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[mod] RimJobWorld


Skömer

AI  

629 members have voted

  1. 1. Usage of AI / LLMs

    • Never used it / involuntarily used it because its automatically included everywhere
      185
    • Only a Handful of times
      158
    • Once a month
      34
    • Every week
      101
    • Daily
      151
  2. 2. Where do you use them?

    • It's part of my job
      128
    • For getting internet search results
      279
    • As a dictionary/for quick information
      178
    • For writing code/generating sprites
      117
    • For fun
      337
    • As a personal companion/partner
      73
    • For making art
      83


Recommended Posts

Posted
8 hours ago, Ryder_Booli said:

I believe that option is already available under the operation tab, with the operations being Remove genitals/breasts/anus. They definitely do have their respective operations for removal and installation (if you have parts on hand for them) but they aren't labeled as Harvest. Keep in mind you need to freeze them (I haven't checked if the 1.1 changed anything yet) since they have a rot time of 24 hours.

What about harvesting parts from dead bodies(fresh of course) cause i used to be able to do that easily with the Autopsy mod(which is now obsolete unfortunately)

Posted
11 hours ago, wolfgangpolska said:

Hi, I'm adding high heels to the game, any way to increase pawns' attractiveness from your mod by wearing apparel?

hm.................... i guess the easiest way would be to add thought that will increase everyone opinion about pawn that wears sexy apparel

Posted
2 hours ago, Ed86 said:

hm.................... i guess the easiest way would be to add thought that will increase everyone opinion about pawn that wears sexy apparel

In 1.1 pawn's beauty is now a stat, thus it can be easli offset by apparell stats. I just thought your mod adds simillar stats to the game.

Posted
8 hours ago, wolfgangpolska said:

In 1.1 pawn's beauty is now a stat, thus it can be easli offset by apparell stats. I just thought your mod adds simillar stats to the game.

there is no such stats in rjw

it was mentioned already about PawnBeauty, but i dont know of any mods that uses it and how they might affect rjw

Posted

Are rjw operations broken in 1.1? Was trying to play around with boob sizes for fun and noticed the bill doesn't show up anymore. Can replicate even with bare minimum mod load list.

Posted
16 hours ago, AlexTorch said:

Man, i guess i'm the only one that fall for the april 1st joke....godammit...

nah man i fell for it at 1st then i saw the date lol

Posted
6 hours ago, deathninja said:

Are rjw operations broken in 1.1? Was trying to play around with boob sizes for fun and noticed the bill doesn't show up anymore. Can replicate even with bare minimum mod load list.

Don't quote me on this, but operations specifically related to changing breast size are most likely disabled due to RJW size system rework.

Posted

Is there a posibility to make unfertilised eggs unable to be born or just to not cause contractions and make colonist fall on the ground because right now playing with a insect race colonists is an absolute hell.

Posted
37 minutes ago, dsh said:

Is there a posibility to make unfertilised eggs unable to be born or just to not cause contractions and make colonist fall on the ground because right now playing with a insect race colonists is an absolute hell.

no

Posted

4.0.9
changed insect egg pregnancy birth to spawn forbidden insect jelly
disabled hooking with visitors for slaves 
set slaves to obey same rules as prisoners for hooking
disabled fapping for slaves(like prisoners) unless they are frustrated
slaves now counted as prisoners for whoring (thought_captive)
added slaves to bondage equip on
probably disabled pregnancies for android tiers droids
fixed quirks descriptions for 1.1, added colortext to quirks
fixed nymph generator for 1.1 
added chance to spawn wild nymph 
added 2 nymph raids:
-easy 10% - you can do them 
-hard 01% - they can do you
changed "No available sex types" from error to warning
added patch/toggle to disable kidnaping
changed parts adder so pawns with age less than 2 dont spawn with artificial parts(not for race support)
 

RJW-4.0.9.7z

Posted

Some question , but first , great job o/

 

-First I play with Kijin (I love this race) but I have a little much baby (and is mouth to feed and livestock you know 'w') I check to reduce this "overpopulation"

-Bed mods dont match with royality mood (She want a normal bed)

-Nyph rejoin but I have nothing hum ...

-Gameplay for "cocoon waifu" and raider love kidnapping but he don't use my colonist :c

Posted

There's a little issue that new RJW new born pawn don't have a childhood story.

That causes some incompatible problems if you use mod assuming everyone has a childhood story, Android tiers mod for example.

Could you add them?

Random or just a generic story, like CHDR_ColonyChild( I'm not sure it's added by Children and School mod, or vanilla)  

Posted
6 minutes ago, kiothecloud said:

@Ed86 When breaking a pawn what are the factors that reduce the rate of the severity? cause I notices some pawn get 4-9 severity per rape but others get 25 severity?

traits Tough,Wimp,Nerves
 

Posted
Just now, Ed86 said:

traits Tough,Wimp,Nerves
 

Okay thx for the fast reply I was wondering why some of my prisoners were taking longer to break than others

 

Does this also count for modded traits that reduce pain? and does age matter aswell?

Posted
1 hour ago, kiothecloud said:

Okay thx for the fast reply I was wondering why some of my prisoners were taking longer to break than others

 

Does this also count for modded traits that reduce pain? and does age matter aswell?

no

Posted

So I been getting a crashes often IDk if its because of this error but when i allow my animals to CP' Rape(not breed) they have this thing where they would gang up on one prisoner and after one finishes it would crash my game the last error that would pop up is this but im not certain if its the one crashing the game but the crash only occurse if 2 or more animals are CP'rapin one pawn and one animal finishes the game would crash

 

PS. Not using wild mode

 

Ill also place the output log. 

 

Exception in Verse.AI.ThinkNode_Tagger TryIssueJobPackage: System.NullReferenceException: Object reference not set to an instance of an object
  at RimWorld.JobGiver_OptimizeApparel.TryGiveJob (Verse.Pawn pawn) [0x0022d] in <29684bdca4b441d38f64a3f064edc8ed>:0 
  at Verse.AI.ThinkNode_JobGiver.TryIssueJobPackage (Verse.Pawn pawn, Verse.AI.JobIssueParams jobParams) [0x00000] in <29684bdca4b441d38f64a3f064edc8ed>:0 
  at Verse.AI.ThinkNode_Priority.TryIssueJobPackage (Verse.Pawn pawn, Verse.AI.JobIssueParams jobParams) [0x00022] in <29684bdca4b441d38f64a3f064edc8ed>:0 
Verse.Log:Error(String, Boolean)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Tagger:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Conditional:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_SubtreesByTag:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.Pawn_JobTracker:DMD<DMD<DetermineNextJob_Patch3>?-647130624::DetermineNextJob_Patch3>(Pawn_JobTracker, ThinkTreeDef&)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob()
Verse.AI.Pawn_JobTracker:DMD<DMD<EndCurrentJob_Patch0>?-1648147200::EndCurrentJob_Patch0>(Pawn_JobTracker, JobCondition, Boolean, Boolean)
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:DMD<DMD<Tick_Patch1>?537092736::Tick_Patch1>(Pawn)
Verse.TickList:DMD<DMD<Tick_Patch2>?-1696190720::Tick_Patch2>(TickList)
Verse.TickManager:DMD<DMD<DoSingleTick_Patch1>?590515840::DoSingleTick_Patch1>(TickManager)
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
 

output_log.txt

Posted

Insects seem pretty... tame after Royalty? I'm unsure what's going on but they don't seem to want to egg the prisoners I chuck into the middle of them. They'll down or kill them but leave them alone after that, which is a shame because I wanted to farm chitin. I don't have better infestations installed. In fact they don't seem to want to attack pawns at all unless they almost walk over the hive itself.

Posted
2 hours ago, tmlmooooooo said:

Insects seem pretty... tame after Royalty? I'm unsure what's going on but they don't seem to want to egg the prisoners I chuck into the middle of them. They'll down or kill them but leave them alone after that, which is a shame because I wanted to farm chitin. I don't have better infestations installed. In fact they don't seem to want to attack pawns at all unless they almost walk over the hive itself.

i might guess - there is new defence mode DefendHiveAggressively

try

 

Duty_AiRapeEnemy.xml

Posted

so i installed this mod + the hpyer pregnancy. the functionality seems to work as i see the pawns masturbate often ^^. i need more time to set everything up though. started a new game because of this mod(and other new mods).

 

so far my first problem was to create a brothel/room. as i created an extra room inside the guest barracks (with the dubs hygine door) the bed/room however was not recognised as a valid bed for this mod. guest going down on each other but my pawn seems to need a simple extra room for herself so the mod can work. oh well i am just starting... still have to test a lot. orge pawns invasion will be more fun with this mod

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