Ntn31a Posted July 31, 2020 Posted July 31, 2020 5 hours ago, darktej said: he should be roaming inside. I cleared it for legion from bandits in War quests earlier ,may be because of that Tried spawning one through placeatme quest ,no help ,quest not advancing
darktej Posted July 31, 2020 Posted July 31, 2020 17 minutes ago, Ntn31a said: I cleared it for legion from bandits in War quests earlier ,may be because of that Tried spawning one through placeatme quest ,no help ,quest not advancing if I remember properly...if you had cleared the fort for the Imperials...he will be there but wearing the uniform of the legion. and if I am correct...using placeatme creates a duplicate...he is not the original...so he may not have the quest item on him.
swords and sandals Posted July 31, 2020 Posted July 31, 2020 10 hours ago, Ntn31a said: Can't find where sarrinas key in lost merchant quest Any help ? Have you found the chest yet? I can't remember the exact sequence of events in that quest, and if this part is specifically directing you to find the actual "key," but the first thing you need to do after you find her in the cell is locate a chest. This took me ages when I first played it, because I just couldn't see anything anywhere. Maybe down to my ENB and the very low light levels in there. Spoiler It's in the cell block room where the lost merchant is being held. Until you've found it, the guy with the key won't appear.
worik Posted July 31, 2020 Posted July 31, 2020 On 7/29/2020 at 11:46 AM, Laura 'Lokomootje' said: I'm not going to respond to all the posts I missed, but I'll go through it for the bug reports and feedback. ?Just holler if you feel comfortable to dive into new ideas or to pick up/repeat from the ones of the past weeks. It could take a whole weekend of your time to sort through all the posts in here otherwise
Laura Posted July 31, 2020 Author Posted July 31, 2020 8 minutes ago, worik said: ?Just holler if you feel comfortable to dive into new ideas or to pick up/repeat from the ones of the past weeks. It could take a whole weekend of your time to sort through all the posts in here otherwise I don't want to respond to them because it'll be a post the size of a whole page. But I do want to go through them to see the feedback and bug reports. By the way, if you have ideas you want to post, don't hold back. 1
worik Posted July 31, 2020 Posted July 31, 2020 22 minutes ago, Laura 'Lokomootje' said: By the way, if you have ideas you want to post, don't hold back. I dropped a few back in the thread. Just didn't want to flood you with repetitions. Time is precious and information overload won't do any good. But I still have some to polish before posting (Spoiler: escape games )
woodie99 Posted July 31, 2020 Posted July 31, 2020 do i find out who is the perfect woman for slone ? the reason i asking is because i have done up to nightgate inn mission and seemingly the main quest gone cold
Taki17 Posted July 31, 2020 Posted July 31, 2020 20 minutes ago, woodie99 said: do i find out who is the perfect woman for slone ? the reason i asking is because i have done up to nightgate inn mission and seemingly the main quest gone cold In due course. That is where the story quests end as of currently. 1
Laura Posted August 2, 2020 Author Posted August 2, 2020 On 7/31/2020 at 1:28 PM, worik said: I dropped a few back in the thread. Just didn't want to flood you with repetitions. Time is precious and information overload won't do any good. But I still have some to polish before posting (Spoiler: escape games ) I know I've said it before, but the hardest part of making the quests is finding something for the player to do. I already have like 80% of the story done, but it takes a long time to come up with challenges and stuff. So keep em coming. On 7/31/2020 at 2:16 PM, woodie99 said: do i find out who is the perfect woman for slone ? the reason i asking is because i have done up to nightgate inn mission and seemingly the main quest gone cold I'll make sure it's more obvious in the next update. 1
Xuvish Posted August 2, 2020 Posted August 2, 2020 Welcome back. If you decide to start making updates again, I have a an idea to modify the Good Fit quest. In addition to going to Swain, there could be another option where the player can also agree to wait for the delivery. The length of time can set in the MCM menu. This would be different than the Locked Away quest in that you won't have the option to asked to be released early. As soon as the time is up, you would have to back to the shop to get released.
Taki17 Posted August 3, 2020 Posted August 3, 2020 15 hours ago, Xuvish said: As soon as the time is up, you would have to back to the shop to get released. That's exactly the same how Locked Away works. If anything, waiting for the delivery (which "canonically" happens an hour or two after the player leaves to see Swain) could be an easter egg ending to the quest.
Laura Posted August 3, 2020 Author Posted August 3, 2020 15 hours ago, Xuvish said: Welcome back. If you decide to start making updates again, I have a an idea to modify the Good Fit quest. In addition to going to Swain, there could be another option where the player can also agree to wait for the delivery. The length of time can set in the MCM menu. This would be different than the Locked Away quest in that you won't have the option to asked to be released early. As soon as the time is up, you would have to back to the shop to get released. That would mean that you'd miss the twist and some backstory. Waiting also isn't very exciting. But I understand that you want to wear the set a bit longer. I've been trying to find a way to use the whole set in Locked Away, but it would be a nightmare to make it compatible with my other quests. It could also mess with quests from other DD mods.
llokii70 Posted August 3, 2020 Posted August 3, 2020 patience is a virtue and the things worth having are worth the wait. 1
keter682 Posted August 5, 2020 Posted August 5, 2020 Proposal, add a chance of package death on arrival which will cause client to refuse and it will lead player to be locked by Laura until player fully compensate the package. (Like was in captured dreams)
Laura Posted August 6, 2020 Author Posted August 6, 2020 15 hours ago, keter682 said: Proposal, add a chance of package death on arrival which will cause client to refuse and it will lead player to be locked by Laura until player fully compensate the package. (Like was in captured dreams) Adding punishments and failure outcomes was on my list for the delivery update, but I couldn't make it work. I wanted to make the punishments playful and made the reasoning behind the punishments that you cost them gold and their reputation. But I don't like forcing the player to do something and it's really hard to make something like that interesting. It's just not something I like so I don't think I'll ever add punishments. But if I find a fun punishment, I'll add it as an optional roleplaying thingy. 2
Mister X Posted August 7, 2020 Posted August 7, 2020 22 hours ago, Laura 'Lokomootje' said: Adding punishments and failure outcomes was on my list for the delivery update, but I couldn't make it work. I wanted to make the punishments playful and made the reasoning behind the punishments that you cost them gold and their reputation. But I don't like forcing the player to do something and it's really hard to make something like that interesting. It's just not something I like so I don't think I'll ever add punishments. But if I find a fun punishment, I'll add it as an optional roleplaying thingy. Maybe you could alter the chastity belt advertisement. So, for the voluntary advertisement you could change it, so you can get off the belt at any time, maybe then with a smaller share than normally (eg 50% for a day for each day worn). Then as the reasoning of the punishment is the loss of gold, you have to advertise for the shopthe same style. As it's a punishment though, you may not choose the conditions (eg. the plug), but when you don't ask for freedom for a normal advertisment period you get the reduced share (50% for a day). If you insist on getting free earlier you get no money at all. Or maybe, as it's a punishment you won't get free earlier, but that would be too restricted for your style, in my eyes 1
Laura Posted August 7, 2020 Author Posted August 7, 2020 7 hours ago, Mister X said: Maybe you could alter the chastity belt advertisement. So, for the voluntary advertisement you could change it, so you can get off the belt at any time, maybe then with a smaller share than normally (eg 50% for a day for each day worn). Then as the reasoning of the punishment is the loss of gold, you have to advertise for the shopthe same style. As it's a punishment though, you may not choose the conditions (eg. the plug), but when you don't ask for freedom for a normal advertisment period you get the reduced share (50% for a day). If you insist on getting free earlier you get no money at all. Or maybe, as it's a punishment you won't get free earlier, but that would be too restricted for your style, in my eyes Adding it as a way to get out of the belt early could be fun. Though I don't want people to start the quest just to get the punishment. So I was thinking of adding it like a reward or just something you can start freely. But the hardest part is coming up with an interactive and interesting punishment. From the other quests I know that I can't leave the player to wait for more than 20 secs because it'll get boring after that. Making a punishment interesting is the hardest part.
UnEvenSteven Posted August 7, 2020 Posted August 7, 2020 On 8/3/2020 at 3:23 AM, Laura 'Lokomootje' said: I've been trying to find a way to use the whole set in Locked Away, but it would be a nightmare to make it compatible with my other quests. It could also mess with quests from other DD mods. Well after locking the belt on the PC Laura could mention she does have the other devices that match the Locked Away belt and offer to lock them on the PC, for some extra gold as it's just more advertising for the shop. Of course the PC is allowed to choose which extra devices they want and they'll stay locked on for the duration of Locked Away. Before locking on any extra devices on Laura will warn the PC that she won't allow them take any jobs when wearing the extra devices as they might "get in way" of their task. If the PC happens to ask for a job or wants to continue the main story, Laura will simply decline and remind the PC about the conflicting devices. This is why Laura offers more gold for each extra device that is worn, you're losing potential income by not being able to do jobs for the shop. The extra devices could also be used for punishment but only if Locked Away is running. The PC fails a job (or some other reason) and Laura locks another device on you. The actual punishment? An extra device (or more!) is locked on the PC for the duration of Locked Away, they don't get paid extra gold and they can't take any more jobs while wearing the extra devices. As for compatibility with your own quests wouldn't you just need some keyword checks in dialogue to stop the jobs from being taken if wearing the extra devices? I don't remember the exact lines but something like: I'll take the Delivery Job (Keyword check-has no conflicting devices) Very well, here's the job. I'll take the Delivery Job (Keyword check-has conflicting devices) Sorry, those devices you're wearing may prevent you from completing the job so I can't give it to you. As for compatibility with other mods that's probably something you shouldn't worry too much about, That should be up to other mod authors to prevent their quests from starting if the PC is wearing devices they may conflict. 1
GuruSR Posted August 8, 2020 Posted August 8, 2020 TYPO!!! "You search the chest and grab the restraints and you feel like they're speaking to you. They're telling your what you already know: You want them to bind you tight! Without thinking, you lock them on yourself, one by one. They're binding you tight that you can't even walk anymore. You can't get back to the shop like this." The bold word should be you. GuruSR. (Not the spelling/grammar police, really.) 1
Pheanial Posted August 8, 2020 Posted August 8, 2020 One option to make the punishments the players choice could be when you return to Laura after failing she gives you two options. Option A) give her the amount of gold you cost her. Maybe have the gold amount be reasonable but also expensive enough to be a deterrent. Maybe an MCM option ranging from say 100 gold to 500 gold per level. Option B) She lets you wear her gear for some amount of time to work off the money you cost her. If you opt to wear the gear and work it off, maybe still give the player the option to pay off their debt with gold. And if you have a punishment active you simply don't let the player take any quests or jobs until the punishment is over. Some other ideas for punishments that could be interesting. She lets you be a mannequin for a few hours. During it a customer comes in and has you try on gear for them to see. She gives you the option of an old fashioned spanking. Laura has you go to a blacksmith and return with some gear for the shop. Maybe her guard (I can't remember her name.) could follow/escort you to make sure you don't fail. 1
Laura Posted August 8, 2020 Author Posted August 8, 2020 16 hours ago, UnEvenSteven said: Spoiler Well after locking the belt on the PC Laura could mention she does have the other devices that match the Locked Away belt and offer to lock them on the PC, for some extra gold as it's just more advertising for the shop. Of course the PC is allowed to choose which extra devices they want and they'll stay locked on for the duration of Locked Away. Before locking on any extra devices on Laura will warn the PC that she won't allow them take any jobs when wearing the extra devices as they might "get in way" of their task. If the PC happens to ask for a job or wants to continue the main story, Laura will simply decline and remind the PC about the conflicting devices. This is why Laura offers more gold for each extra device that is worn, you're losing potential income by not being able to do jobs for the shop. The extra devices could also be used for punishment but only if Locked Away is running. The PC fails a job (or some other reason) and Laura locks another device on you. The actual punishment? An extra device (or more!) is locked on the PC for the duration of Locked Away, they don't get paid extra gold and they can't take any more jobs while wearing the extra devices. As for compatibility with your own quests wouldn't you just need some keyword checks in dialogue to stop the jobs from being taken if wearing the extra devices? I don't remember the exact lines but something like: I'll take the Delivery Job (Keyword check-has no conflicting devices) Very well, here's the job. I'll take the Delivery Job (Keyword check-has conflicting devices) Sorry, those devices you're wearing may prevent you from completing the job so I can't give it to you. As for compatibility with other mods that's probably something you shouldn't worry too much about, That should be up to other mod authors to prevent their quests from starting if the PC is wearing devices they may conflict. Thanks for the suggestion. Making the rest of the set part of Lock Away was on my list. Checking them with their keywords should be easy, but I don't like blocking access to my other quests. I wanted to add a system where it removed them and reequipped them at the end of a quest. But that's a nightmare for the story quests. But like you said, blocking access isn't an issue when that's clear when you get the choice. I don't know why I haven't thought of that. ? 6 hours ago, GuruSR said: TYPO!!! "You search the chest and grab the restraints and you feel like they're speaking to you. They're telling your what you already know: You want them to bind you tight! Without thinking, you lock them on yourself, one by one. They're binding you tight that you can't even walk anymore. You can't get back to the shop like this." The bold word should be you. GuruSR. (Not the spelling/grammar police, really.) I just checked, it was already fixed for the next version. But thanks for letting me know. I always overlook them. 5 hours ago, Pheanial said: One option to make the punishments the players choice could be when you return to Laura after failing she gives you two options. Option A) give her the amount of gold you cost her. Maybe have the gold amount be reasonable but also expensive enough to be a deterrent. Maybe an MCM option ranging from say 100 gold to 500 gold per level. Option B) She lets you wear her gear for some amount of time to work off the money you cost her. If you opt to wear the gear and work it off, maybe still give the player the option to pay off their debt with gold. And if you have a punishment active you simply don't let the player take any quests or jobs until the punishment is over. Some other ideas for punishments that could be interesting. She lets you be a mannequin for a few hours. During it a customer comes in and has you try on gear for them to see. She gives you the option of an old fashioned spanking. Laura has you go to a blacksmith and return with some gear for the shop. Maybe her guard (I can't remember her name.) could follow/escort you to make sure you don't fail. Something like that is on my notes. I was thinking of adding an optional punishment for the player that they can ask for after failing. I actually have a concept for a quest where you demonstrate items. It'll probably be called something like "On Display". Not sure when I'll add it. @Pheanial & @UnEvenSteven I'll take a look at the notes for those things again when I'm feeling better. I think they really have potential, but I want to focus on the story for now. 1
Mister X Posted August 8, 2020 Posted August 8, 2020 18 hours ago, Laura 'Lokomootje' said: Adding it as a way to get out of the belt early could be fun. Though I don't want people to start the quest just to get the punishment. So I was thinking of adding it like a reward or just something you can start freely. But the hardest part is coming up with an interactive and interesting punishment. From the other quests I know that I can't leave the player to wait for more than 20 secs because it'll get boring after that. Making a punishment interesting is the hardest part. I think you've slightly misunderstood my suggestion ? So, wearing the belt voluntarily: - you may choose the plug - you get a certain amount of gold per day if you wear it long enough (eg 50 gold/day) - you may insist to get free earlier, which results in less money (eg 25 gold/day) Belt as punishment: - you may NOT choose the plug, you get one Laura chooses (I'd suggest the Teaser, it's a punishment after all) Then, two options: a) Less restrictive - you get the reduced amount of money if you wear the belt long enough. You can get it off earlier, if you insist, but then no money for you. b) More restrictive - you definitely have it to wear as long as Laura wants you to (as it is right now) and you don't get money. I suggest option b), else it would feel too similar to the voluntary part imho. And you wear it to earn a certain amount of money back, Laura will know better when this happened, right?
Laura Posted August 8, 2020 Author Posted August 8, 2020 55 minutes ago, Mister X said: I think you've slightly misunderstood my suggestion ? I'm sorry. I'm not feeling 100%. Quote So, wearing the belt voluntarily: - you may choose the plug - you get a certain amount of gold per day if you wear it long enough (eg 50 gold/day) - you may insist to get free earlier, which results in less money (eg 25 gold/day) Belt as punishment: - you may NOT choose the plug, you get one Laura chooses (I'd suggest the Teaser, it's a punishment after all) Then, two options: a) Less restrictive - you get the reduced amount of money if you wear the belt long enough. You can get it off earlier, if you insist, but then no money for you. b) More restrictive - you definitely have it to wear as long as Laura wants you to (as it is right now) and you don't get money. I suggest option b), else it would feel too similar to the voluntary part imho. And you wear it to earn a certain amount of money back, Laura will know better when this happened, right? That clears it up, thanks. I don't like the idea of being forced to wear a belt and I always want plugs to be voluntary. But I really like the option to get out early for a reduced reward. Maybe I could add a choice when you ask to be released early. Either accept a smaller reward or accept a (different) punishment for a full reward. 2
GuruSR Posted August 8, 2020 Posted August 8, 2020 4 hours ago, Laura 'Lokomootje' said: I just checked, it was already fixed for the next version. But thanks for letting me know. I always overlook them. Ah, okay. Good to know, I like to toss the dialogue I use into Word and do a spell and grammar check on them, that I can save the dialogue (all of it) into a file, so if I re-read it later and decide it's not great, I can reword it and change it in the mod. I also leave notes in the word file as to where the dialogue is, so I can find it again. GuruSR.
CaptainJ03 Posted August 8, 2020 Posted August 8, 2020 Hi, as this is my first post in this thread, I'd like to start with a big Thank You for this mod. I love it. I'm not sure about punishment for failed deliveries. I've had two cases where I simply couldn't do it. One was a "sickly farmer" in the Temple of Kynareth in Whiterun - he had no dialogue. Second was someone in Ustolf's Party Room (DCL) which is quest related (and unavailable whilst wearing Laura's devices, but crashing anyway with that chacacter) It would be okay if I had to pay 50 gold for the regular courier (I'd call that an annoyance, not a punishment) When I'm making the delivery too late, because of being a lazybone, I can imagine different outcomes. 1st time - just a reprimand and half of the pay 2nd time - too late - no pay 3rd time - no pay and a spanking (DF has added nice spanking animations in the latest update) 4th and every next time: no pay, spanking and stay in the devices for the next delivery, which starts now! Out with you! You might add some punishment in form of lesser pay when you get the receipt too late. As a shopkeeper you'd want to know if your delivery was successful, but as an adventurer I tend to keep the receipt a bit longer, just to have the chance to wear these bespoke devices some more time. A spontaneous idea to give the player a reason to return to Laura would be, that she is the player's keyholder until she gets the receipt. Just throwing my ideas in the ring, thanks for reading! Joe.
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