Laura Posted August 8, 2020 Author Posted August 8, 2020 2 hours ago, GuruSR said: Ah, okay. Good to know, I like to toss the dialogue I use into Word and do a spell and grammar check on them, that I can save the dialogue (all of it) into a file, so if I re-read it later and decide it's not great, I can reword it and change it in the mod. I also leave notes in the word file as to where the dialogue is, so I can find it again. GuruSR. Can you give some examples of things you changed? I know it's probably some personal taste things, but I'm still curious. 46 minutes ago, CaptainJ03 said: Hi, as this is my first post in this thread, I'd like to start with a big Thank You for this mod. I love it. Thank you. 46 minutes ago, CaptainJ03 said: I'm not sure about punishment for failed deliveries. I've had two cases where I simply couldn't do it. One was a "sickly farmer" in the Temple of Kynareth in Whiterun - he had no dialogue. Second was someone in Ustolf's Party Room (DCL) which is quest related (and unavailable whilst wearing Laura's devices, but crashing anyway with that chacacter) It would be okay if I had to pay 50 gold for the regular courier (I'd call that an annoyance, not a punishment) A lot of those have been fixed by now. But you're right, it's really unfun when you get punished for something that wasn't your fault. 46 minutes ago, CaptainJ03 said: When I'm making the delivery too late, because of being a lazybone, I can imagine different outcomes. 1st time - just a reprimand and half of the pay 2nd time - too late - no pay 3rd time - no pay and a spanking (DF has added nice spanking animations in the latest update) 4th and every next time: no pay, spanking and stay in the devices for the next delivery, which starts now! Out with you! That could be fun. There is already actually a part of that system in the mod. There is a way to track penalty points, but it's just not used yet. The big thing holding me back is coming up with fun (interactive & challenging) punishments. Although playing an animation or locking the player in a cage can be kinky, it's not really fun from a gamplay standpoint. I'm probably overthinking it, but I also want there to be something to do. 46 minutes ago, CaptainJ03 said: You might add some punishment in form of lesser pay when you get the receipt too late. As a shopkeeper you'd want to know if your delivery was successful, but as an adventurer I tend to keep the receipt a bit longer, just to have the chance to wear these bespoke devices some more time. I don't think I'll punish players for not returning immediately. I did have that planned, but it's more important that the delivery is on time. And I also expected people to stall because the set is so great. Taki17 made the set and he did a great job. 46 minutes ago, CaptainJ03 said: A spontaneous idea to give the player a reason to return to Laura would be, that she is the player's keyholder until she gets the receipt. That's kinda already there. You can't get released if you don't return to the shop. 46 minutes ago, CaptainJ03 said: Just throwing my ideas in the ring, thanks for reading! Joe. Thank you for sharing.
Taki17 Posted August 8, 2020 Posted August 8, 2020 5 minutes ago, Laura 'Lokomootje' said: I'm probably overthinking it, but I also want there to be something to do. You most definitley aren't alone in thinking that. It's still a game, at the end of the day.
CaptainJ03 Posted August 9, 2020 Posted August 9, 2020 12 hours ago, Laura 'Lokomootje' said: Quote (progressing spanking punishment for me being a lazybone) That could be fun. There is already actually a part of that system in the mod. There is a way to track penalty points, but it's just not used yet. The big thing holding me back is coming up with fun (interactive & challenging) punishments. Although playing an animation or locking the player in a cage can be kinky, it's not really fun from a gamplay standpoint. I'm probably overthinking it, but I also want there to be something to do. Oooh, tracking penalty points sounds promising! I absolutely agree that the punishment must be fun for the player. I've tried Eliviras Pink Shop but didn't like it at all. At one point I got locked in a yoke and in a cage for... dunno. I went to the toilet, boiled some water for a cuppa, checked Insta and Flickr on my phone and still wasn't done so I uninstalled it without any regret. I really liked how you handled the strange rock quest - I got tied annoyingly tight, but the priestess gave me a warm embrace and loosened it to a non-annoying state. You nearly lost me at the end of the first quest, but the time was just okay and they apologised afterwards. Looking forward to playing the rest of the questline. Did you have a follower-check in v3.11? Because having Serana in tow spoiled much of the fun. I don't agree on Laura already being my keyholder, as her beautiful set is just decorative, but not restrictive. It would be something different if I were trapped in some cursed loot /and/ being late, so I had to kneel before her, begging for release and apologising for being lazy. And if my penalty score is too high, she'd just unlock what's in the way for the next delivery and send me on another errand. Daydreaming I'd love to have that animation of kneeling and telling her "Mistress, I'm back."
GuruSR Posted August 10, 2020 Posted August 10, 2020 I'm going to duplicate post over on DCL to let them know that this happened. Arrived back for "Seeking the Curse", talked to Laura who was sitting down, controls go dead (and hud vanishes) as scene moves player into view, at this point in time DCL decided that both Katarina and Laura (in that order) were going to rape the player, mid-unlocking (by Katarina) of the new store inventory, I was *pushed to the ground* and shortly after that, Katarina had sex with with the player, then Laura did it. May want to communicate with DCL (Deviously Cursed Loot)'s author to see how to mark both as "not going to rape anyone". A previous time it happened, I was going to say I was going to Swain, but again, never got the chance to, the rape started mid-dialogue at the end of the scene. I would recommend finding out from Kimy how to mark all of your actors non-rapists, so this doesn't turn ugly. GuruSR.
zhurendragon Posted August 10, 2020 Posted August 10, 2020 I have a question. Laura's Bondage Shop requires DD Assets ( SE compatible), as well as DD Expansion, and DD Integration. The update does not remove those requirements, but I cannot find a SE compatible version of Expansion, or Integration. Am I missing something? Beyond this one problem, I truly enjoy the idea of this and the other DD mods, and look forward to getting to use them.
Taki17 Posted August 10, 2020 Posted August 10, 2020 4 hours ago, zhurendragon said: The update does not remove those requirements, but I cannot find a SE compatible version of Expansion, or Integration. Everything you need for your SE needs should be on this download page: Also make sure you look in the support thread for further fixes, as the way I heard it, the SE version requires one or two nudges to be on par with the LE version.
Taki17 Posted August 10, 2020 Posted August 10, 2020 4 hours ago, GuruSR said: I would recommend finding out from Kimy how to mark all of your actors That more looks like something DCL should address, not LBS, since the former is not a requirement of the latter, and only an optional feature is missing the checks to not pick characters out of scenes and dialogues for its own purposes.
Kimy Posted August 10, 2020 Posted August 10, 2020 14 hours ago, GuruSR said: I would recommend finding out from Kimy how to mark all of your actors non-rapists, so this doesn't turn ugly. Adding an actor to the dcur_norape formlist will exclude them from getting picked up by most DCL events. This can be done with a soft-dependency on DCL.
GuruSR Posted August 10, 2020 Posted August 10, 2020 11 hours ago, Taki17 said: That more looks like something DCL should address, not LBS, since the former is not a requirement of the latter, and only an optional feature is missing the checks to not pick characters out of scenes and dialogues for its own purposes. Well, yes/no, because people will use either or and sometimes both, so saying it is an issue with DCL, not 100% true, though if DCL offered an "off" keyword on a cell/location check at the start of a rape scene, then any modder could easily just add a default Skyrim keyword and there wouldn't be any need for soft dependencies or having to register NPCs with a formlist, since cell and location checks are almost identical, if not faster, but still that formlist has merit for locations you want specific people excluded for a reason. 2 hours ago, Kimy said: Adding an actor to the dcur_norape formlist will exclude them from getting picked up by most DCL events. This can be done with a soft-dependency on DCL. I did ask if it was possible to add a keyword check to the location & cell, that would eliminate mods with spawned actors using leveled lists, since using leveled lists for multiple actors can indeed cause grief if there is another mod that multiplies them, not all actors will be seen by the main mod, making them difficult to list to that formlist without a cell scan. ArmorClothing would be a good one to use. GuruSR.
PegadaSans Posted August 11, 2020 Posted August 11, 2020 "Being a cow" mod has some incompatibility issues. If it runs any dialogue during turn-in-quests the dialogue may soft-lock. It happend to me during Seeking the Curse. It's as simple as disabling the mod during the dialogue.
GuruSR Posted August 11, 2020 Posted August 11, 2020 55 minutes ago, PegadaSans said: "Being a cow" mod has some incompatibility issues. If it runs any dialogue during turn-in-quests the dialogue may soft-lock. It happend to me during Seeking the Curse. It's as simple as disabling the mod during the dialogue. You mean the "comments"? That shouldn't affect dialogue, those are done via "common talking during a package" (comments), like a guard walking by and saying "No loli-gagging." (Yeah, we knew what he meant by that!) As far as I've seen, those comments are random "generic" additions to the talk common talking sets, never seen any of those interfere with scenes or dialogues, are you up to date on that "Being a Cow" mod? GuruSR.
philyb Posted August 11, 2020 Posted August 11, 2020 I'd be happy with the core story for this mod being completed and then all the extras, like deliveries or punishments, added later that could hook into events in the story. I mean we still haven't met Sloane, have we?
Laura Posted August 11, 2020 Author Posted August 11, 2020 On 8/10/2020 at 7:46 AM, Didnapper said: For an "interactive" punishment, would it be possible to do something like... Player must stand within a circle marked on the floor for X amount of time Every few seconds, Laura/Katarina will move along the outside of the circle, and whip the player Getting whipped will cause the player to moan, and hop a short distance (or stagger, like Fus shout) in the opposite direction So, the player will need to pay attention and keep adjusting their position to stay within the circle Another, similar idea could be something like... Player will be equipped with a soul gem plug which reacts to magic Every few seconds, Laura/Katarina will turn to face a direction, and channel Sparks/Frostbite/Healing Hands Getting hit by a spell will increase the player's arousal level, but also decrease health/stamina If the player's health/stamina becomes too low, the player will black out and in-game time will advance (the punishment will be over) So, the player will need to pay attention to positioning, as well as try to juggle health/stamina vs. arousal to try to orgasm before the punishment is over I don't know how feasible minigames like this would be, though. I'm under the impression they would be similar to some of the scenes you already have, where an NPC is scripted to move around, but more complex because you'd need to create additional effects to handle the special behavior for the player during the scene. I'm not a fan of whipping and plugging, but your'e idea has potential. 4 hours ago, philyb said: I'd be happy with the core story for this mod being completed and then all the extras, like deliveries or punishments, added later that could hook into events in the story. I mean we still haven't met Sloane, have we? Don't worry, the story has priority. I'm still not sure about the punishment idea so I wanted to know what others think.
Laura Posted August 11, 2020 Author Posted August 11, 2020 16 hours ago, Kimy said: Adding an actor to the dcur_norape formlist will exclude them from getting picked up by most DCL events. This can be done with a soft-dependency on DCL. I really don't want it to happen so I'll take a look when I can. By the way, I don't want to tell you how to do things, but it would really improve compatibility if you make it check if the actor is in a scene. 1
Viri1 Posted August 11, 2020 Posted August 11, 2020 Ah, glad to see you're back! This mod remains one of my favorites.
PegadaSans Posted August 11, 2020 Posted August 11, 2020 Quote You mean the "comments"? That shouldn't affect dialogue, those are done via "common talking during a package" (comments), like a guard walking by and saying "No loli-gagging." (Yeah, we knew what he meant by that!) As far as I've seen, those comments are random "generic" additions to the talk common talking sets, never seen any of those interfere with scenes or dialogues, are you up to date on that "Being a Cow" mod? GuruSR. I downloaded the latest version yes. It happend as i was trying to get freed from the bonds at the end of the Seeking the Curse quest. I tried 3-4 times and there was a soft lock every time, at various stages into the dialogue. So i disabled the Cow mod and then it worked. I have a pretty extensive modlist, so it's possible that something else could cause problems here, but it seems clear cut to me.
PegadaSans Posted August 11, 2020 Posted August 11, 2020 I'm throwing out an idea. What if the player gets a discount for every bondage item locked on? A deal like this should be available once you perform more of her quests.
naaitsab Posted August 11, 2020 Posted August 11, 2020 5 hours ago, Laura 'Lokomootje' said: I really don't want it to happen so I'll take a look when I can. By the way, I don't want to tell you how to do things, but it would really improve compatibility if you make it check if the actor is in a scene. If you need some push in the right direction I used these lines to add a NPC to the "no solicitation" list: FormList dcur_NoSolicitation = Game.GetFormFromFile(0x000CF4E1, "Deviously Cursed Loot.esp") As FormList if (dcur_NoSolicitation) dcur_NoSolicitation.AddForm(AlinaREF) endif You will need to get the ID of the list you want to add your NPC to. Use Tes5Edit for that. As reference you can use the nosollicitation list to check how the ID part needs to be put in.
Xuvish Posted August 12, 2020 Posted August 12, 2020 One option could be is that the quests where the "Punishment" devices block other quests it to make them quest items so they don't get removed by DDE interactions. You can have Laura remove them when the punishment is up. This would be similar to Captured Dreams items removable by Master or DCL Bound Queen quest items which don't get removed until you have the key. You can also use this for the rest of your quests. Deviously Pink mod has a good system for timed locks on quest items which don't get removed. Elvira uses a spell as a trigger. Using this framework you can introduce a new quest that would be a continuation of the Seeking the Stone quest, where you get to test the items made from the rock. You can set it in the MCM menu so that the player would be given an amount of time to get out. If they get out before the time, then they would get double the reward. If they don't, then they the normal reward. The player can choose how many items to be locked on. If you wan't you can make this a repeatable quest. or its own quest.
Laura Posted August 12, 2020 Author Posted August 12, 2020 21 hours ago, Viri1 said: Ah, glad to see you're back! This mod remains one of my favorites. 18 hours ago, PegadaSans said: I'm throwing out an idea. What if the player gets a discount for every bondage item locked on? A deal like this should be available once you perform more of her quests. That could be fun, but I don't thibk I can control their prices. They have a base price set by DD itself and it then gets calculated into the real price using the speech skill and stuff. 18 hours ago, naaitsab said: If you need some push in the right direction I used these lines to add a NPC to the "no solicitation" list: FormList dcur_NoSolicitation = Game.GetFormFromFile(0x000CF4E1, "Deviously Cursed Loot.esp") As FormList if (dcur_NoSolicitation) dcur_NoSolicitation.AddForm(AlinaREF) endif You will need to get the ID of the list you want to add your NPC to. Use Tes5Edit for that. As reference you can use the nosollicitation list to check how the ID part needs to be put in. Thanks for the tip. 7 hours ago, Xuvish said: One option could be is that the quests where the "Punishment" devices block other quests it to make them quest items so they don't get removed by DDE interactions. You can have Laura remove them when the punishment is up. This would be similar to Captured Dreams items removable by Master or DCL Bound Queen quest items which don't get removed until you have the key. You can also use this for the rest of your quests. Deviously Pink mod has a good system for timed locks on quest items which don't get removed. Elvira uses a spell as a trigger. Using this framework you can introduce a new quest that would be a continuation of the Seeking the Stone quest, where you get to test the items made from the rock. You can set it in the MCM menu so that the player would be given an amount of time to get out. If they get out before the time, then they would get double the reward. If they don't, then they the normal reward. The player can choose how many items to be locked on. If you wan't you can make this a repeatable quest. or its own quest. I'm not a fan of locking the player in something outside of quests, but the experimental restraints could be really fun.
GuruSR Posted August 12, 2020 Posted August 12, 2020 23 hours ago, PegadaSans said: I downloaded the latest version yes. It happend as i was trying to get freed from the bonds at the end of the Seeking the Curse quest. I tried 3-4 times and there was a soft lock every time, at various stages into the dialogue. So i disabled the Cow mod and then it worked. I have a pretty extensive modlist, so it's possible that something else could cause problems here, but it seems clear cut to me. Then you may want to inform the author of "Being a Cow", mod authors need to stick together to avoid conflicts that make people disable parts or all of their mod to get through others, ruins game play when that happens. On 8/6/2020 at 6:40 AM, Laura 'Lokomootje' said: Adding punishments and failure outcomes was on my list for the delivery update, but I couldn't make it work. I wanted to make the punishments playful and made the reasoning behind the punishments that you cost them gold and their reputation. But I don't like forcing the player to do something and it's really hard to make something like that interesting. It's just not something I like so I don't think I'll ever add punishments. But if I find a fun punishment, I'll add it as an optional roleplaying thingy. So I take it, the package delivery gets stolen/damaged, then the delivery outfit stays on while you find new restraints to replace them (Seeking the Cure style) or if stolen, you have to ask the guards to see if they've seen any bandit activity lately, then it gives possible locations (3) of where to find the restraints lost. On 8/7/2020 at 1:36 PM, UnEvenSteven said: As for compatibility with other mods that's probably something you shouldn't worry too much about, That should be up to other mod authors to prevent their quests from starting if the PC is wearing devices they may conflict. Actually, with mods being disabled to play certain parts of another mod, ruins game play a lot, plus eventually people will remove mods that cause that on a constant basis, so working together to avoid this requirement is better than being ignorant to it. On 8/8/2020 at 1:11 PM, Laura 'Lokomootje' said: Can you give some examples of things you changed? I know it's probably some personal taste things, but I'm still curious. Oh, no, I didn't change any of your dialogue, whenever I do any dialogue in my mods, I type it all out into Word, then I can grammar and spell check them and then copy/paste them into the CK, plus if I find something I don't like the way it reads, I can re-rewrite it again and again until I do, then copy/paste it back into the CK after grammar and spell checking again. I know the CK spell checks, but it won't do grammar. Quote I think Simple Slavery Plus Plus is already capable of preventing DCL rape scenes from happening during certain events, might work for Laura too. From the SS++ desc: Added and moved dhlp-suspend commands so that dhlp-aware rape mods should not trigger during the auction. SL Adventures proximity rape should no longer occur during your stay. Mods that do not check for dhlp-suspend status are not affected, only the well-behaved ones. It was suggested to have this mod dhlp-aware, so things like rape can be turned off during scenes and areas that would interfere with that happening, the above quote is the one I was commented towards. GuruSR.
CDsama Posted August 13, 2020 Posted August 13, 2020 Hi, hwere can I find the key to the cells in fort hraggstad to free Sirinna? thanks
Taki17 Posted August 13, 2020 Posted August 13, 2020 11 minutes ago, CDsama said: Hi, hwere can I find the key to the cells in fort hraggstad to free Sirinna? Inside a nearby container.
CDsama Posted August 13, 2020 Posted August 13, 2020 53 minutes ago, Taki17 said: Inside a nearby container. Thanks, btw ilove the picture.
GuruSR Posted August 14, 2020 Posted August 14, 2020 On 8/11/2020 at 11:11 AM, naaitsab said: If you need some push in the right direction I used these lines to add a NPC to the "no solicitation" list: FormList dcur_NoSolicitation = Game.GetFormFromFile(0x000CF4E1, "Deviously Cursed Loot.esp") As FormList if (dcur_NoSolicitation) dcur_NoSolicitation.AddForm(AlinaREF) endif You will need to get the ID of the list you want to add your NPC to. Use Tes5Edit for that. As reference you can use the nosollicitation list to check how the ID part needs to be put in. It was said that the list was about rape, that is about solicitation, which isn't automatic. For it to be easier, the actors could be dragged into a "No Rape" formlist in the mod and then cycle through it adding it to DCL's no rape formlist, rather than making addforms for each individual NPC, a formlist from the CK would be easier, then the code itself would run in the PlayerLoadGame event, to catch anything that may have been missed. FormList Property NoRapists Auto ; Holds a formlist of your actors you don't want to participate in a rape. ; On a function that is done on game load or at game start init. Function UpdateDCURNoRape() FormList dcur_NoRape = Game.GetFormFromFile(0x0009000C,"Deviously Cursed Loot.esp") As FormList if (dcur_NoRape) Int I = 0 Int Z = NoRapists.GetSize() if Z While I < Z dcur_NoRape.AddForm(NoRapists.GetAt(I)) I++ endWhile endif endif endFunction GuruSR.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now