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Devious Devices - Laura's Bondage Shop (16-aug-2025) v3.55 LE & SE


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Posted

Hey, I'm having an issue with devices not equipping when it's suppose to. I tested other mods that force equip DD on the player and they all seem to work fine, so I'm not sure what's going on.

Posted
9 hours ago, Taki17 said:

And what exactly about them conflicts? If two mods affect the same area somehow, but one places a custom NPC while the other adjusts a light that was there in vanilla, the cell record is still going to show up as conflicting (if some of the base records for the cell, like its weather are different), and in that case the one lower in the load order is going the win the conflict. More often than not, it's usually a case of the mod (not) forwarding fixes from USLEEP or being compatible with interior lighting mods.

 

By minor conflicts, they are mostly with update.esm/RLO/USSEP and deal with fog clip distance and the position of a tree branch.  The Nightgate Inn conflict is a mod drops the name "Cellar" for the location name.  They seem to be fairly trivial conflicts to me.  The scene still stalls even when this mod wins all conflicts.  MO2 is fairly good at seeing install order conflicts except for scripts packed into BSAs (which I had to troubleshoot recently with Moonlight Tales).

 

The scene in question takes place in a cell that is unique to this mod with actors that are unique to this mod which is why I find it hard to imagine it would be a mod conflict per se

 

I am also running Bug Fixes SSE, SSE Engine Fixes, and Animation Crash Limit Fix.  With LE I usually run an ENB because of the stability it provides to the game, but with SSE the ENBs just seem to cause frame loss without a stability increase.  I am using UUNP with physics, because CBBE with physics just trashes frame rate even in cells where the actor is alone. (And I will fully admit that the CBBE with physics issue could just be a configuration issue).

Posted

Hello, the mod is fantastic and I am having a lot fun, however, I am stuck in the quest "a familiar face", I don't know how to get out of the cell, can somebody help me ? What am I supposed to do ? I don't understand. thank you in advance for your help. 

Posted

So, I started the "On the Clock" quest, used a spell to teleport directly to the place it needed to be delivered too... and got yelled at for being late?
I think there might be a bug of some sort with its time setting/checking.

Posted
10 hours ago, DevilGod05 said:

Hey, I'm having an issue with devices not equipping when it's suppose to. I tested other mods that force equip DD on the player and they all seem to work fine, so I'm not sure what's going on.

Check that your DD version is 5.1. If you update from 4.2 then you may need to start a new game.

Posted
7 hours ago, biboo said:

Hello, the mod is fantastic and I am having a lot fun, however, I am stuck in the quest "a familiar face", I don't know how to get out of the cell, can somebody help me ? What am I supposed to do ? I don't understand. thank you in advance for your help. 

That is a riddle, and an easy one too. Look at the things you find and are able to interact with, and use your brain (That's the pink, squishy thingy inside your head)

 

5 hours ago, circuit said:

So, I started the "On the Clock" quest, used a spell to teleport directly to the place it needed to be delivered too... and got yelled at for being late?
I think there might be a bug of some sort with its time setting/checking.

Did you check the timescale of your teleport spell? I don't know how magic works, but if you're sent to Oblivion and kept in hiatus until one of them demons have time to place you...

The timescale is tight for a runner, I'm using a timescale fix for fast travel so that works for me, too. But maybe there's an internal, hidden check against cheaters, and if you're too early. you're too late. ?

Posted
On 10/21/2021 at 9:39 AM, qawsedrftg765 said:

I Had already tried that a few times, tried kill/resurrect, tried placing a copy of the actor; nothing.

If disable and enable doesn't work, I don't know what will. It should work.

Does this bug happen everytime?

 

 

 

 

On 10/22/2021 at 4:23 AM, asdj1239 said:

So I'm also having the issue with the guard getting stuck in the origin quest in SE.

 

I finally managed to trigger the forcegreet but I'm not entirely sure how. I paused ABMM and Devious Followers, and disabled attacks in Deviously Helpless and most of the script-heavy events in DCL (particularly those that use forcegreets) then saved/reloaded before interacting with the object by the waterfall. After sleeping I also disabled the cell door to stand right next to the guard, then re-enabled the door when the forcegreet started. Hopefully this might help someone else trigger the forcegreet and progress the quest. I might have also just not done anything for a good 30-60 seconds after sleeping, I can't remember.

 

I kept the save but unfortunately I haven't been able to reproduce this yet so maybe I just got lucky, but if anyone experiencing this issue has any of the same mods or wants to try this out maybe we can figure out what the conflict is.

It's such a weird problem. I tested it myself and wasn't able to reproduce the issue. So the SSE port isn't inherently flawed. I'm so annoyed that we haven't figured this one out.

 

 

 

 

8 hours ago, circuit said:

So, I started the "On the Clock" quest, used a spell to teleport directly to the place it needed to be delivered too... and got yelled at for being late?
I think there might be a bug of some sort with its time setting/checking.

The timer's are set to be a guarenteed fail when you fast travel. Fast travel takes more ingame time than walking there.

So I think that spell you're using works a bit like fast travel.

Posted
9 hours ago, Laura said:

The timer's are set to be a guarenteed fail when you fast travel. Fast travel takes more ingame time than walking there.

So I think that spell you're using works a bit like fast travel.

Hmmm, good to know, and a little mean.  XD

Posted

Will the newest version work with devious devices 4.3 or is 5.1 a hard requirement?  I have older files that need 4.3 to run so I can't update.

Posted
3 hours ago, Alenin said:

Will the newest version work with devious devices 4.3 or is 5.1 a hard requirement?  I have older files that need 4.3 to run so I can't update.

The changelog for v3.30 sais: "LBS now requires the latest version of Devious Devices and Contraptions!"

But DD5 is backwards compatible, so the most things should still run, even with older mods. If you look at those mods' requirements, they usually say DD4 or newer, so you should be okay.

Posted
13 hours ago, circuit said:

@Laura Checking here: I've built a Beast Race Re-Fit patch for this mod.  Would you have any objections to me posting to the DD development thread for inclusion?

That's okay. Thanks for asking.

Posted (edited)

Really nice update (as always ^^). I liked the new quests very much.  Big thx!

But i have a short question. Am i the only one where the Black Ebonite Catsuit you buy from Laura is bugged?
Everytime i equip the black ebonite catsuit it only plays the belted animation (for sex and masturbation). When i unequip it, it plays the other animations fine again.
All other catsuits seem to work fine (other colors from Laura and all colors from the Dollmaker). Its only the Black Ebonite Catsuit you buy from Laura :/.

DD, DCL and LBS are all up-to-date. I made a new save after the update.

Am I the only one with this problem? :(

Edit: Maybe it gets somehow classified as Chastity-Belt? (if its not just my Game ?)

Edit 2: Ok, it might be a problem with my DD. ? Ive tried other catsuits (from DD) again and now there is the same problem.

Edited by BloodWolfBleacher
Posted
16 hours ago, BloodWolfBleacher said:

But i have a short question. Am i the only one where the Black Ebonite Catsuit you buy from Laura is bugged?

It's likely an item directly from DD, but it's not a bug. Several catsuits in DD don't have holes in them. Right now in dev thread Kimy was pondering if she should add an optional unlockable zipper in the item's UI, similarly to how you remove plug from some gags.

Posted
5 hours ago, Zaflis said:

It's likely an item directly from DD, but it's not a bug. Several catsuits in DD don't have holes in them. Right now in dev thread Kimy was pondering if she should add an optional unlockable zipper in the item's UI, similarly to how you remove plug from some gags.


Ah ok, well...that makes sense. I didnt think of that ?.

Thx for pointing out ?

Posted

Hey im having a problem whit the origin quest, after slepping on the bedrool on the cell it tells me to follow the guard but it doesent move no matter what, i tried advancing stages whit the sseedit index, didnt work either, does someone know how to solve this?

Posted

Does anyone know where the 2nd key is in the embershard mine quest is? I have looked behind all 3 mushroom spots in that room that you have find them in multiple times, and cant find it

 

Posted
1 hour ago, recroid366 said:

Does anyone know where the 2nd key is in the embershard mine quest is? I have looked behind all 3 mushroom spots in that room that you have find them in multiple times, and cant find it

 

pick the mushrooms. you'll find the key then

 

Face the table in the hall, then turn left

Posted
14 hours ago, astor2015 said:

Hey im having a problem whit the origin quest, after slepping on the bedrool on the cell it tells me to follow the guard but it doesent move no matter what, i tried advancing stages whit the sseedit index, didnt work either, does someone know how to solve this?

That's a known issue with SSE, but we still haven't figured out why it happens. I tested it myself but couldn't replicate it.

Are you using SSE?

Does this also happen with a new game?

Are you using heavy mods (like DCL)?

Posted

First of all I must say this mod is my favourite from this site, I love the story and all the situations that have arisen as during the quests. I haven't had any bugs thus far which is really impressive, and I finished the most recent update and loved Jade returning.

 

I have a suggestion for another repeatable quest, I am unsure how hard it would be to make as I haven't any experience in modding so what I am thinking about may not even be possible.

I would love there to be a repeatable quest where you would go try track someone down, perhaps Jade or some random criminal, and they bind you up in random bondage set or perhaps furniture that you have to find a way to escape as they get away. May be a timed escape, if you manage to escape and return to them before they get to far away you capture them and send them to that hold's jail, if you don't manage to get out in time and they escape Katarina or another NPC arrives to help you, possibly taunting you a bit before actually letting you go.

 

Anyhow, love the mod and keep up the good work, can't wait to see what is going to happen next.

Posted
19 hours ago, Laura said:

That's a known issue with SSE, but we still haven't figured out why it happens. I tested it myself but couldn't replicate it.

Are you using SSE?

Does this also happen with a new game?

Are you using heavy mods (like DCL)?

I literaly disabeled  everything that wasnt esential for the mod and started a new save, console comand my way to the quest and the problem stil there, im pretty sure its a problem of the mod, at one point i rested and hour an the guard moved like 5 meters and stoped again i dont know what cause it and i wasnt hable to replicate it again.

Posted
20 hours ago, Laura said:

That's a known issue with SSE, but we still haven't figured out why it happens. I tested it myself but couldn't replicate it.

Are you using SSE?

Does this also happen with a new game?

Are you using heavy mods (like DCL)?

I just tested it without DCL, That is not the issue, Im going through all of my lovers lab mods and trying to find the culprit 

 

Posted
20 hours ago, Dexon127 said:

First of all I must say this mod is my favourite from this site, I love the story and all the situations that have arisen as during the quests. I haven't had any bugs thus far which is really impressive, and I finished the most recent update and loved Jade returning.

Thank you. :blush:

 

20 hours ago, Dexon127 said:

I have a suggestion for another repeatable quest, I am unsure how hard it would be to make as I haven't any experience in modding so what I am thinking about may not even be possible.

I would love there to be a repeatable quest where you would go try track someone down, perhaps Jade or some random criminal, and they bind you up in random bondage set or perhaps furniture that you have to find a way to escape as they get away. May be a timed escape, if you manage to escape and return to them before they get to far away you capture them and send them to that hold's jail, if you don't manage to get out in time and they escape Katarina or another NPC arrives to help you, possibly taunting you a bit before actually letting you go.

 

Anyhow, love the mod and keep up the good work, can't wait to see what is going to happen next.

That could be fun. But it's in essence really similar to STC. You also go somewhere, get bound and return. Maybe I could integrate it into STC. Instead of chasing down cursed restraints, you're going after someone who keeps binding people. But it could be really fun as a seperate quest.

Thanks for the suggestion. :)

 

 

 

 

 

 

5 hours ago, astor2015 said:

I literaly disabeled  everything that wasnt esential for the mod and started a new save, console comand my way to the quest and the problem stil there, im pretty sure its a problem of the mod, at one point i rested and hour an the guard moved like 5 meters and stoped again i dont know what cause it and i wasnt hable to replicate it again.

I honestly still don't know what the hell is going on. I tested it myself and it worked fine. Others also said it worked for them. I gave those with the issue different versions to test with several changes to the scene, but nothing worked. There was someone who had the same issue and he fixed it by disabling a mod (Vanilla Script (micro)Optimizations). But others with the issue don't have that mod.

So I don't think the SSE version inherently flawed. It works for some. Something breaks it. I just don't know what.

Posted

So, I've run into a strange bug related to LBS, specifically one of the NPC's introduced by the game.

 

Maoron (I pronounce his name Moron, as that's what he's become)

 

I also run Spank That Ass, and have the Furniture Spank Chance set at 60%.

 

First time I used Ariadne's workbench in Whiterun, Moron came running up, but didn't spank me, although the guards did.

 

Sadly, Moron won't leave. He now behaves like a follower and has glued himself to my hip. He doesn't have follower dialogue, so I can't dismiss him. He is set as Essential, so I can't kill him (I mean, I could, with console commands, but I'd rather not risk breaking LBS). I've tried to reset his AI, but that has no effect. The only way I can keep him from following me everywhere (even through fast travel) is to turn his AI off. He then reverts to being back in Whiterun stuck in a 'A' pose. Toggle his AI back on, and he glues himself to my hip again. Sadly, this bug has also broken my STA MCM. The listing is there, but no settings menu comes up, so I can't even turn the mod off. Strangely enough, when I went to disable STA in Vortex, it didn't show up in my mod list. 

 

So I re-installed it from my downloaded file. Vortex told me it was already installed, so I selected to re-install and update the profile. Now, it shows in my mod list as 'trial run alpha' when it used to show as 'Spank That Ass', and the MCM still doesn't work.

 

Has anyone else that runs STA run into this bug?

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