RaX_8 Posted July 22, 2021 Share Posted July 22, 2021 Doubt ed minds much, makes his life a little easier Link to comment
Ed86 Posted July 22, 2021 Share Posted July 22, 2021 On 7/20/2021 at 10:56 PM, Ed86 said: broken: -??? rjw 1.3 early access v4.7z 17 Link to comment
Screws Posted July 22, 2021 Share Posted July 22, 2021 Broken: My wrist, for... reasons! 1 Link to comment
KarnusRaal Posted July 22, 2021 Share Posted July 22, 2021 Hi folks, forgive my ignorance but I’d like to ask a quick question. Is there a reason why the Rimworld form is not organised like the other forms like the Skyrim and fallout forms with separate sub forms for mods and bleathering? Its just that it gets difficult to find F*** all when trying to keep things updated especially the wee things like the addons to RJW that are dispersed into the comments section. I know the modding wizards have barely enough time on their hands to update and add new sh*te to the mods themselves, but I was wondering if there was an appointed organiser to curate all the mods into an easy place to reach and keep updated. Ta. Link to comment
Rimworld Traveller Posted July 22, 2021 Share Posted July 22, 2021 Idea: Would it be possible to put a public/private switch on slaves? So a slave could be either for the use of the whole colony or just for the use of 1 colonist? I'm picturing it working kind of similar to the machines from the RJW extension, where you could assign the slave to the colonist's bed and click private. 5 Link to comment
Skömer Posted July 22, 2021 Author Share Posted July 22, 2021 (edited) 49 minutes ago, KarnusRaal said: Hi folks, forgive my ignorance but I’d like to ask a quick question. Is there a reason why the Rimworld form is not organised like the other forms like the Skyrim and fallout forms with separate sub forms for mods and bleathering? Its just that it gets difficult to find F*** all when trying to keep things updated especially the wee things like the addons to RJW that are dispersed into the comments section. I know the modding wizards have barely enough time on their hands to update and add new sh*te to the mods themselves, but I was wondering if there was an appointed organiser to curate all the mods into an easy place to reach and keep updated. Ta. Thats why i spend way too much time keeping track of everything and to update a fuckton of lists on the first comments in this thread, you just need to read it Alternative is the RJW Discord which is somewhat messy Please tell me what i should do so people like you find these lists or how i should organize it better, any ideas welcome Edited July 22, 2021 by Skömer 5 Link to comment
NoppaiKohai Posted July 22, 2021 Share Posted July 22, 2021 19 minutes ago, Skömer said: Thats why i spend way too much time keeping track of everything and to update a fuckton of lists on the first comments in this thread, you just need to read it Your agony is appreciated! Those list compilations are super handy Link to comment
KarnusRaal Posted July 22, 2021 Share Posted July 22, 2021 1 hour ago, Skömer said: Thats why i spend way too much time keeping track of everything and to update a fuckton of lists on the first comments in this thread, you just need to read it Alternative is the RJW Discord which is somewhat messy Please tell me what i should do so people like you find these lists or how i should organize it better, any ideas welcome Hi Skömer, Thanks for the quick reply. First off, I have to say sorry as I think I may have struck a nerve. I didn’t want to suggest that your efforts where in vain or unappreciated, in fact I have read the list in the comments in the first page, and I suppose it is the only reason “people like me” find as many quality examples that I have. Without your list I would be quite buggered and not in the fun way. In fact, it cuts the effort involved considerably so thank you very much for your time. What I was merely trying to ask is why couldn’t they (The individual mods themselves) be listed in their own subforum and associated pages so you don’t have to put as much effort into maintaining your handy list of suggestions? Tis all I meant. 1 Link to comment
ninzalover Posted July 22, 2021 Share Posted July 22, 2021 On 2021. 7. 21. at 오전 3시 2분, Haraldh said: 일부 패치 전 oty 패치 폴더의 오프셋 파일 .xml.d 파일에 익숙하지 않아서 비활성화되었는지 확실하지 않습니까? .xml로 이름을 바꾸면 데이터를 변경할 수 있지만 확실하지 않은 경우 다른 모더에게 물어보고 rimnudewold 토론을 하는 것이 좋습니다. I checked the inside of the disabled d file and found that even if modified for each species, it would not work except anus. I'll go there and ask as you say. Thank you for your reply. Link to comment
Skömer Posted July 22, 2021 Author Share Posted July 22, 2021 (edited) 3 hours ago, KarnusRaal said: Hi Skömer, Thanks for the quick reply. First off, I have to say sorry as I think I may have struck a nerve. I didn’t want to suggest that your efforts where in vain or unappreciated, in fact I have read the list in the comments in the first page, and I suppose it is the only reason “people like me” find as many quality examples that I have. Without your list I would be quite buggered and not in the fun way. In fact, it cuts the effort involved considerably so thank you very much for your time. What I was merely trying to ask is why couldn’t they (The individual mods themselves) be listed in their own subforum and associated pages so you don’t have to put as much effort into maintaining your handy list of suggestions? Tis all I meant. sorry for my hostility as for mod pages, up until 1.0 RJW only had a proper mod page while it was maintained by superhotsausage back in beta 18, now we have more pages then ever before, but I guess lewd Rimworld modders don't like to make download pages here Edited July 22, 2021 by Skömer 1 Link to comment
hruk Posted July 22, 2021 Share Posted July 22, 2021 Im can be too late for this question but why in 1.2 i cant find prostitution button for my colonists? Is it removed? I remember times on 1.0 when this button was in its place. Sry for bad english, im italian. Link to comment
hruk Posted July 22, 2021 Share Posted July 22, 2021 And yes we looks at it. U doin a good work, author. Link to comment
Skömer Posted July 22, 2021 Author Share Posted July 22, 2021 8 minutes ago, hruk said: Im can be too late for this question but why in 1.2 i cant find prostitution button for my colonists? Is it removed? I remember times on 1.0 when this button was in its place. Sry for bad english, im italian. there is now a prostitution tab for this (near your research tab) more info search for whoring in: ⇒Content 1 minute ago, hruk said: And yes we looks at it. U doin a good work, author. oh well, don't expect me to update it very soon tho, as I probably wont be playing Rimworld (and therefore looking through the workshop) for the next one or two weeks Link to comment
Algene Posted July 22, 2021 Share Posted July 22, 2021 5 hours ago, KarnusRaal said: Hi folks, forgive my ignorance but I’d like to ask a quick question. Is there a reason why the Rimworld form is not organised like the other forms like the Skyrim and fallout forms with separate sub forms for mods and bleathering? The main reason is that Skyrim and Fallout are behemoths of lewd Modding, they seriously need that amount of infrastructure, rim world, Starbound, and the paradox games are way more manageable by good willed members, we thankfully have Skömer, Starbound is organized in the club and discord + the species support list, and finally Paradox games seems to be a free for all, modding help aside, so yeah, that's the reason, just be thankful Rimworld isn't like the M&B series anymore, confined into "Adult gaming" with a lot of orther games, mods usually just drown there unless there is a big community bumping the thread every now and then. 2 Link to comment
techshaman Posted July 22, 2021 Share Posted July 22, 2021 is there still an issue where you can't remove a "generic penis" without it vanishing from the face of the rimworld? I haven't used rjw for a while so I have no idea. Also did they update the thing that the creator of race support mod was complaining about several months ago where they didn't have the genitals size files so most of the modded penises and stuff had default sizes? Sorry to bother during a serious update but I just reinstalled rimworld due to the new dlc and am excited about trying out rjw when it drops an official release. I'm just wondering if I missed any of the main things I was worried about when I left the rimworld community. Link to comment
Guest Posted July 22, 2021 Share Posted July 22, 2021 7 hours ago, Ed86 said: broken: -??? Pawns don't take their clothes off during sex/masturbation, even though preferred clothing for sex is set as "Nude". Nothing shows up in logs regarding the incident, or at least I don't see anything. I've thought it might be a conflict with Rocketman or Ideology, but it still didn't work properly after disabling every mod (including DLC) except for RJW. Logs: Spoiler Log uploaded on Thursday, July 22, 2021, 9:31:53 PM Loaded mods: Harmony(brrainz.harmony)[mv:1.1.0.0]: 0Harmony(2.1.0), HarmonyMod(1.1.0) Core(Ludeon.RimWorld): (no assemblies) HugsLib(UnlimitedHugs.HugsLib)[ov:9.0.0]: 0Harmony(av:2.1.0,fv:1.2.0.1), HugsLib(av:1.0.0,fv:9.0.0) Nude Textures BBCL(bandon.NudeTexturesBBCL): (no assemblies) RimJobWorld(rim.job.world)[mv:4.6.8]: 0MultiplayerAPI(av:0.2.0,fv:0.1.0), RJW(0.0.0) Active Harmony patches: Building_Bed.DrawGUIOverlay: PRE: rjw.Building_Bed_Patch+Building_Bed_DrawGUIOverlay_Patch.Prefix Building_Bed.GetGizmos: post: rjw.Building_Bed_Patch+Building_Bed_GetGizmos_Patch.Postfix Building_Bed.GetInspectString: post: rjw.Building_Bed_Patch+Building_Bed_GetInspectString_Patch.Postfix Building_Bed.get_DrawColorTwo: post: rjw.Building_Bed_Patch+Building_Bed_DrawColor_Patch.Postfix CharacterCardUtility.DrawCharacterCard: TRANS: rjw.SexcardPatch.Transpiler CompAbilityEffect_WordOfLove.ValidateTarget: PRE: rjw.PATCH_CompAbilityEffect_WordOfLove_ValidateTarget.GenderChecks DebugWindowsOpener.DevToolStarterOnGUI: TRANS: HugsLib.Patches.DevToolStarterOnGUI_Patch.ExtendButtonsWindow DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons FloatMenuMakerMap.AddHumanlikeOrders: post: rjw.RMB_Menu.SexFloatMenuOption FloatMenuMakerMap.CanTakeOrder: post: rjw.disable_FloatMenuMakerMap.NonHero_disable_controls Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook Hediff_Pregnant.DoBirthSpawn: PRE: rjw.PATCH_Hediff_Pregnant_DoBirthSpawn.on_begin_DoBirthSpawn Hediff_Pregnant.Tick: PRE: rjw.PATCH_Hediff_Pregnant_Tick.abort_on_missing_genitals ITab_Pawn_Gear.InterfaceDrop: PRE: rjw.PATCH_ITab_Pawn_Gear_InterfaceDrop.drop_locked_apparel JobDriver.Cleanup: PRE: rjw.PATCH_JobDriver_DubsBadHygiene.cleanup_semen, rjw.PATCH_JobDriver_Loving_Cleanup.on_cleanup_driver JobDriver_Lovin.MakeNewToils: PRE: rjw.PATCH_JobDriver_Lovin_MakeNewToils.lovin_patch_n_override JobDriver_Mate.MakeNewToils: PRE: rjw.PATCH_JobDriver_Mate_MakeNewToils.matin_patch_n_override JobDriver_Meditate.MeditationTick: PRE: rjw.PATCH_JobDriver_Meditate_MeditationTick.Disable_For_Nymph JobGiver_Mate.TryGiveJob: post: rjw.PATCH_JobGiver_Mate_TryGiveJob.futa_animal_partner_search_patch JobGiver_Meditate.TryGiveJob: post: rjw.PATCH_JobGiver_Meditate_TryGiveJob.Disable_For_Nymph JobGiver_PrisonerGetDressed.FindGarmentCoveringPart: PRE: rjw.PATCH_JobGiver_PrisonerGetDressed_FindGarmentCoveringPart.prevent_locked_apparel_conflict KidnapAIUtility.TryFindGoodKidnapVictim: post: rjw.Patches_TryFindGoodKidnapVictim.disable_kidnapping LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange LordJob_AssaultColony.CreateGraph: post: rjw.Patches_AssaultColonyForRape.Postfix Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode Pawn.GetGizmos: post: [101]rjw.submit_button.add_button, [100]rjw.disable_Gizmos.NonHero_disable_gizmos, [99]rjw.Patch_AddSexGizmo.AddSexGizmo, [99]rjw.Rjw_buttons.add_designation_box, [99]rjw.Patch_AddGizmo.AddSemen_test PawnColumnWorker_Pregnant.GetIconFor: post: rjw.PawnColumnWorker_Patch_Icon.Postfix PawnColumnWorker_Pregnant.GetTooltipText: PRE: rjw.PawnColumnWorker_Patch_Tooltip.Prefix PawnGenerator.GenerateNewPawnInternal: PRE: rjw.Patch_PawnGenerator.Generate_Nymph post: rjw.Patch_PawnGenerator.Fix_Nymph, rjw.Patch_PawnGenerator.Sexualize_GenerateNewPawnInternal PawnUtility.FertileMateTarget: PRE: rjw.PATCH_PawnUtility_FertileMateTarget.Prefix post: rjw.PATCH_PawnUtility_FertileMateTarget.Postfix PawnUtility.TrySpawnHatchedOrBornPawn: post: rjw.Patch_PawnUtility.Process_Child_HatchOrBirth PawnWoundDrawer.RenderOverBody: post: rjw.patch_semenOverlay.DrawSemen Pawn_ApparelTracker.Notify_ApparelRemoved: post: rjw.PATCH_Pawn_ApparelTracker_Remove.on_remove Pawn_ApparelTracker.TryDrop: PRE: rjw.PATCH_Pawn_ApparelTracker_TryDrop.prevent_locked_apparel_drop Pawn_ApparelTracker.Wear: PRE: rjw.PATCH_Pawn_ApparelTracker_Wear.prevent_wear_by_gear post: rjw.PATCH_Pawn_ApparelTracker_Wear.on_wear PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook PlaySettings.DoPlaySettingsGlobalControls: post: rjw.RJW_corner_toggle.add_RJW_toggle Room.UpdateRoomStatsAndRole: post: rjw.Building_Bed_Patch+Room_UpdateRoomStatsAndRole_Patch.Postfix Root.OnGUI: post: HugsLib.Patches.Root_OnGUI_Patch.OnGUIHookUnfiltered Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings Selector.Select: PRE: rjw.PawnSelect.Update_Designators_Permissions SkillRecord.CalculateTotallyDisabled: PRE: rjw.Patches_SkillRecordDebug.Prefix SocialCardUtility.DrawDebugOptions: TRANS: rjw.SocialCardUtilityPatch+Patch_SocialCardUtility_DrawDebugOptions.Transpiler StockGenerator_BuyExpensiveSimple.HandlesThingDef: post: rjw.PATCH_StockGenerator_BuyExpensiveSimple_HandlesThingDef.remove_RJW_stuff_fromtraderBUY Toils_LayDown.ApplyBedThoughts: post: rjw.Building_Bed_Patch+Toils_LayDown_ApplyBedThoughts_Patch.Postfix TransferableUIUtility.DoExtraAnimalIcons: post: rjw.TransferableUIUtility_Patch_Icon.Postfix UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_OnGUI_Patch.OnGUIHook VersionControl.DrawInfoInCorner: post: HarmonyMod.VersionControl_DrawInfoInCorner_Patch.Postfix WITab_Caravan_Gear.TryEquipDraggedItem: PRE: rjw.PATCH_WITab_Caravan_Gear_TryEquipDraggedItem.prevent_locked_apparel_conflict Harmony versions present: 2.1.0.0: net.pardeike.rimworld.lib.harmony, UnlimitedHugs.HugsLib, rjw Platform information: (hidden, use publishing options to include) Log file contents: Mono path[0] = '[Rimworld_dir]/RimWorldWin64_Data/Managed' Mono config path = '[Rimworld_dir]/MonoBleedingEdge/etc' Initialize engine version: 2019.4.26f1 (e0392c6b2363) [Subsystems] Discovering subsystems at path [Rimworld_dir]/RimWorldWin64_Data/UnitySubsystems GfxDevice: [Renderer information redacted] Begin MonoManager ReloadAssembly D3D11 device created for Microsoft Media Foundation video decoding. RimWorld 1.3.3067 rev1397 [HugsLib] version 9.0.0 [HugsLib] initializing RJW Unloading 5 Unused Serialized files (Serialized files now loaded: 0) Unloading 58 unused Assets to reduce memory usage. Loaded Objects now: 13061. Total: 101.897100 ms (FindLiveObjects: 0.688900 ms CreateObjectMapping: 0.399300 ms MarkObjects: 100.626900 ms DeleteObjects: 0.181000 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 13319. Total: 102.955200 ms (FindLiveObjects: 0.524000 ms CreateObjectMapping: 0.745800 ms MarkObjects: 101.600200 ms DeleteObjects: 0.084900 ms) Initializing new game with mods: - brrainz.harmony - Ludeon.RimWorld - UnlimitedHugs.HugsLib - bandon.NudeTexturesBBCL - rim.job.world [RJW] Beatrice default bodypart not found: Torso -skip. [RJW] gazelle default bodypart not found: Torso -skip. [RJW] gazelle default bodypart not found: Torso -skip. [RJW] gazelle default bodypart not found: Torso -skip. [RJW] gazelle default bodypart not found: Torso -skip. [RJW] gazelle default bodypart not found: Torso -skip. [RJW] gazelle default bodypart not found: Torso -skip. [RJW] gazelle default bodypart not found: Torso -skip. [RJW] gazelle default bodypart not found: Torso -skip. [RJW] gazelle default bodypart not found: Torso -skip. [RJW] gazelle default bodypart not found: Torso -skip. [RJW] gazelle default bodypart not found: Torso -skip. [RJW] gazelle default bodypart not found: Torso -skip. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17388. Total: 145.756700 ms (FindLiveObjects: 0.786800 ms CreateObjectMapping: 1.135400 ms MarkObjects: 143.762800 ms DeleteObjects: 0.070900 ms) Image for proof, if needed: Spoiler https://imgur.com/a/sTrgVsf Thanks for the great work on the mod! Link to comment
Quillon Posted July 22, 2021 Share Posted July 22, 2021 If I may have a suggestion for possible new Ideology submod... or mod addition to RJW itself. A 'meme' of Animal Breeding, where one of the rituals would be a 'breeding ritual' where all people gather and watch selected Pawn mate with a selected animal/monster. This one increasing mood for all the members, pushing them potentially more towards becoming zoophiliacs and giving the selected 'bred' pawns a boost in mood. Where for smaller one for everyone watching. Same goes for other alternatives. Where it's a breeding ritual between selected humans. Gives a small boost to mood. Which lasts for a longer time but again.... is not that big. And lastly, a more extreme version where the ritual includes selected prisoner pawn + selected colonist for a non-consensual type of a ritual. Of course, this one applying separate 'raped' modifier. This time related to a ritual itself. Where everyone included who is not kind a small boost in mood. Where the person performing the ritual gets bigger one + moves him a bit further towards acquiring a 'rapist' trait. 5 Link to comment
Kashked Posted July 22, 2021 Share Posted July 22, 2021 Personally my biggest wish if the animations used for leading the animals by a leash could be used on pawns in some lewd situations... If possible, tied to pawns (slave or not) wearing the slave collar. You can already do pretty much with the memes and precepts in vanilla, like setting highly desired outfit to slavecollar and slaveharness for [your prefered gender], but this DLC has a lot of... possibilities... I hope to see realised over the coming months. Honestly though... it would probably be best to keep RJW itself pretty vanilla and pack stuff like that into sub-mods to avoid bloat. 1 Link to comment
azzalin Posted July 23, 2021 Share Posted July 23, 2021 Lurking here forever and a half and I just wanted to say thank you for the work and effort put in. 1 Link to comment
Stardust.exe Posted July 23, 2021 Share Posted July 23, 2021 Cum overlays seem to be broken for me when using the bb body type. Instead of being properly placed every part gets put ontop of each other at the same spot. Link to comment
NeverLucky4Life Posted July 23, 2021 Share Posted July 23, 2021 7 hours ago, Skömer said: sorry for my hostility as for mod pages, up until 1.0 RJW only had a proper mod page while it was maintained by superhotsausage back in beta 18, now we have more pages then ever before, but I guess lewd Rimworld modders don't like to make download pages here There is also the possibility that some moders don't actually use this site and only posted their mods here because rjw is already here but apart from that they use other mod distribution methods. Link to comment
Hadielx2 Posted July 23, 2021 Share Posted July 23, 2021 (edited) Hi, i'm getting a "incompatible with EDB: Prepare Carefully" notification in the mod listing in rimworld 1.3 Both are outdated (that being EDB and this mod) for 1.3 but i don't recall there ever having been a problem with EDB and RJW before. Is that a recent change ? Is it an intended change? Or is this just a "false positive" where they trigger eachother somehow ? The game starts up as one would expect without much red text indicating there's actual incompatibility, hence checking here. Thanks Edited July 23, 2021 by Hadielx2 Link to comment
catlord9001 Posted July 23, 2021 Share Posted July 23, 2021 8 minutes ago, Hadielx2 said: Hi, i'm getting a "incompatible with EDB: Prepare Carefully" notification in the mod listing in rimworld 1.3 Both are outdated (that being EDB and this mod) for 1.3 but i don't recall there ever having been a problem with EDB and RJW before. Is that a recent change ? Is it an intended change? Or is this just a "false positive" where they trigger eachother somehow ? The game starts up as one would expect without much red text indicating there's actual incompatibility, hence checking here. Thanks Prepare Carefully is not compatible with RJW. Prepare Carefully has not been compatible with RJW since B19. 8 Link to comment
NoppaiKohai Posted July 23, 2021 Share Posted July 23, 2021 Can we have a freaking auto reply bot that just scans for posts talking about prepare carefully and all caps types STOP USING PREPARE CAREFULLY, IT'S OUTDATED AND INFERIOR TO JUST USING CHARACTER EDITOR WHICH ACTUALLY WORKS WITH RJW 3 Link to comment
Skömer Posted July 23, 2021 Author Share Posted July 23, 2021 3 hours ago, NeverLucky4Life said: There is also the possibility that some moders don't actually use this site and only posted their mods here because rjw is already here but apart from that they use other mod distribution methods. Which is a shame because the mods on discord are just as inaccessable as posting it on the last page of a LL thread, nobody is going to find it, who doesnt follow everything all the time Link to comment
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