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[mod] RimJobWorld


Skömer

AI  

635 members have voted

  1. 1. Usage of AI / LLMs

    • Never used it / involuntarily used it because its automatically included everywhere
      186
    • Only a Handful of times
      160
    • Once a month
      34
    • Every week
      102
    • Daily
      153
  2. 2. Where do you use them?

    • It's part of my job
      128
    • For getting internet search results
      280
    • As a dictionary/for quick information
      179
    • For writing code/generating sprites
      117
    • For fun
      343
    • As a personal companion/partner
      73
    • For making art
      84


Recommended Posts

Posted
On 3/29/2020 at 12:52 AM, shar181 said:

Where do you find the option to force a Nymph Joins event? I want to test it and make sure its working; just now I got a notification that a Nymph had joined my colony, but no nymph appeared (either on the map, or in my listed colonists).

I have a kinda similar problem, mine appears but does not join the colony, just intantly leaves

Posted

Not sure what happened but patch 4.0.7 or 4.0.8 broke compatibility with the Character Editor mod. Occasionally the anus bodypart doesn't appear when applying hediffs. That mod hasn't been updated since March 18th. I'll look into the commit diffs but just putting this out there in case someone already knows what might be causing this.

 

Edit: just saw people already know why this is happening. Was there a dummy part before the updates? Because it was definitely working until recently.

Posted
34 minutes ago, sims2025 said:

Not sure what happened but patch 4.0.7 or 4.0.8 broke compatibility with the Character Editor mod. Occasionally the anus bodypart doesn't appear when applying hediffs. That mod hasn't been updated since March 18th. I'll look into the commit diffs but just putting this out there in case someone already knows what might be causing this.

 

Edit: just saw people already know why this is happening. Was there a dummy part before the updates? Because it was definitely working until recently.

Maybe you have a mod adding more body parts. With only RJW I haven't seen all RJW body parts in Character Editor at any point since update 1.1 became a thing.

Posted
3 hours ago, Krizso220 said:

I have a kinda similar problem, mine appears but does not join the colony, just intantly leaves

Look at the new instructions for the Character Editor 
RimThemes is a way to work around the slot issue. 

Mods which change text size should do it as well.

Posted
12 hours ago, NeverLucky4Life said:

There was a patch inbuilt with RJW 

But better infestations sent out the insects into the wild before they were sexually mature where they died, and all the insects in the cave are usually too young to fuck.

As of the end of 1.0 the above is accurate, for 1.1 who knows.

 Yeah I even tried aging them up to about half their lifespan, and still nada. Trust me I tried every way I have seen insects make incubators, and I know how finicky it was before too. But regardless of age or gender they don't do shit until the hive is gone.

Posted
9 minutes ago, shar181 said:

Are androids supposed to have normal genitals? I was kind of expecting them to get bionic genitals by default.

Sounds like you are using race support.

I talked with their author ChJees Androids externals are not metal and said they would be like normal humans but there are certain wealth individuals who built them more exoticly.

 

So I left a rare chance for other parts in it.

Posted
8 minutes ago, NeverLucky4Life said:

Sounds like you are using race support.

I talked with their author ChJees Androids externals are not metal and said they would be like normal humans but there are certain wealth individuals who built them more exoticly.

 

So I left a rare chance for other parts in it.

I am using race support, yeah! That explains it. I'll just make a point of building myself a nice lab with which to upgrade all of their naughty bits. >:3

Posted

@Ed86 added option to disable freewill for designated for comfort/mating pawns
 

So I got a bit of a problem So I check the freewill thing but it seems to not be working...

 

Edit: I did some further testing I restarted the game and remove all my mods except this started a new world and added/remove zoophile trait and masochist still doesnt seem to work. Still checking to see if designated pawns can will still find mates even if I turn it off nothing so far so the "X" option seems to be working as intended their not  trying to mate random animals even with 0 sex need(which is good for ranching a specific animal) they nid to wait for the animal to breed them.

 

Really like the option to remove their ability to initiate sex if their designated finally productiviy goes up so much and They only get pregnant with a specific animal type that I want no more micromanaging :D 

 

 

1.JPG

2.JPG

Posted
1 hour ago, pumacatrun2 said:

Not familiar with the mod but does the Hauler have the appropriate body parts?

Its just a warg with re-texture skin and he does have the parts and the name is just a rename with the mod "animal logic" the good thing is that the "X" option seems to work just fine but enabling it doesnt seem to work as it  was intended

 

Capture.JPG.b534edc52716c189a2351d40a8fc4074.JPG

 

Heres a picture of a non designated pawn going for the animal but when I designated hero it suddenly becomes unable even with the options turn on

 

Unless the option is for the "automatic/passive" finding a mate where the pawn goes to find a mate on his/her own (not the manual one aka.rightclick) then I think the option seems to be broken

 

Capture2.JPG.204b1d13f989b25ac92f822594798621.JPGCapture3.JPG.1305c0dbadbe53d9f4d1f7101bad13bd.JPG1362673205_Capture4.JPG.24e92b9207c52c2e04789689c56010f7.JPG

 

Posted
13 hours ago, kiothecloud said:

@Ed86 added option to disable freewill for designated for comfort/mating pawns
 

So I got a bit of a problem So I check the freewill thing but it seems to not be working...

 

Edit: I did some further testing I restarted the game and remove all my mods except this started a new world and added/remove zoophile trait and masochist still doesnt seem to work. Still checking to see if designated pawns can will still find mates even if I turn it off nothing so far so the "X" option seems to be working as intended their not  trying to mate random animals even with 0 sex need(which is good for ranching a specific animal) they nid to wait for the animal to breed them.

 

Really like the option to remove their ability to initiate sex if their designated finally productiviy goes up so much and They only get pregnant with a specific animal type that I want no more micromanaging :D

 

12 hours ago, pumacatrun2 said:

Not familiar with the mod but does the Hauler have the appropriate body parts?

It's a problem with RJW work type not being assigned correctly. Not sure what's the ETA on a proper fix, but in the meantime you can make the work type visible and manually enable the work for affected pawns.

Follow Ed's gospel:

 

Posted

In hero mode, the chosen female pawn cannot mate with animals, any animal. Is this normal or is there a problem ? Male heroes can, i checked.

Posted
2 hours ago, helnyx said:

In hero mode, the chosen female pawn cannot mate with animals, any animal. Is this normal or is there a problem ? Male heroes can, i checked.

Does it look like this?

If the answer to my question is "yes", then the answer to your question is literally 3 comments above yours.

Posted
54 minutes ago, Anonymous said:

Does it look like this?

 

It doesn't look like it.
After some testing the problem is the same without the Hero mode.
In short there is two possible options for mating : "Prioritize mating ..." and "Prioritize mating WITH ... " the first one is done on the spot and the second one appears when a bed is assigned and is done in the bed.
For men both options are available, for women only the second one shows up when a bed is assigned. And if no bed is assigned to the woman, nothing shows up.
To test I activated everything "Zoophile trait", wild mode, ...

I did look up and the rjw/defs/WorkTypeDefs/visible = true  was already set.

Posted

Hello, no idea if this is where should ask this or not. But is there any way to change it so if a married pawn "rapes" their spouse that they don't get the Raped relation -130 debuff? And say a less aggressive one called like Forced Sex? Just asking as one pawn who doesn't even have the rapist trait has raped 2 girls, one she is married to and the other she is a lover of.

 

Again no idea if this is where to ask this or not or even if the Dev will see this and care to reply let alone make a update. -shrugs- Just thought would ask, sense I want to have rape enabled as it's something that'd happen on a Rimworld between pawns without means or even during a raid.

Posted
1 hour ago, hydrak64 said:

Is there any way to make it where i'm able to harvest a pawns sex parts? (breasts, dicks, vaginas, etc)

Same for animal ones.

I believe that option is already available under the operation tab, with the operations being Remove genitals/breasts/anus. They definitely do have their respective operations for removal and installation (if you have parts on hand for them) but they aren't labeled as Harvest. Keep in mind you need to freeze them (I haven't checked if the 1.1 changed anything yet) since they have a rot time of 24 hours.

Posted
2 hours ago, Ryder_Booli said:

I believe that option is already available under the operation tab, with the operations being Remove genitals/breasts/anus. They definitely do have their respective operations for removal and installation (if you have parts on hand for them) but they aren't labeled as Harvest. Keep in mind you need to freeze them (I haven't checked if the 1.1 changed anything yet) since they have a rot time of 24 hours.

Iirc only if they are still alive. You can't use mods like Post Mortem, because unlike in previous versions, RJW parts are classified as body parts not implants/bionic-like parts.

Unless there's a mod that allows you to harvest EVERYTHING... actually I think there may have been such mod at one point, so it's probably what you should use if they are dead.

Posted
1 hour ago, Anonymous said:

Iirc only if they are still alive. You can't use mods like Post Mortem, because unlike in previous versions, RJW parts are classified as body parts not implants/bionic-like parts.

Unless there's a mod that allows you to harvest EVERYTHING... actually I think there may have been such mod at one point, so it's probably what you should use if they are dead.

Is it this mod?

https://steamcommunity.com/sharedfiles/filedetails/?id=2007485974

 

edit: Might also be QEE if i'm not mistaken

Posted
On 4/4/2020 at 7:03 AM, Anonymous said:

 

It's a problem with RJW work type not being assigned correctly. Not sure what's the ETA on a proper fix, but in the meantime you can make the work type visible and manually enable the work for affected pawns.

Follow Ed's gospel:

 

I already set the work types manually and visible also have (worktab mod to see if it is active) but the error still persist I still cant give designated pawns free will although the vice versa feature fixes the old bug where designated pawns would automatically find animals to mate  

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