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Posted

i was wondering if you'd be able and willing to make it so characters can shower out in the rain with bathing in skyrim?

Posted
On 6/16/2019 at 6:31 AM, letterman said:

i was wondering if you'd be able and willing to make it so characters can shower out in the rain with bathing in skyrim?

Just disable "bathing requires water" and you can bath everywhere (also in the rain, lol). You just have to roleplay that you can not bath anywhere else.

Posted

I have a weird console message after Sex Scenes, so I guess it comes from Slave Tats / Rape Tattoos mod (see Screenshot).

 

But when I open a JSON it looks "in order" (for me). (Example in Spoiler is Grrooovus JSON, which is second last in the screenshot). 

I just wonder if this messages can lead to performance issues at sex lab end, because there is already alot going on there.... :(

Wanted to ask (for that reason) if it would be possible to add an MCM option to Rape Tats that allows the application of Rape Tattoos at the beginning of a scene. 

 

Spoiler

[
    {"name": "CD complete", "section":"Grooovus", "texture":"Grooovus\\cd_complete.dds", "area":"Body"},
    {"name": "Boobs Star 1", "section":"Grooovus", "texture":"Grooovus\\boob_star_1.dds", "area":"Body"},
    {"name": "Boobs Star 2", "section":"Grooovus", "texture":"Grooovus\\boob_star_2.dds", "area":"Body"},
    {"name": "Boobs Tribal 1", "section":"Grooovus", "texture":"Grooovus\\boob_tribal_1.dds", "area":"Body"},
    {"name": "Boobs Tribal 2", "section":"Grooovus", "texture":"Grooovus\\boob_tribal_2.dds", "area":"Body"},
    {"name": "Captured Dreams Property (belly)", "section":"Grooovus", "texture":"Grooovus\\cd_property.dds", "area":"Body"},
    {"name": "CD Logo (back)", "section":"Grooovus", "texture":"Grooovus\\cd_back.dds", "area":"Body"},
    {"name": "CD Logo Chained (back)", "section":"Grooovus", "texture":"Grooovus\\cd_back_chained.dds", "area":"Body"},
    {"name": "Ring (back) (goes well with logo chained)", "section":"Grooovus", "texture":"Grooovus\\back_ring.dds", "area":"Body"},
    {"name": "DD Belt belly", "section":"Grooovus", "texture":"Grooovus\\dd_belt.dds", "area":"Body"},
    {"name": "Wing Tribal 1 (Arm)", "section":"Grooovus", "texture":"Grooovus\\wing_arm_1.dds", "area":"Body"},
    {"name": "Wing Tribal 2 (Arm)", "section":"Grooovus", "texture":"Grooovus\\wing_arm_2.dds", "area":"Body"}
]

 

20190621004239_1.jpg

Posted
38 minutes ago, Nymra said:

I have a weird console message after Sex Scenes, so I guess it comes from Slave Tats / Rape Tattoos mod (see Screenshot).

 

But when I open a JSON it looks "in order" (for me). (Example in Spoiler is Grrooovus JSON, which is second last in the screenshot). 

I just wonder if this messages can lead to performance issues at sex lab end, because there is already alot going on there.... :(

Wanted to ask (for that reason) if it would be possible to add an MCM option to Rape Tats that allows the application of Rape Tattoos at the beginning of a scene. 

Have you tried replace the square brackets with curly braces?

Not sure it'd make any difference but might be worth a shot. 

Posted
23 minutes ago, Monoman1 said:

Have you tried replace the square brackets with curly braces?

Not sure it'd make any difference but might be worth a shot. 

I tried. 
Now it says additionaly:
"Grooovus.json at line 2:5 string } bla bla (see screenshot).

Now I am completly confused lol.... 
I will try tomorrow if the tattoos are even applied. At least the Sob Tears did and they also show up in that log...

 

 

20190621025624_1.jpg

Posted
16 hours ago, Nymra said:

I tried. 
Now it says additionaly:
"Grooovus.json at line 2:5 string } bla bla (see screenshot).

Now I am completly confused lol.... 
I will try tomorrow if the tattoos are even applied. At least the Sob Tears did and they also show up in that log...

Is it checking for a non existent file maybe?

Grooovus

vs

Grooovus.json

Posted
2 minutes ago, saltshade said:

Why is there a link to BiS v 1.11? Do we need it?

All tweaks here require the original mod.

Posted

Might be I requested this earlier, in that case sorry for spam:

 

Barefoot Realism often breaks zap furniture animations and poses. So I wonder if it would be possible to tweak the mod to detect such stuff and stop stagger during that time. 
I think stagger happens also when stationary, which also should not happen. 
I just started investigating that issue again, but maybe you or others have already figured it out?! 

 

Posted
On 6/20/2019 at 7:57 PM, Nymra said:

I have a weird console message after Sex Scenes, so I guess it comes from Slave Tats / Rape Tattoos mod (see Screenshot).

 

But when I open a JSON it looks "in order" (for me). (Example in Spoiler is Grrooovus JSON, which is second last in the screenshot). 

I just wonder if this messages can lead to performance issues at sex lab end, because there is already alot going on there.... :(

Wanted to ask (for that reason) if it would be possible to add an MCM option to Rape Tats that allows the application of Rape Tattoos at the beginning of a scene.

 

I had that exact problem with those tattoo mods and they in fact don't get applied, the solution was using an older version of jcontainers, specifically 3.3 RC1, since Jcontainers 3.3 RC3 added some new stuff that seems to break older mods that rely on it in ways that I can't remember anymore.

 

In any case yes, RC1 which is still available on nexus works fine and no other mods that use jcontainers have problems with rc1 anyway.

 

But get the RC1 under old files, since RC1 under miscellaneous will work but will put different console spam since it's a diagnostic version.

Posted
7 hours ago, ttpt said:

I had that exact problem with those tattoo mods and they in fact don't get applied, the solution was using an older version of jcontainers, specifically 3.3 RC1, since Jcontainers 3.3 RC3 added some new stuff that seems to break older mods that rely on it in ways that I can't remember anymore.

 

In any case yes, RC1 which is still available on nexus works fine and no other mods that use jcontainers have problems with rc1 anyway.

 

But get the RC1 under old files, since RC1 under miscellaneous will work but will put different console spam since it's a diagnostic version.

hmm, I have indeed RC3 installed. I remember having some issues with the mod, some mod needed this newest version. But I dont remember which one. Just have in big letters "NO OVERWRITE" written next to the filename, haha. 
Will still try. Maybe its a problem that fixed it self in the meantime, thx! 

Posted

Not sure what I may be doing wrong. I am trying to use the cum overlays. I put in the one compleate 33 textures into set 2. when my game loads up it still will only detect one set. Do I need all sets filled in. And if so they do require a max number of 33 slots?

Posted
17 minutes ago, VaunWolfe said:

Not sure what I may be doing wrong. I am trying to use the cum overlays. I put in the one compleate 33 textures into set 2. when my game loads up it still will only detect one set. Do I need all sets filled in. And if so they do require a max number of 33 slots?

Sounds like your papyrusutil is out of date try reinstalling it

Posted
23 minutes ago, VaunWolfe said:

Not sure what I may be doing wrong. I am trying to use the cum overlays. I put in the one compleate 33 textures into set 2. when my game loads up it still will only detect one set. Do I need all sets filled in. And if so they do require a max number of 33 slots?

 

In my case some mod was overwriting Papyrus 3.3 (dunno which one it was). I fixed that in my left pane (Mod Organizer) and Cum Overlays worked again. 

So if your papyrus itul is up to date, check if it is overwritten! It should not be, because the overwriting mod can have older stuff. 

Posted

Has anyone ported these tweaks to the SE Special version yet?

 

I suppose some would have to be remade if the original mod was remade for SE..

I might try to port the cum overlays mod myself, just curious if anyone has already yet.

Posted

Aw, dang. That devious followers edit looks mighty tempting, but I don't usually use devious device mods

Posted
16 hours ago, letterman said:

Aw, dang. That devious followers edit looks mighty tempting, but I don't usually use devious device mods

Would there be any point to not being able to dismiss your follower though if you're not paying your them?

Posted
3 hours ago, Monoman1 said:

Would there be any point to not being able to dismiss your follower though if you're not paying your them?

No the paying for them part is good too. I just don't really use devious devices. There's another mod called really simple follower tweaks on the Nexus that also has an option to make it so you can set a wage for followers. That's what I usually use

Posted

I have a suggestion if you plan on adding annything to devious followers ^^ its a very niche thing so if you dont want to add it its okay i just feel i should say it anyway, I play as a vampire character and i can turn people into vampires it would be nice if the people i turn into vampires are exempt from devious followers anyway thats it, or myabe a hotkey that allows you to toggle whoever you want as exempt form devious followers.

Posted
7 hours ago, Risamei said:

I have a suggestion if you plan on adding annything to devious followers ^^ its a very niche thing so if you dont want to add it its okay i just feel i should say it anyway, I play as a vampire character and i can turn people into vampires it would be nice if the people i turn into vampires are exempt from devious followers anyway thats it, or myabe a hotkey that allows you to toggle whoever you want as exempt form devious followers.

You're right. That is niche ?

but besides that, the 'hook surface' (theres probably a better name for it. Basically, how much is changed) with the DF tweak is pretty narrow and I'd like to keep it that way for compatibility with future versions. DF is still being developed whereas most other mods here have stopped (I think).

Posted
4 hours ago, Monoman1 said:

You're right. That is niche ?

but besides that, the 'hook surface' (theres probably a better name for it. Basically, how much is changed) with the DF tweak is pretty narrow and I'd like to keep it that way for compatibility with future versions. DF is still being developed whereas most other mods here have stopped (I think).

yea i thought so life of being a vampire character in skyrim ;) its okay its not reeally that big of a deal and as you said it is still being developed maybe we will have an exclude certain races or something in the future etc.

Posted
1 hour ago, Risamei said:

yea i thought so life of being a vampire character in skyrim ;) its okay its not reeally that big of a deal and as you said it is still being developed maybe we will have an exclude certain races or something in the future etc.

didn't @Lozeak add a feature to exclude some followers? 

Posted
1 hour ago, Corsayr said:

didn't @Lozeak add a feature to exclude some followers

Not entirely sure, I was more looking for an option to exclude races alltogether because i make alot of vampire followers.

Posted

Is there a way to get the bathing tweaks to work with se? there seems to be an issue in my game with removing cum through bathing. however, i will say now that the unofficial port of BIS seems to be lacking, for example i cannot change the bathing times. which means it might just be i cant bathe long enough to actually see an effect, since i do have SLCO. but with no way to check, theres not much i can say on the matter. unless theres a file with a value i can just change, but i wouldnt know what to look for to find it.

there isnt an option in SLCO mcm to reduce the time needed either, so i thought i would ask before going through file conversion, since i doubt it would actually help.

 

Before its suggested, using the classic bathing in skyrim isnt an option. it causes big problems with fnis, and doesnt even let the game open, forget crashing it. 

 

i know this is a set of LE mods, but ive gotten afew LE mods to work in skyrim without issue, and this doesnt seem like it should cause problems 

Posted
6 hours ago, Mr_Payne60 said:

Is there a way to get the bathing tweaks to work with se? there seems to be an issue in my game with removing cum through bathing. however, i will say now that the unofficial port of BIS seems to be lacking, for example i cannot change the bathing times. which means it might just be i cant bathe long enough to actually see an effect, since i do have SLCO. but with no way to check, theres not much i can say on the matter. unless theres a file with a value i can just change, but i wouldnt know what to look for to find it.

there isnt an option in SLCO mcm to reduce the time needed either, so i thought i would ask before going through file conversion, since i doubt it would actually help.

 

Before its suggested, using the classic bathing in skyrim isnt an option. it causes big problems with fnis, and doesnt even let the game open, forget crashing it. 

 

i know this is a set of LE mods, but ive gotten afew LE mods to work in skyrim without issue, and this doesnt seem like it should cause problems 

I believe the biggest problem with BiS around SE is that it contains an SKSE plugin: mzinWaterUtil.dll

Which is obviously 32bit and won't work with SE. And unfortunately I know next to nothing about SKSE plugins. So I can't help really. Sorry. 

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