Tory187 Posted July 18, 2021 Share Posted July 18, 2021 1 minute ago, Rimworld Traveller said: Anyone else having pawns rapidly flip from naked to clothed during sex? This is due to some recent updates to Humanoid Alien Races. Animation Framework needs to update to reflect these changes. For now you can revert to a slightly older copy of HAR. https://github.com/RimWorld-CCL-Reborn/AlienRaces/archive/cfdf748ecb2788ad4274793414c97a836deb8d62.zip 1 Link to comment
DarkTeletubby Posted July 19, 2021 Share Posted July 19, 2021 On 7/12/2021 at 2:50 AM, ghostfalll said: Though there is still at least one more announcement post coming, it appears that Ideology will subsume some traits. I guess the real question is whether nudism is still a trait? Or maybe this mod just now needs to add a social "skill" or two... or just that hero mode is re-written as a permanent extra leader, so you get special abilities to "convince" people to do stuff. Although it is interesting how clothing part of Ideology tab is linked to literal clothing type, not some sort of clothing type as a class of clothing (lewd vs. normal). So this mod might have to add some extra code to layer in a clothing class system? Definitely gendered though... so can prolly add or subtract extra genders as necessary, or maybe just have one side be "everyone but." But then again, prolly instead gonna require a sub-mod since Ideology ain't completely free. I seriously doubt anything is subsumed. Ideologies are not global. Your colony having a nudist ideoligion is irrespective of any other pawn's attitude. If someone joins your colony who does not (yet) accept your nudism as an ideoligion, they would not strip just because the rest of the colony does. A nudist pawn would want to be naked regardless of the rules. Nudists also gain a mood buff/debuff based on their clothing state. I wouldn't see any change to hero mode. Why would the hero automatically be a leader? Sometimes playing the humble person who works their way up from nothing is more fun. You can just declare your hero pawn the colony leader if you want access to authority. Base Rimworld doesn't have a gender concept at all. Pawns are either male, female, or nothing. Changing the core of the game is usually problematic for compatibility reasons. Is there a screenshot that shows the clothing rules in detail? My take from what they showed was "how much does a person need to cover to be decent", with the defaults being men: pants, women: shirt and pants. So basically cover your junk, and women keep the puppies penned. But you could declare universal toplessness, or no shirt, no shoes, no service. You can still use the existing rules and filters to assign members of your colony specific clothes by class/race/gender/whatever. What excites me is that as of 1.3 polyamory and polygamy/polyandry are now vanilla. No more outdated mods. Ideology was designed specifically not to directly interact with mods, but just to be a framework for players to customize the underlying game rules in an in-universe form. What you get bonuses for, what your pawns like, what they dislike. So if you want to run a colony of cannibal prostitute mercenaries, just create that ideoligion, and your pawns will be happy when they invite someone to bed and dinner. The game doesn't need to worry if that was vanilla or RJW, vanilla or Gastronomy, just that the events happened, and the thoughts now have different values. In fact, they'll probably be unhappy when you DON'T eat the hostages. The primary change RJW would need I think is that the thoughts in the mod would need to reflect ideoligions rather than being static except in regards to traits as 1.2 had it. So the whoring thoughts for instance instead of being resentful through accepting in a static progression might instead start half way to maxed under a free love ideoligion, while it might never progress beyond resentful in a strict ideoligion. Very exited for the possibilities. Link to comment
striker345 Posted July 19, 2021 Share Posted July 19, 2021 10 hours ago, Tory187 said: 1.3 RJW is not being worked on until a stable build of 1.3 is released. So there is no ETA for it yet because development hasn't started. Well, that's unfortunate... Though if you've read the news, updating the mod for 1.3 should be pretty simple. Here's the link https://docs.google.com/document/d/e/2PACX-1vSOOrF961tiBuNBIr8YpUvCWYScU-Wer3h3zaoMrw_jc8CCjMjlMzNCAfZZHTI2ibJ7iUZ9_CK45IhP/pub Link to comment
Tory187 Posted July 19, 2021 Share Posted July 19, 2021 9 minutes ago, striker345 said: Well, that's unfortunate... Though if you've read the news, updating the mod for 1.3 should be pretty simple. Here's the link https://docs.google.com/document/d/e/2PACX-1vSOOrF961tiBuNBIr8YpUvCWYScU-Wer3h3zaoMrw_jc8CCjMjlMzNCAfZZHTI2ibJ7iUZ9_CK45IhP/pub This is just detailing how to use load folders properly, something that lots of rimworld modders appear to be failing at when updating their mods to 1.3 atm. Updating RJW is going to be slightly more involved than just creating a separate load folder. It generally will all stay the same but lots of functions got moved/renamed. RJW shouldnt be to hard to update relative to animations; animations requires a complete overwrite in 1.3s new rendering method which will be a little tricky. Link to comment
RobertJ_128 Posted July 19, 2021 Share Posted July 19, 2021 10 hours ago, Rimworld Traveller said: Anyone else having pawns rapidly flip from naked to clothed during sex? Yes it happens to my pawns, glad I am not the only one but I have at the moment no idea what is causing it. Link to comment
Tory187 Posted July 19, 2021 Share Posted July 19, 2021 1 hour ago, RobertJ_128 said: Yes it happens to my pawns, glad I am not the only one but I have at the moment no idea what is causing it. I literally responded to him and told him exactly what the cause was. Look at the next post you are replying to. Link to comment
Z21 Posted July 20, 2021 Share Posted July 20, 2021 Any idea how to make trait to ignore the minimum age of acceptance? Link to comment
Ed86 Posted July 20, 2021 Share Posted July 20, 2021 2 hours ago, Z21 said: Any idea how to make trait to ignore the minimum age of acceptance? make a trait + C# harmony patches and transpilers that will ignore age checks Link to comment
NoppaiKohai Posted July 20, 2021 Share Posted July 20, 2021 On 7/18/2021 at 1:20 PM, Tory187 said: 1.3 RJW is not being worked on until a stable build of 1.3 is released. So there is no ETA for it yet because development hasn't started. Why's that? Most other mods are being updated on the 1.3 beta as they released it specifically for modders so they could update in advance. The goal was to make it more painless for modders so I don't think they are going to massively change anything from the 1.3 beta to the 1.3 official that should be out in a few hours today lol 7 Link to comment
Sygge Posted July 20, 2021 Share Posted July 20, 2021 So when will come new RJW version (for 1.3)? Is there a reason to wait first 'cause some lewd ideology features must be added? (Sorry for grammar/lexic/any other mistakes (if they're in my question), english isn't my first language) 1 Link to comment
Haraldh Posted July 20, 2021 Share Posted July 20, 2021 On 7/18/2021 at 3:35 PM, ninzalover said: Thank you for your reply, I checked and found out that you are right, but it seems that only the belly is working and the rest of the parts are not finished yet. So I'm personally changing the body of the Rabbie and Ratkin races into an oty body. I succeeded in changing the front of the genital, the anus and the breast but the back of the genitalia is drawn inside the body, can anyone tell me how to make it cover the outside of the body? And when wearing a race-specific outfit, how can I change it to a vanilla default body instead of a race-specific body? Sorry for the many questions. Some patches ago Offset files in oty patch folder i am just not familiar with the .xml.d files not sure if they are just disabled? if you remame them to .xml you can change the data but not sure about that better ask other modders and maybe in rimnudewold discussion. Link to comment
oxBrandxo Posted July 20, 2021 Share Posted July 20, 2021 At what age does the "Too young to work" hediff go away? Link to comment
spore123 Posted July 20, 2021 Share Posted July 20, 2021 Ideology is out! Very much looking forward to RJW mods getting onboard with its nwe features - until then I'll stock game some raver cannibal fanatics! 1 Link to comment
Popular Post Ed86 Posted July 20, 2021 Popular Post Share Posted July 20, 2021 broken: -settings ui -pawn creation ui -semen overlays -pawn drawing/nude aftersex you can start /fixing above/playing, while i go sleep rjw 1.3 early access.7z 21 Link to comment
Sosina Posted July 20, 2021 Share Posted July 20, 2021 On 7/18/2021 at 2:27 PM, Nighzmarquls said: I think you have to surgically cut them out. Cocoons can be useful for medical/prisoner purposes though. Just checked the Surgery I can do, and cutting them out isn't on the list... is there anything else I am missing? Link to comment
Druk99 Posted July 21, 2021 Share Posted July 21, 2021 Fantastic. I can see RJW tying nicely into some of Ideology's new features. Perhaps even a few religious memes or whatever they're calling them. Link to comment
Jaenen Posted July 21, 2021 Share Posted July 21, 2021 So from brief testing (albiet not extensive testing) pregnancy doesn't seem to work in the new version - or rather, it does everything up to the actual birthing and just sort of ends with no babbies. Link to comment
Popular Post Whozzat Posted July 21, 2021 Popular Post Share Posted July 21, 2021 Since my ability to actually play the expansion is hampered by the number of mods that haven't updated to 1.3, I've had time to brainstorm about giving the Ideology system the RJW treatment. By which I mean, someone else is free to follow up on these ideas, since I have no idea how to mod Rimworld and don't have any interest in learning. Precepts "Physical Love," "Female/Male Clothing," and "Women's/Men's Spouses" are already baked-in categories, so it shouldn't be hard to set up a patriarchy/matriarchy where the oppressed sex has to run around naked or in fetish gear. As for suggested new Precepts: Birth Control - Whether your colony tolerates condoms and IUDs. Only relevant if you have pregnancy enabled, obviously. Incest - An "exalted/allowed/disgusted/despised" spectrum should be easy enough to set up, but I'm curious whether it'd be possible to add more nuance to it with "Lateral Incest" (between siblings) vs "Vertical Incest" (parent-child) categories, or even more specific restrictions ("mother-son is totally hot, father-daughter crosses the line," "our colony ruler can only legally marry their sibling like the pharaohs of old"). Sexual Slavery - How acceptable it is for pawns to force themselves on prisoners or slaves. Maybe if it was allowed or even exalted, it would provide a bigger mood buff than it does currently? If I remember correctly, it's something like a paltry +2, which is less than the buff from having a cup of tea from one of the cooking mods. Bestiality - Like a hypothetical "Incest" category, I'm curious whether the "exalted-despised" spectrum could be expanded with settings for specific genders or even creature types. Exhibitionism - How scandalized a pawn will be if they catch others in the act. If it's set to "allowed" it ought to behave as it does currently, i.e. pawns don't really notice other pawns fucking. If it's "exalted," pawns who decide to have a public quickie might end up impressing the rest of the colony with their sexual prowess. Oh, but you'd probably have to disable that RJW option that confines lovin' to beds to get the most out of that hypothetical "exalted" exhibitionism. Unless you set up a "performance" bed in the main hall... Endowment - Make a pawn's penis and/or breast size actually count for something! If "exalted," well-hung or busty pawns will enjoy greater social status, in the form of opinion modifiers with their fellow colonists. Or set this to "despised" for a colony that believes flat is justice and it's how you use it that counts. It'd be downright hilarious if there was some way to set that the pawn with the biggest dick/tits was automatically the leader. But how to decide in case of ties..? Memes These are the big ones that will set the tone for the whole sexy colony, and affect the settings of the aforementioned hypothetical Precepts. So, something like a "Hucow Farm" Meme would require slavery of the desired gender, presumably enforced nudity, and depending how the hucows were classified, settings for sexual slavery. Or if your kink was egg implantation/laying, your colony would have to be cool with bug-on-human female interactions and opposed to birth control. I brought up something like a "ruling caste can freely use servant caste" idea earlier, but while Ideology adds dedicated Roles to a colony, there's not quite a caste system, to my knowledge, so there's no easy way to set that up. The closest you could come would be a "Droit du Seigneur" Meme where the colony's official ruler has the right to celebrate a couple's marriage by breaking in the bride (or more rarely, groom). Or go further with a "Harem Lord" Meme where the lucky ruler is allowed to bang anyone they feel like, at any time, regardless of their partner's previous relationships. Sort of like a "legal" version of RJW's Hero Mode, I guess. And maybe... I dunno, orientation play? A colony where bisexuality is encouraged, and pawns experiment beyond their listed sexual preferences? Or maybe a single-gender colony where only same-sex relationships are allowed, and prisoners and new recruits are forced to submit? Set up three rival factions with the "Gay Primacy," "Lesbian Superiority," and "We're Mostly Straight, Actually" memes and see who prevails. Roles: Not a whole lot to work with here, since by default there's only a Leader, Priest, and then a bunch of skill Specialists. So the best I can think of is a dedicated Consort/Courtesan tasked with going around and making sure everyone's sexually satisfied. Alternatively, a dedicated Bitch/Cumdump that is obligated to bend over and take it whenever someone's horny. Or, if there's some way to track sexual proficiency and skill, a colony could have an exalted Fellatrix or Masturbatrix to greet guests. Rituals: This would be a great place for that Orgy mod. Other ideas: Sexual Initiation - One version of this could be that whenever a pawn comes of age, they get to have a tumble with the colony Consort/Courtesan in front of an audience to celebrate their entry into adulthood. Alternatively, an adult who joins the colony gets to become intimately acquainted with their new tribe. Wedding and Consummation - A newlywed couple consummates their marriage in front of the rest of the colony as part of the climax of the wedding ceremony. Test of Stamina - Two colonists compete to see how many sex acts they can perform before dropping from exhaustion, either with a series of partners, or maybe they're competing more directly. Though for this to be interesting, it'd have to be more than "whoever starts with the highest Rest rating wins." So either the winner is randomized, or other stats would have to come into play. Test of Skill - Similar to the above, but focusing more on quality than quantity. Again, this would either be randomized or a factor of a pawn's sexual experience and other traits. Cum Bath - As a low-tech alternative to those new body-shaping or age-reversing machines, a female colonist becomes the centerpiece of a bukkake in hopes that a good glazing will make her breasts bigger or make her younger. Who knows, it might just work? Buildings: I dunno, a Monument of Virility/Fertility that serves as the centerpiece of the dedicated Orgy Room? Or maybe it could be a meditation focus for pawns that only gained psyfocus from sexual activity? Alternatively, fucking machines and bondage furniture. Relics: This could be hilarious when combined with mods that add sex toys and the like. Go on a quest to recover the legendary Thundercock of Chad or the sacred Plasteel Extra-Large Buttplug. Right, that's enough of that. Back to trying to figure out why I can't right-click things to get my colonists to equip or haul them. 27 Link to comment
Whatisallowed Posted July 21, 2021 Share Posted July 21, 2021 13 hours ago, oxBrandxo said: At what age does the "Too young to work" hediff go away? Usually around age of maturity. So 16 or 18. My children usually weren't around long enough. 1 Link to comment
NoppaiKohai Posted July 21, 2021 Share Posted July 21, 2021 6 hours ago, Jaenen said: So from brief testing (albiet not extensive testing) pregnancy doesn't seem to work in the new version - or rather, it does everything up to the actual birthing and just sort of ends with no babbies. It's working fine for me, my colony is cranking out babies like mad at the moment Link to comment
Jaenen Posted July 21, 2021 Share Posted July 21, 2021 3 minutes ago, NoppaiKohai said: It's working fine for me, my colony is cranking out babies like mad at the moment Yeah, in retrospect it's probably a conflict with another mod; I had a medical one going that was only sort-of working that's probably to blame Link to comment
Kashked Posted July 21, 2021 Share Posted July 21, 2021 Something that needs to be tied into RJW with ideology is the precept about physical love. Since RJW isn't counted as "Lovin'" by that system it doesn't give the intended boosts/penalties. Link to comment
Popular Post Ed86 Posted July 21, 2021 Popular Post Share Posted July 21, 2021 16 hours ago, Ed86 said: broken: -settings ui -pawn creation ui -semen overlays -pawn drawing/nude aftersex you can start /fixing above/playing, while i go sleep rjw 1.3 early access v2.7z 22 Link to comment
JoshNZ Posted July 21, 2021 Share Posted July 21, 2021 Ed86:Thank-you that man. I know first hand how suck-full mod maintenance is. Link to comment
Haraldh Posted July 21, 2021 Share Posted July 21, 2021 Its a shame they did not make slavery part of basegame because ive been using a mod for slavery for a long time that worked great together with rjw this might change if the mod gets dropped because of the dlc , did not buy the dlc so far because i wont play for some time in 1.3 Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now