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[mod] RimJobWorld


Skömer

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Posted

I don't use dicksword and the relevant mods don't have forum topics, so I'm just gonna say it here; It'd be nice to be able to whore out animals and potentially mechs instead of just humans.

Posted
11 hours ago, seneca12345 said:

Hey, different problem but I can’t see any body parts in the health tab. Is there a hide button or something? 

 

Open the Rimworld menu, click 'Options', click 'Mod options', find 'RimJobWorld - Basic Settings', and look for 'RJW Parts Display'.  I'm not using the very latest version of RJW, but it should be something similar to that.  If you have it set to show parts and there's still nothing, then the pawn may not have been generated correctly, or may have had it's Health tab wiped after being generated.

Posted (edited)
4 hours ago, GreatFez said:

 

Open the Rimworld menu, click 'Options', click 'Mod options', find 'RimJobWorld - Basic Settings', and look for 'RJW Parts Display'.  I'm not using the very latest version of RJW, but it should be something similar to that.  If you have it set to show parts and there's still nothing, then the pawn may not have been generated correctly, or may have had it's Health tab wiped after being generated.

Thanks for the quick reply. I got it to work but it's only working for some races. It doesn't work for prisoners or other races like anthrae (eggs) or Polluxkin?

Edited by seneca12345
Posted

Would you consider adding the function of female animals to engage in bestiality without possessing a penis? @Skömer Since female humans can rape others with the appropriate vulnerability, I figure the same should be applicable to female animals as well.

Posted (edited)
On 7/30/2026 at 6:39 PM, Eques Viridis said:

I don't use dicksword and the relevant mods don't have forum topics, so I'm just gonna say it here; It'd be nice to be able to whore out animals and potentially mechs instead of just humans.

Whoring with this mod has been kind of a joke since Tynan eliminated money for individual pawns in like 2023 with the v1.324 update... for what I assume where gameplay reasons (prolly mostly to reduce pathfinding, lowers TPS).

Edited by ghostfalll
Posted

Hello, have a question about hypersexy pawns. I get it, only sex for recharge focus, but why heat dosnt go down at all? Playing with Vanilla Psycasts Expanded.

Posted
45 minutes ago, Spenser said:

Hello, have a question about hypersexy pawns. I get it, only sex for recharge focus, but why heat dosnt go down at all? Playing with Vanilla Psycasts Expanded.

it should tank when they are horny

Posted
12 hours ago, Skömer said:

it should tank when they are horny

Yeah, dosnt do that. Thought problem might be with VanillaExpandedFramework, because i using more older version of it(May 30 v300526). Psycasts Expanded bugged itself: do not showing any psy abilities with newer framework at all, so it fixing that problem. But after testing game with latest framework versions, can confidently say thats not a issue. Here is Link for logs, if its helps and there is Link for ingame logs.

Posted (edited)
11 hours ago, Spenser said:

Yeah, dosnt do that. Thought problem might be with VanillaExpandedFramework, because i using more older version of it(May 30 v300526). Psycasts Expanded bugged itself: do not showing any psy abilities with newer framework at all, so it fixing that problem. But after testing game with latest framework versions, can confidently say thats not a issue. Here is Link for logs, if its helps and there is Link for ingame logs.

this might sound surprising but have you tried playing without broken mod?

hint:  
 

Spoiler

Vanilla Psycasts Expanded most likely

EBSGFramework less likely

 rjw doesnt touch heat

Edited by Ed86
Posted (edited)

Hi y'all.

If this is not a good place to ask about performance problems sorry and please point me in the right direction.

Otherwise please have a look:

Hubslib: https://gist.github.com/HugsLibRecordKeeper/a0defc4125137dfa0767070598ecf778

 

I have 331 mods installed so not even that crazy but after a while I get extreme hitching and FPS go down into the 20s.

Dubs analyzer shows "Lords" and Pathfinding with maxed out graphs. 

 

Thing is just a few hours before those hitches weren't there. I haven't changed anything.

 

Appreciate the help!

Screenshot 2026-08-16 015524.png

Screenshot 2026-08-16 015507.png

 

EDIT: Sorry for the large pics. How do I make them smaller? In other forums I can just click and resize them.

Edited by Nova eXelon
Posted
4 hours ago, Nova eXelon said:

Hi y'all.

If this is not a good place to ask about performance problems sorry and please point me in the right direction.

Otherwise please have a look:

Hubslib: https://gist.github.com/HugsLibRecordKeeper/a0defc4125137dfa0767070598ecf778

 

I have 331 mods installed so not even that crazy but after a while I get extreme hitching and FPS go down into the 20s.

Dubs analyzer shows "Lords" and Pathfinding with maxed out graphs. 

 

Thing is just a few hours before those hitches weren't there. I haven't changed anything.

 

Appreciate the help!

Screenshot 2026-08-16 015524.png

Screenshot 2026-08-16 015507.png

 

EDIT: Sorry for the large pics. How do I make them smaller? In other forums I can just click and resize them.

this contains 0 usefull information

Posted
10 hours ago, Ed86 said:

this might sound surprising but have you tried playing without broken mod?

hint:  
 

  Hide contents

Vanilla Psycasts Expanded most likely

EBSGFramework less likely

 rjw doesnt touch heat

You are right, should have been done that first. Turns out, problem was indeed with Vanilla Psycasts Expanded, specifically with Skipdoor: after casting, it just freezes heat lvl completely. Was fooled by the fact the pawn binge themself into humpshrooms, get hypersexual trait and skipdoor was the first thing they casted after. Other casters was fine. Thanks for respond!

Posted

[1.6] RJW 6.2.1

 

Ed86:
- disable ai masturbation for pawns without sex need

 

mx36 (Submitted by Ryufais):
- Fixed infinite loop on FindSexLocation. MR !578.

 

Ryufais:
- Use a different check instead of vanilla's Standable. MR !579.

 

AblativeAbsolute:
- Hero designation confirmation dialog is now also displayed when using RJW designations & fixed static constructor warning. MR !580.

 

LVKavidya:
- Update Simplified Chinese translation. MR !575.

 

Download: https://gitgud.io/Ed86/rjw/-/archive/6.2.1/rjw-6.2.1.zip

Posted
On 7/30/2026 at 10:41 AM, Riktovi said:

if I was using Prepare Carefully.

You do you, but using this mod with Prepare Carefully is practically begging for mod-mismatch issues.  Better off with Character Editor; just gotta resist the temptation to keep using the mod after planetfall.  Although honestly, player sometimes needs to use Character Editor to fix stuff instead...!

Posted

My pawns never get taken advantage of by riders when they are down or submitted. I do have quite a few mods from this forum, is there any known mod that messes with this? I do have Dynamics, but basically everything disabled but male pregnancy. I initially thought this could be the culprit but with everything disabled it still happens. Thanks for any help!

Posted
1 hour ago, Dielos said:

My pawns never get taken advantage of by riders when they are down or submitted. I do have quite a few mods from this forum, is there any known mod that messes with this? I do have Dynamics, but basically everything disabled but male pregnancy. I initially thought this could be the culprit but with everything disabled it still happens. Thanks for any help!

If I remember right, raiders ignore downed/submitted pawns if there are still other threats nearby.  If the raiders are still ignoring vulnerable pawns after all your defenses are defeated, then yeah, you may have a mod breaking that behavior.

 

You could clear your modlist down to vanilla and RJW, do a quick devstart colony, spawn in a raid, have all your pawns submit, and see what happens.  If that works, re-add half your modlist and repeat until it breaks.

Posted (edited)
2 hours ago, GreatFez said:

If I remember right, raiders ignore downed/submitted pawns if there are still other threats nearby.  If the raiders are still ignoring vulnerable pawns after all your defenses are defeated, then yeah, you may have a mod breaking that behavior.

 

You could clear your modlist down to vanilla and RJW, do a quick devstart colony, spawn in a raid, have all your pawns submit, and see what happens.  If that works, re-add half your modlist and repeat until it breaks.

Thanks for the suggestion, and didn't know I could do a dev colony for fast testing. Will do this until I find the culprit.

 

Edit: The problem is RJW itself. Removed all the mods but RJW and it still happens. It probably is my own fault as I messed with the files. Re downloaded and replaced the files but it still happens. How would I reinstall completely? Are there setting files anywhere I could delete as well?

 

Edit 2: Nevermind. Found the settings file and deleted it. Now everything is working as intended. Thanks!

Edited by Dielos
Posted (edited)

Is there anyway to stop raiders or colonists to go after animals without disabling bestiality? Even if it involves editing files. Thanks!

Edited by Dielos
Posted

It's been a bit, so I thought I would just say thank you again for the mod and to everyone who supports it technically.

Posted
On 9/1/2026 at 11:13 PM, 3eerKabiron said:

Hello!

I seem to keep getting this error for days.

 

Most likely one of your RJW mods, or possibly a regular mod with RJW integration, is out of date.  It can be a slow process, but removing RJW-related mods one at a time (or a few at a time if you have many), and seeing when the error stops, will show you which mod is causing the error.  Once you know that, you can check to see if there's an updated version of the mod, or just manually edit it's XML files to remove the reference to sexAbility.

Posted (edited)

I am once again getting the bug where despite being in hero mode, I can't seem to rape anyone. What could be causing this?

 

Edit: Without any rhythm or rhyme, rape works again. I wish I knew what settings I toggled to un-break it, because I am 99% sure I didn't change anything significant, and I'm fairly sure I toggled everything that could have broke something at least once to test it before...

 

Edit 2: ...But only on a new save.

 

And I still don't know what broke it.

Edited by Broulder
Posted

Is there any way to check the calculation for why pawns are choosing certain acts in dev mode or a log somewhere? My pawns never choose vaginal acts on their own and I can't figure out why. I've checked all my mods settings, their quirks, their ideology, there should be no reason to only do oral/anal. I can manually start vaginal acts using the UAP gathering spot, so they still work and I have the animations for them. Any ideas?

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