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[mod] RimJobWorld


Skömer

AI  

633 members have voted

  1. 1. Usage of AI / LLMs

    • Never used it / involuntarily used it because its automatically included everywhere
      186
    • Only a Handful of times
      159
    • Once a month
      34
    • Every week
      102
    • Daily
      152
  2. 2. Where do you use them?

    • It's part of my job
      128
    • For getting internet search results
      279
    • As a dictionary/for quick information
      178
    • For writing code/generating sprites
      117
    • For fun
      341
    • As a personal companion/partner
      73
    • For making art
      84


Recommended Posts

Posted

Ideology gives alot options to enhance a lewd game i am sure  starting from choosing default cloth for men and women so example women wont get a debuff running around naked ect  than the "disco"  in one of the screenshots do pawns dance now? maybe with modding can our whores get a stripper job maybe too ? :)

Posted
On 7/7/2021 at 7:34 PM, aimless115 said:

is there a way to control wich animals bestiality is allowed?

you can't affect wild animals but you can mark tamed animals 

Posted

I thought of something I feel this mod could use, 
Butt Sizes. I mean while I am not some sex icon (honestly it's weird I use this mod since I identify as axsexual) but some people just like big butts so why not let pawns have big butts

also could their be more for laction content besides just exisiting like glands that affect it players can mess with?

Posted
1 hour ago, SilentSongs said:

also could their be more for laction content besides just exisiting like glands that affect it players can mess with?

did you try the milkable colonists mod?

Posted (edited)
6 minutes ago, Skömer said:

did you try the milkable colonists mod?

yeah it's a lot more that I feel laction could have a lot more too it with this mod. I mean like hucow farms or something 

of course thats a opinion I'm not a programmer so I have no idea if it would be worth the effort 

Edited by SilentSongs
wanted to add some more to the post
Posted

Does anyone know where I should look at to tweak the range at which private parts (breast, dick size) are distributed to Pawns? I am only seeing a small range of small to large breast size distributed to pawns in game, never seen a single huge breast pawn at all so i was hoping to fix it.

I checked out all the defs xml files but either im misunderstanding it but i cant seem to find where the range for breast/dick severity size is set for newly generated pawns.

Posted
4 minutes ago, fiol877 said:

Im not sure if it's been reported, but it seems that the mod has some incompatibility issues with Facial Stuff, causing the lower part of the UI to disappear.

I'm amazed Facial Stuff is working at all in 1.2. Use a mod that is supposed to work in current build for better compatibility like Facial Animation. I doubt RJW devs will bother trying to fix an outdated mod.

 

33 minutes ago, luffyboy said:

Does anyone know where I should look at to tweak the range at which private parts (breast, dick size) are distributed to Pawns? I am only seeing a small range of small to large breast size distributed to pawns in game, never seen a single huge breast pawn at all so i was hoping to fix it.

\1.2\Defs\HediffDefs\Hediffs_PrivateParts\Hediffs_PrivateParts.xml

This section:

image.png.524995e0da9b191f9ebd57d14552c691.png

Check race support too as it can have its own for certain races.

 

7 hours ago, bobthebobberton said:

Is there a patch or addon that changes the textures for children? right now one of the kids in my was born full sized adult and itd be cool to see some little pawns.

Try the mod called Babies and Children

Posted

I'm trying Children and Pregnancy from the ludeon forums. Its working so far, atleast when loaded before RJW. Loading after seems to create an error where a message appears top left log (not the devlog), saying that several children are too large for normal clothes. Loading before has had no errors so far. I also disabled pregnancies handled by RJW before installing CNP. I'll let everyone know if there are more bugs but right now the children textures from CNP are working for children born using only RJW, but I'll have to test with further pregnancies.

Posted
10 minutes ago, bobthebobberton said:

I'm trying Children and Pregnancy from the ludeon forums. Its working so far, atleast when loaded before RJW. Loading after seems to create an error where a message appears top left log (not the devlog), saying that several children are too large for normal clothes. Loading before has had no errors so far. I also disabled pregnancies handled by RJW before installing CNP. I'll let everyone know if there are more bugs but right now the children textures from CNP are working for children born using only RJW, but I'll have to test with further pregnancies.

Then you shouldn't expect any non vanilla lovin based pregnancy.

Posted
3 hours ago, Tory187 said:

I'm amazed Facial Stuff is working at all in 1.2. Use a mod that is supposed to work in current build for better compatibility like Facial Animation. I doubt RJW devs will bother trying to fix an outdated mod.

 

\1.2\Defs\HediffDefs\Hediffs_PrivateParts\Hediffs_PrivateParts.xml

This section:

image.png.524995e0da9b191f9ebd57d14552c691.png

Check race support too as it can have its own for certain races.

 

Try the mod called Babies and Children


Hmmm it isnt doing what i was hoping for though. Im looking to actually change the frequency where breast/dick size (small, average, large, huge, gigantic etc) gets distributed to randomly generated pawns. the above simply changes the way of measuring (cup size) but not the actual size. Is the actual distribution hardcoded?

Posted
9 hours ago, luffyboy said:


Hmmm it isnt doing what i was hoping for though. Im looking to actually change the frequency where breast/dick size (small, average, large, huge, gigantic etc) gets distributed to randomly generated pawns. the above simply changes the way of measuring (cup size) but not the actual size. Is the actual distribution hardcoded?

hmm it might be in C# for humans. 

 

Could take a look how race support does it. RJWRaceSupport\Defs\RaceSupport\_Size_Filters

those files overwrite how they spawn I think.

Posted (edited)
On 7/9/2021 at 4:29 AM, Haraldh said:

Ideology gives alot options to enhance a lewd game i am sure  starting from choosing default cloth for men and women so example women wont get a debuff running around naked ect  than the "disco"  in one of the screenshots do pawns dance now? maybe with modding can our whores get a stripper job maybe too ? :)

 

Though there is still at least one more announcement post coming, it appears that Ideology will subsume some traits.  I guess the real question is whether nudism is still a trait?  Or maybe this mod just now needs to add a social "skill" or two... or just that hero mode is re-written as a permanent extra leader, so you get special abilities to "convince" people to do stuff.  Although it is interesting how clothing part of Ideology tab is linked to literal clothing type, not some sort of clothing type as a class of clothing (lewd vs. normal).  So this mod might have to add some extra code to layer in a clothing class system?  Definitely gendered though... so can prolly add or subtract extra genders as necessary, or maybe just have one side be "everyone but."

 

But then again, prolly instead gonna require a sub-mod since Ideology ain't completely free.

Edited by ghostfalll
Posted
23 hours ago, Tory187 said:

hmm it might be in C# for humans. 

 

Could take a look how race support does it. RJWRaceSupport\Defs\RaceSupport\_Size_Filters

those files overwrite how they spawn I think.



So i digged a little further and i cant seem to find anything in race support or HEdefs on setting the range of severity for breast/dick size for randomly generated pawns. I checked the C# code and got quite confused.

Is there a quick and easy way to increase the range at which severity for breask/dick size is distributed across the board? I was hoping to increase the upper limit to occasionally spawn pawns with huge or massive private parts. (ideally around 5% of all randomly generated pawns).

Right now im mostly getting either small, average or large. 

Posted
8 hours ago, luffyboy said:



So i digged a little further and i cant seem to find anything in race support or HEdefs on setting the range of severity for breast/dick size for randomly generated pawns. I checked the C# code and got quite confused.

Is there a quick and easy way to increase the range at which severity for breask/dick size is distributed across the board? I was hoping to increase the upper limit to occasionally spawn pawns with huge or massive private parts. (ideally around 5% of all randomly generated pawns).

Right now im mostly getting either small, average or large. 

The easiest method is to just do it in XML and thats what race support does in its size filters. They overwrite the default values. I would try copying those and see if you can get them to work for generic/human parts. I think you should look how race support handles new sizes and see how can translate them for humans. With HAR that should be easy because it already treats humans as a HAR race.

 

image.png.83ba7a3435ae42062b80a156199992db.png

 

Try making a race support RaceGroupDef for humans and for breasts give them that Def. Might work.

Posted

RJW Patches and Addons: 

I have a question about how to install this addon file.

 

I'm using an oty body, where should I put it? I don't understand the instructions to put in OTYs patches folder. It is mean put it in the oty body mod patches folder?

 

Posted
14 hours ago, luffyboy said:

severity for breast/dick size for randomly generated pawns. I checked the C# code and got quite confused.

 

5 hours ago, Tory187 said:

The easiest method is to just do it in XML and thats what race support does in its size filters.

I remember there was a commit once that changed linear distribution to gaussian, which means average sizes are now more common than small/large.

https://gitgud.io/Ed86/rjw/-/commit/014183c13725ce5e463d268a01c57414c07b53cc

 

I don't know if that can be tweaked by xml. Or what would be the best way to tweak it.

Posted

Most children born in my colony have micro set to all genitalia. I’m assuming that’s normal and t grow over time? Just seen some older Reddit post about children being rather well endowed. I have children, school and training mod and the babies and children mod from the steam workshop. Don’t know if that’s causing issue despite them being compatible and me having set certain settings to the same value. Is genitalia size/body size also editable if I poke around in the files too? Sorry, relatively new to modding Rimworld. Any help and info appreciated. Thanks!

Posted
2 hours ago, Rinkah said:

Most children born in my colony have micro set to all genitalia. I’m assuming that’s normal and t grow over time? Just seen some older Reddit post about children being rather well endowed. I have children, school and training mod and the babies and children mod from the steam workshop. Don’t know if that’s causing issue despite them being compatible and me having set certain settings to the same value. Is genitalia size/body size also editable if I poke around in the files too? Sorry, relatively new to modding Rimworld. Any help and info appreciated. Thanks!

private parts should grow over time, I don't use the other mods so I can't say if they have an impact on things or not

Posted (edited)

hey everyone! quick question about multi-pawn relationships:

 

so i'm using "simply polygamy" and "just polyamory", but my pawns still quit all other relationships when they gain a new lover.

 

any idea how to properly fix this?

 

edit: also, what's the load order for "romance tweaks more options", "simply polygamy", and "just polyamory"? i have it set at polyamory,  romance tweaks, polygamy (polyamory depends on romance tweaks, can't change that, only question is wether polygamy should be loaded before or after either of the others)

Edited by ThePlanless
additional info
Posted
13 hours ago, ninzalover said:

RJW Patches and Addons: 

I have a question about how to install this addon file.

 

I'm using an oty body, where should I put it? I don't understand the instructions to put in OTYs patches folder. It is mean put it in the oty body mod patches folder?

 

Oty mod should have a patch folder you have to copy the files of the patch inside and maybe replace the same folders inside patch .

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