Krizso220 Posted April 2, 2020 Posted April 2, 2020 On 3/29/2020 at 12:52 AM, shar181 said: Where do you find the option to force a Nymph Joins event? I want to test it and make sure its working; just now I got a notification that a Nymph had joined my colony, but no nymph appeared (either on the map, or in my listed colonists). I have a kinda similar problem, mine appears but does not join the colony, just intantly leaves
sims2025 Posted April 2, 2020 Posted April 2, 2020 Not sure what happened but patch 4.0.7 or 4.0.8 broke compatibility with the Character Editor mod. Occasionally the anus bodypart doesn't appear when applying hediffs. That mod hasn't been updated since March 18th. I'll look into the commit diffs but just putting this out there in case someone already knows what might be causing this. Edit: just saw people already know why this is happening. Was there a dummy part before the updates? Because it was definitely working until recently. 1
Anonymous Posted April 2, 2020 Posted April 2, 2020 34 minutes ago, sims2025 said: Not sure what happened but patch 4.0.7 or 4.0.8 broke compatibility with the Character Editor mod. Occasionally the anus bodypart doesn't appear when applying hediffs. That mod hasn't been updated since March 18th. I'll look into the commit diffs but just putting this out there in case someone already knows what might be causing this. Edit: just saw people already know why this is happening. Was there a dummy part before the updates? Because it was definitely working until recently. Maybe you have a mod adding more body parts. With only RJW I haven't seen all RJW body parts in Character Editor at any point since update 1.1 became a thing.
throwawaygateway Posted April 2, 2020 Posted April 2, 2020 9 hours ago, Skömer said: i now added a tiny guide how to find the extremely well hidden mod settings: I figured I was missing something. Thanks for the picture, that really helped
NeverLucky4Life Posted April 2, 2020 Posted April 2, 2020 3 hours ago, Krizso220 said: I have a kinda similar problem, mine appears but does not join the colony, just intantly leaves Look at the new instructions for the Character Editor RimThemes is a way to work around the slot issue. Mods which change text size should do it as well.
Saltiest_God Posted April 3, 2020 Posted April 3, 2020 12 hours ago, NeverLucky4Life said: There was a patch inbuilt with RJW But better infestations sent out the insects into the wild before they were sexually mature where they died, and all the insects in the cave are usually too young to fuck. As of the end of 1.0 the above is accurate, for 1.1 who knows. Yeah I even tried aging them up to about half their lifespan, and still nada. Trust me I tried every way I have seen insects make incubators, and I know how finicky it was before too. But regardless of age or gender they don't do shit until the hive is gone.
shar181 Posted April 3, 2020 Posted April 3, 2020 Are androids supposed to have normal genitals? I was kind of expecting them to get bionic genitals by default.
NeverLucky4Life Posted April 3, 2020 Posted April 3, 2020 9 minutes ago, shar181 said: Are androids supposed to have normal genitals? I was kind of expecting them to get bionic genitals by default. Sounds like you are using race support. I talked with their author ChJees Androids externals are not metal and said they would be like normal humans but there are certain wealth individuals who built them more exoticly. So I left a rare chance for other parts in it. 2
shar181 Posted April 3, 2020 Posted April 3, 2020 8 minutes ago, NeverLucky4Life said: Sounds like you are using race support. I talked with their author ChJees Androids externals are not metal and said they would be like normal humans but there are certain wealth individuals who built them more exoticly. So I left a rare chance for other parts in it. I am using race support, yeah! That explains it. I'll just make a point of building myself a nice lab with which to upgrade all of their naughty bits. >:3 1
kiothecloud Posted April 3, 2020 Posted April 3, 2020 @Ed86 added option to disable freewill for designated for comfort/mating pawns So I got a bit of a problem So I check the freewill thing but it seems to not be working... Edit: I did some further testing I restarted the game and remove all my mods except this started a new world and added/remove zoophile trait and masochist still doesnt seem to work. Still checking to see if designated pawns can will still find mates even if I turn it off nothing so far so the "X" option seems to be working as intended their not trying to mate random animals even with 0 sex need(which is good for ranching a specific animal) they nid to wait for the animal to breed them. Really like the option to remove their ability to initiate sex if their designated finally productiviy goes up so much and They only get pregnant with a specific animal type that I want no more micromanaging
pumacatrun2 Posted April 3, 2020 Posted April 3, 2020 24 minutes ago, kiothecloud said: Not familiar with the mod but does the Hauler have the appropriate body parts?
kiothecloud Posted April 3, 2020 Posted April 3, 2020 1 hour ago, pumacatrun2 said: Not familiar with the mod but does the Hauler have the appropriate body parts? Its just a warg with re-texture skin and he does have the parts and the name is just a rename with the mod "animal logic" the good thing is that the "X" option seems to work just fine but enabling it doesnt seem to work as it was intended Heres a picture of a non designated pawn going for the animal but when I designated hero it suddenly becomes unable even with the options turn on Unless the option is for the "automatic/passive" finding a mate where the pawn goes to find a mate on his/her own (not the manual one aka.rightclick) then I think the option seems to be broken
StarlightG Posted April 3, 2020 Posted April 3, 2020 is there any way to stop colonists from using random pawns when there's a CP right next to them?
Anonymous Posted April 3, 2020 Posted April 3, 2020 13 hours ago, kiothecloud said: @Ed86 added option to disable freewill for designated for comfort/mating pawns So I got a bit of a problem So I check the freewill thing but it seems to not be working... Edit: I did some further testing I restarted the game and remove all my mods except this started a new world and added/remove zoophile trait and masochist still doesnt seem to work. Still checking to see if designated pawns can will still find mates even if I turn it off nothing so far so the "X" option seems to be working as intended their not trying to mate random animals even with 0 sex need(which is good for ranching a specific animal) they nid to wait for the animal to breed them. Really like the option to remove their ability to initiate sex if their designated finally productiviy goes up so much and They only get pregnant with a specific animal type that I want no more micromanaging 12 hours ago, pumacatrun2 said: Not familiar with the mod but does the Hauler have the appropriate body parts? It's a problem with RJW work type not being assigned correctly. Not sure what's the ETA on a proper fix, but in the meantime you can make the work type visible and manually enable the work for affected pawns. Follow Ed's gospel:
daskolin Posted April 4, 2020 Posted April 4, 2020 Guy on Ludeon Updated Children and pregnancy. https://ludeon.com/forums/index.php?topic=51258.0
Balathustrius Posted April 4, 2020 Posted April 4, 2020 Thanks for all your work on this mod, Ed86. It's definitely given me some of my most memorable stories in RW. 1
helnyx Posted April 4, 2020 Posted April 4, 2020 In hero mode, the chosen female pawn cannot mate with animals, any animal. Is this normal or is there a problem ? Male heroes can, i checked.
Anonymous Posted April 4, 2020 Posted April 4, 2020 2 hours ago, helnyx said: In hero mode, the chosen female pawn cannot mate with animals, any animal. Is this normal or is there a problem ? Male heroes can, i checked. Does it look like this? If the answer to my question is "yes", then the answer to your question is literally 3 comments above yours.
helnyx Posted April 5, 2020 Posted April 5, 2020 54 minutes ago, Anonymous said: Does it look like this? It doesn't look like it. After some testing the problem is the same without the Hero mode. In short there is two possible options for mating : "Prioritize mating ..." and "Prioritize mating WITH ... " the first one is done on the spot and the second one appears when a bed is assigned and is done in the bed. For men both options are available, for women only the second one shows up when a bed is assigned. And if no bed is assigned to the woman, nothing shows up. To test I activated everything "Zoophile trait", wild mode, ... I did look up and the rjw/defs/WorkTypeDefs/visible = true was already set.
Kario Posted April 5, 2020 Posted April 5, 2020 Hello, no idea if this is where should ask this or not. But is there any way to change it so if a married pawn "rapes" their spouse that they don't get the Raped relation -130 debuff? And say a less aggressive one called like Forced Sex? Just asking as one pawn who doesn't even have the rapist trait has raped 2 girls, one she is married to and the other she is a lover of. Again no idea if this is where to ask this or not or even if the Dev will see this and care to reply let alone make a update. -shrugs- Just thought would ask, sense I want to have rape enabled as it's something that'd happen on a Rimworld between pawns without means or even during a raid.
hydrak64 Posted April 5, 2020 Posted April 5, 2020 Is there any way to make it where i'm able to harvest a pawns sex parts? (breasts, dicks, vaginas, etc) Same for animal ones.
Saltiest_God Posted April 5, 2020 Posted April 5, 2020 1 hour ago, hydrak64 said: Is there any way to make it where i'm able to harvest a pawns sex parts? (breasts, dicks, vaginas, etc) Same for animal ones. I believe that option is already available under the operation tab, with the operations being Remove genitals/breasts/anus. They definitely do have their respective operations for removal and installation (if you have parts on hand for them) but they aren't labeled as Harvest. Keep in mind you need to freeze them (I haven't checked if the 1.1 changed anything yet) since they have a rot time of 24 hours.
Anonymous Posted April 5, 2020 Posted April 5, 2020 2 hours ago, Ryder_Booli said: I believe that option is already available under the operation tab, with the operations being Remove genitals/breasts/anus. They definitely do have their respective operations for removal and installation (if you have parts on hand for them) but they aren't labeled as Harvest. Keep in mind you need to freeze them (I haven't checked if the 1.1 changed anything yet) since they have a rot time of 24 hours. Iirc only if they are still alive. You can't use mods like Post Mortem, because unlike in previous versions, RJW parts are classified as body parts not implants/bionic-like parts. Unless there's a mod that allows you to harvest EVERYTHING... actually I think there may have been such mod at one point, so it's probably what you should use if they are dead.
AnimeScholar Posted April 5, 2020 Posted April 5, 2020 1 hour ago, Anonymous said: Iirc only if they are still alive. You can't use mods like Post Mortem, because unlike in previous versions, RJW parts are classified as body parts not implants/bionic-like parts. Unless there's a mod that allows you to harvest EVERYTHING... actually I think there may have been such mod at one point, so it's probably what you should use if they are dead. Is it this mod? https://steamcommunity.com/sharedfiles/filedetails/?id=2007485974 edit: Might also be QEE if i'm not mistaken
kiothecloud Posted April 5, 2020 Posted April 5, 2020 On 4/4/2020 at 7:03 AM, Anonymous said: It's a problem with RJW work type not being assigned correctly. Not sure what's the ETA on a proper fix, but in the meantime you can make the work type visible and manually enable the work for affected pawns. Follow Ed's gospel: I already set the work types manually and visible also have (worktab mod to see if it is active) but the error still persist I still cant give designated pawns free will although the vice versa feature fixes the old bug where designated pawns would automatically find animals to mate
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