Jump to content

[mod] RimJobWorld


Skömer

AI  

629 members have voted

  1. 1. Usage of AI / LLMs

    • Never used it / involuntarily used it because its automatically included everywhere
      185
    • Only a Handful of times
      158
    • Once a month
      34
    • Every week
      101
    • Daily
      151
  2. 2. Where do you use them?

    • It's part of my job
      128
    • For getting internet search results
      279
    • As a dictionary/for quick information
      178
    • For writing code/generating sprites
      117
    • For fun
      337
    • As a personal companion/partner
      73
    • For making art
      83


Recommended Posts

Posted
1 hour ago, Zaltys said:

Re-download. That was already fixed when you wrote that.

I uploaded the wrong version like five minutes before Loverslab went down, and then replaced it with the working one as soon as the site came back up. Didn't think that anyone had a chance to grab the wrong version, sorry about that.

 

That is extremely odd, considering that Avali were working fine the last I saw them and the genitalia hediff should only be generated on torso. I honestly have no idea how that's even be possible. Could you post a screenshot of it?

Attached, with one of the three original colonists (The Necrophiliac) as the sample. It seems the new organs show up on the ears, if it works at all like body slots in the Gamebryo/Creation engine. It's also very definitely the Avali mod, as it's the only mod I enabled since loading this save specifically to take the screenshot. So yes, the mods were changed mid-game. If it's as simple as a script needing to be run to properly assign erogenous zones when the new game starts, that's fine, this save just won't have Avali in it and the next one will.

 

More pressing to me, personally, are the questions about child growth/minimum movement age, how Necrophilia currently works? And i suppose I'll add on a third question about what gags are for in the context of Rimworld. I can understand armbinders and chastity belts, but are gags just for suppressing insulting sprees?

294100_20190105004015_1.png

Posted
1 hour ago, woaofi1 said:

yeah after the site went back up i thought that the download link was spaced out more than before, didnt expected it was reuploaded.

 

...but still after redownloading, it looks like the issues are still there. dunno if you uploaded the same test version again or something wrong with the site?

 

sorry about this. maybe for now its better for you to not have to constantly reuploading the test builds

Can confirm that issue still persists, and shows up accross many types of sex. Along with Handjob issues.

image.thumb.png.6b7a8ab7f7d91839ac4af7a2cc188bb5.png
Tried to catch the trace for the necro one but lost it, sorry for the wasted space there.

 

Also, this happened...?
image.png.94200be8ed0beac7ab0cb418b46cd2d7.png
 

Posted

Short question. plant wise the only other mod i have is the blueberries mod, and apparently i cant plant humpshrooms, is that just on my side or were they cut from self growing?

Posted
1 hour ago, Felidae0 said:

Attached, with one of the three original colonists (The Necrophiliac) as the sample. It seems the new organs show up on the ears, if it works at all like body slots in the Gamebryo/Creation engine. It's also very definitely the Avali mod, as it's the only mod I enabled since loading this save specifically to take the screenshot. So yes, the mods were changed mid-game. If it's as simple as a script needing to be run to properly assign erogenous zones when the new game starts, that's fine, this save just won't have Avali in it and the next one will.

The changes in this version are so major that it absolutely requires a new game. I mean, the whole sex function core was rewritten, including how the logs work. ...I'm not entirely sure how it is possible to have genitalia in non-genitalia slots (especially since genital helper hasn't been changed recently), but the Avali that I'm seeing in my game (which has all races enabled for testing) have the proper parts. No extras.

 

 

Posted
56 minutes ago, red3dred said:

Can confirm that issue still persists, and shows up accross many types of sex. Along with Handjob issues.

Checked the archive, and the first issue is definitely fixed in the source. That typo no longer exists anywhere. The handjob is also fixed. (And yes, forced handjob can happen, and it counts as rape.)

 

If you're sure that it's the latest download, then maybe I somehow forgot to actually build the assembly. I guess I'll rebuild and reupload it, just in case.

 

Necrophilia job does seem broken. Come to think about it, I've never seen it happen in any of my games, so it might've been broken for who knows how long. Will take a look at it.

Posted
16 minutes ago, Geralt12 said:

Short question. plant wise the only other mod i have is the blueberries mod, and apparently i cant plant humpshrooms, is that just on my side or were they cut from self growing?

They only grow wild in caves or in hydroponic basins.

Posted
2 hours ago, Felidae0 said:

Attached, with one of the three original colonists (The Necrophiliac) as the sample. It seems the new organs show up on the ears, if it works at all like body slots in the Gamebryo/Creation engine. It's also very definitely the Avali mod, as it's the only mod I enabled since loading this save specifically to take the screenshot. So yes, the mods were changed mid-game. If it's as simple as a script needing to be run to properly assign erogenous zones when the new game starts, that's fine, this save just won't have Avali in it and the next one will.

 

More pressing to me, personally, are the questions about child growth/minimum movement age, how Necrophilia currently works? And i suppose I'll add on a third question about what gags are for in the context of Rimworld. I can understand armbinders and chastity belts, but are gags just for suppressing insulting sprees?

 

when you break your save by installing mods mid game, your save will be broken

Posted

Okay, checked the necrophilia job. It does seem to be working for the most part, though I fixed a couple of thing that looked broken:

 

Most of the code allowed Psychopaths to violate fresh corpses, but there was a block in would_fuck method that excluded them. Changed that so that it's in line with the rest of the code. It should now also allow necro zoophiles to violate animal corpses. :/

 

And while at it, I added a new setting to disable necrophilia.

 

Edit: Also added a patch to disable the 'observed corpse' debuff for necros. Because them getting that didn't make much sense.

Edit 2: Added the necro fixes to the latest test build (previous page).

Posted

So I'm wondering; is there a mutually beneficial F/F sex act programmed into the mod (Like say tribbing)? I got into a bad situation earlier when I had 3 female colonists and one get sick and had to spend time in bed; this caused the other two to keep trying to initiate sex with the sick one since she was in a bad; but all they could do was to lick her; which while satisfying the needs of the sick woman; didn't do much for the other one as the sick one seemed incapable of doing anything in return. 

This caused 2 issues; 1) The well women ended up in a loop where they would queue up several sex acts with the sick woman; but not getting any real satisfaction out of it themselves; just adding on more to the queue until they passed out from hunger or lack of sleep. 2) The sick woman would never get any rest because the others kept trying to have sex with her all the time.

Posted

Loaded a month old save after updating to v1.9.0c and I'm getting a massive error log, pawns are missing genitals and unable to right click anything. If I roll back to v1.8.6 it loads fine. Something is horribly wrong here. Should I post the save file or the error log with either version?

Posted
On 1/5/2019 at 1:58 AM, Zaltys said:

Re-download. That was already fixed when you wrote that.

I uploaded the wrong version like five minutes before Loverslab went down, and then replaced it with the working one as soon as the site came back up. Didn't think that anyone had a chance to grab the wrong version, sorry about that.

 

Depends on the race, but in the core Rimworld humans become children at age of four. That's when they should be able to start doing work, though at reduced pace.

Not gonna lie it happened to me too the other day and I thought it was an incompatibility I had somewhere. I will definitely get around to downloading the new one on that post. Also I have dark elves so would their children be able to walk at age 40 since they live for 8000 years?

Posted
9 hours ago, AIRO333 said:

I have a problem when i begin a new game, no pawns crash into the planet like they normally do.

Did you download the newest test version it's on page 30.

Posted
5 hours ago, weirn said:

Also I have dark elves so would their children be able to walk at age 40 since they live for 8000 years?

Depends on the life stages. Check the xmls for the race.

The current code is designed for humans, and completely breaks for races that have non-standard life stages. I'm not entirely sure if the Alien framework even existed when that was originally written. Just an another thing to add to the to-do list.

4 hours ago, Ed86 said:

sooo... bugs from test version fixed and it can be merged?

Fixed all the new bugs that have been reported. Also fixed some of the older bugs, such as the necro stuff. Did nothing about the bugs that are clearly not caused by this mod, such as that 'no pawns crash into the planet' issue. 

 

And it should be noted that it's not compatible with old saves.

Posted
2 hours ago, Zaltys said:

Depends on the life stages. Check the xmls for the race.

The current code is designed for humans, and completely breaks for races that have non-standard life stages. I'm not entirely sure if the Alien framework even existed when that was originally written. Just an another thing to add to the to-do list.

Fixed all the new bugs that have been reported. Also fixed some of the older bugs, such as the necro stuff. Did nothing about the bugs that are clearly not caused by this mod, such as that 'no pawns crash into the planet' issue. 

 

And it should be noted that it's not compatible with old saves.

? fails to merge

Failed to squash. Should be done manually.. 

rebase it to 1.9.0c?

 

...

hm... now it worked...

Posted

Context :

 

I have male colonists, without the zoophile trait, and female prisonners that I flag as rapeable : my colonists rape regulary (too often I think, would be parametrable) the prisonners, but it seems working, ok.

 

I add a female beast and flag it as rapeable and my colonists rape it, without having the zoophile trait. Is it working as intended?

Posted
1 hour ago, Strec said:

I add a female beast and flag it as rapeable and my colonists rape it, without having the zoophile trait. Is it working as intended?

Yes, if you have zoophilia enabled in settings. That's how you make colonists gain the trait. Though usually the only non-zoo colonists who go for animals are the nymphos, unless they have no other outlets. (Will also happen in wild mode, or if you have the sex need decay set so high that it drains instantly).

 

If you don't want it to happen, put some colonists on the whorin' job or designate someone as CP , so nobody gets pent up. ...or just don't designate animals for raping.

Posted
5 hours ago, Zaltys said:

And it should be noted that it's not compatible with old saves.

i was going to add this with next version, well i hope its easy enough to notice

Posted

Thanks a lot for the answer. There remains some things in the mod that are unclear and lack documentation but, except the preg and children part, it begin to work very well and to permit some elaborated gameplay.

 

With your answer (as i use a mod permitting to really lock the doors for each pawn) I'll be able to micromanage this :)

 

When i speak of unclear things, as an example I could say I don't know if vagina/penis implants are only for pleasure or confort or if they permit pregnancy, mainly on an old colonist with 0 fertility... 

Posted
30 minutes ago, Strec said:

When i speak of unclear things, as an example I could say I don't know if vagina/penis implants are only for pleasure or confort or if they permit pregnancy, mainly on an old colonist with 0 fertility... 

I haven't actually checked that in a while. Let's see...

 

...well, damn. Pregnancy helper only filters out anal? Thought that it was set to vaginal. Now that there's several other types, those can result in pregnancy. That's a bug I need to fix ASAP.

 

Anyway. It seems to be fully fertility based. If one pawn has 0 fertility, there can be no pregnancy. Whereas the implants just enable colonists to have sex.

 

I've been thinking of adding some kind of fertility treatment (surgery or drug) to boost fertility for pawns who are otherwise too old. Will look into that if I find time.

Posted

Thanks.

2 hours ago, Zaltys said:

...well, damn. Pregnancy helper only filters out anal? Thought that it was set to vaginal. Now that there's several other types, those can result in pregnancy. That's a bug I need to fix ASAP.

 

 

In my mind the filter would be reversed (filtering which devices ar parts are allowed for preg) else any new device added to the mod will be allowed for preg by default.

Posted

Hmm, so far, the new version just works for the most part. The logging helps me distinguish what's going on...

So, currently, forms of rape don't seem to take into consideration whether the partner is meant for that action, and every time it triggers, it generates errors, and corrupts the social and log tab of the initiator until that interaction times out from the log.
EG: Handjob on a female, Fellatio on a female, etc.

Necro now just throws a error whenever it attempts to trigger, apparently it fails to calculate the "would fuck" factor?

 

A couple of the new interactions are missing keys or aren't structured yet.

image.png.e70bd8cf2f34d0ea141d6ccecf70cac4.pngimage.png.6ced8095ac54821ba5adad6c8f787a33.png
At least this doesn't crash the social tab huh.

 

Ain't got anything else to report. If you want more shots from the log, feel free to ask, i'll remember to put them up.

Posted

Ok so I noticed something which is that I can't craft the hydraulic penis. As you can see when I hover over the list of recipes it enables it is not there while hydraulic vagina, anus, and breasts are. I even searched the word penis to see if I could find it and only the bionic penis in the bionics category is craftable prosthetic male genital that is not peg based.

 20190107014138_1.jpg.92284cdfffdad64375e34cabfdf96f9a.jpg 

Posted
6 hours ago, red3dred said:

So, currently, forms of rape don't seem to take into consideration whether the partner is meant for that action, and every time it triggers, it generates errors, and corrupts the social and log tab of the initiator until that interaction times out from the log.
EG: Handjob on a female, Fellatio on a female, etc.

I'm completely unable to reproduce this. If the recipient doesn't have the part, the possible actions are pruned correctly as far as I can see. Note that a male rapist (or futa) can force a female to give them a handjob or blowjob. If that's what you're referring to, it's working as intended. (Except for log corruption, of course.)

 

As for the errors: post them, otherwise I can't do anything about them.

6 hours ago, red3dred said:

Necro now just throws a error whenever it attempts to trigger, apparently it fails to calculate the "would fuck" factor?

Also unable to reproduce this, seeing the errors would help. Necro works, to the point where it might be too common. In what kind of situations are you seeing it fail? (Necrophile or Psychopath trait, normal or zoo-necrophilia, rotten or fresh?)

6 hours ago, red3dred said:

A couple of the new interactions are missing keys or aren't structured yet.

image.png.e70bd8cf2f34d0ea141d6ccecf70cac4.png

Okay, that one's easy to fix. It breaks for any combo that doesn't feature a name in the first sentence. I'll add the fixes to the latest GitGud merge.

 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...