUrl>steam://url/CommunityFilePage/818773962</steamWorkshopUrl>
        </li>
    </modDependencies>
    <incompatibleWith>
        <li>BDew.RomanceTweaks</li>
    </incompatibleWith>
    <loadAfter>
        <li>UnlimitedHugs.HugsLib</li>
        <li>brrainz.harmony</li>
    </loadAfter>
    <description>
Allows tweaking romance interaction chances.
 
Original: https://steamcommunity.com/sharedfiles/filedetails/?id=1575463949
Also on https://github.com/bdew-rw/RomanceTweaks
 
Extended with more options.
Load after other romance modifying mods like Psychology.
    </description>
</ModMetaData>

 

But I removed the mod from my list and the problem is gone.

 

My problem was:

 

Heterosexual male pawns became lovers with other hetero male pawns within the first few minutes of the game, despite alternatives being present.

My faction was using an ideology with memes "male supremacy" and "multiple spouses".

 

I guess that our versions of "RomanceTweaks" are all forks of the same codebase, and introduce the same problem.

That does indeed seem to be the case. Thankfully one that is at least identified now.

Posted (edited)
11 hours ago, AthelstanDied said:

I am using a different version (by nugerumon), and I am not sure where I got this:

You are probably using the edited version be V3rius. They didn't edit the About.xml file so you can only check if you have an option to use supremacy logic.

My version doesn't have that and shouldn't override sexuality.

 

PS: all of V3rius' changes are behind the "use supremacy logic" toggle, so if you don't want to "reinstall" the mod just disable that setting.

Edited by nugerumon
Posted

Dunno if this is is intentional or not but currently STD's aren't transmittable. process_sex(I think?) used to call std_spreader.roll_to_catch but it seems it got cut at some point, probably with the addition of the SexProps object instead of the old parameters.

 

Thanks for the great mod!

Posted
3 hours ago, zeuszeusdeuce said:

Dunno if this is is intentional or not but currently STD's aren't transmittable. process_sex(I think?) used to call std_spreader.roll_to_catch but it seems it got cut at some point, probably with the addition of the SexProps object instead of the old parameters.

 

Thanks for the great mod!

oops!

Posted

is it possible that your colonists rape others of your colonists? I have enabled everything in the settings and enabled the option that they can't say no, but they won't rape each other. Is this a bug or a feature? (Sorry for my bad english btw)

Posted
4 hours ago, MarioCraftLP said:

is it possible that your colonists rape others of your colonists? I have enabled everything in the settings and enabled the option that they can't say no, but they won't rape each other. Is this a bug or a feature? (Sorry for my bad english btw)

make everyone rapist and set their melee to 0 (zero), give them beautiful, wimp trait. 

Posted
36 minutes ago, DaMan1 said:

make everyone rapist and set their melee to 0 (zero), give them beautiful, wimp trait. 

my problem is: the rapist is an animal ?

it won't rape colonists but slaves and prisoners

Posted

Ello, I'm having trouble with the mod in the most recent updates. I apologize if the issue has already been addressed in a previous post, I looked and couldn't find anything.

There's two main issues I seem to be having as of late.
The first and less severe is that most colonists refuse to have sex with the "hero" character, regardless of marital status, relationship, mood, or even if the hero pawn is a rapist. They have sex autonomously, but trying to start sex manually usually (but not always) just gives me a grey box saying "This colonist refuses to have sex with ___"

The second, and more severe issue is that whenever a sex animation does play -be it with a colonist, outsider, animal, or anything else- it gives an error message, and the act immediately ends without any animation playing.

I use pawnmorpher, in case that information is relevant. I made sure not to use Rocket Man, as it was listed as a conflict for RJW Animations. I can try to provide a full list of my steam mods if need be

I use vortex to install my manual mods, and steam workshop for the rest. I'm not sure if that has anything to do with it or not, but I'll include a screenshot of my mods from Loverslab here, as well as the error that appears during any sex act. All the mods were downloaded today, so they are the current, up to date versions. I also made sure there was no residual data from old versions of the mods. I even fully reinstalled the game, wiped remaining files, and did a clean install, but to no avail.
Any help would be much appreciated, thank you all in advance for your time~

31cb2850858355434d6f64acf4217d37.png

42031edb8803dc3436e96b5dcfd2eeca.png

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