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All things Cyberpunk 2077 General Thread


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@27X- Oh, just said that because Cell was who communicated with Caliente, last I checked.  That or the people who moderated her mods.  If any other person who is good at making a good base body mesh picks it up I'm game.  It was more like wishful thinking on my part. :D

 

I would do it myself, except I've never made more than armor pieces from scratch :P

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12 hours ago, Silvist said:

I would do it myself, except I've never made more than armor pieces from scratch :P

 

I just hope they follow through with their plans to really support the modding community. This game is screaming

to be modded to hell and back once all the bugs, AI systems, and performance optimizations are completed. The free

DLC stuff will be great I'm sure, but will likely pale in comparison to the stuff an army of modders might collaborate on

to make the experience even better. Though I suspect a lot of what could potentially come out for mods will depend

on how accessible certain systems are.

 

The game already features a lot of built in stuff like breast physics, a pregnant model, and tons of non-static doors

for which to build behind to liven up the world with new mini-quests, living spaces, and perhaps even custom NPC

shops. An officially supported modding kit with access to all those assets would be awesome. But I haven't really

heard of any concrete plans from CDPR on that front. Just a generic statement about being supportive of the

modding community.

 

And with the current issues they now have to deal with, it's likely to be quite some time before we do hear anything

concrete from CDPR about the extent of what they intend for modding support.

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On 1/16/2021 at 3:04 PM, endgame † addiction said:

Glad I skipped this game like FO4.

 

Hmm..... I never had any technical issues with FO4. I play on PC, so maybe that's why? Dunno. But I had plenty with the story. Which is

probably why my FO4 is pretty unrecognizable when compared to the vanilla game ?

 

But I wish CDPR would just shut up. I saw Schreier's Bloomberg piece, and then the twitter response from CDPR head Adam Badowski.

Badowski's response just made things worse in my opinion. You can read the Twitter exchange here and here to judge for yourself.

I thought Iwinski's apology video made things worse as well. He basically threw the QA people under the bus, and backed over

them for good measure by repeatedly using catch phrases like "old consoles" and "last gen" like they WEREN'T building the game

for those consoles when development started.

 

They should have just stayed silent, fixed the bugs and optimization issues, get those patches out, and THEN lay out a roadmap

for future systems fixes like AI and the other stuff. All this just makes CDPR look like a bunch of amateurs, and makes Badowski

look like a fool incapable of leading a kindergarten class.

 

Just focus on the game man. Fix the shit and claw back as much of the damaged rep as you can. Do it right and the players

you pissed off might even forgive you in the end.

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13 hours ago, Trykz said:

They should have just stayed silent

 

Yes, the same as many of those making money off something - but don't use the product they sell or 'know' the people they're selling it to - way out of touch with 'reality'. Every time they crawl out from under their diamond studded rock, you just want to throw something at them.

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2 hours ago, landess said:

 

Yes, the same as many of those making money off something - but don't use the product they sell or 'know' the people they're selling it to - way out of touch with 'reality'. Every time they crawl out from under their diamond studded rock, you just want to throw something at them.

 

Exactly.

 

39 minutes ago, endgame † addiction said:

 

Hence the early release of the wolfkit or what ever it's called.

 

That's not an "official" kit though, is it? I was of the understand that CDPR "supports" Witcher modding by not holding modders

to DMCA stuff. Please correct me if I'm mistaken about the tool. Thanks

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55 minutes ago, endgame † addiction said:

It's actually REDkit their official tool. Wolfenkit is the one a community put together if I'm not mistaken.

 

Thank you for the clarification. I looked up Redkit after your post to get a better understanding.

It seems it has many of the same types of features as the Bethesda kits for things like world

space building and asset placement.

 

A kit like that would likely attract a lot of attention to the game. From both modders and users alike.

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I'm so confused, there's people here pretending like bugs and people fixing them instead of the developers isn't something that hasn't happened for literally 100% of all Elder Scroll and Fallout games. lol

 

For anyone on the fence on this game, this game is amazing. Sure it has as many bugs as other games, but the the pure scope of the environment is insane. I'm on my 4th character creation and still having a blast. Bring us some braindances LL!

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5 hours ago, patches13 said:

I'm so confused, there's people here pretending like bugs and people fixing them instead of the developers isn't something that hasn't happened for literally 100% of all Elder Scroll and Fallout games. lol

 

For anyone on the fence on this game, this game is amazing. Sure it has as many bugs as other games, but the the pure scope of the environment is insane. I'm on my 4th character creation and still having a blast. Bring us some braindances LL!

Such behavior dates much further back than even that.

 

Back before the internet was really a household thing, and even people with AOL access were still semi-rare, we used to trade fan-made mods/patches over dial-in local BBS systems.

 

I remember tweaks and bug-fixes for Doom (the original), and I'm sure there were others even before that.  Community modding has been around *almost* as long as computer games themselves.  :)

 

That said, I do understand the sentiment that a AAA title really has *some* expectation of at least a concerted effort to get it "close to right" before release.  That trend that began somewhere in the 90s and then got really crazy for a while where a half-baked game would ship and sell for $60+, and be essentially broken until you payed another $20 8 months later for "DLC" to fix it.. ugh.  Bad business IMO.

 

Not speaking from any personal experience with CP2077 yet, as I HAVE purchased it, but haven't even bothered trying to install as yet.  I heard all the "Zomg! It's so broken, blah blah" buzz, and figured eh.. I got other stuff to keep busy with.  I'll snag it once it's cleaned up a little and modding support matures a bit.  Looks like once there's a robust mod community it might be pretty awesome.  ^_^

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7 hours ago, Kitty said:

Such behavior dates much further back than even that.

 

Back before the internet was really a household thing, and even people with AOL access were still semi-rare, we used to trade fan-made mods/patches over dial-in local BBS systems.

 

I remember tweaks and bug-fixes for Doom (the original), and I'm sure there were others even before that.  Community modding has been around *almost* as long as computer games themselves.  :)

 

That said, I do understand the sentiment that a AAA title really has *some* expectation of at least a concerted effort to get it "close to right" before release.  That trend that began somewhere in the 90s and then got really crazy for a while where a half-baked game would ship and sell for $60+, and be essentially broken until you payed another $20 8 months later for "DLC" to fix it.. ugh.  Bad business IMO.

 

Not speaking from any personal experience with CP2077 yet, as I HAVE purchased it, but haven't even bothered trying to install as yet.  I heard all the "Zomg! It's so broken, blah blah" buzz, and figured eh.. I got other stuff to keep busy with.  I'll snag it once it's cleaned up a little and modding support matures a bit.  Looks like once there's a robust mod community it might be pretty awesome.  ^_^

 

CDPR is going to release all the "DLC" for free, only the "Expansions" are going to cost money... "expansion" is CDPR speak for "Story DLC"

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23 hours ago, Kitty said:

Such behavior dates much further back than even that.

 

Back before the internet was really a household thing, and even people with AOL access were still semi-rare, we used to trade fan-made mods/patches over dial-in local BBS systems.

 

I remember tweaks and bug-fixes for Doom (the original), and I'm sure there were others even before that.  Community modding has been around *almost* as long as computer games themselves.  :)

 

That said, I do understand the sentiment that a AAA title really has *some* expectation of at least a concerted effort to get it "close to right" before release.  That trend that began somewhere in the 90s and then got really crazy for a while where a half-baked game would ship and sell for $60+, and be essentially broken until you payed another $20 8 months later for "DLC" to fix it.. ugh.  Bad business IMO.

 

Not speaking from any personal experience with CP2077 yet, as I HAVE purchased it, but haven't even bothered trying to install as yet.  I heard all the "Zomg! It's so broken, blah blah" buzz, and figured eh.. I got other stuff to keep busy with.  I'll snag it once it's cleaned up a little and modding support matures a bit.  Looks like once there's a robust mod community it might be pretty awesome.  ^_^

 

You're likely right, people were likely behaving this negatively way before LL. It seems to me though that the people here on LL really got bad about trashing on games after the release of FO76. Once that game released, I noticed a marked change in behavior here. I think FO4 expanded this community in not such a good way. I miss the positive behavior of the majority of folks here that seems to of disappeared over the last couple of games.

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I think CDPR must have noticed that Skyrim sales have only just slowed down on PC after like twenty years and thought "What if we made a hugely moddable game that people could turn into a lewd game if they wanted to?" The braindances, the joytoys, the whole segments of Night City that have XXX plastered all over them? It's like they were working on the action and story parts of the game and just nodding to the modding community saying "yep this is what we made this for, do your thing"

 

I'm sure they might have *something* adult planned for dlc, but I think there's only so lewd they can make it themselves since it's a console release backed by Sony, released in a ton of different countries all with different pornography laws. Let me know what you think, this has just been knocking around in my head.

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I don't think cyberpunk will ever get to the level of adult modding as skyrim. It might change in the future, but there's a lot of work needed to be done. I.e skyrim has the sexlab framework that is pretty versatile. I think there needs to be a framework before any sort of lewd mods will come out. I think most of the lewd mods will come from clothing. It's a shame because I really like the atmosphere of cyberpunk 2077. CDPR's Witcher 3 also didn't have much lewd content done by the modders. In the end, there's a lot of work to be done, and tools that need to be created for use in cyberpunk.

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