gooser Posted May 1, 2019 Posted May 1, 2019 For your tweaks for Traps and Pitfalls, what ever happened to the MCM option to select the ratio of traps to mobs? I've yet to see any mobs appear (Skeevers), just indiivduals summoned via traps.
Nymra Posted May 1, 2019 Posted May 1, 2019 17 minutes ago, gooser said: For your tweaks for Traps and Pitfalls, what ever happened to the MCM option to select the ratio of traps to mobs? I've yet to see any mobs appear (Skeevers), just indiivduals summoned via traps. hmm, worked fine for me. I had a lof of mobs and numerous too. Had to shut down the feature tho, because they kept disturbing defeated rape scenes and kept attacking each other.
Monoman1 Posted May 1, 2019 Author Posted May 1, 2019 17 minutes ago, gooser said: For your tweaks for Traps and Pitfalls, what ever happened to the MCM option to select the ratio of traps to mobs? I've yet to see any mobs appear (Skeevers), just indiivduals summoned via traps. It's been a while but I think I separated it into it's own options and limited the number of mobs that can spawn per cell load. Skeever mobs definitely were spawning unless I was high. I'd have to look into it.
sidfu Posted May 5, 2019 Posted May 5, 2019 @Monoman1 found a pretty major issue with the aroused nips. now this doesn't happen every time thou. basically aroused nips is effecting some animals. that by itself isn't bad but ti seems it can at times cause them to bug. it seems that this can bug the cow randomly. and cause the game to keep making arrays for the animal over and over bloating your save. this is a SS of my save before i noticed it and after the 30mb save is after i console killed the cow that had buged and was completely invisible no matter what i did. here array numbers showing the cause here a pic of the array the ref it points to is the cow which i Dev killed. since they where invisible i had to make a new save click them then load existing and then kill them. also found a bug with the cum overlay. it seems some custom characters it wont remove it from them. this one i for sure have issues where it wont remove it on its own for some reason. it doesn't bug it just the cum overlay wont be removed by your mod and uses the base sex-lab timer. Also bathing doesnt remove cum for npc.
Monoman1 Posted May 5, 2019 Author Posted May 5, 2019 8 minutes ago, sidfu said: @Monoman1 found a pretty major issue with the aroused nips. now this doesn't happen every time thou. basically aroused nips is effecting some animals. that by itself isn't bad but ti seems it can at times cause them to bug. it seems that this can bug the cow randomly. and cause the game to keep making arrays for the animal over and over bloating your save. this is a SS of my save before i noticed it and after the 30mb save is after i console killed the cow that had buged and was completely invisible no matter what i did. here array numbers showing the cause here a pic of the array the ref it points to is the cow which i Dev killed. since they where invisible i had to make a new save click them then load existing and then kill them. Ok. But how did you make the link from these arrays to Aroused Nips? 14 minutes ago, sidfu said: also found a bug with the cum overlay. it seems some custom characters it wont remove it from them. this one i for sure have issues where it wont remove it on its own for some reason. it doesn't bug it just the cum overlay wont be removed by your mod and uses the base sex-lab timer. Also bathing doesnt remove cum for npc. Don't know why it wouldn't work on a custom follower. Is your base sexlab timer set higher than all of the SCO timers (or as high as possible at least)?
sidfu Posted May 5, 2019 Posted May 5, 2019 well there only 2 mods effecting the cow. that would be SLIF. ive had it installed forever now and never had that problem then u have aroused nips. for silf they only getting added to them due to having sex no inflation or anything tha tmodifies them. the only mod that modifies them possibley is aroused nips. which works thru silf. on the cum overlay i had no idea why. i used edit and checked your speels for it and they set to ignore resistance so they catn be resisting. it only seems to happen on some custom npc not all.
Monoman1 Posted May 5, 2019 Author Posted May 5, 2019 4 minutes ago, sidfu said: well there only 2 mods effecting the cow. How did you determine this? Do you still have the save? If so maybe try this: disable ANs esp and load the save. Wait a second or two and make a new save. Then check the new save. Is it still bloated?
sidfu Posted May 5, 2019 Posted May 5, 2019 when i play some later today ill try that but its gonna be same thing probably.
Monoman1 Posted May 5, 2019 Author Posted May 5, 2019 25 minutes ago, sidfu said: when i play some later today ill try that but its gonna be same thing probably. Well if the size doesn't change I'd doubt it's AN. Then try disabling as many esps as you can without crashing and do the same thing. If the size then reduces it's something else. AN does use arrays (you probably won't find many scripted mods that don't) but they are confined to quests. So I don't see how AN can be creating loads of arrays when it's limited to quests - It doesn't run on the actors themselves. It just reads in the array SL aroused sends out every update and processes the actors within.
Guest Posted May 5, 2019 Posted May 5, 2019 Hello here. Can anybody help me with a question here. So I want to see if I can find a Modder that might be interested in doing a mod. What I have in mind is a mod to make it so that when you kill an enemy in game you don't necessarily get to loot all the armor said enemy had. The reason I want this is because I like the mod Loot and degradation. But even though the armors are able to break I still feel that you are easily able to get back decent armor right away. So maybe somebody can do a mod where you can give a percent (%) to enemy's weapon and armor loot (obviously ignoring uniques and quest items). And example of all this in action would be giving and 50% appearance to armor items and when you go to loot a defeated enemy you might only get the characters boots, but not the torso or the gloves, even though the corpse would be wearing it. Anyways if anyone here Knows a modder that could be interested in this please tell me or show then tis post. I ask here because I have gotten a bit of help from this forum in the past and Monoman is surprisingly quick to reply. (I know of the mod scarcity and is not exactly what I want).
Monoman1 Posted May 5, 2019 Author Posted May 5, 2019 6 minutes ago, belmod said: Hello here. Can anybody help me with a question here. So I want to see if I can find a Modder that might be interested in doing a mod. What I have in mind is a mod to make it so that when you kill an enemy in game you don't necessarily get to loot all the armor said enemy had. The reason I want this is because I like the mod Loot and degradation. But even though the armors are able to break I still feel that you are easily able to get back decent armor right away. So maybe somebody can do a mod where you can give a percent (%) to enemy's weapon and armor loot (obviously ignoring uniques and quest items). And example of all this in action would be giving and 50% appearance to armor items and when you go to loot a defeated enemy you might only get the characters boots, but not the torso or the gloves, even though the corpse would be wearing it. Anyways if anyone here Knows a modder that could be interested in this please tell me or show then tis post. I ask here because I have gotten a bit of help from this forum in the past and Monoman is surprisingly quick to reply. (I know of the mod scarcity and is not exactly what I want). Mwa? https://www.loverslab.com/files/file/7083-mortal-weapons-armors/
Guest Posted May 5, 2019 Posted May 5, 2019 18 minutes ago, Monoman1 said: Mwa? https://www.loverslab.com/files/file/7083-mortal-weapons-armors/ Thanks, but that Mod isn't Exactly What I want. I think that what I want is simpler. I just want the loot portion affected So that I can't simply collect everything the opponent has. It's like a random loot system with percents for armor, recovery items and weapons after defeating and enemy (Like monster hunter or any RPG ever). It's to complement loot and degradation. I mostly played a mage Character and I want something like this to make my character rely more on magic while occasionally wearing heavy armor and swinging a sword. By the way I joined your Patreon. Last time I said I wanted to support you so I'm putting my money were my keyboard is. If your interested in doing the mod let me know!
Monoman1 Posted May 5, 2019 Author Posted May 5, 2019 What your looking for is doable but would probably lead to a lot of naked dead bandits when their cuirass is 'scarcified'. I'm not aware of a mod that does it though and I wont be the one to make it as I'm up to my eyeballs in work already. Sorry.
Corsayr Posted May 5, 2019 Posted May 5, 2019 59 minutes ago, belmod said: Thanks, but that Mod isn't Exactly What I want. I think that what I want is simpler. I just want the loot portion affected So that I can't simply collect everything the opponent has. It's like a random loot system with percents for armor, recovery items and weapons after defeating and enemy (Like monster hunter or any RPG ever). It's to complement loot and degradation. I mostly played a mage Character and I want something like this to make my character rely more on magic while occasionally wearing heavy armor and swinging a sword. By the way I joined your Patreon. Last time I said I wanted to support you so I'm putting my money were my keyboard is. If your interested in doing the mod let me know! Really you should post this question on the Request find Skyrim non-adult mods forum. ? https://www.loverslab.com/forum/81-request-find-skyrim-non-adult-mods/ however, since you are already here, have you tried Player Exhibitionist? One of its features allows you to set the odds that main armor / all other armor / and weapons will not be lootable after you kill an NPC. 2
Guest Posted May 6, 2019 Posted May 6, 2019 14 hours ago, Monoman1 said: What your looking for is doable but would probably lead to a lot of naked dead bandits when their cuirass is 'scarcified'. I'm not aware of a mod that does it though and I wont be the one to make it as I'm up to my eyeballs in work already. Sorry. It's ok thanks anyway. This forum has helped me a lot with my modding questions, so I'm still happy to support it.
Durante Posted May 7, 2019 Posted May 7, 2019 Here's fuel for thought on a mod tweak: Follower goes on a trip MCM for customizing success rate of followers and possible events the longer they're captured Adding prostitution events for captured followers around transferred camps Soft dependency with MME: Captured follower may get fed lactacid and used on a spawned pump for fresh milk Soft dependency with PAH- And you get a slave! : Captured followers can get sold to random citizen NPC in Skyrim. Possibility to free follower by giving gold, sexual favor to captors the type depending on persuasion skill or giving yourself instead (SD+) for freeing the follower Receive courier message of captured follower for ransom (ties into vanilla radiant quest) but with possibility of ambush or betrayal after bandits ask to stash weapons before entering.
Guest Posted May 7, 2019 Posted May 7, 2019 On 5/5/2019 at 5:47 PM, Corsayr said: Really you should post this question on the Request find Skyrim non-adult mods forum. ? https://www.loverslab.com/forum/81-request-find-skyrim-non-adult-mods/ however, since you are already here, have you tried Player Exhibitionist? One of its features allows you to set the odds that main armor / all other armor / and weapons will not be lootable after you kill an NPC. Thanks I tried the Mod you suggested and it seem to work for what I wanted it. And ill keep it in mind to try a request forum next time. Thanks again!
Guest Posted May 9, 2019 Posted May 9, 2019 Hello Monoman1 I was wondering if you could maybe do a tweak in the future when your not so busy for Bathing in Skyrim. Its related to the Soap Items. I was wondering if they could be mark has favorites so that they could be used with the gamepad menu instead of pausing the game. I can live without it, but its kinda annoying that I can't add the item to favorites.
Monoman1 Posted May 10, 2019 Author Posted May 10, 2019 12 hours ago, belmod said: Hello Monoman1 I was wondering if you could maybe do a tweak in the future when your not so busy for Bathing in Skyrim. Its related to the Soap Items. I was wondering if they could be mark has favorites so that they could be used with the gamepad menu instead of pausing the game. I can live without it, but its kinda annoying that I can't add the item to favorites. Hmm, I've checked it out. Right now the soaps are misc objects which is why they can't be favorites. To make them favorite-able I'd have to change them into something like a potion or food item. Which (I think) isn't a small amount of work. Have you tried binding a key on the gamepad to the 'Bathe' key in the MCM maybe?
Guest Posted May 10, 2019 Posted May 10, 2019 9 hours ago, Monoman1 said: Hmm, I've checked it out. Right now the soaps are misc objects which is why they can't be favorites. To make them favorite-able I'd have to change them into something like a potion or food item. Which (I think) isn't a small amount of work. Have you tried binding a key on the gamepad to the 'Bathe' key in the MCM maybe? I play with a gamepad (I know not true PC gamer but you can't slouch on a keyboard). Anyway I know your busy so if you can do it cool, if not its fine.
-alpha- Posted May 10, 2019 Posted May 10, 2019 12 hours ago, Monoman1 said: Hmm, I've checked it out. Right now the soaps are misc objects which is why they can't be favorites. To make them favorite-able I'd have to change them into something like a potion or food item. Which (I think) isn't a small amount of work. Have you tried binding a key on the gamepad to the 'Bathe' key in the MCM maybe? Bathing in Skyrim - Main.esp Hmmm just made this now. So here you go. Theres an ingredient called [Soap]Body Wash. Eat and wash like you'd expect. feel free to add to your tweaks 1
Monoman1 Posted May 10, 2019 Author Posted May 10, 2019 6 minutes ago, -alpha- said: Bathing in Skyrim - Main.esp 59.14 kB · 0 downloads Hmmm just made this now. So here you go. Theres an ingredient called [Soap]Body Wash. Eat and wash like you'd expect. feel free to add to your tweaks 3 hours ago, belmod said: I play with a gamepad (I know not true PC gamer but you can't slouch on a keyboard). Anyway I know your busy so if you can do it cool, if not its fine. Good thinking!
Guest Posted May 11, 2019 Posted May 11, 2019 23 hours ago, Monoman1 said: Good thinking! Hey Thanks you very much!
neokio Posted May 16, 2019 Posted May 16, 2019 Hey! Your excellent changes to Hydragorgon's Slave Girls reference version 826. But it looks like Hydra's latest is v827 (with apparent bugfixes, though the esp is dated December 2015). Does your version includes those fixes? I'm fumbling through converting this to SSE for myself, so before I go any deeper repairing textures and stuff, I was hoping you could confirm
Monoman1 Posted May 16, 2019 Author Posted May 16, 2019 14 minutes ago, neokio said: Hey! Your excellent changes to Hydragorgon's Slave Girls reference version 826. But it looks like Hydra's latest is v827 (with apparent bugfixes, though the esp is dated December 2015). Does your version includes those fixes? I'm fumbling through converting this to SSE for myself, so before I go any deeper repairing textures and stuff, I was hoping you could confirm If the dates are anything to go by: Bearcanos version was posted July 9, 2016. The date modified on the 827 file is December 29, 2015. So I would assume by that it's based on 827. Comparing 827 to bearcanos version in TesEdit I can find no difference between them except for the changes Bearcano made to unset the 'Force Subtitle' flag on the dialogue. As far as I can see the esp is based on 827 anyway. 1
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