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[mod] RimJobWorld


Skömer

AI  

626 members have voted

  1. 1. Usage of AI / LLMs

    • Never used it / involuntarily used it because its automatically included everywhere
      184
    • Only a Handful of times
      157
    • Once a month
      34
    • Every week
      100
    • Daily
      151
  2. 2. Where do you use them?

    • It's part of my job
      128
    • For getting internet search results
      277
    • As a dictionary/for quick information
      176
    • For writing code/generating sprites
      117
    • For fun
      336
    • As a personal companion/partner
      73
    • For making art
      83


Recommended Posts

Posted
1 hour ago, pumacatrun2 said:

This could be because I added it through Prepare Carefully on the arm (made sense to me and shows 0% fertility, as for the usual stuff I just added in all the pawns genitals with dev mode on landing) but she's managed to get pregnant. Is it like real life IUDs where they only guarantee 99.9% or is it a bug?

image.png.5f5ca5f4dd4635005e4eb4a807a0d9ed.png

you wouldn't have children school and learning installed? I know that mod has an option to show the farther during pregnancy, which I don't think RJW has. Check your mod settings and you can turn children school and learning pregnancy off. All pregnancy mods will likely have their own pregnancy system which will work parallel and seperatly, I've had pawns with multiple pregnancies before when RJW was a lot younger.

Posted

So I noticed the waring saying you can't edit pawns with EdB prepare carefully. I was wondering if their was a work around or a alternative mod that i could use to create a pawn. Thanks for any help

Posted
2 hours ago, pumacatrun2 said:

This could be because I added it through Prepare Carefully on the arm (made sense to me and shows 0% fertility, as for the usual stuff I just added in all the pawns genitals with dev mode on landing) but she's managed to get pregnant. Is it like real life IUDs where they only guarantee 99.9% or is it a bug?

I thought IUDs are implanted in the uterus, so the genitals area would make more sense. Don't know if it actually matters, though.

42 minutes ago, jimmydale said:

So I noticed the waring saying you can't edit pawns with EdB prepare carefully. I was wondering if their was a work around or a alternative mod that i could use to create a pawn. Thanks for any help

Alternatives can be found in the third post of this thread. I use character editor and debug tools.

Posted

So what is the matter with Age Morphosis Cells exactly? According to the OP, it should be comatible with 1.1, but every time I try to activate the mod, the game throws an irrecoverable error and disables all my mods.

Posted

when i played this back in 1.0, sex was logged in the social and log tabs, so I could see who did what with text.
This seems to be missing in 1.1, making the whole sex settings pointless. I can set the chance for breastjobs, handjob, anal and so on, but I have no chance of seeing what exactly happens, since the game doesn't write it out anymore.
Removes quite a bit of flavor, you have 14 different positions, but it now comes down to 2: Can impregnate and cannot impregnate. And it doesn't even tell me which one it is.

Posted
15 minutes ago, GoldenSatan said:

when i played this back in 1.0, sex was logged in the social and log tabs, so I could see who did what with text.
This seems to be missing in 1.1, making the whole sex settings pointless. I can set the chance for breastjobs, handjob, anal and so on, but I have no chance of seeing what exactly happens, since the game doesn't write it out anymore.
Removes quite a bit of flavor, you have 14 different positions, but it now comes down to 2: Can impregnate and cannot impregnate. And it doesn't even tell me which one it is.

You can use Interaction Bubbles to show what happens above pawns though.

Posted
1 hour ago, Anonymous said:

You can use Interaction Bubbles to show what happens above pawns though.

I can confirm. It is a very handy mod.

It is however a bit weird at times when coupled with RWJ.

In the speech bubbles, you might have a pawn whispering about intercourse when taming/training animals.

Posted
1 hour ago, Ultim said:

I can confirm. It is a very handy mod.

It is however a bit weird at times when coupled with RWJ.

In the speech bubbles, you might have a pawn whispering about intercourse when taming/training animals.

And... what's so weird about it? That's exactly how it would look like if RJW was properly listed in the log as it used to be.

Posted
1 hour ago, Anonymous said:

And... what's so weird about it? That's exactly how it would look like if RJW was properly listed in the log as it used to be.

I meant weird as in the implications of it. Not game breaking weird.

Edit: Not judging anyone though. I am just saying that it is weird to me.

Posted
Spoiler

Can't start LayDown toil because pawn is not in the bed. pawn=Husky14753
Verse.Log:Error(String, Boolean)
RimWorld.<>c__DisplayClass2_0:<LayDown>b__0()
Verse.AI.JobDriver:TryActuallyStartNextToil()
Verse.AI.JobDriver:ReadyForNextToil()
Verse.AI.JobDriver:Notify_PatherArrived()
Verse.AI.Pawn_PathFollower:PatherArrived()
Verse.AI.Pawn_PathFollower:StartPath(LocalTargetInfo, PathEndMode)
rjw.<>c__DisplayClass9_0:<MakeNewToils>b__7()
Verse.AI.JobDriver:TryActuallyStartNextToil()
Verse.AI.JobDriver:ReadyForNextToil()
Verse.AI.JobDriver:Notify_PatherArrived()
Verse.AI.Pawn_PathFollower:PatherArrived()
Verse.AI.Pawn_PathFollower:TryEnterNextPathCell()
Verse.AI.Pawn_PathFollower:PatherTick()
Verse.Pawn:DMD<DMD<Tick_Patch1>?-138667776::Tick_Patch1>(Pawn)
Verse.TickList:DMD<DMD<Tick_Patch2>?804095744::Tick_Patch2>(TickList)
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()

 


This may, or may not, be useful to dev... ^^;;

@Ed86

Edit :
Now it's happening all the time, on all animals. While they are actually already in bed when the error pop... (vanilla plain bed)

Also, despite the error, life (act) goes on normally... And other forms of life aren't affected.
 

Posted
15 hours ago, StarlightG said:

you wouldn't have children school and learning installed? I know that mod has an option to show the farther during pregnancy, which I don't think RJW has. Check your mod settings and you can turn children school and learning pregnancy off. All pregnancy mods will likely have their own pregnancy system which will work parallel and seperatly, I've had pawns with multiple pregnancies before when RJW was a lot younger.

ahh you're right, that'd be the issue. thanks.

13 hours ago, nugerumon said:

I thought IUDs are implanted in the uterus, so the genitals area would make more sense. Don't know if it actually matters, though.

Alternatives can be found in the third post of this thread. I use character editor and debug tools.

you're right, i'm thinking of contraceptive implants

Posted

I think this may have been asked before but I couldn't find it, so I might as well check with y'all. Is there any plan to change how bionic RJW hediffs work? as things stand the only point/difference in adding bionic RJW parts is genitals getting a slightly reduced movement debuff with larger sizes. Currently there is nothing that happens with anuses or breasts, and different sizes don't do anything but give movement debuffs. I was just wondering if there is a planned route for these hediffs to be changed so that bionics are worthwhile and maybe the sizes actually matter like in previous builds with certain sizes changing sex ability. Although I can definitely see why things could be a little tough to implement with the new part changes what with severity deciding size and all that.

 

EDIT: my mistake it's only anuses thathave no difference, bionic breasts also have a small diffence with manipulation and movement

Posted

Hey! i noticed in my recent game after i updated bodyparts no longer give vulnerability? i started a new world and everything and this is still the case, but i also didnt see this in the patchnotes, did i just miss it?

Posted
On 4/14/2020 at 7:54 PM, GoldenSatan said:

I am using Interaction Bubbles.
That mod just takes the log and posts it on the gamefield - which doesn't help when RJW doesn't log in the first place.

I think I got it now, so if anyone else has this problem:
The bodyparts weren't correctly attached for some reason on my android girl.

There is no log because it wasn't used correctly, since the vagina was put on "whole body" not "genitals"

Posted

Hey guys! I'm new to RJW and have been trying out the mod. First attempt everything worked fine, but due to a broken Prison Labor mod, I had to start a new run.

In this new run, people just don't have sex... I have 3 rapist psychopaths and a nymph who are all sexually deprived, but none of them will actually do anything. I've marked the Nymph as a comfort pawn, all the characters are of legal age and they seem to have all their genitals in place. I've tried lowering the vulnerability to 0, casual fuckability to zero. I have double beds. I've tried everything.

 

The one time I've seen someone have sex was a recruited pawn (that I marked for whoring) pleasuring a visitor, but that's it. I'm guessing there is something wrong with my initially created pawn? I'm using Prepare Carefully.

 

What is the issue here? Do psychopaths not want to screw people because they don't care? Is it an age thing?

 

Any help here will be highly appreciated, thank you!

Posted
15 minutes ago, ddsimsproductions said:

Hey guys! I'm new to RJW and have been trying out the mod. First attempt everything worked fine, but due to a broken Prison Labor mod, I had to start a new run.

In this new run, people just don't have sex... I have 3 rapist psychopaths and a nymph who are all sexually deprived, but none of them will actually do anything. I've marked the Nymph as a comfort pawn, all the characters are of legal age and they seem to have all their genitals in place. I've tried lowering the vulnerability to 0, casual fuckability to zero. I have double beds. I've tried everything.

 

The one time I've seen someone have sex was a recruited pawn (that I marked for whoring) pleasuring a visitor, but that's it. I'm guessing there is something wrong with my initially created pawn? I'm using Prepare Carefully.

 

What is the issue here? Do psychopaths not want to screw people because they don't care? Is it an age thing?

 

Any help here will be highly appreciated, thank you!

i had a similar issue dunno if it fixed it or not but i also had prepare carefully then i changed over to character edit or whatever it seemed to work but not sure if it was prepare carefully or not or another issue with my mods plus i think prepare carefully is not reccomended for rjw

Posted
31 minutes ago, tigerrrrulez said:

i had a similar issue dunno if it fixed it or not but i also had prepare carefully then i changed over to character edit or whatever it seemed to work but not sure if it was prepare carefully or not or another issue with my mods plus i think prepare carefully is not reccomended for rjw

Thanks! I knew it was something with the characters, because game-spawned pawns were having sex just fine.

I'l try Character Edit, thank you!

 

Posted
1 hour ago, ddsimsproductions said:

Thanks! I knew it was something with the characters, because game-spawned pawns were having sex just fine.

I'l try Character Edit, thank you!

 

Prepare Carefully is just a buggy mod. I LOVED it when I first started Rimworld but after finding out about the breaks it causes, and experiencing them first hand, I bit the bullet and stuck with Character Editor.

Posted

Can this be fixed?

 

[RJW]Do not edit pawns in EdB Prepare Carefully, they will have broken rjw parts, you were warned.
Verse.Log:Error(String, Boolean)
rjw.First:CheckingCompatibleMods()
rjw.First:.cctor()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
Verse.StaticConstructorOnStartupUtility:CallAll()
Verse.<>c:<DoPlayLoad>b__4_2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:DMD<DMD<Update_Patch1>?-1626393984::Update_Patch1>(Root)
Verse.Root_Entry:Update()
 

Posted
1 hour ago, Daddy76 said:

Can this be fixed?

 

[RJW]Do not edit pawns in EdB Prepare Carefully, they will have broken rjw parts, you were warned.
Verse.Log:Error(String, Boolean)
rjw.First:CheckingCompatibleMods()
rjw.First:.cctor()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
Verse.StaticConstructorOnStartupUtility:CallAll()
Verse.<>c:<DoPlayLoad>b__4_2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:DMD<DMD<Update_Patch1>?-1626393984::Update_Patch1>(Root)
Verse.Root_Entry:Update()
 

read the first line and change your modlist accordingly

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