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[mod] RimJobWorld


Skömer

AI  

1047 members have voted

  1. 1. Usage of AI / LLMs

    • Never used it / involuntarily used it because its automatically included everywhere
      294
    • Only a Handful of times
      261
    • Once a month
      55
    • Every week
      182
    • Daily
      255
  2. 2. Where do you use them?

    • It's part of my job
      220
    • For getting internet search results
      487
    • As a dictionary/for quick information
      312
    • For writing code/generating sprites
      203
    • For fun
      552
    • As a personal companion/partner
      109
    • For making art
      132


Recommended Posts

Posted
7 hours ago, bortbit said:

Just found and downloaded the mod.

 

What's with the Deploy folder, and the batch and script file inside?

A script to use Git to version it.

And to use 7Zip to archive it with out a bunch of unused files.

 

Only useful for creating an archive for distribution.

Posted
On 6/3/2021 at 5:16 PM, Salmaël Nox said:

Okay I have a little bit of a problem : I have the Immortal mod installed and I just noticed that my Immortal pawn will never get pregnant whatever I do. Is this normal and is there a way to go around this problem ?

immortals are supposed to be sterile, you never saw highlander movie?

Posted
19 hours ago, Skömer said:

Edit: It seems like Loverslab didn't carry the change over to this threads OP, so that's a site issue

I hate that. You have to edit the thread post first just to mess its formatting up and then edit the main post. After updating the main post it should make both the same.

Posted (edited)

does anyone know <is demon> <is slime> what does they do?

in the save file, below the hero mode .

 

also does anyone knows can children's fertility be edit with xml?

cause I didn't see it on setting, if it can be edited with xml which file I should looking for?

Edited by qwe123qweqweqwe
Posted
13 hours ago, qwe123qweqweqwe said:

does anyone know <is demon> <is slime> what does they do?

in the save file, below the hero mode .

 

also does anyone knows can children's fertility be edit with xml?

cause I didn't see it on setting, if it can be edited with xml which file I should looking for?

Vanilla LifeStageDef code

Posted

Age Morphosis Cells mod has a glitch, where you can set an age lower than the current age and it will get changed instantly.
i.e. order a 75 year old to enter the aging pod and set it to age 20.
The process will cancel after a few seconds and the 75 year old will be changes instantly to 20

Posted
1 hour ago, qwe123qweqweqwe said:

sorry ,you mean fertility can be edit in core's human 's lifestageDef ? not in rimjobworld?

RJW uses the Tag that goes in lifestageDefs present in Vanilla to determine minimal fertility age.

Posted
7 hours ago, NeverLucky4Life said:

RJW uses the Tag that goes in lifestageDefs present in Vanilla to determine minimal fertility age.

yes, thank you so much sir i find it , the <reproductive>true</reproductive>

Posted

пешка насилует волчицу в анал > "Это животное просто взяло меня в задницу и сделало своей сукой..." втф?

Posted

Are sex acts defined as Lovin' for the purposes of other mods? I have a mod, Corruption Worship, that gives you favour with a certain god if your pawns do the lovin action, but it doesn't seem to increase when RJW does anything. If not, is there a way to fix that? It seems like it would be important for a lot of compatibility. 

Posted (edited)
5 hours ago, Vallation said:

Are sex acts defined as Lovin' for the purposes of other mods? I have a mod, Corruption Worship, that gives you favour with a certain god if your pawns do the lovin action, but it doesn't seem to increase when RJW does anything. If not, is there a way to fix that? It seems like it would be important for a lot of compatibility. 

https://steamcommunity.com/sharedfiles/filedetails/?id=2186662516 Corruption - Worship

this one correct?

 

As in you are playing with Warhammer 40k mods? and the Geneseed mod? I was personally looking at that today.. when I came across something that reminded me to re-read the FAQ and ruined it.

 

https://www.loverslab.com/topic/110270-mod-rimjobworld/?do=findComment&comment=2417988

FAQ from first page problem mods. that name... read the reddit post from it, did a search for it.  

 

823422323_flipvertically.png.837b236df5d027bbe7fe1e7061758db7.png

 

https://steamcommunity.com/sharedfiles/filedetails/?id=2017823407 [WarHammer 40k] GeneSeed 1.1+ [Adopted]

1.1 & 1.2 Update   Please note i am Not the original Author of this mod, the description below is a direct copy of the original mods by <Neutered SJW Wage Slave.>

 

Unless the adopter, you or someone else has fixed it. I'd say your pawns have already been Corrupted. Slanessh has no need for them.

 

Maybe you can try a medical system compatablity fixer? I've ripped out countless Medical system mods due to all the insane errors and problems with bionics thrown. anything by Doc can eat his DocShitty (overwrites everything)... Medical System 2 is fucked as well and a few others (still testing. SO much OVERLAPPING MODS!!!) but yeah. It's properly corrupted before you even got to corruption.

 

Before I forget, attempt the Polaris Bloc tech serums / zombarella pod. and see if you can find any older 40k mods that don't use the geneseed crap. I think there was one or two astartes mods before everyon required geneseed. maybe just the guardsmen mods? character editor to back up the character and edit the heck out of it.

Edited by SimulatedFantasyHero
Posted
5 hours ago, SimulatedFantasyHero said:

https://steamcommunity.com/sharedfiles/filedetails/?id=2186662516 Corruption - Worship

this one correct?

 

As in you are playing with Warhammer 40k mods? and the Geneseed mod? I was personally looking at that today.. when I came across something that reminded me to re-read the FAQ and ruined it.

 

https://www.loverslab.com/topic/110270-mod-rimjobworld/?do=findComment&comment=2417988

FAQ from first page problem mods. that name... read the reddit post from it, did a search for it.  

 

823422323_flipvertically.png.837b236df5d027bbe7fe1e7061758db7.png

 

https://steamcommunity.com/sharedfiles/filedetails/?id=2017823407 [WarHammer 40k] GeneSeed 1.1+ [Adopted]

1.1 & 1.2 Update   Please note i am Not the original Author of this mod, the description below is a direct copy of the original mods by <Neutered SJW Wage Slave.>

 

Unless the adopter, you or someone else has fixed it. I'd say your pawns have already been Corrupted. Slanessh has no need for them.

 

Maybe you can try a medical system compatablity fixer? I've ripped out countless Medical system mods due to all the insane errors and problems with bionics thrown. anything by Doc can eat his DocShitty (overwrites everything)... Medical System 2 is fucked as well and a few others (still testing. SO much OVERLAPPING MODS!!!) but yeah. It's properly corrupted before you even got to corruption.

 

Before I forget, attempt the Polaris Bloc tech serums / zombarella pod. and see if you can find any older 40k mods that don't use the geneseed crap. I think there was one or two astartes mods before everyon required geneseed. maybe just the guardsmen mods? character editor to back up the character and edit the heck out of it.

Medical System Expansion 2 not working is usually on the user side of issues.

Posted
2 hours ago, NeverLucky4Life said:

Medical System Expansion 2 not working is usually on the user side of issues.

*shrug* you are probably (or most definately) correct.. however you haven't seen the mod list I've compiled thus far.

 

granted it's not "stable", however the list itself is the mother of all lists.

 

here is a preview:

Spoiler

Spent 240053.8613ms reading, building, and patching XML tree.
Spent 52721.1703ms turning XML into def instances.
Spent 898347.8179ms resolving cross-references and running post-load, pre-finalize callbacks.
Spent 3101162.1349ms running static constructors (initializing mods).
Spent 179133.9222ms running post-finalize callbacks.
In total, spent 4471460.1119ms launching the game.

 

Posted
13 hours ago, Vallation said:

Are sex acts defined as Lovin' for the purposes of other mods? I have a mod, Corruption Worship, that gives you favour with a certain god if your pawns do the lovin action, but it doesn't seem to increase when RJW does anything. If not, is there a way to fix that? It seems like it would be important for a lot of compatibility. 

you probably need to write a harmony patch for it to work with rjw jobs

Posted (edited)
16 hours ago, Gamaroguar said:

@SimulatedFantasyHero I usually spend a lot of time correcting some mods patches, but really minor stuff, like the "*/" usage and overwriting base def crap. What else can they fuck up?

a complete hijack.. aka "Lost in Forest" thing. See the Ludeon thread. it goes out of it's way to break other mods. aka it's EULA violation with Ludeon.

 

they can go out of their way to unity say.. "oh btw, can you call me last one more time to make sure I did a thing?" 

 

A thing can be overwrite the existing definitions. correct the paths to things.. and generally fuck things up. Like that capital one fuckwit SJW did with "GeneSeed" and 

https://ludeon.com/forums/index.php?topic=45766.30

 

Programmatically, you do not know what the .dll does. unless you crack it open with VisualStudio.. dnSpy

Mod A.) gives you a bunch of stuff.

Mod B.) says "I'll patch things, I don't care what order I'm in, I'll take care of things.. you can read me first or read me last.

But make sure you call me last one more time... okay?"

mod B.) proceeds to break everything in mod a.

 

Medical Systems 2 and SCRUBS IS doing that type of shit.

 

Why do they do that? Malice, Control and Agenda.

 

Malice, is the "Any reason to burn down a building?" "it's a statement" no it's just fuckery. same thing with people that do that fire shit.. just to spite.

 

Control is the "I start of with good intentions / AKA minor fixes and patches .. then them to trust me, get it in my head I should be the leader, take credit for the work of others and THEN I'll make them pay ME for 'my contribution'. if they don't fix it to be the way I say it should be then they need to pay the 'tribute','tax','subscription' so they can be 'priority queue' (we will make sure to look at yours sooner because of your vip status...' " Mother fucker, this was volunteery, who the fuck do you think you are leeching off everyone.

 

Agenda is just "I want the world my way and I don't want you to like yours..."

 

Tranquilizer Rifle, Pistol, Grenades, Turrets work fine so far.

 

I'm having a problem killing bugs with stuffing their mouths, brains, gentials and anuses with smokeleaf.. and heroin and getting them drunk. it should be dead. Medicines++ has heroin.. so does this Complete Drug Overhaul.

 

Just using DEV MODE DEBUG doesn't do it.

 

I have to use Severity via the Character Editor on the bug and it WON'T FUCKING DIE..  I' have to check if Death Rattle or some other fucking thing is doing this. *smh*

Will it die already!.png

 

p.s. IGNI that fucker has snuck in his old mod.. https://steamcommunity.com/sharedfiles/filedetails/comments/1847010407 but has it "private" He didn't get banned. but it does come up on searches. He did it this year.

 

Edited by SimulatedFantasyHero
Posted
On 6/16/2021 at 4:13 AM, SimulatedFantasyHero said:

https://steamcommunity.com/sharedfiles/filedetails/?id=2186662516 Corruption - Worship

this one correct?

 

As in you are playing with Warhammer 40k mods? and the Geneseed mod? I was personally looking at that today.. when I came across something that reminded me to re-read the FAQ and ruined it.

 

https://www.loverslab.com/topic/110270-mod-rimjobworld/?do=findComment&comment=2417988

FAQ from first page problem mods. that name... read the reddit post from it, did a search for it.  

 

823422323_flipvertically.png.837b236df5d027bbe7fe1e7061758db7.png

 

https://steamcommunity.com/sharedfiles/filedetails/?id=2017823407 [WarHammer 40k] GeneSeed 1.1+ [Adopted]

1.1 & 1.2 Update   Please note i am Not the original Author of this mod, the description below is a direct copy of the original mods by <Neutered SJW Wage Slave.>

 

Unless the adopter, you or someone else has fixed it. I'd say your pawns have already been Corrupted. Slanessh has no need for them.

 

Maybe you can try a medical system compatablity fixer? I've ripped out countless Medical system mods due to all the insane errors and problems with bionics thrown. anything by Doc can eat his DocShitty (overwrites everything)... Medical System 2 is fucked as well and a few others (still testing. SO much OVERLAPPING MODS!!!) but yeah. It's properly corrupted before you even got to corruption.

 

Before I forget, attempt the Polaris Bloc tech serums / zombarella pod. and see if you can find any older 40k mods that don't use the geneseed crap. I think there was one or two astartes mods before everyon required geneseed. maybe just the guardsmen mods? character editor to back up the character and edit the heck out of it.

 

I'm using corruption worship, but not geneseed. I'm not entirely sure what you mean by the rest. 

Posted
On 6/16/2021 at 12:56 PM, Ed86 said:

you probably need to write a harmony patch for it to work with rjw jobs

Do you have any idea how I might go about doing this? I'm not very experienced with making mods or patches.

Posted (edited)
6 hours ago, Vallation said:

Do you have any idea how I might go about doing this? I'm not very experienced with making mods or patches.

For basic hacks and fun for friends to mess with.. just .xml. however.. I recommend understanding the entire flow.

https://rwom.fandom.com/wiki/Mod_Order_Guide

read the two sections above the picture at the bottom. and I mean read it completely.

 

I'd check guides on the workshop.

https://steamcommunity.com/app/294100/guides/?browsefilter=trend&requiredtags[]=Modding or Configuration&requiredtags[]=English

here is one written by someone who just patched a Race's face to be 'vanilla' so [NL] Facial Animations could work.

Modding Rimworld

https://steamcommunity.com/sharedfiles/filedetails/?id=2438556394

Guide To Modifying Mods

https://steamcommunity.com/sharedfiles/filedetails/?id=1274685247

 

There was a nice post somewhere linking to; AH found it!

that referrenced a VERY comprehensive list!

https://spdskatr.github.io/RWModdingResources/

 

I have a few tips for you first:

any thing that says auto-sort... do NOT touch!

keep your bookmarks organized! grab a "portable" browser.

keep only rimworld bookmarks in that. ctrl-d bookmark all for that window. you may have anywhere from 4 or more bookmarks for 1 single mod.

(you might consider another making another copy "portable" browser for mods here)

stop using notepad, download notepad++ if you haven't already,

figure out how to use some of the tools that notepad has

also it has alot of plugins.

if you want to edit textures and in-game images, grab paint.net you will need transparency

paint.net is also free like notepad++ and has a ton of plug-ins as well. (save you the headache of gimp and photoshop for quick work)

 

you've made an account here, make some more on github

and fandom

and here.

https://ludeon.com/forums/index.php#c1

 

I realize "NOW" is what is wanted.. but tech docs require you to read it slow. You must force yourself to not skim. We all have ADHD, we all value our time, we all hate, despise people full of shit.

 

After 40 hours of reading and selecting the mods, trying to read the discussions and is if there are any glaring problems or someone mentioned a conflict with something else you'll have that notepad++ file where you have your list of mods. meanwhile, keep reading and loading up a few mods, getting comfy with the mod options, so on and so forth. I'm betting your colony probably is still in the beginner stages and you don't have anything special to say I'm gonna post this on /r/RimWorldPorn "(my 20 year old colony!)"

 

Once you hit about 80 hours of downloading mods, reading discussions seeing what conflicts with what, trying to keep all those details in your mind.. you'll find yourself here. HELLO past me! Answering questions about options and settings. You probably start to snap at people when you see the same questions over and over again. Hopefully, you'll have enough posts in your history that you can go back and do a copy paste so you won't get angry with them for either a.) making a weird fetish like question without any clarity or context b.) just hate humanity in general for being "so fucking stupid"

 

Truth is two-fold we are all stupid. Some people just want to be loud mouth annoying controlling types. 

 

Eventually you will "Shit or get off the pot" aka you'll hack bit by bit piece by piece and figure out "wtf is this." can I do this faster? yes, you can... more coding.

https://ludeon.com/forums/index.php?board=19.0 see all the tools there? yeah, people trying to make things better. This is all volunteer work. so expect no big credit. Also don't think about "job" truth is coding makes less money then flipping burgers than minimum wage. Consider all the mods that never got out of 1.0 

 

If you haven't been banned from the Discord service, and have an available email adress, I highly recommend you go there and join the various modder communites. I also recommend you make a new Steam account so your id and email doesn't get matched and you don't get targeted by journs or bluecheck marks. After all you will be patching the work of a well know piece of shit to function properly again.

 

small typos in forums are okay. but any typos in code will just break stuff.

Edited by SimulatedFantasyHero

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