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All things Cyberpunk 2077 General Thread


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3 hours ago, PerfidiousPantsuPincher said:

I have a Ryzen 5 5600X and a RTX 3070. Somehow I forgot to install the AMD drivers for the motherboard, so that might've been the issue. Unfortunately, the overheating is not the only problem I've been having with the rig... but that's off topic.

Ryzen 5's have a literal firmware bug in regards to overheating. I would join the Not An Apple Fan Discord, there are several people that can tell you what to download and what to change to get it fixed until AMD gets their heads out of their asses.

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The moderation team on the CDPR Cyberpunk 2077 forum apparently amounts to little more than their most fervent and loyal fans who were granted "defend us at all costs!" powers wrapped in moderator sticks.

 

This game is little of what it purports to be, and multiple times removed from what many were led to believe they had purchased. Writing anything even slightly open minded and honest is met by forum warrior fanboys telling you how wrong you are because the game is absolutely perfect. Reporting such posts ultimately leads to YOUR report, and in some situations, your feedback itself being removed by a moderator with the lame reason of how rude YOU were in your report to them.

 

The Witcher fame obviously went to their heads. And the feeling they could get away with anything for this game clearly indicates that. But okay.....

 

the story amounts to little more than a playable movie script. They should rename the game to "The Saga of Johnny Silverhand". Because in the end, I was left feeling completely devoid of any regard for or connection to my V character. I knew everything about Johnny Silverhand, and little to nothing about the character I just played a hundred hours developing. The "open world" is literally non-existent. In fact, the game breaks EVERY open world rule in the book. You can't freely roam and explore the entire game world right from the start. Nor can you approach the main story at your leisure. You are literally shoehorned into starting the main quest right from the prologue, and they make sure you do, by placing both visible and invisible barriers all around the starting district of the city (Watson) until you do. Enjoy the wheel little hamster. The world feels very generic, lifeless, and bland with little to no real interactivity to speak of.

 

All in all, if they had been less deceptive in the marketing, they could never justify the AAA pricetag for this game. Because at best, it's an easily forgettable, one and done Steam or Walmart bargain bin game. I wouldn't have paid more than $19.99 at most for the flashy graphics. I suspect Sony is likely sapping every penny of CDPR's profit margin after the PS Store refund debacle. The last minute bait and switch from RPG to "action adventure" tells you that they knew this launch was going to go careening off the rails in spectacular fashion.

 

Maybe if they release an official dev kit, modders can turn this into an actual game some day. But as of right now? As I said..... playable movie script. Save your cash and get the bargain bin version later. Because unless they No Man's Sky this game over the next year, it simply isn't worth the current price.

 

Anyway, there's my two eddys. Take it as you will.

 

Trykz

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7 hours ago, FauxFurry said:

This a far more reasoned take on the ups and downs of Cyberpunk 2077 than one would expect while emotions are still high as a result of the clash of expectations and reality.

 

Could it be, the first reasonable Cyberpunk 2077 review?

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36 minutes ago, peculiaris said:

Could it be, the first reasonable Cyberpunk 2077 review?

To an extent so far, yes (I'm still watching, but just finished the perk system part of the review). A good bit of his review I wholeheartedly agree with thus far. The game DOES have it's fun points. But enough to justify the AAA pricetag? No. Not even close.

 

For instance, I felt his assessment of the perk system was off by a country mile. Which renders the rest of the perks portion of the review completely skewed, and largely misleading. Most perks in Cyberpunk are little more than minor damage boosts that get completely negated by the next better weapon you acquire if it's tied to another skill or subskill. Basically rendering the perk point to acquire the perk wasted. And that goes for many other aspects of the game as well. Like clothing/armor upgrades. You can't accurately critique a system that you never delved deeply into to get to the actual effect of the perks and the level of benefit relative to where you spend the point.

 

Trykz

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His assessment of the RPG element is completely wrong.

 

I never played any of the Witcher games. But even I can see the glaring difference between the two. In Cyberpunk, you play through the story of a wannabe rocker activist, with your character as the vehicle that drives HIS story narrative. In the Witcher (based upon what I watched, so correct me if I'm wrong), you seem to roleplay Geralt "AS" Geralt, in a story narrative that largely revolves around him, and the things he does and choices he makes throughout the game.

 

That's a HUGE difference that cannot be objectively ignored. Because in Cyberpunk, you literally ARE NOT "roleplaying". You're merely a vehicle carrying forward the pre-scripted Johnny Silverhand story after YOUR story gets brushed aside. Which actually lends a LOT of credence to the rumors of the story being fundamentally rewritten for the Silverhand narrative. Simply put, in Cyberpunk, you are V playing through Johnny Silverhand's story. In the Witcher, it seems you are more playing Geralt, AS Geralt, through Geralt's story (again, correct me if I'm wrong here). How any objective reviewer can miss such a glaring difference is quite perplexing to me.

 

Trykz

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In closing, he refers to the game as "an open world rpg after all".

 

And this game, as released, is neither of those things. Again, I want to point out that the game DOES have it's fun points. I found the gunplay quite enjoyable. The side quests and some of the gigs were quite fleshed out and enjoyable.

 

For shits and giggles I created a new character, and played as much of the game as I could after leaving Jackie at the Afterlife. And it was infinitely more fun playing this way, without the pressures of the main story's sense of urgency to distract from it. But eventually, reality settles in once you realize that you are NOT ALLOWED to leave Watson UNTIL Johnny Silverhand gets shoved into your brainpan (and your face every 15 minutes with "relic malfunctions") so he can fuck up your whole gated and belated "open world" experience.

 

I can only imagine how much more fun it would have been to be able to explore the rest of this vast world beyond Watson without the artificial restrictions put in place to "protect me". Fuck that. I WANT to be able to attempt taking on stronger enemies, regardless of the likely outcome. And the moment you take that away, you forfeit any and all right to refer to your game as an "open world experience".

 

Welp, with any luck they'll release a dev kit so a team like the guys who made mods like this can turn this into a much more compelling game. Because right now, it's a one and done, with almost no replay value other than to experience a different ending.

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The thing is, If the rumours about the JS shoehorned story are true, the same could be about the tale of how the "original" plot for cyberpunk was weak (you basically climbed up being a thief, working from small jobs to big casino heists with Morgan Blackhand). Maybe they noticed how the overarching plot would not have that much appeal

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On 1/4/2021 at 7:23 AM, Trykz said:

To an extent so far, yes (I'm still watching, but just finished the perk system part of the review). A good bit of his review I wholeheartedly agree with thus far. The game DOES have it's fun points. But enough to justify the AAA pricetag? No. Not even close.

 

For instance, I felt his assessment of the perk system was off by a country mile. Which renders the rest of the perks portion of the review completely skewed, and largely misleading. Most perks in Cyberpunk are little more than minor damage boosts that get completely negated by the next better weapon you acquire if it's tied to another skill or subskill. Basically rendering the perk point to acquire the perk wasted. And that goes for many other aspects of the game as well. Like clothing/armor upgrades. You can't accurately critique a system that you never delved deeply into to get to the actual effect of the perks and the level of benefit relative to where you spend the point.

 

Trykz

Your premise where any exercise you undertake that you must the Primus Narcissus, the object of worship and veneration at every step for your perfectness must be drooled over with rapt and always at attention hard ons and every and all enemies are placed for your attention and indulgence is slightly flawed.

 

You are roleplaying a cog in a machine whom has the unmitigated temerity to not do 100% as your told by a corporate system corrupt to the absolute core. You're never meant to be a hero, much less the chosen one.

 

The fanfiction realm of "always the object" as they accumulate more and more fanfiction points until they ascend to paragon of Sueus Maximus Eroticus doesn't live here, and more importantly was never meant to.

 

There's all kinds of shit in this game to criticize, you not being the center of attention is not one of them.

 

You've been playing and producing a particular kind of mod too long methinks and your proffering of what you think an expansion to this game is literally "a new place where Voluptious McPerfect walks around stark naked yet untouchable except by those whom are simply unable to understand how amazing she is at everything" is pretty telling.

On 1/4/2021 at 9:14 AM, Trykz said:

it's a one and done

 

Two developers have publicly stated that's exactly what it's supposed to be.

 

Your critique of the effectiveness of perk system also doesn't track because a maxed tree in any of the branches presented is completely overpowered by the end in at least one fashion, if not more. They may not be what you think they should be in context of the presentation or theme, but they sure as fuck allow to progress much more easily than without, that is an objective fact.

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1 hour ago, 27X said:

Your premise where any exercise you undertake that you must the Primus Narcissus, the object of worship and veneration at every step for your perfectness must be drooled over with rapt and always at attention hard ons and every and all enemies are placed for your attention and indulgence is slightly flawed.

 

You are roleplaying a cog in a machine whom has the unmitigated temerity to not do 100% as your told by a corporate system corrupt to the absolute core. You're never meant to be a hero, much less the chosen one.

 

The fanfiction realm of "always the object" as they accumulate more and more fanfiction points until they ascend to paragon of Sueus Maximus Eroticus doesn't live here, and more importantly was never meant to.

 

There's all kinds of shit in this game to criticize, you not being the center of attention is not one of them.

 

You've been playing and producing a particular kind of mod too long methinks and your proffering of what you think an expansion to this game is literally "a new place where Voluptious McPerfect walks around stark naked yet untouchable except by those whom are simply unable to understand how amazing she is at everything" is pretty telling.

 

Two developers have publicly stated that's exactly what it's supposed to be.

 

Your critique of the effectiveness of perk system also doesn't track because a maxed tree in any of the branches presented is completely overpowered by the end in at least one fashion, if not more. They may not be what you think they should be in context of the presentation or theme, but they sure as fuck allow to progress much more easily than without, that is an objective fact.

I get you wanna feel justified in your $60 purchase. And that's cool. No need to get personal about it.

 

That said, enjoy your purchase. I said my piece based on my own experience with the game, and don't really give a fuck if you agree or not.

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Then you shouldn't give a fuck when the reasoning you used has nothing to to do with the objective mechanics of the game or what you expected it to be. I'm not justifying shit, whether you like the game doesn't need justification either. You put your OPINION in the public light and it got critiqued. Simple as. I'm not an evangelist and never will be, particularly when it's a single player game.

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On 1/4/2021 at 3:17 PM, FauxFurry said:

This a far more reasoned take on the ups and downs of Cyberpunk 2077 than one would expect while emotions are still high as a result of the clash of expectations and reality.

 

He brings up some interesting points. 

 

But at the same time he spent 30 minutes talking about the debate around Cyberpunk 2077 definition as a RPG as compared to The Witcher 3... However, I can say with certainty that this has no importance at all for the majority of the people who are really disappointed with the game.

 

Cyberpunk 2077 is being compared to other open world games that feature shooting, driving and a modern setting. It is not being compared to The Witcher 3. 

 

And when we compare Cyberpunk 2077 with those other games, to any modern setting open world game, say any title here, Far Cry, Sleeping Dogs, Metal Gear Solid V, Saints Row, Watchdogs,  Grand Theft Auto, that's where things can get a bit ugly in some areas, particularly where it concerns one of the core components of the game play in those games and in Cyberpunk 2077 - driving a vehicle.

 

Maybe we can debate about the merit of these comparisons and how CDProjekt actually made it clear that Cyberpunk 2077 is not like GTA, that it is a RPG, so it shouldn't even be compared to games that are not RPG's, should be compared to Deus Ex and even other RPG in medieval fantasy settings.

But that does not take the bad things that the game still has and I'm sorry... Argument such as, "if we ignore the bugs, placeholder mechanics and etc... Then it's a great game!" that I really disagree with, especially when they lump in things that aren't really bugs but really incomplete or poorly made and implemented functions. 

 

And as for the whole idea of emotions, expectations and reality that you said - I think there is something funny going on surrounding Cyberpunk 2077, however, I think it goes the opposite way of what I feel you are implying, correct me if I'm wrong about that assumption. But people are not seeing reality here.

 

The game had a terrible launch, the company lied multiple times and the end product has many, many flaws and I'm not talking about bugs here... 

I'm talking about the video game having a race part where AI drivers can't avoid crashing indefinitely, so the player gets a lead, but then the game teleports those cars behind you to keep the race interesting - I'm talking about shortcuts and placeholder things trying to cover for what the developer failed to implement correctly, its one example out of a large list.

 

It is a quite unique game, with great aesthetics, there's not a lot of things out there that quite offer the same experience and there's definitely a lot of talented work poured into it... 

I'm still playing it and I would rate this game as good and if tomorrow they release a DLC that finishes what is left unfinished then I'll turn everything into praise and 10 out of 10.

But you know, if people don't fucking concede and face reality that the game is lacking a lot of things, maybe they won't do shit and the next developer will also release a product full of half baked stuff  and it seems like that's the direction gaming is going anyway and the consumers can't blame anyone but themselves, Good job, everyone who thinks CDProjekt is the team that are cheering for in the NFL or something. Dumbasses. (not talking to you, FauxFurry specifically)

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4 hours ago, iguchi said:

He brings up some interesting points. 

 

But at the same time he spent 30 minutes talking about the debate around Cyberpunk 2077 definition as a RPG as compared to The Witcher 3... However, I can say with certainty that this has no importance at all for the majority of the people who are really disappointed with the game.

 

Cyberpunk 2077 is being compared to other open world games that feature shooting, driving and a modern setting. It is not being compared to The Witcher 3. 

 

And when we compare Cyberpunk 2077 with those other games, to any modern setting open world game, say any title here, Far Cry, Sleeping Dogs, Metal Gear Solid V, Saints Row, Watchdogs,  Grand Theft Auto, that's where things can get a bit ugly in some areas, particularly where it concerns one of the core components of the game play in those games and in Cyberpunk 2077 - driving a vehicle.

 

Maybe we can debate about the merit of these comparisons and how CDProjekt actually made it clear that Cyberpunk 2077 is not like GTA, that it is a RPG, so it shouldn't even be compared to games that are not RPG's, should be compared to Deus Ex and even other RPG in medieval fantasy settings.

But that does not take the bad things that the game still has and I'm sorry... Argument such as, "if we ignore the bugs, placeholder mechanics and etc... Then it's a great game!" that I really disagree with, especially when they lump in things that aren't really bugs but really incomplete or poorly made and implemented functions. 

 

And as for the whole idea of emotions, expectations and reality that you said - I think there is something funny going on surrounding Cyberpunk 2077, however, I think it goes the opposite way of what I feel you are implying, correct me if I'm wrong about that assumption. But people are not seeing reality here.

 

The game had a terrible launch, the company lied multiple times and the end product has many, many flaws and I'm not talking about bugs here... 

I'm talking about the video game having a race part where AI drivers can't avoid crashing indefinitely, so the player gets a lead, but then the game teleports those cars behind you to keep the race interesting - I'm talking about shortcuts and placeholder things trying to cover for what the developer failed to implement correctly, its one example out of a large list.

 

It is a quite unique game, with great aesthetics, there's not a lot of things out there that quite offer the same experience and there's definitely a lot of talented work poured into it... 

I'm still playing it and I would rate this game as good and if tomorrow they release a DLC that finishes what is left unfinished then I'll turn everything into praise and 10 out of 10.

But you know, if people don't fucking concede and face reality that the game is lacking a lot of things, maybe they won't do shit and the next developer will also release a product full of half baked stuff  and it seems like that's the direction gaming is going anyway and the consumers can't blame anyone but themselves, Good job, everyone who thinks CDProjekt is the team that are cheering for in the NFL or something. Dumbasses. (not talking to you, FauxFurry specifically)

The way the game is now the only thing that would make it a great game would be a tool kit, but that even though they have said it would be done is hard to believe they would deliver on such an item. That opinion is based on knowing how people think.  Obviously they cut corners on the delivery and people that think in those terms do not have a contractual creative value of something of value for something of value with a side of unique that creative mindsets tend to put into their creations. They are thinking you have less value than them and that their cutting corners is justified for my value is of more importance. This comes from the upper echelons and owners of the company and is a personnel look at who they really are. The unique is there and that comes from the lower echelons the programmers and workers who actually create the game. That makes the game fun and i enjoy it because of this. I hope at some point that a mod kit comes out for this game but at this time those in control dont see me as a customer as valuable enough to do such. So my hopes are not high for this. although I think with a tool kit this game could be epic. This is starting to be a standard in the industry and it is partially our fault in our desire to pull the trigger and must have the latest and greatest all at the moment we want it. Maybe we should wait and allow the next games value come at a pace after release in order to make them compete for our money. That would motivate the upper echelon to give the lower some more creative paths.

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22 hours ago, Kargrin said:

The thing is, If the rumours about the JS shoehorned story are true, the same could be about the tale of how the "original" plot for cyberpunk was weak (you basically climbed up being a thief, working from small jobs to big casino heists with Morgan Blackhand). Maybe they noticed how the overarching plot would not have that much appeal

Personally I'd actually prefer that over what we got, not every game story has to be this massive epic and a "simple" rags to riches story where your character goes from nothing to a legend would actually be a lot more engaging than what we got.

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For those whom played Horizon Zero Dawn, I was particularly surprised at the identical main quest/ending similarity - After finishing the MQ/Ending, the player is dropped back into the game at the point just before the ending takes place.

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9 hours ago, Kpnut said:

Personally I'd actually prefer that over what we got, not every game story has to be this massive epic and a "simple" rags to riches story where your character goes from nothing to a legend would actually be a lot more engaging than what we got.

The problem lies with convincing the marketing/sales department.The higher ups saw Keanu's tale as a boost that could not be left alone.

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There is a simple consideration for the fact that many people have come to expect a story with their RPG rather than the tools to create one for oneself. I would have probably preferred a high budget Cyberpunk take on sandbox computer RPGs such as Mount and Blade but that probably would have been a poor use of invested funds by CD Projekt since it would have only made a fraction of what a game with a clear cut central figure would make.

Adding in a well loved celebrity who has taken on many roles in the Cyberpunk genre just made even more business sense in theory that using it for a star making role or eschewing star power altogether. Just imagine how people might respond if all voiced lines in a sci-fi game were generated via voice synthesizer with musical performances being done by Vocaloids (kind of like the opera scene in Final Fantasy 6 but with 21st Century tech behind it).

 

I seriously doubt that a Final Fantasy 7 themed Kenshi would outsell Final Fantasy 7 Remake, at that, so even a pre-established (in the eyes of the general public) property would not help to push true open-ended role playing experiences in video game form to the masses.

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On my main game I have 4d 11h 54m so far into the game. I think I'm about halfway through the side quests. This game has been a huge breakaway from other RPG games. The main quest seemed more like a introduction to gameplay accompanied along side a celebrity. The world and all the side quests/secret quests  seem to be the "meat and potatoes" of the game.

 

This is still a daily play for me and I am still thoroughly enjoying it. Cyberpunk reminds me of a game LL would produce if LL was a gaming company lol. And I am loving it!

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On 1/3/2021 at 10:51 PM, PerfidiousPantsuPincher said:

I have a Ryzen 5 5600X and a RTX 3070. Somehow I forgot to install the AMD drivers for the motherboard, so that might've been the issue. Unfortunately, the overheating is not the only problem I've been having with the rig... but that's off topic.

That would do it.  

The heat issue could be a number of issues from case air flow, thermal paste, heat sink, fans (orientation, number of fans, push/pull), overclocking cpu and/or memory.  

 

A note about this if you have an ASUS motherboard and you overclocked.  Multicore Enhancement is on in the bios by default which essentially is an overclock that will raise the voltages and frequencies across all cores.  Shouldn't be an issue, unless you tried to overclock it as well.

 

Left mine set to auto, and I don't OC anything and from build has run a few degrees hotter from the start and slowly (after about a week or so) dropped to around 73 - 77 while playing.  I should also not that my temps are with 2 fans front, 1 back, and 2 top with the stock heat sink.

 

I hope you figure out the heat issue soon.  Would be a shame to have a decent rig and not be able to fully use it.

 

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On 1/5/2021 at 9:49 PM, FauxFurry said:

There is a simple consideration for the fact that many people have come to expect a story with their RPG rather than the tools to create one for oneself. I would have probably preferred a high budget Cyberpunk take on sandbox computer RPGs such as Mount and Blade but that probably would have been a poor use of invested funds by CD Projekt since it would have only made a fraction of what a game with a clear cut central figure would make.

Adding in a well loved celebrity who has taken on many roles in the Cyberpunk genre just made even more business sense in theory that using it for a star making role or eschewing star power altogether. Just imagine how people might respond if all voiced lines in a sci-fi game were generated via voice synthesizer with musical performances being done by Vocaloids (kind of like the opera scene in Final Fantasy 6 but with 21st Century tech behind it).

 

I seriously doubt that a Final Fantasy 7 themed Kenshi would outsell Final Fantasy 7 Remake, at that, so even a pre-established (in the eyes of the general public) property would not help to push true open-ended role playing experiences in video game form to the masses.

 

That doesn't ever seem to be their intent after two years in. The sandbox actual ended when the witcher's lead design left the company, and so did the premise where you finished about 40% of the game under Morgan Blackhand and then decided to do things in NC yourself.

 

As for synthesizer rpg, it's called Mechanicus and essentially (and ironically enough) a tiletactics rpg where you steal stuff. To organ music and choirs. and synthesizers and vocoders.

 

This game was also locked out of that as soon Project got the government involved. As soon they took Poland's money, DE0lite was a done deal, no matter what else happened, and it's pretty clear having two teams basically fight each other over design motifs was pants as a face brilliant; not only did they make four years of work look like one, they cut their productivity on what did get approved by 60% at least. play fooseball, coach; play fooseball.

 

No true sand rpg has ever sold well either, like AAA 13 million at launch well. Most people simply aren't up to the task of creating the world they're also going to play in.

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1 hour ago, FauxFurry said:

This is a general thread so why not have another review (or the review since this is the only review that anyone really should need...well, until part two is released):

Spoiler

 

 

 

I started out watching this thinking that was just another 2077 bashing review but persevered and it turns out his experience is very similar to mine. In fact I would go on to say  almost identical.


My original issue with the game was it constantly crashing but I knew this was because I was stubbonly refusing to upgrade to Win10 and the DX12 backport on Win7 is shite. I was still enjoying it, despite the crashes and obvious little bugs. Only found out how crap it runs on Win7 when I got tired of the crashes and updated. I expected stability, I didn't expect my FPS to more than double.
(as a friend said to me "It runs shit on an unsupported OS? Who'd've thunk?")

 

I run the game from the red launcher (as this seemed to reduce the crashes on Win7 and I just carried on doing so after moving onto 10) so I have no idea my play time but I would bet 500hrs+. I got to level 43 and restarted, got to level 20 something, thought I was suffering from a bugged game, was concerned it may have been me editing my save game and restarted again. Have done 3 endings, every quest (almost, didn't bother with the fighting ones as they didn't fit my character build) and I won't spoil it for anyone that hasn't yet completed it or played it but I can say that as sad as the final scene is, if you fuck the options, in TW3 it pales in comparison to watching the end scenes and credits if you click the wrong options at the end of this. Or maybe I just have the emotional stability of a pregnant woman on HRT.

 

But yeah, this is a very fair review I would say and had me lol'ing on a few occasions. Looking forward to Pt2.

 

Edit: OK 500hrs is 20days so maybe not that quite as much as that but I'm currently not working so... 480hrs or so)

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