Jump to content

[mod] RimJobWorld


Skömer

AI  

642 members have voted

  1. 1. Usage of AI / LLMs

    • Never used it / involuntarily used it because its automatically included everywhere
      187
    • Only a Handful of times
      160
    • Once a month
      34
    • Every week
      103
    • Daily
      158
  2. 2. Where do you use them?

    • It's part of my job
      129
    • For getting internet search results
      283
    • As a dictionary/for quick information
      181
    • For writing code/generating sprites
      120
    • For fun
      349
    • As a personal companion/partner
      75
    • For making art
      87


Recommended Posts

Posted

Is there a mod similar to the mod "EDB Prepare Carefully" that is compatible with RJW? I'm looking for a mod that allows me to fine tune the characters before starting the game like Prepare carefully allows.

Posted
3 hours ago, sstier426 said:

Is there a mod similar to the mod "EDB Prepare Carefully" that is compatible with RJW? I'm looking for a mod that allows me to fine tune the characters before starting the game like Prepare carefully allows.

yes, it is called "Character Editor"

Posted
12 hours ago, Dubs670 said:

 

Maybe they already existed ingame when yiu added RJW, and RJW expects some things (e.g. body parts for sex) to exist in the definition of each animal. Because this is not the case, RJW throws errors.

 

Only solution except new game: kill all the animals with dev mode and recreate them after adding RJW. But better make a backup of the game first, try my approach and if it doesn't work you can revert the changes.

 

It looks like it was this simple, the error seems to be gone now. However, the behaviour is very weird. I just tested it, the error also appears when starting a new game, but again stops after a while. This was actually the first time I tried adding RJW mid run. After I removed the offending donkeys and ibexes, some broken deer wandered in. I removed those too, and after a while unbroken donkeys started appearing. Also got normal ibexes and deer now. Very weird.

 

Does Rimworld pre-generate animals some time ahead of them actually appearing? That's the only thing I could think of which would explain this behaviour. Otherwise, I have no idea.

Posted

Whenever my hero pawn randomly rapes one of my guests i get a big it to relations due to stripping them. Is there a way to stop my hero pawn randomly raping friendly faction members?

Posted
25 minutes ago, qwertyqwertyqwertyqwerty said:

Whenever my hero pawn randomly rapes one of my guests i get a big it to relations due to stripping them. Is there a way to stop my hero pawn randomly raping friendly faction members?

imprison him until he has calmed down

Posted
9 hours ago, SingleForLife said:

yes, it is called "Character Editor"

Ah I searched  for that yesterday but only saw a 1.1 version, I looked again and found a 1.3 version, thank you.

Posted
7 hours ago, qwertyqwertyqwertyqwerty said:

Whenever my hero pawn randomly rapes one of my guests i get a big it to relations due to stripping them. Is there a way to stop my hero pawn randomly raping friendly faction members?

 

You can also turn off stripping rape victims in the mod options. The friendly faction doesn't care if you rape their members, only if you strip them first.

Posted
12 minutes ago, genericlogin said:

 

You can also turn off stripping rape victims in the mod options. The friendly faction doesn't care if you rape their members, only if you strip them first.

 

They might still dislike it if you have damage set to on though, IIRC. Even with the minimal damage setting.

Posted

So, I've tried a few things but none of my pawn related pregnancies seem to work. Be it pawn on pawn, bestiality pregnancy or insect egg laying. My animals breed just fine, but the pawns just don't seem to be able to get pregnant for some reason. I'm not running any pregnancy adjusting mods other than RJW. Any ideas? Anything I can provide? This is my first time asking anything around here. Also somewhat new to modding.

Posted
On 8/16/2021 at 8:58 AM, Thucydides said:

Hello, I think I found a bug?

When an animal baby is born from animal that has udder, it will have duplicate udders (udder listed twice in health tab). For example, this affects deer: Parent that were spawned by game are fine, but the baby when born on map has duplicate udders. Animals with breasts have no problem.

Anyone else has seen this?

 

its happening to me too i just snip their extra bits in character editor for now

Posted
On 8/15/2021 at 2:59 AM, Banana Banana said:

Put RJW above RimNude.

 

"Modding Rimworld" section in first posts has for load order RNW before RJW (load order is 1.2 like the user replied in quote).

 

In RNW thread this user posts the load order from RJW thread pinned posts and nobody corrects:

What load order is correct? Same for 1.2 or 1.3?

 

Posted
6 hours ago, genericlogin said:

 

You can also turn off stripping rape victims in the mod options. The friendly faction doesn't care if you rape their members, only if you strip them first.

yep that works cheers. thanks for your help. nice to known that the faction doesn't mind the rape as long they get to keep their clothes.

 

Also if a raid is interrupted by some hive insects and they're defeated they all get raped and bred forever because of the cocoons. it just ends up being a constant cycle when the next raid comes and the same thing happens. Is this working as intended? It would be nice if they had a chance of escaping if the have a moment in between being bred. Or maybe so that they don't live basically forever inside of the cocoons. the only solution is to mercy kill them after a while idk

Posted (edited)
1 hour ago, tlos92 said:

 

"Modding Rimworld" section in first posts has for load order RNW before RJW (load order is 1.2 like the user replied in quote).

 

In RNW thread this user posts the load order from RJW thread pinned posts and nobody corrects:

What load order is correct? Same for 1.2 or 1.3?

 

rjw always first before any rjw addon mods

look up "rimpy" it has a pretty good autosorter imo

 

19 minutes ago, zentharian55 said:

Is there a way to choose a different hero pawn.

not to my knowledge no. i just removed the restrictions on designating hero pawns by editing the code. that was a long while ago but i don't remember it being too difficult

 

4 hours ago, Galaxyshallburn said:

So, I've tried a few things but none of my pawn related pregnancies seem to work. Be it pawn on pawn, bestiality pregnancy or insect egg laying. My animals breed just fine, but the pawns just don't seem to be able to get pregnant for some reason. I'm not running any pregnancy adjusting mods other than RJW. Any ideas? Anything I can provide? This is my first time asking anything around here. Also somewhat new to modding.

modlist?

Edited by qwertyqwertyqwertyqwerty
Posted
4 hours ago, tlos92 said:

 

"Modding Rimworld" section in first posts has for load order RNW before RJW (load order is 1.2 like the user replied in quote).

 

In RNW thread this user posts the load order from RJW thread pinned posts and nobody corrects:

What load order is correct? Same for 1.2 or 1.3?

 

Rimnude location is not terribly important, just load after any bodytexture changing mods & alien races and before RJW animations, if you have issues with rjw animations make sure you have a clean install of the latest versions for RJW, RJW Animation Framework and Rimworld itself (never override folders when you update mods)

Posted (edited)
On 8/15/2021 at 9:50 AM, ChainedBlitz said:

So recently, I've been trying to use Ideology and RJW to make an insect-worshiping/breeding colony, where I have insects breed all the women colonists and slaves to hopefully make a player tamed swarm. 

 

While the insects (added through character editor) were able to plant unfertilized eggs in the pawns, even though there were male insects, I couldn't get them to fertilize the eggs. Could I ask if having colony-affiliated insects breaks the code somehow, or if insects fertilizing pawns never really worked right?

I just so happened to have made the exact same colony theme and am experiencing the same issue. No egg fertilizing at all. They birth unfertilized eggs. I have the following enabled: 

Beastiality Pregnancies

Egg Pregnancies

Egg Implanting Filter

Egg Fertilizing Filter

Anal Egg Pregnancies

Egg Size Modified: 50% (if I am to understand this correctly, lower percent = more eggs per colonist = more spider babies)

 

The cocooning process (which is brilliant by the way), works great. The megaspiders breed the colonists/prisoners. They just don't seem to fertilize.

 

I had a colony similar to this about half a year ago. It was working back then, but that was 1.2.

 

The method I obtained the megaspiders was spawning in a hive. The hives that are spawned in create megaspiders that are apart of the colony. This is a bit buggy so I also tried spawning in Megaspiders with dev mode and then force taming them. Small sample size but I don't see any difference.

 

Going to try finding an infestation event and force tame those spiders and see if that works. If anyone has more experience with this feature has any insight, please help us.

 

Update#1: So I did a bit more testing and it seems that the spiders spawned via infestation are able to fertilize eggs. It's weird that the eggs say "unfertilized" until hatching time. Once its time to hatch the eggs the eggs say "fertilized". 

 

So basically to get it to work, make sure your original spiders are created by an infestation, rather than Dev mode. Not sure why the ones from Dev mode/Hive spawning do not work, considering they all have Ovipositor's.

 

Update #2: Even more testing...It seems the chance of fertilizing is extremely low. I've only seen it happen a couple times now after several dozens of pregnancies. I have about 12 megaspiders and some spelopedes/megascarabs (~4 females and ~8 males) and 8 female prisoners. They are all breeding endlessly but fertilization seems extremely rare. 

 

So a suggestion would be a slider to control how often fertilization occurs would be very helpful. Also the ability to choose what comes from the eggs (Megaspiders/Spelopedes/Megascarabs) would also be nice. I tested this in my previous colony of this type a couple months ago, and determined that the insect that gets birthed is somewhat random (spelopedes who breed can produce megascarabs/megaspiders etc).

Edited by Nohrin
Added update #2
Posted (edited)

Somewhat related (same general topic) to my last post, I have noticed that the insects bred do not age up faster with the "Phantasy Pregnancies" setting enabled. It would be great if the insects sped up their aging like human pregnancies so that we could get faster breeding ages for the insects. I'm guessing they aren't affected by Phantasy Pregnancies due to oversight and not intention.

Edited by Nohrin
grammar
Posted
54 minutes ago, Nohrin said:

Somewhat related (same general topic) to my last post, I have noticed that the insects bred do not age up faster with the "Phantasy Pregnancies" setting enabled. It would be great if the insects sped up their aging like human pregnancies so that we could get faster breeding ages for the insects. I'm guessing they aren't affected by Phantasy Pregnancies due to oversight and not intention.

because they are animals?

Posted
44 minutes ago, Ed86 said:

because they are animals?

It would be nice if it affected animals as well. Or even an option to allow it to affect animals.

Posted
39 minutes ago, Nohrin said:

It would be nice if it affected animals as well. Or even an option to allow it to affect animals.

that would still not work for some insects, as they are not reproductive

Posted
On 2/20/2021 at 10:45 PM, Whozzat said:

 

 

Plus the "Stole Some Lovin'" mood bonus is only +2, compared to "Got Some Lovin'"'s +8.

 

So for now I'll continue to manually tell my Nymph to comfort low-mood, single colonists.  At least when she isn't busy raking in the silver whoring herself out to guests that come with the Hospitality mod, ensuring that they all have a great time before leaving.  My Nymph has more or less singlehandedly secured alliances with my non-asshole neighbors thanks to prodigious amounts of fucking and sucking.


anyone know how to make this work? my guests from hospitality arent treated like caravan workers, more like part of my group, and so prostitution isnt triggered

Posted
7 hours ago, DaMan1 said:

pawns who do whoring, they'll always get that -5 mood, wont they?

they get used to it eventually and the debuff will get weaker, but it takes many whoring jobs for that to happen

Posted
16 hours ago, SingleForLife said:

they get used to it eventually and the debuff will get weaker, but it takes many whoring jobs for that to happen

lol right i never got to play so long in a run, thx for answer

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...