Laura Posted September 11, 2020 Author Posted September 11, 2020 1 hour ago, pappana said: EDIT: Does the key to upstairs exist or is it some room containing secrets never meant to be discovered?? No, there's no key. I think there's still a chest in there with custom devices that we used during testing. You can use the tcl command to check it out if you want.
pappana Posted September 11, 2020 Posted September 11, 2020 1 hour ago, Laura 'Lokomootje' said: No, there's no key. I think there's still a chest in there with custom devices that we used during testing. You can use the tcl command to check it out if you want. Spoiler This room is pretty cool, i didnt expect it fully furninshed and some of these devices are pretty sweet, if i would steal and equip some of these, would my chara be stuck with them? Will the locks on these timed ones eventually open or would i be stuck with them if i equipped them?
shadychild Posted September 11, 2020 Posted September 11, 2020 First I want to say that what a great job you have done, I really like Laura's bondage. I play on skyrim se and have not encountered many problems but now I have a problem that I cant solve. it's about blending in quest. It has crashed several times during quest and now I have come to "wait for katarina" and I have waited a very long time and nothing happens. I've tried to talk to Holden but the game says "this person is busy". i have tried to go back to previous saves but still not working. I have tried to stand in the cage but then my PC gets stuck and nothing happens. I can not understand what went wrong and how to solve this problem. Can you help me solve this problem?
CaptainJ03 Posted September 11, 2020 Posted September 11, 2020 3 hours ago, Laura 'Lokomootje' said: Making her lock Laura in the cell because she's about to do something she doesn't approve of is a really cool idea. Thanks for the suggestion. Yes, that would be a nice start for a quest. Katarina would take over the counter (maybe in some slightly skimpier armour) and then PC gets to accompany Laura on some quest. And at every potentially cursed chest they draw lots who's the one to open it (and somehow Laura wins all the time. She wasn't cheating, was she?)
Laura Posted September 11, 2020 Author Posted September 11, 2020 4 hours ago, pappana said: Hide contents This room is pretty cool, i didnt expect it fully furninshed and some of these devices are pretty sweet, if i would steal and equip some of these, would my chara be stuck with them? Will the locks on these timed ones eventually open or would i be stuck with them if i equipped them? The furnishing is still left over from when I copied the Drunken Huntsman. If you walk into the Drunken Huntsman in Whiterun you'll see a lot of similarities. All the devices used in Seeking The Curse are in there for testing purposes. So they behave the same, which means they are inescapable and can only be unlocked with code. The timed ones don't really work. DD's timer features doesn't work so they were never actually used. You can play around with them if you want but they're kinda broken. 4 hours ago, shadychild said: First I want to say that what a great job you have done, I really like Laura's bondage. I play on skyrim se and have not encountered many problems but now I have a problem that I cant solve. it's about blending in quest. It has crashed several times during quest and now I have come to "wait for katarina" and I have waited a very long time and nothing happens. I've tried to talk to Holden but the game says "this person is busy". i have tried to go back to previous saves but still not working. I have tried to stand in the cage but then my PC gets stuck and nothing happens. I can not understand what went wrong and how to solve this problem. Can you help me solve this problem? Thank you. But I can't really help you with SE problems. Someone else ported it for me and I don't even have SE installed. I can try to take a look at the log. Please post the log from where it goes wrong. 2 hours ago, CaptainJ03 said: Yes, that would be a nice start for a quest. Katarina would take over the counter (maybe in some slightly skimpier armour) and then PC gets to accompany Laura on some quest. And at every potentially cursed chest they draw lots who's the one to open it (and somehow Laura wins all the time. She wasn't cheating, was she?) The idea is that Katarina locks Laura in the cell and then does something dramatic that Laura doesn't want. Something like going to kill Sloane. But the idea of doing some lighthearted kinky stuff with Laura is also fun.
hungvipbcsok Posted September 11, 2020 Posted September 11, 2020 So that Kimy annouced DD5 with DDC include, do you have any plan for using furniture?
Laura Posted September 11, 2020 Author Posted September 11, 2020 36 minutes ago, hungvipbcsok said: So that Kimy annouced DD5 with DDC include, do you have any plan for using furniture? From what I understood, she's going to make DDC a requirement for DCL. Which doesn't impact my mod. I still don't know if I'll use DDC in my mod. There isn't much I can do with a player that's stuck in place. It's good eyecandy, but I don't see much potential for quest content. But I'll check it out when I can.
DeWired Posted September 11, 2020 Posted September 11, 2020 1 hour ago, Laura 'Lokomootje' said: From what I understood, she's going to make DDC a requirement for DCL. Which doesn't impact my mod. I still don't know if I'll use DDC in my mod. There isn't much I can do with a player that's stuck in place. It's good eyecandy, but I don't see much potential for quest content. But I'll check it out when I can. Well, you already have three quests with player stuck in place ? Still, some suggestions: 1. Swain. He can use "Locks Inspection Furniture(tm)", which places all restraints and locks at easy access height. And then, if his offer of sex is denied, can leave it locked to escape from by struggle, or lockpicking, or, if you are really lucky - just unlock with key. 2. DDC can be applied to NPCs - so, for example, you can use it to set up freeing someone. 3. Main feature of DDC is furniture interactivity - so, unlike cages and locked doors, it not only can be unlocked or picked, but also struggled from - it doesn't depend on keys or lockpicks. So, it can provide a way to make some scene look less scripted, with player-controlled progression, even if player doesn't have lockpicks or keys.
Laura Posted September 11, 2020 Author Posted September 11, 2020 30 minutes ago, DeWired said: Well, you already have three quests with player stuck in place ? Still, some suggestions: 1. Swain. He can use "Locks Inspection Furniture(tm)", which places all restraints and locks at easy access height. And then, if his offer of sex is denied, can leave it locked to escape from by struggle, or lockpicking, or, if you are really lucky - just unlock with key. 2. DDC can be applied to NPCs - so, for example, you can use it to set up freeing someone. 3. Main feature of DDC is furniture interactivity - so, unlike cages and locked doors, it not only can be unlocked or picked, but also struggled from - it doesn't depend on keys or lockpicks. So, it can provide a way to make some scene look less scripted, with player-controlled progression, even if player doesn't have lockpicks or keys. They're much cooler than the old Zaz stuff, but you're still stuck in the same position till you unlock it. I'm worried that it can get boring after the 3rd time so they're probably not suited for repeatable content. But maybe I can use them for quest content. Like just standing still during the What She Deserves quest. A DDC thingy could work in a scenario like that.
GuruSR Posted September 12, 2020 Posted September 12, 2020 @Laura 'Lokomootje' Seeking the Curse, not sure if you saw the notice I said about the "gift". If you have Laura remove the items at the start, when she returns them, if a "gift" is given that would replace an item she took off you originally, you just get the "gift" and not the original item. Also, seen it a few times, not sure why, but Laura, when you return, can't seem to get past you to do the unlock scene by walking around the counter to you directly, so has to walk back to the chair and around, maybe move the marker back a bit, where the player stops at, think maybe the yoke plus the player being "voluptuous" with DCL caused a collision issue that made the pathing impossible (even though it should have). As for the DDC stuff, hopefully you won't put that in, a lot of the bondage furniture I've seen, causes T poses on NPCs because you lock them, leave them for days, come back and they've reset due to the cell they were in and are stuck in a T pose skiing around instead of walking. Furniture in unloaded cells is just going to cause grief, unless they're set to high priority by way of quest alias and that is a bad thing to do to hundreds of objects/NPCs. GuruSR.
Laura Posted September 12, 2020 Author Posted September 12, 2020 1 hour ago, GuruSR said: @Laura 'Lokomootje' Seeking the Curse, not sure if you saw the notice I said about the "gift". If you have Laura remove the items at the start, when she returns them, if a "gift" is given that would replace an item she took off you originally, you just get the "gift" and not the original item. What gift do you mean? 1 hour ago, GuruSR said: Also, seen it a few times, not sure why, but Laura, when you return, can't seem to get past you to do the unlock scene by walking around the counter to you directly, so has to walk back to the chair and around, maybe move the marker back a bit, where the player stops at, think maybe the yoke plus the player being "voluptuous" with DCL caused a collision issue that made the pathing impossible (even though it should have). I've seen that happen a few times I think. I'll take a look. 1 hour ago, GuruSR said: As for the DDC stuff, hopefully you won't put that in, a lot of the bondage furniture I've seen, causes T poses on NPCs because you lock them, leave them for days, come back and they've reset due to the cell they were in and are stuck in a T pose skiing around instead of walking. Furniture in unloaded cells is just going to cause grief, unless they're set to high priority by way of quest alias and that is a bad thing to do to hundreds of objects/NPCs. GuruSR. NPCs are also sometimes problematic with regular DD items, so I won't place them in DDC stuff for long. I won't add it if something's broken. Don't worry.
Zaflis Posted September 13, 2020 Posted September 13, 2020 18 hours ago, GuruSR said: As for the DDC stuff, hopefully you won't put that in, a lot of the bondage furniture I've seen, causes T poses on NPCs because you lock them, leave them for days, come back and they've reset due to the cell they were in and are stuck in a T pose skiing around instead of walking. Furniture in unloaded cells is just going to cause grief, unless they're set to high priority by way of quest alias and that is a bad thing to do to hundreds of objects/NPCs. Sure we can wait for DCL's example to see some of DDC's potential, however it's premature to compare DDC to ZAP furnitures. They're completely different. None of ZAP's bugs will "obviously" transfer to DDC as well.
shadychild Posted September 13, 2020 Posted September 13, 2020 On 9/11/2020 at 3:51 PM, Laura 'Lokomootje' said: The furnishing is still left over from when I copied the Drunken Huntsman. If you walk into the Drunken Huntsman in Whiterun you'll see a lot of similarities. All the devices used in Seeking The Curse are in there for testing purposes. So they behave the same, which means they are inescapable and can only be unlocked with code. The timed ones don't really work. DD's timer features doesn't work so they were never actually used. You can play around with them if you want but they're kinda broken. Thank you. But I can't really help you with SE problems. Someone else ported it for me and I don't even have SE installed. I can try to take a look at the log. Please post the log from where it goes wrong. The idea is that Katarina locks Laura in the cell and then does something dramatic that Laura doesn't want. Something like going to kill Sloane. But the idea of doing some lighthearted kinky stuff with Laura is also fun. Ok, how do i get the log?
Laura Posted September 13, 2020 Author Posted September 13, 2020 3 hours ago, shadychild said: Ok, how do i get the log? This'll exlain it: https://www.nexusmods.com/skyrim/articles/368/
alphabravocharlied Posted September 14, 2020 Posted September 14, 2020 Firstly, thanks for the great mod! I've got a problem that's similar to a previously resolved problem in this thread. When asking laura to help her getting restraints, somehow the Seeking The Curse quest doesn't start. It seems that this was caused by DCL quests on this thread however, I am not using that mod (I did use it some time ago but had uninstalled it). Other quests started normally without any problems. I have also tried this command Sqv Laura_STC_Quest and it looks like the quest is not enabled. I have also checked my papyrus log during the time i tried to start the quest, and it seems that there are nor errors. Is there anything else I can check to resolve this? Thanks!
Laura Posted September 14, 2020 Author Posted September 14, 2020 3 hours ago, alphabravocharlied said: Firstly, thanks for the great mod! I've got a problem that's similar to a previously resolved problem in this thread. When asking laura to help her getting restraints, somehow the Seeking The Curse quest doesn't start. It seems that this was caused by DCL quests on this thread however, I am not using that mod (I did use it some time ago but had uninstalled it). Other quests started normally without any problems. I have also tried this command Sqv Laura_STC_Quest and it looks like the quest is not enabled. I have also checked my papyrus log during the time i tried to start the quest, and it seems that there are nor errors. Is there anything else I can check to resolve this? Thanks! That's weird. Maybe there's also a mod interfering in your game, but I don't know how that would happen. Try starting it again in a new game. If it still doesn't work, please post the papyrus log.
alphabravocharlied Posted September 14, 2020 Posted September 14, 2020 1 hour ago, Laura 'Lokomootje' said: That's weird. Maybe there's also a mod interfering in your game, but I don't know how that would happen. Try starting it again in a new game. If it still doesn't work, please post the papyrus log. Ah yeah, just started from a clean save and it worked. Looks like I gotta migrate my saves again. Thanks for the tip!
Laura Posted September 14, 2020 Author Posted September 14, 2020 7 minutes ago, alphabravocharlied said: Ah yeah, just started from a clean save and it worked. Looks like I gotta migrate my saves again. Thanks for the tip! Good to hear that it works now. But this probably doesn't happen by itself so there could be a mod in your install messing things up.
Laura Posted September 22, 2020 Author Posted September 22, 2020 11 hours ago, kronnos44 said: hows progress? Good. It'll be ready soon. 1
twsnider1138 Posted September 22, 2020 Posted September 22, 2020 9 minutes ago, Laura 'Lokomootje' said: Good. It'll be ready soon. SQUEEE, thank you. New Laura’s Shop and new DD9 coming down the pipe makes me a happy badger.
worik Posted September 22, 2020 Posted September 22, 2020 12 minutes ago, Laura 'Lokomootje' said: soon soon (tm) .. is a registered trademark by @Kimy Mind the consequences Spoiler
Laura Posted September 22, 2020 Author Posted September 22, 2020 30 minutes ago, twsnider1138 said: SQUEEE, thank you. New Laura’s Shop and new DD9 coming down the pipe makes me a happy badger. 26 minutes ago, worik said: soon (tm) .. is a registered trademark by @Kimy Mind the consequences Reveal hidden contents 1
Popular Post Laura Posted September 22, 2020 Author Popular Post Posted September 22, 2020 v3.20 is now available! If you've been following the thread you know that I've been taking it slow, so this update isn't as big as the previous ones. Anyway, this update adds a new story quest and a bunch of smaller improvements. WARNING: After updating, please load a save where none of my quests are active. (Excluding Locked Away) Here's the change log for v3.20: Added: [Ghosts Of The Past] A new quest that continues the story. Added/Changed: A whole bunch of improvements to dialogue and scenes. Mostly changes to earlier story quests. I hadn't planned the story that far when I made them, so I rewrote a bunch of things. I also added a few things here and there. What She Deserves has by far the most changes. Changed: [Seeking The Curse] Swain now also accepts no as an answer when you're sent to him. He used to be too extreme and too much of a villain. Fixed: [What She Deserves] I changed the way the player alias is filled. It was slightly different from my other quests and that could the reason some people had issues with the scene not starting and getting stuck. Fixed: [What She Deserves] When Laura removes the gag, it sometimes remained on her head. It now also removes the gag from her inventory to keep that from happening. Fixed: [On The Clock] It will now no longer select a customer in Goldenglow Estate and E3 Bleakfall Barrow. Fixed(maybe): [Blending In] The scene with Holden sometimes stopped running for some people. I wasn't able to reproduce the issue, but it could've been caused by a pathing issue caused by the cage door. So the door now opens when he fetches you. Fixed: [The Broken Warrior] When you run to the shop before Liza talks to you, that scene will now be stopped to make sure the one in the shop can play. Fixed: [The Trapped Hunter] I changed some dialogue to hopefully make sure people don't mistakingly go too deep. Added/Changed/Fixed: Things I forgot to document. By the way, I'm sorry I didn't credit anyone. I wanted to but I'm a mess. 20
twsnider1138 Posted September 22, 2020 Posted September 22, 2020 Well looks like I’m updating once I get home. @Laura 'Lokomootje', I’m assuming I don’t but do we need a new save game or can we just plug and play? Thank you very much for your work as always and that very cute badger picture too. ?
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