liuqixind123 Posted March 9, 2020 Posted March 9, 2020 5 minutes ago, bearlyAlive said: Do you have the latest version of Lost Forest? I think the block was added around 1.1. There's no misunderstanding, I de-compiled LF and found the code that anesthetizes pawns trying to user RJW actions on LF critters. If you want, I have a fix. Drop me a PM and I'll send you the link. I don't want the author to immediately counter my fix so I won't upload it publicly to LL So kind of you. Is Email fine? Then it is liuqixind123@126.com.
roclefrara@matra.site Posted March 9, 2020 Posted March 9, 2020 Am i missing something or are there no breast sizes anymore? Every humanoid in my game, (even males) spawn with breasts, without any size desingation? It bothers me a lot more than i care to admit.
Bastolve Posted March 9, 2020 Posted March 9, 2020 I'm having a small issue with RJW and the Kurin 1.1 mod. The 'female' Kurins randomly gets a penis/vagina assigned to them. Afaik kurins only have 1 gender. Any help/guidance is appreciated!
NeverLucky4Life Posted March 9, 2020 Posted March 9, 2020 1 hour ago, Bastolve said: I'm having a small issue with RJW and the Kurin 1.1 mod. The 'female' Kurins randomly gets a penis/vagina assigned to them. Afaik kurins only have 1 gender. Any help/guidance is appreciated! They use an unsupported framework
Anonymous Posted March 9, 2020 Posted March 9, 2020 9 hours ago, Ed86 said: fix yo mods? -_^ Yeah, they are all updated, aren't listed as incompatible, are in a correct load order and everything worked perfectly fine until you went and reworked oviposition. At least be kind enough to hint at what kind of mod could be a problem, because the only thing I have that even remotely approaches the subject and isn't specifically listed anywhere in the OP is EPOE. Or are you telling me that RJW isn't compatible with the third most used Rimworld mod?
Ed86 Posted March 9, 2020 Posted March 9, 2020 50 minutes ago, Anonymous said: -_^ Yeah, they are all updated, aren't listed as incompatible, are in a correct load order and everything worked perfectly fine until you went and reworked oviposition. At least be kind enough to hint at what kind of mod could be a problem, because the only thing I have that even remotely approaches the subject and isn't specifically listed anywhere in the OP is EPOE. Or are you telling me that RJW isn't compatible with the third most used Rimworld mod? idk, ive watched megascarab pop dead eggs and everything is fine, lots of fee jelly on map, ovi working nothing disapearring egg birthing hasnt changed from 1.0, only production and impregnation idk, i dont use epoe, and everything works fine
alexanderh86 Posted March 9, 2020 Posted March 9, 2020 Just had to tinker with my mods for hours to figure out Vault tec https://steamcommunity.com/sharedfiles/filedetails/?id=1888778429&searchtext=vault is incompatible for some reason. Glad I have this mod working again.
Ero.praz Posted March 9, 2020 Posted March 9, 2020 I'm getting a repeating error. Just started was working fine last night I've tried with both my old save and a new colony and the error continues. Any suggestions? Exception ticking Elton (at (140, 0, 108)): System.NullReferenceException: Object reference not set to an instance of an object at rjw.xxx.is_asexual (Verse.Pawn pawn) [0x00006] in <8425322b8e3644598a4e4f981b4ef90b>:0 at rjw.Need_Sex.NeedInterval () [0x00020] in <8425322b8e3644598a4e4f981b4ef90b>:0 at RimWorld.Pawn_NeedsTracker.NeedsTrackerTick () [0x00022] in <000153db58284aa38698b9c41ca1154b>:0 at (wrapper dynamic-method) Verse.Pawn.DMD<DMD<Tick_Patch1>?52507392::Tick_Patch1>(Verse.Pawn) at Verse.TickList.Tick () [0x0015c] in <000153db58284aa38698b9c41ca1154b>:0 Verse.Log:Error(String, Boolean) Verse.TickList:Tick() Verse.TickManager:DoSingleTick() Verse.TickManager:TickManagerUpdate() Verse.Game:UpdatePlay() Verse.Root_Play:Update()
Ed86 Posted March 10, 2020 Posted March 10, 2020 9 hours ago, Ero.praz said: I'm getting a repeating error. Just started was working fine last night I've tried with both my old save and a new colony and the error continues. Any suggestions? Exception ticking Elton (at (140, 0, 108)): System.NullReferenceException: Object reference not set to an instance of an object at rjw.xxx.is_asexual (Verse.Pawn pawn) [0x00006] in <8425322b8e3644598a4e4f981b4ef90b>:0 at rjw.Need_Sex.NeedInterval () [0x00020] in <8425322b8e3644598a4e4f981b4ef90b>:0 at RimWorld.Pawn_NeedsTracker.NeedsTrackerTick () [0x00022] in <000153db58284aa38698b9c41ca1154b>:0 at (wrapper dynamic-method) Verse.Pawn.DMD<DMD<Tick_Patch1>?52507392::Tick_Patch1>(Verse.Pawn) at Verse.TickList.Tick () [0x0015c] in <000153db58284aa38698b9c41ca1154b>:0 Verse.Log:Error(String, Boolean) Verse.TickList:Tick() Verse.TickManager:DoSingleTick() Verse.TickManager:TickManagerUpdate() Verse.Game:UpdatePlay() Verse.Root_Play:Update() what is Elton?
40kg-mouse Posted March 10, 2020 Posted March 10, 2020 19 hours ago, bearlyAlive said: Do you have the latest version of Lost Forest? I think the block was added around 1.1. There's no misunderstanding, I de-compiled LF and found the code that anesthetizes pawns trying to user RJW actions on LF critters. If you want, I have a fix. Drop me a PM and I'll send you the link. I don't want the author to immediately counter my fix so I won't upload it publicly to LL I have the latest version of Lost Forest. I can give to you if you need it. I should not ask the author to do anything, because he has no obligation. I will choose to play or not to play.
Ed86 Posted March 10, 2020 Posted March 10, 2020 fixed gag transpilers, re-enabled gag patches rjw-ex_1.1.2.7z 1
liuqixind123 Posted March 10, 2020 Posted March 10, 2020 I asked why the author of LF why he did that, then he told me how I dare talk such an topic since this mod(RJW) is no decent enough. So I replied him: In rim world, making couch of human leather is decent, but having sex is crime. Fair enough. Very impressive logic. I can tell this for certain: He is absolutely a totally ignorant and arrogant moron. RJW group, you guys are doing great job. KEEP DOING IT. 6
Ero.praz Posted March 10, 2020 Posted March 10, 2020 7 hours ago, Ed86 said: what is Elton? Looks like Elton is a pawn.
Anonymous Posted March 10, 2020 Posted March 10, 2020 1 hour ago, liuqixind123 said: I asked why the author of LF why he did that, then he told me how I dare talk such an topic since this mod(RJW) is no decent enough. [...] I can tell this for certain: He is absolutely a totally ignorant and arrogant moron. [...] The dude is basically fighting rule 34. What else is there to say about his mental faculties? 1
liuqixind123 Posted March 10, 2020 Posted March 10, 2020 7 minutes ago, Anonymous said: The dude is basically fighting rule 34. What else is there to say about his mental faculties? Nothing really, he just told me "Say it to Ty". However I do not give a shit, Ty even give a mood buff after pawns having sex. If he does not want ppl to recreate his work, then I guess he should not even start LF since that mod is also something based on rimworld. Truly stupid shit. Never reason with moron.
Ed86 Posted March 10, 2020 Posted March 10, 2020 17 minutes ago, Ero.praz said: Looks like Elton is a pawn. that is obvious, what kind of pawn from what mod? most likely you you didnt follower installation instruction and didnt fix you loadorder
Ed86 Posted March 10, 2020 Posted March 10, 2020 well... someone can make a separate harmony patch for his mod and publish it on steam or anywhere else, so everyone can lewd again, but it would need constant updating, if he decides to fightback. would be easy to do, unless he cries and deletes his mod from steam
bearlyAlive Posted March 10, 2020 Posted March 10, 2020 15 minutes ago, Ed86 said: well... someone can make a separate harmony patch for his mod and publish it on steam or anywhere else, so everyone can lewd again, but it would need constant updating, if he decides to fightback. would be easy to do, unless he cries and deletes his mod from steam I already made a harmony patch re enabling RJW. But I only give it out via PM to delay counter patching. 1
NeverLucky4Life Posted March 10, 2020 Posted March 10, 2020 1 hour ago, Ed86 said: well... someone can make a separate harmony patch for his mod and publish it on steam or anywhere else, so everyone can lewd again, but it would need constant updating, if he decides to fightback. would be easy to do, unless he cries and deletes his mod from steam delete it again. Would not be surprised
Ultim Posted March 10, 2020 Posted March 10, 2020 23 hours ago, alexanderh86 said: Just had to tinker with my mods for hours to figure out Vault tec https://steamcommunity.com/sharedfiles/filedetails/?id=1888778429&searchtext=vault is incompatible for some reason. Glad I have this mod working again. What was the problem? I don't think I have had any issues with it. Then again, I have not yet fully explored that mod's features in-game.
polterghost Posted March 10, 2020 Posted March 10, 2020 I'm permanently disabling human pregnancies. It's pretty bad system. Kids do more harm than good. They are bottomless pits that just devour food and attention while being useless for very long time. Peeps instead of working are just feeding talking with them for half of a day. They are kids, I get that, but having an item which could accelerate their growth and make them fully functional in few days would be amazing. Otherwise they waste time, resources and artificialy boost the difficulty level since they count as colonists. It can work on the lowest difficulties when you just want to play house but from medium classic and above it only makes problems.
Skömer Posted March 10, 2020 Author Posted March 10, 2020 2 minutes ago, polterghost said: I'm permanently disabling human pregnancies. It's pretty bad system. Kids do more harm than good. They are bottomless pits that just devour food and attention while being useless for very long time. Peeps instead of working are just feeding talking with them for half of a day. They are kids, I get that, but having an item which could accelerate their growth and make them fully functional in few days would be amazing. Otherwise they waste time, resources and artificialy boost the difficulty level since they count as colonists. It can work on the lowest difficulties when you just want to play house but from medium classic and above it only makes problems. I can recommend Age morphiosis cells, Faster aging and Children and pregnancy for faster aging kids, everything linked here
Ed86 Posted March 10, 2020 Posted March 10, 2020 29 minutes ago, polterghost said: I'm permanently disabling human pregnancies. It's pretty bad system. Kids do more harm than good. They are bottomless pits that just devour food and attention while being useless for very long time. Peeps instead of working are just feeding talking with them for half of a day. They are kids, I get that, but having an item which could accelerate their growth and make them fully functional in few days would be amazing. Otherwise they waste time, resources and artificialy boost the difficulty level since they count as colonists. It can work on the lowest difficulties when you just want to play house but from medium classic and above it only makes problems. system is perfect. they are children, they do what childrens do: eat your food, piss & poop on you, do stupid things, disobey, break laws, goto jail, get sold to slavers or get turned into leather hat if you cant handle harder difficulties then play on lower or dont make kids 1
Ultim Posted March 10, 2020 Posted March 10, 2020 Speaking of children, I was using the Children School and Learning mod together with a new mod called [SYR] Thrumkin (adds a new alien race based on an existing vanilla animal) with little issues the other day. That was until a male colonist mated with a female of said species. Things seemed to be alright, that female eventually birthed a small baby Thrumkin without issues. But I for some reason could not feed that baby after it was placed on a medical bed, so it eventually died of malnurishment. I usually have no problems feeding adult or child pawns on these beds, but I bumped the birthed age up to teen after that ordeal. There is probably a conflict somewhere, but I am not quite sure where, exactly.
Mr. Tentacle Posted March 10, 2020 Posted March 10, 2020 I am having trouble with a part of this mod. Seems like Slimes can not cause human pregnancies. I have tried both [syulipia] slimemod and L-slime. set chance to 100% for human-human and all the other stuff. Set DNA to always father species. I force preg and birth on a colonist and i get this. nothing happens Verse.Root_Play:DMD<DMD<Update_Patch1>?711167488::Update_Patch1>(Root_Play) patches_pregnancy::Hediff_BestialPregnancy::DoBirthSpawn() birthing:Cohen Verse.Log:Message(String, Boolean) rjw.PATCH_Hediff_Pregnant_DoBirthSpawn:ProcessRJWPregnancy(Pawn, Pawn) rjw.PATCH_Hediff_Pregnant_DoBirthSpawn:on_begin_DoBirthSpawn(Pawn&, Pawn&) Verse.Hediff_Pregnant:DMD<DMD<DoBirthSpawn_Patch1>?1676178688::DoBirthSpawn_Patch1>(Pawn, Pawn) Verse.DebugToolsPawns:GiveBirth(Pawn) Verse.<>c__DisplayClass3_0:<DebugToolMapForPawns>b__0() Verse.DebugTool:DebugToolOnGUI() Verse.DebugTools:DebugToolsOnGUI() RimWorld.UIRoot_Play:UIRootOnGUI() Verse.Root:OnGUI() RJW beastiality/animal pregnancy father is null(debug?), setting father to mother Verse.Log:Message(String, Boolean) rjw.Hediff_BestialPregnancy:GiveBirth() rjw.PATCH_Hediff_Pregnant_DoBirthSpawn:ProcessRJWPregnancy(Pawn, Pawn) rjw.PATCH_Hediff_Pregnant_DoBirthSpawn:on_begin_DoBirthSpawn(Pawn&, Pawn&) Verse.Hediff_Pregnant:DMD<DMD<DoBirthSpawn_Patch1>?1676178688::DoBirthSpawn_Patch1>(Pawn, Pawn) Verse.DebugToolsPawns:GiveBirth(Pawn) Verse.<>c__DisplayClass3_0:<DebugToolMapForPawns>b__0() Verse.DebugTool:DebugToolOnGUI() Verse.DebugTools:DebugToolsOnGUI() RimWorld.UIRoot_Play:UIRootOnGUI() Verse.Root:OnGUI() I put slimes and human on breeding spree to and copied logs from their party: [RJW]patches_lovin:: JobDriverMate pregnancy:dark slime 1+female dark slime 3 Verse.Log:Message(String, Boolean) rjw.PATCH_JobDriver_Loving_Cleanup:on_cleanup_driver(JobDriver, JobCondition) Verse.AI.JobDriver:DMD<DMD<Cleanup_Patch2>?-2024515712::Cleanup_Patch2>(JobDriver, JobCondition) Verse.AI.Pawn_JobTracker:CleanupCurrentJob(JobCondition, Boolean, Boolean, Boolean) Verse.AI.Pawn_JobTracker:EndCurrentJob(JobCondition, Boolean, Boolean) Verse.AI.JobDriver:EndJobWith(JobCondition) Verse.AI.JobDriver:TryActuallyStartNextToil() Verse.AI.JobDriver:ReadyForNextToil() Verse.AI.JobDriver:TryActuallyStartNextToil() Verse.AI.JobDriver:ReadyForNextToil() Verse.AI.JobDriver:DriverTick() Verse.AI.Pawn_JobTracker:JobTrackerTick() Verse.Pawn:DMD<DMD<Tick_Patch1>?945845376::Tick_Patch1>(Pawn) Verse.TickList:Tick() Verse.TickManager:DoSingleTick() Verse.TickManager:TickManagerUpdate() Verse.Game:UpdatePlay() Verse.Root_Play:DMD<DMD<Update_Patch1>?711167488::Update_Patch1>(Root_Play) [RJW]patches_lovin::on_cleanup_driver vanilla pregnancy:dark slime 1+female dark slime 3 Verse.Log:Message(String, Boolean) rjw.PATCH_JobDriver_Loving_Cleanup:on_cleanup_driver(JobDriver, JobCondition) Verse.AI.JobDriver:DMD<DMD<Cleanup_Patch2>?-2024515712::Cleanup_Patch2>(JobDriver, JobCondition) Verse.AI.Pawn_JobTracker:CleanupCurrentJob(JobCondition, Boolean, Boolean, Boolean) Verse.AI.Pawn_JobTracker:EndCurrentJob(JobCondition, Boolean, Boolean) Verse.AI.JobDriver:EndJobWith(JobCondition) Verse.AI.JobDriver:TryActuallyStartNextToil() Verse.AI.JobDriver:ReadyForNextToil() Verse.AI.JobDriver:TryActuallyStartNextToil() Verse.AI.JobDriver:ReadyForNextToil() Verse.AI.JobDriver:DriverTick() Verse.AI.Pawn_JobTracker:JobTrackerTick() Verse.Pawn:DMD<DMD<Tick_Patch1>?945845376::Tick_Patch1>(Pawn) Verse.TickList:Tick() Verse.TickManager:DoSingleTick() Verse.TickManager:TickManagerUpdate() Verse.Game:UpdatePlay() Verse.Root_Play:DMD<DMD<Update_Patch1>?711167488::Update_Patch1>(Root_Play) [RJW] cleanup_vanilla after love check Verse.Log:Message(String, Boolean) rjw.PregnancyHelper:cleanup_vanilla(Pawn) rjw.PATCH_JobDriver_Loving_Cleanup:on_cleanup_driver(JobDriver, JobCondition) Verse.AI.JobDriver:DMD<DMD<Cleanup_Patch2>?-2024515712::Cleanup_Patch2>(JobDriver, JobCondition) Verse.AI.Pawn_JobTracker:CleanupCurrentJob(JobCondition, Boolean, Boolean, Boolean) Verse.AI.Pawn_JobTracker:EndCurrentJob(JobCondition, Boolean, Boolean) Verse.AI.JobDriver:EndJobWith(JobCondition) Verse.AI.JobDriver:TryActuallyStartNextToil() Verse.AI.JobDriver:ReadyForNextToil() Verse.AI.JobDriver:TryActuallyStartNextToil() Verse.AI.JobDriver:ReadyForNextToil() Verse.AI.JobDriver:DriverTick() Verse.AI.Pawn_JobTracker:JobTrackerTick() Verse.Pawn:DMD<DMD<Tick_Patch1>?945845376::Tick_Patch1>(Pawn) Verse.TickList:Tick() Verse.TickManager:DoSingleTick() Verse.TickManager:TickManagerUpdate() Verse.Game:UpdatePlay() Verse.Root_Play:DMD<DMD<Update_Patch1>?711167488::Update_Patch1>(Root_Play) usedCondom=False Verse.Log:Message(String, Boolean) rjw.SexUtility:ProcessSex(Pawn, Pawn, Boolean, Boolean, Boolean, Boolean) rjw.PATCH_JobDriver_Loving_Cleanup:on_cleanup_driver(JobDriver, JobCondition) Verse.AI.JobDriver:DMD<DMD<Cleanup_Patch2>?-2024515712::Cleanup_Patch2>(JobDriver, JobCondition) Verse.AI.Pawn_JobTracker:CleanupCurrentJob(JobCondition, Boolean, Boolean, Boolean) Verse.AI.Pawn_JobTracker:EndCurrentJob(JobCondition, Boolean, Boolean) Verse.AI.JobDriver:EndJobWith(JobCondition) Verse.AI.JobDriver:TryActuallyStartNextToil() Verse.AI.JobDriver:ReadyForNextToil() Verse.AI.JobDriver:TryActuallyStartNextToil() Verse.AI.JobDriver:ReadyForNextToil() Verse.AI.JobDriver:DriverTick() Verse.AI.Pawn_JobTracker:JobTrackerTick() Verse.Pawn:DMD<DMD<Tick_Patch1>?945845376::Tick_Patch1>(Pawn) Verse.TickList:Tick() Verse.TickManager:DoSingleTick() Verse.TickManager:TickManagerUpdate() Verse.Game:UpdatePlay() Verse.Root_Play:DMD<DMD<Update_Patch1>?711167488::Update_Patch1>(Root_Play) [RJW]patches_lovin:: JobDriverMate pregnancy:female dark slime 1+female dark slime 4 Verse.Log:Message(String, Boolean) rjw.PATCH_JobDriver_Loving_Cleanup:on_cleanup_driver(JobDriver, JobCondition) Verse.AI.JobDriver:DMD<DMD<Cleanup_Patch2>?-2024515712::Cleanup_Patch2>(JobDriver, JobCondition) Verse.AI.Pawn_JobTracker:CleanupCurrentJob(JobCondition, Boolean, Boolean, Boolean) Verse.AI.Pawn_JobTracker:EndCurrentJob(JobCondition, Boolean, Boolean) Verse.AI.JobDriver:EndJobWith(JobCondition) Verse.AI.JobDriver:TryActuallyStartNextToil() Verse.AI.JobDriver:ReadyForNextToil() Verse.AI.JobDriver:TryActuallyStartNextToil() Verse.AI.JobDriver:ReadyForNextToil() Verse.AI.JobDriver:DriverTick() Verse.AI.Pawn_JobTracker:JobTrackerTick() Verse.Pawn:DMD<DMD<Tick_Patch1>?945845376::Tick_Patch1>(Pawn) Verse.TickList:Tick() Verse.TickManager:DoSingleTick() Verse.TickManager:TickManagerUpdate() Verse.Game:UpdatePlay() Verse.Root_Play:DMD<DMD<Update_Patch1>?711167488::Update_Patch1>(Root_Play) [RJW]patches_lovin::on_cleanup_driver vanilla pregnancy:female dark slime 1+female dark slime 4 Verse.Log:Message(String, Boolean) rjw.PATCH_JobDriver_Loving_Cleanup:on_cleanup_driver(JobDriver, JobCondition) Verse.AI.JobDriver:DMD<DMD<Cleanup_Patch2>?-2024515712::Cleanup_Patch2>(JobDriver, JobCondition) Verse.AI.Pawn_JobTracker:CleanupCurrentJob(JobCondition, Boolean, Boolean, Boolean) Verse.AI.Pawn_JobTracker:EndCurrentJob(JobCondition, Boolean, Boolean) Verse.AI.JobDriver:EndJobWith(JobCondition) Verse.AI.JobDriver:TryActuallyStartNextToil() Verse.AI.JobDriver:ReadyForNextToil() Verse.AI.JobDriver:TryActuallyStartNextToil() Verse.AI.JobDriver:ReadyForNextToil() Verse.AI.JobDriver:DriverTick() Verse.AI.Pawn_JobTracker:JobTrackerTick() Verse.Pawn:DMD<DMD<Tick_Patch1>?945845376::Tick_Patch1>(Pawn) Verse.TickList:Tick() Verse.TickManager:DoSingleTick() Verse.TickManager:TickManagerUpdate() Verse.Game:UpdatePlay() Verse.Root_Play:DMD<DMD<Update_Patch1>?711167488::Update_Patch1>(Root_Play) [RJW] cleanup_vanilla after love check Verse.Log:Message(String, Boolean) rjw.PregnancyHelper:cleanup_vanilla(Pawn) rjw.PATCH_JobDriver_Loving_Cleanup:on_cleanup_driver(JobDriver, JobCondition) Verse.AI.JobDriver:DMD<DMD<Cleanup_Patch2>?-2024515712::Cleanup_Patch2>(JobDriver, JobCondition) Verse.AI.Pawn_JobTracker:CleanupCurrentJob(JobCondition, Boolean, Boolean, Boolean) Verse.AI.Pawn_JobTracker:EndCurrentJob(JobCondition, Boolean, Boolean) Verse.AI.JobDriver:EndJobWith(JobCondition) Verse.AI.JobDriver:TryActuallyStartNextToil() Verse.AI.JobDriver:ReadyForNextToil() Verse.AI.JobDriver:TryActuallyStartNextToil() Verse.AI.JobDriver:ReadyForNextToil() Verse.AI.JobDriver:DriverTick() Verse.AI.Pawn_JobTracker:JobTrackerTick() Verse.Pawn:DMD<DMD<Tick_Patch1>?945845376::Tick_Patch1>(Pawn) Verse.TickList:Tick() Verse.TickManager:DoSingleTick() Verse.TickManager:TickManagerUpdate() Verse.Game:UpdatePlay() Verse.Root_Play:DMD<DMD<Update_Patch1>?711167488::Update_Patch1>(Root_Play) usedCondom=False Verse.Log:Message(String, Boolean) rjw.SexUtility:ProcessSex(Pawn, Pawn, Boolean, Boolean, Boolean, Boolean) rjw.PATCH_JobDriver_Loving_Cleanup:on_cleanup_driver(JobDriver, JobCondition) Verse.AI.JobDriver:DMD<DMD<Cleanup_Patch2>?-2024515712::Cleanup_Patch2>(JobDriver, JobCondition) Verse.AI.Pawn_JobTracker:CleanupCurrentJob(JobCondition, Boolean, Boolean, Boolean) Verse.AI.Pawn_JobTracker:EndCurrentJob(JobCondition, Boolean, Boolean) Verse.AI.JobDriver:EndJobWith(JobCondition) Verse.AI.JobDriver:TryActuallyStartNextToil() Verse.AI.JobDriver:ReadyForNextToil() Verse.AI.JobDriver:TryActuallyStartNextToil() Verse.AI.JobDriver:ReadyForNextToil() Verse.AI.JobDriver:DriverTick() Verse.AI.Pawn_JobTracker:JobTrackerTick() Verse.Pawn:DMD<DMD<Tick_Patch1>?945845376::Tick_Patch1>(Pawn) Verse.TickList:Tick() Verse.TickManager:DoSingleTick() Verse.TickManager:TickManagerUpdate() Verse.Game:UpdatePlay() Verse.Root_Play:DMD<DMD<Update_Patch1>?711167488::Update_Patch1>(Root_Play) [RJW]patches_lovin:: JobDriverMate pregnancy:wild boar+wild boar Verse.Log:Message(String, Boolean) rjw.PATCH_JobDriver_Loving_Cleanup:on_cleanup_driver(JobDriver, JobCondition) Verse.AI.JobDriver:DMD<DMD<Cleanup_Patch2>?-2024515712::Cleanup_Patch2>(JobDriver, JobCondition) Verse.AI.Pawn_JobTracker:CleanupCurrentJob(JobCondition, Boolean, Boolean, Boolean) Verse.AI.Pawn_JobTracker:EndCurrentJob(JobCondition, Boolean, Boolean) Verse.AI.JobDriver:EndJobWith(JobCondition) Verse.AI.JobDriver:TryActuallyStartNextToil() Verse.AI.JobDriver:ReadyForNextToil() Verse.AI.JobDriver:TryActuallyStartNextToil() Verse.AI.JobDriver:ReadyForNextToil() Verse.AI.JobDriver:DriverTick() Verse.AI.Pawn_JobTracker:JobTrackerTick() Verse.Pawn:DMD<DMD<Tick_Patch1>?945845376::Tick_Patch1>(Pawn) Verse.TickList:Tick() Verse.TickManager:DoSingleTick() Verse.TickManager:TickManagerUpdate() Verse.Game:UpdatePlay() Verse.Root_Play:DMD<DMD<Update_Patch1>?711167488::Update_Patch1>(Root_Play) [RJW]patches_lovin::on_cleanup_driver vanilla pregnancy:wild boar+wild boar Verse.Log:Message(String, Boolean) rjw.PATCH_JobDriver_Loving_Cleanup:on_cleanup_driver(JobDriver, JobCondition) Verse.AI.JobDriver:DMD<DMD<Cleanup_Patch2>?-2024515712::Cleanup_Patch2>(JobDriver, JobCondition) Verse.AI.Pawn_JobTracker:CleanupCurrentJob(JobCondition, Boolean, Boolean, Boolean) Verse.AI.Pawn_JobTracker:EndCurrentJob(JobCondition, Boolean, Boolean) Verse.AI.JobDriver:EndJobWith(JobCondition) Verse.AI.JobDriver:TryActuallyStartNextToil() Verse.AI.JobDriver:ReadyForNextToil() Verse.AI.JobDriver:TryActuallyStartNextToil() Verse.AI.JobDriver:ReadyForNextToil() Verse.AI.JobDriver:DriverTick() Verse.AI.Pawn_JobTracker:JobTrackerTick() Verse.Pawn:DMD<DMD<Tick_Patch1>?945845376::Tick_Patch1>(Pawn) Verse.TickList:Tick() Verse.TickManager:DoSingleTick() Verse.TickManager:TickManagerUpdate() Verse.Game:UpdatePlay() Verse.Root_Play:DMD<DMD<Update_Patch1>?711167488::Update_Patch1>(Root_Play) [RJW] cleanup_vanilla after love check Verse.Log:Message(String, Boolean) rjw.PregnancyHelper:cleanup_vanilla(Pawn) rjw.PATCH_JobDriver_Loving_Cleanup:on_cleanup_driver(JobDriver, JobCondition) Verse.AI.JobDriver:DMD<DMD<Cleanup_Patch2>?-2024515712::Cleanup_Patch2>(JobDriver, JobCondition) Verse.AI.Pawn_JobTracker:CleanupCurrentJob(JobCondition, Boolean, Boolean, Boolean) Verse.AI.Pawn_JobTracker:EndCurrentJob(JobCondition, Boolean, Boolean) Verse.AI.JobDriver:EndJobWith(JobCondition) Verse.AI.JobDriver:TryActuallyStartNextToil() Verse.AI.JobDriver:ReadyForNextToil() Verse.AI.JobDriver:TryActuallyStartNextToil() Verse.AI.JobDriver:ReadyForNextToil() Verse.AI.JobDriver:DriverTick() Verse.AI.Pawn_JobTracker:JobTrackerTick() Verse.Pawn:DMD<DMD<Tick_Patch1>?945845376::Tick_Patch1>(Pawn) Verse.TickList:Tick() Verse.TickManager:DoSingleTick() Verse.TickManager:TickManagerUpdate() Verse.Game:UpdatePlay() Verse.Root_Play:DMD<DMD<Update_Patch1>?711167488::Update_Patch1>(Root_Play) usedCondom=False Verse.Log:Message(String, Boolean) rjw.SexUtility:ProcessSex(Pawn, Pawn, Boolean, Boolean, Boolean, Boolean) rjw.PATCH_JobDriver_Loving_Cleanup:on_cleanup_driver(JobDriver, JobCondition) Verse.AI.JobDriver:DMD<DMD<Cleanup_Patch2>?-2024515712::Cleanup_Patch2>(JobDriver, JobCondition) Verse.AI.Pawn_JobTracker:CleanupCurrentJob(JobCondition, Boolean, Boolean, Boolean) Verse.AI.Pawn_JobTracker:EndCurrentJob(JobCondition, Boolean, Boolean) Verse.AI.JobDriver:EndJobWith(JobCondition) Verse.AI.JobDriver:TryActuallyStartNextToil() Verse.AI.JobDriver:ReadyForNextToil() Verse.AI.JobDriver:TryActuallyStartNextToil() Verse.AI.JobDriver:ReadyForNextToil() Verse.AI.JobDriver:DriverTick() Verse.AI.Pawn_JobTracker:JobTrackerTick() Verse.Pawn:DMD<DMD<Tick_Patch1>?945845376::Tick_Patch1>(Pawn) Verse.TickList:Tick() Verse.TickManager:DoSingleTick() Verse.TickManager:TickManagerUpdate() Verse.Game:UpdatePlay() Verse.Root_Play:DMD<DMD<Update_Patch1>?711167488::Update_Patch1>(Root_Play) Getting random element from empty collection. Verse.Log:Warning(String, Boolean) Verse.GenCollection:RandomElement(IEnumerable`1) rjw.Hediff_Semen:TryMergeWith(Hediff) Verse.HediffSet:AddDirect(Hediff, Nullable`1, DamageResult) Verse.Pawn_HealthTracker:AddHediff(Hediff, BodyPartRecord, Nullable`1, DamageResult) rjw.SemenHelper:cumOn(Pawn, BodyPartRecord, Single, Pawn, Int32) rjw.SemenHelper:calculateAndApplySemen(Pawn, Pawn, rjwSextype) rjw.SexUtility:Aftersex(Pawn, Pawn, Boolean, Boolean, Boolean, rjwSextype) rjw.SexUtility:ProcessSex(Pawn, Pawn, Boolean, Boolean, Boolean, Boolean) rjw.PATCH_JobDriver_Loving_Cleanup:on_cleanup_driver(JobDriver, JobCondition) Verse.AI.JobDriver:DMD<DMD<Cleanup_Patch2>?-2024515712::Cleanup_Patch2>(JobDriver, JobCondition) Verse.AI.Pawn_JobTracker:CleanupCurrentJob(JobCondition, Boolean, Boolean, Boolean) Verse.AI.Pawn_JobTracker:EndCurrentJob(JobCondition, Boolean, Boolean) Verse.AI.JobDriver:EndJobWith(JobCondition) Verse.AI.JobDriver:TryActuallyStartNextToil() Verse.AI.JobDriver:ReadyForNextToil() Verse.AI.JobDriver:TryActuallyStartNextToil() Verse.AI.JobDriver:ReadyForNextToil() Verse.AI.JobDriver:DriverTick() Verse.AI.Pawn_JobTracker:JobTrackerTick() Verse.Pawn:DMD<DMD<Tick_Patch1>?945845376::Tick_Patch1>(Pawn) Verse.TickList:Tick() Verse.TickManager:DoSingleTick() Verse.TickManager:TickManagerUpdate() Verse.Game:UpdatePlay() Verse.Root_Play:DMD<DMD<Update_Patch1>?711167488::Update_Patch1>(Root_Play) usedCondom=False Verse.Log:Message(String, Boolean) rjw.SexUtility:ProcessSex(Pawn, Pawn, Boolean, Boolean, Boolean, Boolean) rjw.<>c__DisplayClass10_0:<MakeNewToils>b__8() Verse.AI.JobDriver:TryActuallyStartNextToil() Verse.AI.JobDriver:ReadyForNextToil() Verse.AI.JobDriver:DriverTick() Verse.AI.Pawn_JobTracker:JobTrackerTick() Verse.Pawn:DMD<DMD<Tick_Patch1>?945845376::Tick_Patch1>(Pawn) Verse.TickList:Tick() Verse.TickManager:DoSingleTick() Verse.TickManager:TickManagerUpdate() Verse.Game:UpdatePlay() Verse.Root_Play:DMD<DMD<Update_Patch1>?711167488::Update_Patch1>(Root_Play) I will leave it running to see if anything happens but it seems like slime pregnancy where human is mother and father slime is not work at the moment.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now