Elsidia Posted August 24, 2020 Posted August 24, 2020 4 hours ago, laskyYu said: One or more plugins could not find the correct versions of the master files they depend on. This sounds like you don't have installed all required mods for some mods. Also if you freeze in dialog depend on that it fail to start something from that missed mods.
deviant51 Posted August 24, 2020 Posted August 24, 2020 2 hours ago, Taki17 said: If you use the console command "help" with the name of the quest, you'll get the quest ID of the quest you are searching for. In this case you need to use: help "what she deserves" Then look for the resulting entry that is listed as a quest. Its ID will be the quest ID you need. Then to get the number of the stages you use "sqs" with the quest id: sqs questid Where "questid" is the 8-character ID you have gotten from using help. Then you can use setstage to advance the quest: setstage questid 20 So this will advance the quest with the "questid" to stage 20. Of course, if something should go awry, you have been warned. Sometimes advancing through the quest stages properly, in the intended order is what is required for all changes made by the quest to fully take effect. wow thanks. I take it this is usable on other mods as well?
Taki17 Posted August 24, 2020 Posted August 24, 2020 37 minutes ago, deviant51 said: I take it this is usable on other mods as well? As long as you know the formIDs of things you want to modify, console commands can be used on both basegame or modded content. I really suggest to read up on it some more: https://en.uesp.net/wiki/Skyrim:Console 1
Elsidia Posted August 24, 2020 Posted August 24, 2020 49 minutes ago, deviant51 said: take it this is usable on other mods as well? Some mods and some quests use complicated variables and conditions system. Even if you set next stage quest maybe not continue because some variables and conditions not completed.
Laura Posted August 24, 2020 Author Posted August 24, 2020 9 hours ago, Caladian said: Any plans on doing more of finding the Reveal hidden contents perfect slave storyline? Yup, I'm still working on new story quests. 1 hour ago, deviant51 said: wow thanks. I take it this is usable on other mods as well? Just be careful with what you change. If you don't know how they work under the hood, changing things can mess it up. By the way, you don't have to start a new game when my mod is updated. In some cases you do have to avoid loading into a save where a certain quest is running, but you never have to start a new game. 2
Ryutenma Posted August 24, 2020 Posted August 24, 2020 so im tryng to stabilize my game again but its CTD after a few minutes after i load a save or even start fresh and im at a loss as this mod list was working just fine till i tried the mod better fast travel, but it has all be removed and even did a fresh install and now its CTD every time
Laura Posted August 24, 2020 Author Posted August 24, 2020 6 minutes ago, Ryutenma said: so im tryng to stabilize my game again but its CTD after a few minutes after i load a save or even start fresh and im at a loss as this mod list was working just fine till i tried the mod better fast travel, but it has all be removed and even did a fresh install and now its CTD every time If you've already tried a new game, try disabling mods one by one. Start with the biggest ones and test it with a new game. A stability guide can also help. There are plenty of them.
worik Posted August 24, 2020 Posted August 24, 2020 39 minutes ago, Ryutenma said: tryng to stabilize my game again but its CTD after a few minutes Recommendable guides, e.g. or 1
druidregalia Posted August 25, 2020 Posted August 25, 2020 Hello! I'm running the SSE(english) version of this mod. I have all the prerequisite mods, but when I travel south of Whiterun I don't see the shop anywhere. It appears to be, according to the pictures, right next to the tower where you fight the first dragon. The shop is simply nowhere to be found in that area. Another strange issue that I'm having is that there doesn't appear to be an ESP for this mod in my load order. I've tried reinstalling, and its just not there. Not the shop, not the ESP. I'm wondering if there isn't something I'm missing.
Taki17 Posted August 25, 2020 Posted August 25, 2020 3 hours ago, druidregalia said: The shop is simply nowhere to be found in that area. Another strange issue that I'm having is that there doesn't appear to be an ESP for this mod in my load order. I've tried reinstalling, and its just not there. Not the shop, not the ESP. I'm wondering if there isn't something I'm missing. That looks like the mod is not installed properly or not activated. Check if the plugin is present in the Skyrim/Data folder in the installation directory. See if it isn't inside a subfolder in the Data folder, or some other completely wrong path. Also in your mod manager, make sure the plugin is activated.
NoJoker Posted August 25, 2020 Posted August 25, 2020 @Laura 'Lokomootje' If you complete the mission of joining Solitude, Fort Hraggstad will be occupied by Imperials and something very unimmersive happens lol.
worik Posted August 26, 2020 Posted August 26, 2020 7 hours ago, NoJoker said: @Laura 'Lokomootje' If you complete the mission of joining Solitude, Fort Hraggstad will be occupied by Imperials and something very unimmersive happens lol. It's similar with the mod (fogotten which one) where clearing the bandit forts gets them occupied by the regular armies. But in my case, it didn't disturb the quest ? Probably because I havn't started the war, yet.
JustMe469 Posted August 26, 2020 Posted August 26, 2020 I'm having problems after Njadi puts me in her bondage outfit. The quest directs me to find where she went but I have no markers. I know the "note" said something about the Nighgate Inn but in this playthrough I haven't come across it yet. I've been locked in this outfit for days wandering around. Any help? Thanks, and I love this mod!
darktej Posted August 26, 2020 Posted August 26, 2020 19 minutes ago, JustMe469 said: I'm having problems after Njadi puts me in her bondage outfit. The quest directs me to find where she went but I have no markers. I know the "note" said something about the Nighgate Inn but in this playthrough I haven't come across it yet. I've been locked in this outfit for days wandering around. Any help? Thanks, and I love this mod! the Inn is just a little north of the lake up a hill. it is a vanilla inn.
laskyYu Posted August 26, 2020 Posted August 26, 2020 On 8/24/2020 at 7:53 PM, Elsidia said: This sounds like you don't have installed all required mods for some mods. Also if you freeze in dialog depend on that it fail to start something from that missed mods. Yeah, turn's out I been using old version of DD all the time, problem solved after update DD V4.3
CaptainJ03 Posted August 26, 2020 Posted August 26, 2020 As there are already spoilers on this page... I've had some minor issues with the quests: The Lost Merchant: Spoiler After I've pickpocketed the key (succeeded in two playthroughs, even thoug my pickpocket skills are nil) I wanted to unlock Sirrina's cell door - but it complains that I'd need the right key. I had to talk to her to unlock the door - this feels unimmersive. The Broken Warrior: Spoiler Two things: When I find Dynane she's naked, but I have no option to give her clothes (or an armour and weapons) for the short trip to her sister. I admit that I try roleplaying, even with bugged-as-hell Skyrim! I actually managed to break the quest, because I failed to have the last dialogue with Liza. The quest update, telling me to go back to Laura, happened before Liza talked to me. She was busy and I was in a hurry. The Trapped Hunter Spoiler At the Lake, Njadi apperas out of the blue - she's invisible when I try to talk to her, and has clothes with dots trailing to infinity when she appears. I don't think it should break the quest if I find her before Silisus. His dead body with the letter should still be around after she'd run away from me. In Nightgate Inn (yes, questmarkers to Raldbthar and the inn would be nice, but after nearly 3k hours of playing not necessary) I managed to sneak around that creep Hagtr - and Njadi only had generic dialogue options. No way of asking her if she's alright until I've f*cked that love-struck idiot who cannot tell one girl from another. Picture of Njadi appearing: But as I said, only minor issues, the quests are fun. Would love to have more like that in Valkenheim, being bound and helpless, but still doing a quest was a great experience!
Laura Posted August 26, 2020 Author Posted August 26, 2020 12 hours ago, NoJoker said: @Laura 'Lokomootje' If you complete the mission of joining Solitude, Fort Hraggstad will be occupied by Imperials and something very unimmersive happens lol. I didn't know that the civil war changed it when I made it. I haven't seen it myself, what was the biggest immersion breaker? 6 minutes ago, CaptainJ03 said: As there are already spoilers on this page... I've had some minor issues with the quests: The Lost Merchant: Hide contents After I've pickpocketed the key (succeeded in two playthroughs, even thoug my pickpocket skills are nil) I wanted to unlock Sirrina's cell door - but it complains that I'd need the right key. I had to talk to her to unlock the door - this feels unimmersive. It's because that's a vanilla door and I don't want to mess with it unless I have to. 6 minutes ago, CaptainJ03 said: The Broken Warrior: Hide contents Two things: When I find Dynane she's naked, but I have no option to give her clothes (or an armour and weapons) for the short trip to her sister. I admit that I try roleplaying, even with bugged-as-hell Skyrim! I actually managed to break the quest, because I failed to have the last dialogue with Liza. The quest update, telling me to go back to Laura, happened before Liza talked to me. She was busy and I was in a hurry. Giving Dynane clothes is a good one. The scene not starting when you ignore Liza should be fixed in the next version. 6 minutes ago, CaptainJ03 said: The Trapped Hunter Hide contents At the Lake, Njadi apperas out of the blue - she's invisible when I try to talk to her, and has clothes with dots trailing to infinity when she appears. I don't think it should break the quest if I find her before Silisus. His dead body with the letter should still be around after she'd run away from me. In Nightgate Inn (yes, questmarkers to Raldbthar and the inn would be nice, but after nearly 3k hours of playing not necessary) I managed to sneak around that creep Hagtr - and Njadi only had generic dialogue options. No way of asking her if she's alright until I've f*cked that love-struck idiot who cannot tell one girl from another. Picture of Njadi appearing: There not being markers shouldn't really be a problem. You get a pretty accurate description of where Raldbthar is and I'm pretty sure the inn icon is visible on the compass when you're near the lake. I understand that it can be annoying when you can't find something, but I wanted it to be more than just following a marker. She's not supposed to be there unless you read the note, so there's something fishy going on in your game. The screenshot looks like a physics issue. Probably HDT related or something. About Hagtr, I don't think it's a good idea to let the player skip him because there's a chance that he tries to forcegreet the player when they're talking to her. He's also meant to be a part of the quests and I don't want people to skip content. 6 minutes ago, CaptainJ03 said: But as I said, only minor issues, the quests are fun. Would love to have more like that in Valkenheim, being bound and helpless, but still doing a quest was a great experience! Glad you liked it.
CaptainJ03 Posted August 26, 2020 Posted August 26, 2020 I have no idea how to make nested quotes... 56 minutes ago, Laura 'Lokomootje' said: It's because that's a vanilla door and I don't want to mess with it unless I have to. Hmm, but you did something with the cell door where I am waiting for Sirrina and Hontaf to finish their dialogue. It was novice locked at first, and while I'm thinking along the lines of "oh-oh, do I even have lockpicks?" it changed its status to unlocked. 1 hour ago, Laura 'Lokomootje' said: The scene not starting when you ignore Liza should be fixed in the next version. Good to know. 1 hour ago, Laura 'Lokomootje' said: There not being markers shouldn't really be a problem. You get a pretty accurate description of where Raldbthar is and I'm pretty sure the inn icon is visible on the compass when you're near the lake. I understand that it can be annoying when you can't find something, but I wanted it to be more than just following a marker. Yes, you have my full support on that. Sometimes, when you really have no idea of where you're headed a marker comes handy, but in most vanilla quests you run after the quest marker like a good doggy runs after a bone, oblivious of your surroundings. Uh- by the way: I thought the bandit's chest in Raldbthar a bit too posh. Of course they wouldn't use one of those dwemer chests, but bringing a Boss Chest and having that unguarded felt a bit off. 1 hour ago, Laura 'Lokomootje' said: She's not supposed to be there unless you read the note, so there's something fishy going on in your game. The screenshot looks like a physics issue. Probably HDT related or something. I'll pretend I haven't read that! My game has just the right amount of crashes, I won't change that! Spoiler 1 hour ago, Laura 'Lokomootje' said: About Hagtr, I don't think it's a good idea to let the player skip him because there's a chance that he tries to forcegreet the player when they're talking to her. He's also meant to be a part of the quests and I don't want people to skip content. Hmm, maybe place him a bit closer to the door of Njadi's room? I was successfully force greeted in my first playthrough, and avoided him on purpose the 2nd time. I nobody else had any issues at this point, just let it be. As I like the helpless feeling of being walked by the AI (as Laura does in her shop), so maybe Hagtr sees me and drags me to him to talk? But don't give this a second thought if no one else reported this. Thank you again for this mod ?
NoJoker Posted August 26, 2020 Posted August 26, 2020 2 hours ago, Laura 'Lokomootje' said: I didn't know that the civil war changed it when I made it. I haven't seen it myself, what was the biggest immersion breaker? Imperial guards patrolling the prison while completely ignoring the story things happening around them.
Laura Posted August 26, 2020 Author Posted August 26, 2020 27 minutes ago, CaptainJ03 said: Hmm, but you did something with the cell door where I am waiting for Sirrina and Hontaf to finish their dialogue. It was novice locked at first, and while I'm thinking along the lines of "oh-oh, do I even have lockpicks?" it changed its status to unlocked. Yeah, that door is closed in the scene and still has it's lockpickable status, but you don't have control there so it doesn't matter. It then unlocks when the scene ends and it resets back to closed at the end of the quest. But making her door unlockable with a certain key can't be done with scripts I think, so I'd have to replace the door. Which isn't impossible, but I'll also need to run a script when that door is opened and I don't know if there's an event for that. That stuff is really complicated and I'm not good at the technical stuff. 27 minutes ago, CaptainJ03 said: Uh- by the way: I thought the bandit's chest in Raldbthar a bit too posh. Of course they wouldn't use one of those dwemer chests, but bringing a Boss Chest and having that unguarded felt a bit off. It's kinda meant to be a bit off. If I made it perfectly blend in with the surroundings, nobody would find it. It's meant to catch the eye and make people want to look in it. 27 minutes ago, CaptainJ03 said: I'll pretend I haven't read that! My game has just the right amount of crashes, I won't change that! But it's also not fun when stuff doesn't work. My game used to be a mess, but it's work it to fix it. 27 minutes ago, CaptainJ03 said: Hmm, maybe place him a bit closer to the door of Njadi's room? I was successfully force greeted in my first playthrough, and avoided him on purpose the 2nd time. I nobody else had any issues at this point, just let it be. That hasn't come up in testing and you're the first to report it. But I'll keep it in mind. 27 minutes ago, CaptainJ03 said: As I like the helpless feeling of being walked by the AI (as Laura does in her shop), so maybe Hagtr sees me and drags me to him to talk? But don't give this a second thought if no one else reported this. I only want to take control away when I have to and when it makes sense. It can be kinky, but suddenly not having control in a game can be frustrating. 27 minutes ago, CaptainJ03 said: Thank you again for this mod ?
Laura Posted August 26, 2020 Author Posted August 26, 2020 1 minute ago, NoJoker said: Imperial guards patrolling the prison while completely ignoring the story things happening around them. Yeah that sounds weird. I'll see what I can do.
DarkAkatosh Posted August 26, 2020 Posted August 26, 2020 Do I only need to install the Devious Devices mod linked on the conversion page or do I really need the oldrim version of Devious Devices?
LeRoiDuCaca Posted August 26, 2020 Posted August 26, 2020 Right now the quests stop after rescuing the third girl Najdi right ? Or is there something else to do ? If not do you know when is the next update expected/scheduled ? ^^
JustMe469 Posted August 27, 2020 Posted August 27, 2020 23 hours ago, darktej said: the Inn is just a little north of the lake up a hill. it is a vanilla inn. Oh yes, of course. Thanks for letting me know! For some reason I was heading more west. 1
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